Trending Games | Pirate101 | ArcheAge | Final Fantasy XIV: A Realm Reborn | Wasteland 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,859,224 Users Online:0
Games:742  Posts:6,244,344
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Not a Sandbox game? No FPS style combat? No FFA PvP setting?

8 Pages First « 2 3 4 5 6 7 8 Search
156 posts found
  futnatus

Novice Member

Joined: 2/04/09
Posts: 194

10/12/12 5:02:35 AM#141
Originally posted by Zylaxx

http://tamrielfoundry.com/development-faq/

 

  • The game will adhere to genre standards like classes, experience points, and progression. The player will gain experience by slaying enemies, exploring the world, and completing quests or objectives within the world. (GI1),(GI11)
  • Elder Scrolls Online is designed to provide an experience that feels familiar to fans of the single player games, while providing deep and challenging MMO mechanics for veterans of the genre. (GI2)
  • The game world consists of most of the continent of Tamriel. Including the provinces of Skyrim, Morrowind, Summerset Isle, Elsweyr, Hammerfell, and Cyrodiil. (GI1),(GSE3)
  • Not all provinces will be fully included at launch, in order to reserve ares for use in game expansions. Zenimax Online wants to adhere to a high standard of quality for the areas which are included at release, therefore certain areas will be initially unexplorable.(GI1)
  • Players are restricted to exploring the lands of only their own faction, as well as the contested RvR area of Cyrodiil.(TWIT)
  • The in-game map will mark key locations, quests, and places of interest. Many caves, ruins, or dungeons will not become marked on the map until they are discovered by the player, or described by an NPC. (GI1)
  • A compass will help direct the player towards nearby towns, dungeons, and places of interest, this feature is intended to preserve the feeling of a traditional single player TES experience. The compass is one of many UI elements which may be disabled if the player prefers. (ME3),(GI8)
  • Key “touchstones” of the Elder Scrolls IP will all be present in the MMO. Daedric princes, eight divines (no Talos in TESO!), constellations, and spell schools will all be familiar elements. (GI3)
  • There will be a level cap, and ZOS expects it to take an average player approximately 120 hours of game-play to reach the cap. (GI1)
  • Quest areas are phased, such that depending on a player’s progress through the game’s story arcs he or she may experience a modified version of towns, dungeons, and NPCs. In order to avoid many of the past pitfalls of phased content, ZOS is allowing any player who has previously completed a story arc to repeat the content with friends. (GI1)
  • The Elder Scrolls Online cannot use the same real-time combat model that has been a feature of recent TES games. There are important technical reasons why this is not feasible, ranging from network latency to client security and cheating prevention. In order to preserve as much of the real-time “feel” as possible, the game’s combat focuses around the opportunistic use of a stamina bar which allows the player to sprint, block, interrupt, and escape crowd control. By selectively using these strategic abilities, combat in TES:O feels dynamic, despite adhering to turn-based fundamentals which are critical to MMO design. All classes have access to block, sprint, and crouch. (GI1),(PCG1)
  • A side effect of the stamina system is that groups are somewhat less restricted to utilizing rigid roles in composition. Since all players have the ability to block and escape crowd control, players are more responsible for their personal well-being and less reliant on a dedicated healer to carry them through fire. (GI1)
  • Almost all of the iconic opponents from previous Elder Scrolls games will be present in TESO, including daedra, giants, and mudcrabs! Each monster type has its own unique and distinct behaviors. (GI11),(PCG1)
  • “Aggro” tables of NPC enemies are less rigidly defined, and they may systematically switch targets in combat. This further emphasizes the need for players to assert personal responsibility for defending themselves in combat, rather than relying on traditional aggro management. (GI1)
  • Enemies are designed individually pose a challenge, and be more than “speedbumps” in the player’s quest. Groups of foes will work collectively to support each other and use control abilities to counter a player party. The behaviors of enemies in PvE are designed to mirror player classes. The same abilities and mechanics are therefore important for both PvE and PvP. It is an important design goal that combat versus monsters has the same feel as combat versus players. Monster AI is also designed to emulate player behavior; ranged attackers will fan out, sturdy meleers will protect fragile casters, and healers will seek cover behind other mobs. (GI1),(GI10),(PCG1)
  • It has been hinted that Lycanthropy and Vampirisim may be possible to contract in TES:O, although this has not been explicitly confirmed. (G4E3),(GSE3)

