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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Not a Sandbox game? No FPS style combat? No FFA PvP setting?

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156 posts found
  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2625

10/11/12 2:45:42 PM#121
Originally posted by MercArcher

3) Do you realize how retarded that would be in an MMO? It would be impossible to play because everyone would be griefing everyone else and you would never be able to get anything done. It wouldn't last a day as an MMO.

I take it youve never even heard of games like Ultima Online, Darkfall, Mortal, Xsyon, etc. Hell, have you even played a TES game? Yes you can kill people, but there are also consequences. Same as in the other games I mentioned. Its not everyone running around ganking eachother in the starter zones for eternity because you cant go anywhere without getting attacked. There are alignment systems, war/alliance systems, etc.

  MercArcher

Apprentice Member

Joined: 5/17/04
Posts: 59

10/11/12 2:59:39 PM#122
Originally posted by Entinerint
Originally posted by MercArcher
Originally posted by Entinerint
Originally posted by MercArcher

TES games are basically single player themepark MMOs, they have almost nothing in common with sandbox MMOs. In the TES games you go out, do a series of quests, and level up, all while exploring the world. In themepark MMOs you go out, do a series of quests, and level up, all while exploring the world. LOL

 

They have said they are looking at adding FPS style combat, but third person will still be optimal, just like third person is optimal in the single player versions.  LOLOL

 

FFA PvP? I'll take a DAoC style RvRvR system over FFA PvP any day.  ROFL

 

6 skills max? I rarely use more than 6 skills in any TES playthrough. In my last skyrim playthrough I used Attack, Muffle, Invisibility, calm, healing. Thats it. Thats 5 skills, 4 if you don't include attacking. Sure mages use more, but you're not limited to 6 total, just 6 at any given time. Even mages don't use more than 6 skills per mob usually.  LMFAO

 

Sounds to me like they are sticking to exactly what TES is. ROFLMAOCOPTERSKATES

1)  Themeparks necessitate you questing in a certain order, where quests have levels assigned to them.  Free-roam and sandbox games allow you to go anywhere at any time and take on any quests you like.  This makes me believe you have never played any sandbox MMOs or any TES games.

2)  Wrong, they said they are looking into improving the first-person view.  They've said nothing about combat.  It will be tab-targetting, you won;t have to aim or use the environment to your advantage.  Also, third-person has never been optimal in any TES games, even Skyrim, where it was better than ever.  Todd Howard calls 3rd person "Vanity Mode."  It's for looking at how cool your character looks, not actually playing the game.

3)  Okay but in TES, with a few notable exceptions since Oblivion, you can hurt or kill anyone in the world and loot everything on their body.  The fact that they are NPCs is irrelevant.  They could be players too, doesn't really change anything.  Let us attack anyone at any time with just and lawful consequences.

4)  I think you are mistaking levelled skills for hotbar abilities.  No, I KNOW you are.

5)  This can only be the case if you have never played any TES game except maybe Redguard.

1) You do have to go in order. You can't say directly assassinate the emperor, you have to go through a quest chain. You can't go directly towards alduin, you have to go through a quest chain.

 

2) You gain better vision in third person. Call it "vanity mode" all you want, you still get more information playing in third person.

 

3) Do you realize how retarded that would be in an MMO? It would be impossible to play because everyone would be griefing everyone else and you would never be able to get anything done. It wouldn't last a day as an MMO.

 

4) No, I listed all the spells I used in my last playthrough with the exception of quest-needed skills such as clear skys ect...

 

5) 200 hours in skyrim, 650 in oblivion, and can't give you an exact number on morrowind, but its well over 1000.

1)  Quest chains are not level-dependent.  Any miscellaneous quests you can start at any time, go anywhere, and you can get to Dagoth Ur in Morrowind in about 20 minutes of playing.  You will likely die, but you can get there.

2)  I didn't call it "vanity mode," the lead designer of The Elder Scrolls, Todd Howard, did.