 

 

  • Character advancement will revolve largely around “hubless quest design” in order to preserve the sense of freeform exploration and progression which is an iconic feature of the Elder Scrolls. The game uses focal “points of interest” which are self-contained adventure modules that players may encounter during their travels. Townsfolk will direct players towards nearby POIs, but Zenimax Online is trying to shy away from quest hubs and breadcrumb chains. Many NPCs can direct the player to the same quest, so the player can easily find nearby quests without needing floating exclamation marks or strategy guides. (GI1),(GI8)
  • The main story line of the game is balanced to be completely soloable, although the game is tailored to provide a social community experience. (ME3),(PCG1)
  • Many quests are simple bite-sized adventures, however there are also quest sagas which span entire zones and tell grand tales which reveal segments of the overarching plot line of the game. (GI1)
  • There exist certain quest choices which mold your character as a result of your decisions. The outcome of certain quests will cause a tangible impact on areas of the world. (G4E3),(GI8)
  • Speechcraft exists in the game, and can be used to “short-circuit” or sidestep certain quest obstacles, this often opens up alternative means of completing quest objectives. (GI8)
  • TES:O will feature both public and instanced dungeons. Public dungeons are not separated from the regular world via instancing, and allow for organic cooperation, grouping, and even competition between players. Instanced dungeons also exist, which will deliver a more contained, story driven experience to a group of players. Public dungeons are excellent at providing “drive-by” social experiences with new players by facilitating spontaneous group formation with fellow gamers. (GI1),(GI3)
  • ZOS is designing to reward exploration with “vignettes” that are small events or challenges which are hidden off the beaten path around the world. (GI8)
  • Most small public dungeons located throughout the world are balanced to be challenging for 1.5 players, where they will provide a significant challenge for a solo player, but be comfortably clearable for a small group. (GSE3)
  • Endgame PvE will feature heroic modes of each of the game’s instanced dungeons, which are more than simply more difficult versions of the same content. These heroic dungeons extend the story of normal mode dungeons by adding a climactic and challenging endgame experience. In addition the game has large raids that pit multiple groups of players against powerful and iconic bosses. (GI1),(GI3),(GI8)
  • Quest rewards and public boss drops are individual specific and linked to the player’s class. This is to encourage grouping without penalizing players by forcing them to distribute shared loot. Additionally, many quest objectives are automatically shared with nearby players in the world to encourage cooperation, even if players don’t actually form a group. Furthermore, there are no kill lockouts. If you assist a fellow player in slaying monsters, both of you will recieve experience and quest credit even if you are not grouped. Zenimax wants to discourage competitiveness within ones own faction, and encourage players to work together against common enemies. (GI8),(PCG1)

 

Thank you~

  Thane

Hard Core Member

Joined: 8/14/03
Posts: 1886

I'm a leaf on the wind. Watch how I soar.

10/12/12 5:10:02 AM#142
Originally posted by Tanon
Originally posted by Unreal024

What your talking about is an open world. Being able to roam freely and do what you want is not a sandbox. It doesn't matter what games people want to label as a sandbox, the very word sandbox implies creation. Therefore, every sandbox game should rely heavily on player created content, something which TES has never done.

Nexusmods says otherwise.

seriously? thats your comment?

the mod sais so! the game was a sandbox!

 

yea, unless you realize what a mod is ^^

 

open word != sandbox. but that's the main prob on this forum. people call for things they know a shit about and are dissapointed when they dont get what they never understood in the first place.

that's how trolls are born.

 

"I'll never grow up, never grow up, never grow up! Not me!"

  Consequence

Advanced Member

Joined: 7/29/04
Posts: 358

10/12/12 5:32:27 AM#143
Originally posted by Thane
Originally posted by Tanon
Originally posted by Unreal024

What your talking about is an open world. Being able to roam freely and do what you want is not a sandbox. It doesn't matter what games people want to label as a sandbox, the very word sandbox implies creation. Therefore, every sandbox game should rely heavily on player created content, something which TES has never done.

Nexusmods says otherwise.

seriously? thats your comment?

the mod sais so! the game was a sandbox!

 

yea, unless you realize what a mod is ^^

 

open word != sandbox. but that's the main prob on this forum. people call for things they know a shit about and are dissapointed when they dont get what they never understood in the first place.

that's how trolls are born.

 

 

The fact is you are argueing semantics anyways. We can all agree  that even if you dont think TES is a sandbox it certainly has SOME sandbox qualities and those are defining qualities to the game series and they are NOT being included in the mmo version. That is the point of this thread that you and others keep trying to hijack and turn into a thread about the definition of the term "sandbox."

 

It is absolute fact that the MMO game is taking away  the freedoms that gamers associate with this title. Stop hijacking and deal with the topic please. 

 

  tazarconan

Advanced Member

Joined: 1/03/07
Posts: 1022

10/12/12 6:11:13 AM#144
Originally posted by Bainwalker

Title says it all.  For them not to make TES: Online into what it rightfully should be is a joke beyond the ages.

 

Anyone agree?

It began after wow conquered the world. As time was growing on its back and starting to fell tiring about the cheese on the wheel that was set, ppl heard about DDO.A month later we walked back home.Some time later on Lotr appeared .Same story.Some time later on AOC appeared.I was sure this time i wa sleaving wow for good.Then vanguard came on.WAs thrilled with so many classes possible to create...Shoit,back again...Then aoc came.I wa ssure this time i wa sleaving wow for good...Bloody hell..was wrong again.Back to the chair..

Rift? same story..something wasnt right...Biggest let down though was with GW2. All these nice animations n effects,swift packed combat..ah wait they forgot to make it mmorpg and instead they made it a join when u feel like if u r bored u dont pay sub anwy excuse of a game. Well this time i didnt bought the crap story. didnt throwed any money to them,others did feel sorry for them,but i saw this coming heh.

About this TES mmorpg try now..Hmm dont know why but i have a fewling despice it has nothing to do with skyrim in gameplay, or freedom and depth of exploration like in morrowind,the depth of creating characters that es series have, that even as a themepark style it will have some good high standards to offer to players.Dont know why, its a hunch. Besides wow was a themepark but it was way more real and less instanced than the latest thing (gw2).Maybe we we will get a good surprise this time ,despice all that rail of failure we ve been expiriencing all the last years heh.

  sandboxy

Novice Member

Joined: 8/30/08
Posts: 161

10/12/12 6:25:58 AM#145
I wonder which is going to be more popular: TESO or the mod that connects Morrowind+Oblivion+Skyrim (all of it using Skyrim graphics).
  Vesavius

Old School

Joined: 3/08/04
Posts: 7197

Players come for the game, but they stay for the people- Most Devs have forgotten this.

10/12/12 6:33:06 AM#146
Originally posted by sandboxy
I wonder which is going to be more popular: TESO or the mod that connects Morrowind+Oblivion+Skyrim (all of it using Skyrim graphics).

 

This is what I was saying before.

Remove the main stories, stitch the maps together with the same engine, and allow locally hosted co-op play, and this game could be the next Day Z (if that makes sense).

If this project had followed this more NWN route then I would have been all over it. What I didn't need was just another slight variation on the same old theme.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/12/12 6:46:45 AM#147
Thane:

Could be worse, I've seen people on these forums claim everquest of all games is a sandbox (its the game that spawned the term themepark)

Eve is a sandbox
Uo is a sandbox
Minecraft is a sandbox

Vanilla skyrim, oblivion and Morrowind contain sandbox elements put are not pure sandboxes, although I would argue skyrim + hearthfire is a sandbox.

What we know of TESO,it sounds like a daoc clone (not a wow clone). Now daoc was an open world with no instancing, which according to some definitions here makes it a "sandbox". It wasn't of course it was a open ended themepark with sandbox elements as are unmodded single player tes games.
  sandboxy

Novice Member

Joined: 8/30/08
Posts: 161

10/12/12 6:56:11 AM#148
Originally posted by Vesavius
Originally posted by sandboxy
I wonder which is going to be more popular: TESO or the mod that connects Morrowind+Oblivion+Skyrim (all of it using Skyrim graphics).

 

This is what I was saying before.

Remove the main stories, stitch the maps together with the same engine, and allow locally hosted co-op play, and this game could be the next Day Z (if that makes sense).

If this project had followed this more NWN route then I would have been all over it. What I didn't need was just another slight variation on the same old theme.

I think co-op mod for Oblivion also works in Morroblivion already. Its something at least.