3)  Do you realize that it has been done in MMOs before?  Ultima Online, Meridian 59, EVE Online, Mortal Online, Darkfall.  Hell even WoW has PvP servers.  It isn't technically griefing if its part of the game.  You have to be on your toes and watch your back.  Much more exciting and engrossing than the typical care-bear yawn-fest.

4)  But in TESO you don't have to equip such abilites, every time you want to change them like TES, you have a hotbar, much like GW2, that has assigned slots.  It has 3 weapon skills, a healing ability, two class skills and a special.  Nothing. Like. TES.

5)  But nothing in Daggerfall or Arena?  LOL that's sad.  Did you try to play all those hours in Morrowind in 3rd-person?  Did you get that 3rd person improved mod?

1) If they keep a system like is sounds like they are (similar to GW2) you can go do any quest at any level. If you want to go to Orr at level 1 in GW2, you can do the quests there. You will die, but you can attempt to do them.

2) Vanity mode or not, its still optimal.

3) I played eve for 2 years, and you could not destroy NPC space stations which is the closest to being able to kill everything in the world. Sure you could kill people before concord showed up, but like I said earlier I'll take DAoC style RvR ANY DAY over FFA PvP. RvRvR is much more interesting. Their plans for Cyrodill sound amazing so far. GW2's WvWvW with a reason to do it.

4) So instead of pressing 3 then right clicking, you just press 3. Sure its a different combat system, but look at the recent MMORPG that tried an aiming system, TERA, it bombed Latency is too big of an issue for a lot of players. Once we all get superamazing0pinginternet something like that will become feasable, but not it doesn't work all that well.

5) Morrowind in 3rd person just looks odd as fuck due to the waddeling, but it is still optimal because you get a better view of your surroundings, can see around corners, and can in general sneak better.

  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 716

10/11/12 3:38:57 PM#123
Originally posted by MercArcher
Originally posted by Entinerint
Originally posted by MercArcher
Originally posted by Entinerint
Originally posted by MercArcher

TES games are basically single player themepark MMOs, they have almost nothing in common with sandbox MMOs. In the TES games you go out, do a series of quests, and level up, all while exploring the world. In themepark MMOs you go out, do a series of quests, and level up, all while exploring the world. LOL

 

They have said they are looking at adding FPS style combat, but third person will still be optimal, just like third person is optimal in the single player versions.  LOLOL

 

FFA PvP? I'll take a DAoC style RvRvR system over FFA PvP any day.  ROFL

 

6 skills max? I rarely use more than 6 skills in any TES playthrough. In my last skyrim playthrough I used Attack, Muffle, Invisibility, calm, healing. Thats it. Thats 5 skills, 4 if you don't include attacking. Sure mages use more, but you're not limited to 6 total, just 6 at any given time. Even mages don't use more than 6 skills per mob usually.  LMFAO

 

Sounds to me like they are sticking to exactly what TES is. ROFLMAOCOPTERSKATES

1)  Themeparks necessitate you questing in a certain order, where quests have levels assigned to them.  Free-roam and sandbox games allow you to go anywhere at any time and take on any quests you like.  This makes me believe you have never played any sandbox MMOs or any TES games.

2)  Wrong, they said they are looking into improving the first-person view.  They've said nothing about combat.  It will be tab-targetting, you won;t have to aim or use the environment to your advantage.  Also, third-person has never been optimal in any TES games, even Skyrim, where it was better than ever.  Todd Howard calls 3rd person "Vanity Mode."  It's for looking at how cool your character looks, not actually playing the game.

3)  Okay but in TES, with a few notable exceptions since Oblivion, you can hurt or kill anyone in the world and loot everything on their body.  The fact that they are NPCs is irrelevant.  They could be players too, doesn't really change anything.  Let us attack anyone at any time with just and lawful consequences.

4)  I think you are mistaking levelled skills for hotbar abilities.  No, I KNOW you are.

5)  This can only be the case if you have never played any TES game except maybe Redguard.