  Pumuckl71

Novice Member

Joined: 5/24/12
Posts: 127

10/12/12 7:10:09 AM#149
Originally posted by kaiser3282
Originally posted by Pumuckl71

insert title announcement  here [...........................]  wait a while , someone pops out saying the game will suck  because its NOT their sandbox.Just like the header of this thread. As if thats the only valid way to create a successfull MMO

MMORPG Forums have become so predictibale its almost laughable if  it werent so sad. People begin to prebash the game without even knowing what it be like , but that doesnt matter  in  some ppl's mindset ... they didnt get choclate cake and now theyre all mimosa pudica.

I agree, the forums are predicatable, especially when it comes to clueless trolls. Nobody is saying it will be bad simply because its not a sandbox. The complaint is that they are taking out all of the features that people enjoy in the TES games which already exist, including the sandbox features, and turning it into something completely different.

Its as I said earlier. Theyre not taking TES and adding the MMO part (which is what TES fans, and fans of similar style games, have always wanted). Instead theyre making a completely different game, and adding the TES name for one simple reason, because it will sell. They could have done the game theyre doing under any other name, and it wouldnt be a big deal, but the fact theyre using the TES name and making the game that they are is where the issue arises.

You would expect TESO to be somewhat more like an improved version of Darkfall or MO, not yet another spin off of WoW wrapped in a different skin.

What makes you think that the same sandbox provided in the singleplayer TES will work out in TESO ?

Just because you wanna have it your way  and cant stomach limitations...thats childish, theres a whole section for pvp

if you not satisfied with  that ..well  ...same old posts by the same old ppl...predictable.

i played all the titles from tthe PC 486era  ARENA till todays Skyrim and i never wanted Teso to turn into Darkfall like nor a WoW [insert waht you like] thing . You folks are actualy only good at one thing : talking  eveything into shit .

please dont refer to TES fans in general  because im one ...and im definatly not on your page.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7197

Players come for the game, but they stay for the people- Most Devs have forgotten this.

10/12/12 7:11:54 AM#150
Originally posted by sandboxy
Originally posted by Vesavius
Originally posted by sandboxy
I wonder which is going to be more popular: TESO or the mod that connects Morrowind+Oblivion+Skyrim (all of it using Skyrim graphics).

 

This is what I was saying before.

Remove the main stories, stitch the maps together with the same engine, and allow locally hosted co-op play, and this game could be the next Day Z (if that makes sense).

If this project had followed this more NWN route then I would have been all over it. What I didn't need was just another slight variation on the same old theme.

I think co-op mod for Oblivion also works in Morroblivion already. Its something at least.

 

Lets hope the success of that spurs them on the greater things, or at least attracts the attention of Beth :)

 

A version of TES built under this model, with all the features of the expacks (which now ofc features housing) AND the modding community available, would be almost the perfect co-op game in my eyes.

  Betaguy

Elite Member

Joined: 12/31/04
Posts: 2636

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

10/12/12 7:15:25 AM#151
I disagree, too hard to make these claims based on concepts/designs until you have tried them out to see how it feels.  It may surprise you and feel right... It may not.  If not... bu-bye!

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2645

10/12/12 7:23:24 AM#152
Originally posted by Pumuckl71
Originally posted by kaiser3282
Originally posted by Pumuckl71

insert title announcement  here [...........................]  wait a while , someone pops out saying the game will suck  because its NOT their sandbox.Just like the header of this thread. As if thats the only valid way to create a successfull MMO

MMORPG Forums have become so predictibale its almost laughable if  it werent so sad. People begin to prebash the game without even knowing what it be like , but that doesnt matter  in  some ppl's mindset ... they didnt get choclate cake and now theyre all mimosa pudica.

I agree, the forums are predicatable, especially when it comes to clueless trolls. Nobody is saying it will be bad simply because its not a sandbox. The complaint is that they are taking out all of the features that people enjoy in the TES games which already exist, including the sandbox features, and turning it into something completely different.

Its as I said earlier. Theyre not taking TES and adding the MMO part (which is what TES fans, and fans of similar style games, have always wanted). Instead theyre making a completely different game, and adding the TES name for one simple reason, because it will sell. They could have done the game theyre doing under any other name, and it wouldnt be a big deal, but the fact theyre using the TES name and making the game that they are is where the issue arises.

You would expect TESO to be somewhat more like an improved version of Darkfall or MO, not yet another spin off of WoW wrapped in a different skin.

What makes you think that the same sandbox provided in the singleplayer TES will work out in TESO ?

Just because you wanna have it your way  and cant stomach limitations...thats childish, theres a whole section for pvp

if you not satisfied with  that ..well  ...same old posts by the same old ppl...predictable.

i played all the titles from tthe PC 486era  ARENA till todays Skyrim and i never wanted Teso to turn into Darkfall like nor a WoW [insert waht you like] thing . You folks are actualy only good at one thing : talking  eveything into shit .

please dont refer to TES fans in general  because im one ...and im definatly not on your page.

What makes me think it would work? Simple. ITS BEEN DONE ALREADY. They keep spouting off nonsense about things like technical limitations preventing this feature and that feature from being put in, yet weve already seen those features used in other games and they work just fine.

Why cant the twitchy combat system be put in and instead theyre using a tab targetting system? According to them, because of technical limitations. According to several other games, like Darkfall, it very clearer can be done.

Its funny how you claim to be a fan of the series, yet youre perfectly satisfied that theyre making somehing that is nothing at all like any of the previous games. I'd really love to hear the logic behind that, as well as how you think that it is anything besides a blatant cash grab for the IP itself rather than being developed as an actual TES MMO with at least the great majority of the features people enjoy TES games for.

  Pumuckl71

Novice Member

Joined: 5/24/12
Posts: 127

10/12/12 7:42:16 AM#153
Originally posted by kaiser3282
Originally posted by Pumuckl71
Originally posted by kaiser3282
Originally posted by Pumuckl71

insert title announcement  here [...........................]  wait a while , someone pops out saying the game will suck  because its NOT their sandbox.Just like the header of this thread. As if thats the only valid way to create a successfull MMO

MMORPG Forums have become so predictibale its almost laughable if  it werent so sad. People begin to prebash the game without even knowing what it be like , but that doesnt matter  in  some ppl's mindset ... they didnt get choclate cake and now theyre all mimosa pudica.

I agree, the forums are predicatable, especially when it comes to clueless trolls. Nobody is saying it will be bad simply because its not a sandbox. The complaint is that they are taking out all of the features that people enjoy in the TES games which already exist, including the sandbox features, and turning it into something completely different.

Its as I said earlier. Theyre not taking TES and adding the MMO part (which is what TES fans, and fans of similar style games, have always wanted). Instead theyre making a completely different game, and adding the TES name for one simple reason, because it will sell. They could have done the game theyre doing under any other name, and it wouldnt be a big deal, but the fact theyre using the TES name and making the game that they are is where the issue arises.

You would expect TESO to be somewhat more like an improved version of Darkfall or MO, not yet another spin off of WoW wrapped in a different skin.

What makes you think that the same sandbox provided in the singleplayer TES will work out in TESO ?

Just because you wanna have it your way  and cant stomach limitations...thats childish, theres a whole section for pvp

if you not satisfied with  that ..well  ...same old posts by the same old ppl...predictable.

i played all the titles from tthe PC 486era  ARENA till todays Skyrim and i never wanted Teso to turn into Darkfall like nor a WoW [insert waht you like] thing . You folks are actualy only good at one thing : talking  eveything into shit .

please dont refer to TES fans in general  because im one ...and im definatly not on your page.

What makes me think it would work? Simple. ITS BEEN DONE ALREADY. They keep spouting off nonsense about things like technical limitations preventing this feature and that feature from being put in, yet weve already seen those features used in other games and they work just fine.

Why cant the twitchy combat system be put in and instead theyre using a tab targetting system? According to them, because of technical limitations. According to several other games, like Darkfall, it very clearer can be done.

Its funny how you claim to be a fan of the series, yet youre perfectly satisfied that theyre making somehing that is nothing at all like any of the previous games. I'd really love to hear the logic behind that, as well as how you think that it is anything besides a blatant cash grab for the IP itself rather than being developed as an actual TES MMO with at least the great majority of the features people enjoy TES games for.

i dont claim ... i am...can you get that in your head ? Proly not ...but i dont care  honestly.

Do you know how the gamemechs work in TESO? No you dont ...but you make an awefull lot of noise.Have you had any expirience with this UNRELEASED game yet ? definatly not  , but hey you  most likely designed so many games yourself  that you can shit  talk  down to an not released  mmo  .

Well i could go on here , we could discuss this  back and forth...and with the nature of this thread things will proly get fugly (not from my side) so i step out  Kaiser ...you have much fun

  Thane

Hard Core Member

Joined: 8/14/03
Posts: 1886

I'm a leaf on the wind. Watch how I soar.