1) You do have to go in order. You can't say directly assassinate the emperor, you have to go through a quest chain. You can't go directly towards alduin, you have to go through a quest chain.

 

2) You gain better vision in third person. Call it "vanity mode" all you want, you still get more information playing in third person.

 

3) Do you realize how retarded that would be in an MMO? It would be impossible to play because everyone would be griefing everyone else and you would never be able to get anything done. It wouldn't last a day as an MMO.

 

4) No, I listed all the spells I used in my last playthrough with the exception of quest-needed skills such as clear skys ect...

 

5) 200 hours in skyrim, 650 in oblivion, and can't give you an exact number on morrowind, but its well over 1000.

1)  Quest chains are not level-dependent.  Any miscellaneous quests you can start at any time, go anywhere, and you can get to Dagoth Ur in Morrowind in about 20 minutes of playing.  You will likely die, but you can get there.

2)  I didn't call it "vanity mode," the lead designer of The Elder Scrolls, Todd Howard, did.

3)  Do you realize that it has been done in MMOs before?  Ultima Online, Meridian 59, EVE Online, Mortal Online, Darkfall.  Hell even WoW has PvP servers.  It isn't technically griefing if its part of the game.  You have to be on your toes and watch your back.  Much more exciting and engrossing than the typical care-bear yawn-fest.

4)  But in TESO you don't have to equip such abilites, every time you want to change them like TES, you have a hotbar, much like GW2, that has assigned slots.  It has 3 weapon skills, a healing ability, two class skills and a special.  Nothing. Like. TES.

5)  But nothing in Daggerfall or Arena?  LOL that's sad.  Did you try to play all those hours in Morrowind in 3rd-person?  Did you get that 3rd person improved mod?

1) If they keep a system like is sounds like they are (similar to GW2) you can go do any quest at any level. If you want to go to Orr at level 1 in GW2, you can do the quests there. You will die, but you can attempt to do them.

2) Vanity mode or not, its still optimal.

3) I played eve for 2 years, and you could not destroy NPC space stations which is the closest to being able to kill everything in the world. Sure you could kill people before concord showed up, but like I said earlier I'll take DAoC style RvR ANY DAY over FFA PvP. RvRvR is much more interesting. Their plans for Cyrodill sound amazing so far. GW2's WvWvW with a reason to do it.

4) So instead of pressing 3 then right clicking, you just press 3. Sure its a different combat system, but look at the recent MMORPG that tried an aiming system, TERA, it bombed Latency is too big of an issue for a lot of players. Once we all get superamazing0pinginternet something like that will become feasable, but not it doesn't work all that well.

5) Morrowind in 3rd person just looks odd as fuck due to the waddeling, but it is still optimal because you get a better view of your surroundings, can see around corners, and can in general sneak better.

1) No because the higher level quests don't scale you up, except in WvW, you just scale down to the lower level quests.  Not the same.  In TES you go anywhere you like and do what you like, when you like.  There's no necessity to follow questlines in order to level, nor do you ever need to grind.

2) It's optimal for seeing your surroundings, but good luck hitting anything consistently or picking up items without a great deal of frustration.

3) Well that's just sad that you prefer cookie-cutter arena games to truly amazing dynamic PvP, oh well.

4) TERA's combat was not truly real-time.  It was like GW2, play Mortal Online and Darkfall to see actual real-time combat in an MMO with no issues in latency.  The "impossible" excuse is utter bullshit.

5) It also plays odd as fuck because trying to be in combat with anything is nearly impossible.  Also MW was the first TES game with any kind of 3rd person, the previous games are 100% first person.  TESO would be much better if it was FP only and designed around it.  By sneak better, you mean cheat, aka "corner-look" without esposing yourself to any enemy.  Lame.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/11/12 4:10:27 PM#124
I have to ask again, as the haters don't seem to be able to answer

Skyrim has ffa pvp?
  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 716

10/11/12 4:13:42 PM#125
Originally posted by ShakyMo
I have to ask again, as the haters don't seem to be able to answer

Skyrim has ffa pvp?

No, but it is FFA full-loot, it does not have PvP.  It is a single-player game, therefore the distinction is moot.

In Skyrim Online however, you can attack and kill other players and take their stuff just like in the vanilla SP game.  Of course, you'll get bounty on your head, but it is really the only way it makes sense.

  Cyrael

Novice Member

Joined: 12/25/10
Posts: 60

10/11/12 4:15:01 PM#126
Originally posted by ShakyMo
I have to ask again, as the haters don't seem to be able to answer

Skyrim has ffa pvp?

 

Yes.

  bubaluba

Novice Member

Joined: 7/23/12
Posts: 464

10/11/12 4:17:49 PM#127
For 5th time in a row, arghh... boring topic
  Yamota

Elite Member

Joined: 10/05/03
Posts: 6501

"I fight so you don't have to."

10/11/12 4:18:40 PM#128
Originally posted by Stizzled
Originally posted by GrayGhost79
Originally posted by Unreal024

I agree somewhat, but I disagree with you on a few things.

 

1. TES series are not sandbox games, so why should an ES MMO be?

 

2. The three faction PvP system sounds much better than FFA.

 

I could care less that it's going to play a lot like your standard themepark, what angers me is that it's doing away with FPV, twitch combat, housing, free form character progression and probably a whole lot more. It could still be a fun game, whether or not I decide to give it a go will depend on a few things, once being payment model.

It is a sandbox. You can go out and do as you wish. You can slaughter a town, take over someones house. The main quest is only a portion of whats there to do.

Sandbox is a virtual world with an assortment of things for you to choose to do when you want to do them. Creating your own content is only one aspect of a sandbox and not an aspect all sandboxes share.

It's nice to see people trying to suddenly declare the TES series a themepark lol.

What your talking about is an open world. Being able to roam freely and do what you want is not a sandbox. It doesn't matter what games people want to label as a sandbox, the very word sandbox implies creation. Therefore, every sandbox game should rely heavily on player created content, something which TES has never done.

No. What you are talking about is the literal meaning of sandbox and that is not What a sandbox MMO is. The others are right, free open world where you are free to do, go where you want is hallmarks of sandbox MMMo.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/11/12 5:32:43 PM#129
Lol then in that case daoc is a "sandbox", its all open world, no instances, you can walk where you like.

So what are you all so worried about.
  User Deleted
10/11/12 7:41:41 PM#130
Originally posted by Stizzled
Originally posted by GrayGhost79
Originally posted by Unreal024

I agree somewhat, but I disagree with you on a few things.

 

1. TES series are not sandbox games, so why should an ES MMO be?

 

2. The three faction PvP system sounds much better than FFA.

 

I could care less that it's going to play a lot like your standard themepark, what angers me is that it's doing away with FPV, twitch combat, housing, free form character progression and probably a whole lot more. It could still be a fun game, whether or not I decide to give it a go will depend on a few things, once being payment model.

It is a sandbox. You can go out and do as you wish. You can slaughter a town, take over someones house. The main quest is only a portion of whats there to do.

Sandbox is a virtual world with an assortment of things for you to choose to do when you want to do them. Creating your own content is only one aspect of a sandbox and not an aspect all sandboxes share.

It's nice to see people trying to suddenly declare the TES series a themepark lol.

What your talking about is an open world. Being able to roam freely and do what you want is not a sandbox. It doesn't matter what games people want to label as a sandbox, the very word sandbox implies creation. Therefore, every sandbox game should rely heavily on player created content, something which TES has never done.

Wrong, sandbox is and always has meant to be a non linear, open world freeform style of game.  Nothing about the word dictates that there "must" mean player created content.  I dont know who is responsible for creating this false definition but it really needs to stop.

 

In a nut shell linearity is the closest and most simplist defining characteristic between sandbox and themepark.

  User Deleted
10/11/12 7:45:50 PM#131
Originally posted by ShakyMo
I have to ask again, as the haters don't seem to be able to answer

Skyrim has ffa pvp?