10/12/12 7:54:52 AM#154
Originally posted by Consequence

The fact is you are argueing semantics anyways. We can all agree  that even if you dont think TES is a sandbox it certainly has SOME sandbox qualities and those are defining qualities to the game series and they are NOT being included in the mmo version. That is the point of this thread that you and others keep trying to hijack and turn into a thread about the definition of the term "sandbox."

 

It is absolute fact that the MMO game is taking away  the freedoms that gamers associate with this title. Stop hijacking and deal with the topic please. 

deal with the topic?

i did, there are 3 questions in the topic, i argued on the first one being wrong.

 

sorry that i dont agree with you, but that's my opinion. point of an argument most of the time is having 2 sides discussing DIFERENT opinions. you dont wanna hear mine? bad luck. try monologues.

 

it's a fact that ALL elder scroll games are open world games with quite the clear outcome. no sandbox here. 

the only important "quality" of a sandbox game is to give you the freedom to do what you want, for the reasons you want.

 

example skyrim: kill dragons! free skyrim!

sorry to burst your bubble, but that's a story driven open world game. not a sandbox.

 

as said above, main prob of this community are the people who cry for features they dont know anything about.

"give us sandbox! sandbox are cool! read than on reddit!" yea whatever dude. i can remember only a few sandbox games at all. and only one of those was like really successful.

 

"i want x and y because my buddies will see what i ask for and think i am cool" simply does not work out when i am around, sorry.

 

 

uh, and i totaly see why they didnt go for a FFA pvp setting. simply because they want to make money.

you want ffa pvp? k, get your items, some gold, a nice mount. then me and my buddies will come, kill you, take your valuables and hide behind the walls our guild offers with it, and you will never see it again :)

happy now that it only took you a year to get your stuff while we took it in 10 secs? 

 

 

and for the fps style combat, thought that could be improved anyway, skyrims combat system (2 active skills.. seriously....) was abit flawed anyway.

"I'll never grow up, never grow up, never grow up! Not me!"

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2645

10/12/12 10:28:40 PM#155
Originally posted by Pumuckl71
Originally posted by kaiser3282
Originally posted by Pumuckl71
Originally posted by kaiser3282
Originally posted by Pumuckl71

insert title announcement  here [...........................]  wait a while , someone pops out saying the game will suck  because its NOT their sandbox.Just like the header of this thread. As if thats the only valid way to create a successfull MMO

MMORPG Forums have become so predictibale its almost laughable if  it werent so sad. People begin to prebash the game without even knowing what it be like , but that doesnt matter  in  some ppl's mindset ... they didnt get choclate cake and now theyre all mimosa pudica.

I agree, the forums are predicatable, especially when it comes to clueless trolls. Nobody is saying it will be bad simply because its not a sandbox. The complaint is that they are taking out all of the features that people enjoy in the TES games which already exist, including the sandbox features, and turning it into something completely different.

Its as I said earlier. Theyre not taking TES and adding the MMO part (which is what TES fans, and fans of similar style games, have always wanted). Instead theyre making a completely different game, and adding the TES name for one simple reason, because it will sell. They could have done the game theyre doing under any other name, and it wouldnt be a big deal, but the fact theyre using the TES name and making the game that they are is where the issue arises.

You would expect TESO to be somewhat more like an improved version of Darkfall or MO, not yet another spin off of WoW wrapped in a different skin.

What makes you think that the same sandbox provided in the singleplayer TES will work out in TESO ?

Just because you wanna have it your way  and cant stomach limitations...thats childish, theres a whole section for pvp

if you not satisfied with  that ..well  ...same old posts by the same old ppl...predictable.

i played all the titles from tthe PC 486era  ARENA till todays Skyrim and i never wanted Teso to turn into Darkfall like nor a WoW [insert waht you like] thing . You folks are actualy only good at one thing : talking  eveything into shit .

please dont refer to TES fans in general  because im one ...and im definatly not on your page.

What makes me think it would work? Simple. ITS BEEN DONE ALREADY. They keep spouting off nonsense about things like technical limitations preventing this feature and that feature from being put in, yet weve already seen those features used in other games and they work just fine.

Why cant the twitchy combat system be put in and instead theyre using a tab targetting system? According to them, because of technical limitations. According to several other games, like Darkfall, it very clearer can be done.