No because it is a single player game.  Can you kill any NPC you want?  Yea but that is the only freedom that is restricted in the MMO version because it could never be parlayed (EVER) into an MMO.

  MercArcher

Apprentice Member

Joined: 5/17/04
Posts: 59

10/11/12 7:47:31 PM#132
Originally posted by Entinerint
1) No because the higher level quests don't scale you up, except in WvW, you just scale down to the lower level quests.  Not the same.  In TES you go anywhere you like and do what you like, when you like.  There's no necessity to follow questlines in order to level, nor do you ever need to grind.

This just in, Fallout New Vegas is not a sand box because it doesn't scale you. Just try to go straight north right away.

  User Deleted
10/11/12 7:47:39 PM#133

http://tamrielfoundry.com/development-faq/

 

  • The game will adhere to genre standards like classes, experience points, and progression. The player will gain experience by slaying enemies, exploring the world, and completing quests or objectives within the world. (GI1),(GI11)
  • Elder Scrolls Online is designed to provide an experience that feels familiar to fans of the single player games, while providing deep and challenging MMO mechanics for veterans of the genre. (GI2)
  • The game world consists of most of the continent of Tamriel. Including the provinces of Skyrim, Morrowind, Summerset Isle, Elsweyr, Hammerfell, and Cyrodiil. (GI1),(GSE3)
  • Not all provinces will be fully included at launch, in order to reserve ares for use in game expansions. Zenimax Online wants to adhere to a high standard of quality for the areas which are included at release, therefore certain areas will be initially unexplorable.(GI1)
  • Players are restricted to exploring the lands of only their own faction, as well as the contested RvR area of Cyrodiil.(TWIT)
  • The in-game map will mark key locations, quests, and places of interest. Many caves, ruins, or dungeons will not become marked on the map until they are discovered by the player, or described by an NPC. (GI1)
  • A compass will help direct the player towards nearby towns, dungeons, and places of interest, this feature is intended to preserve the feeling of a traditional single player TES experience. The compass is one of many UI elements which may be disabled if the player prefers. (ME3),(GI8)
  • Key “touchstones” of the Elder Scrolls IP will all be present in the MMO. Daedric princes, eight divines (no Talos in TESO!), constellations, and spell schools will all be familiar elements. (GI3)
  • There will be a level cap, and ZOS expects it to take an average player approximately 120 hours of game-play to reach the cap. (GI1)
  • Quest areas are phased, such that depending on a player’s progress through the game’s story arcs he or she may experience a modified version of towns, dungeons, and NPCs. In order to avoid many of the past pitfalls of phased content, ZOS is allowing any player who has previously completed a story arc to repeat the content with friends. (GI1)
  • The Elder Scrolls Online cannot use the same real-time combat model that has been a feature of recent TES games. There are important technical reasons why this is not feasible, ranging from network latency to client security and cheating prevention. In order to preserve as much of the real-time “feel” as possible, the game’s combat focuses around the opportunistic use of a stamina bar which allows the player to sprint, block, interrupt, and escape crowd control. By selectively using these strategic abilities, combat in TES:O feels dynamic, despite adhering to turn-based fundamentals which are critical to MMO design. All classes have access to block, sprint, and crouch. (GI1),(PCG1)
  • A side effect of the stamina system is that groups are somewhat less restricted to utilizing rigid roles in composition. Since all players have the ability to block and escape crowd control, players are more responsible for their personal well-being and less reliant on a dedicated healer to carry them through fire. (GI1)
  • Almost all of the iconic opponents from previous Elder Scrolls games will be present in TESO, including daedra, giants, and mudcrabs! Each monster type has its own unique and distinct behaviors. (GI11),(PCG1)
  • “Aggro” tables of NPC enemies are less rigidly defined, and they may systematically switch targets in combat. This further emphasizes the need for players to assert personal responsibility for defending themselves in combat, rather than relying on traditional aggro management. (GI1)
  • Enemies are designed individually pose a challenge, and be more than “speedbumps” in the player’s quest. Groups of foes will work collectively to support each other and use control abilities to counter a player party. The behaviors of enemies in PvE are designed to mirror player classes. The same abilities and mechanics are therefore important for both PvE and PvP. It is an important design goal that combat versus monsters has the same feel as combat versus players. Monster AI is also designed to emulate player behavior; ranged attackers will fan out, sturdy meleers will protect fragile casters, and healers will seek cover behind other mobs. (GI1),(GI10),(PCG1)
  • It has been hinted that Lycanthropy and Vampirisim may be possible to contract in TES:O, although this has not been explicitly confirmed. (G4E3),(GSE3)