Its funny how you claim to be a fan of the series, yet youre perfectly satisfied that theyre making somehing that is nothing at all like any of the previous games. I'd really love to hear the logic behind that, as well as how you think that it is anything besides a blatant cash grab for the IP itself rather than being developed as an actual TES MMO with at least the great majority of the features people enjoy TES games for.

i dont claim ... i am...can you get that in your head ? Proly not ...but i dont care  honestly.

Do you know how the gamemechs work in TESO? No you dont ...but you make an awefull lot of noise.Have you had any expirience with this UNRELEASED game yet ? definatly not  , but hey you  most likely designed so many games yourself  that you can shit  talk  down to an not released  mmo  .

Well i could go on here , we could discuss this  back and forth...and with the nature of this thread things will proly get fugly (not from my side) so i step out  Kaiser ...you have much fun

Its quite simple.

Step 1 - Gain reading comprehension skills

Step 2 - Read the freaking info the devs themselves have released about combat & mechanics (such as no FPS / twitch combat, tab targetting, etc)

Step 3 - Be enlightended

If reading is too much trouble, do stuff like watch this video: http://www.youtube.com/watch?v=0pDPuaU1xgY

Interview with 3 devs going into detail about the combat. The majority of what they discuss is identical to combat in GW2 with the addition of manual blocking.

Dodging works similar to GW2

They have a Synergy system which works exactly the same as GW2 Combo fields (ie: mage throwing down a fire circle and someone with a sword doing a whirlwhind attack and shooting fireballs)

Small number of skills on hotbar specific to certain uses (ie: 1st few are weapon skills, then healing skill, etc)  = same as GW2

Static skills linked to weapons themselves = same as GW2

Circles on the ground for AoE / Synergy fields = same as GW2

So yeah, people may be wrong about it being a WoW-clone, but its starting to look like we will get our first official GW2 clone (especially in regards to combat mechanics / interface). But thats not a bad thing IMO. I like GW2 myself, and it sounds like they may actually be improving a bit on some of the things from GW2 and adding in a few extra features / changes that would have made GW2 even better. Im not saying at all that it will be a bad game. In fact I think it may just turn out to be pretty damn good if its an improved version of GW2 and I will likely be buying it if it's still looking good closer to release time.

But this discussion wasnt about the game being good or bad. It was about it not being like the existing TES games, which it clearly is not. This same exact game could have been made without TES name / IP attached to it, and it would likely actually be getting lots of hype and great anticipation just like GW2. But choosing to attach TES IP to it, and making it nothing like TES is why there is so much complaining.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2645

10/12/12 10:36:37 PM#156
Originally posted by Thane
uh, and i totaly see why they didnt go for a FFA pvp setting. simply because they want to make money.

you want ffa pvp? k, get your items, some gold, a nice mount. then me and my buddies will come, kill you, take your valuables and hide behind the walls our guild offers with it, and you will never see it again :)

happy now that it only took you a year to get your stuff while we took it in 10 secs? 

Your 1st mistake is thinking of FFA PvP in terms of being put into a game like WoW with long gear grinds. Hate to break it to you, but that would be completely idiotic, and is exactly why they dont do that in any FFA full loot PvP games.

Do you think it takes people long to get gear in Darkfall? Not at all. Within a few weeks you have a bank loaded with dozens and dozens of sets of backup equipment. I was on DF earlier today. Spent maybe 90 minutes gathering some resources, then another 20 or so making approx 25 bows and 10 swords because I was running short on those particular ranks of those weapons in my bank.

So now, Ill run out, get killed, lose a bow and sword. Oh the horror, i only have 2 dozen more sitting and waiting for me when I respawn. Thats just those particular weapons too. Ive got bags organized based on weapon type (bow, 2h sword, 1h sword, polearms, knives, etc) and then by rank (quality), and a whole other set of alredy enchanted gear bags. Ive amassed a couple hundred weapons and I just returned to the game recently (like less than a week ago) on a brand new character.

Losing gear in these FFA full loot games is not nearly as bad as people try to make it out to be. Gear in these games is not like gear in WoW and similar games. Even if you go out with a full durability weapon to farm, and dont lose it by getting killed, that weapon is only going to last you a few hours at the most because it will break. All gear is expendable, and only the very best are worth getting upset over. But even those are fairly easy to replace after investing a bit of time into crafting, saving up money, etc.

8 Pages First « 2 3 4 5 6 7 8 Search