 

 

  • Character advancement will revolve largely around “hubless quest design” in order to preserve the sense of freeform exploration and progression which is an iconic feature of the Elder Scrolls. The game uses focal “points of interest” which are self-contained adventure modules that players may encounter during their travels. Townsfolk will direct players towards nearby POIs, but Zenimax Online is trying to shy away from quest hubs and breadcrumb chains. Many NPCs can direct the player to the same quest, so the player can easily find nearby quests without needing floating exclamation marks or strategy guides. (GI1),(GI8)
  • The main story line of the game is balanced to be completely soloable, although the game is tailored to provide a social community experience. (ME3),(PCG1)
  • Many quests are simple bite-sized adventures, however there are also quest sagas which span entire zones and tell grand tales which reveal segments of the overarching plot line of the game. (GI1)
  • There exist certain quest choices which mold your character as a result of your decisions. The outcome of certain quests will cause a tangible impact on areas of the world. (G4E3),(GI8)
  • Speechcraft exists in the game, and can be used to “short-circuit” or sidestep certain quest obstacles, this often opens up alternative means of completing quest objectives. (GI8)
  • TES:O will feature both public and instanced dungeons. Public dungeons are not separated from the regular world via instancing, and allow for organic cooperation, grouping, and even competition between players. Instanced dungeons also exist, which will deliver a more contained, story driven experience to a group of players. Public dungeons are excellent at providing “drive-by” social experiences with new players by facilitating spontaneous group formation with fellow gamers. (GI1),(GI3)
  • ZOS is designing to reward exploration with “vignettes” that are small events or challenges which are hidden off the beaten path around the world. (GI8)
  • Most small public dungeons located throughout the world are balanced to be challenging for 1.5 players, where they will provide a significant challenge for a solo player, but be comfortably clearable for a small group. (GSE3)
  • Endgame PvE will feature heroic modes of each of the game’s instanced dungeons, which are more than simply more difficult versions of the same content. These heroic dungeons extend the story of normal mode dungeons by adding a climactic and challenging endgame experience. In addition the game has large raids that pit multiple groups of players against powerful and iconic bosses. (GI1),(GI3),(GI8)
  • Quest rewards and public boss drops are individual specific and linked to the player’s class. This is to encourage grouping without penalizing players by forcing them to distribute shared loot. Additionally, many quest objectives are automatically shared with nearby players in the world to encourage cooperation, even if players don’t actually form a group. Furthermore, there are no kill lockouts. If you assist a fellow player in slaying monsters, both of you will recieve experience and quest credit even if you are not grouped. Zenimax wants to discourage competitiveness within ones own faction, and encourage players to work together against common enemies. (GI8),(PCG1)
  Entinerint

Advanced Member

Joined: 5/06/12
Posts: 716

10/11/12 8:07:59 PM#134
Originally posted by MercArcher
Originally posted by Entinerint
1) No because the higher level quests don't scale you up, except in WvW, you just scale down to the lower level quests.  Not the same.  In TES you go anywhere you like and do what you like, when you like.  There's no necessity to follow questlines in order to level, nor do you ever need to grind.

This just in, Fallout New Vegas is not a sand box because it doesn't scale you. Just try to go straight north right away.

Correct, FNV is not a sandbox, it is very linear.

  MercArcher

Apprentice Member

Joined: 5/17/04
Posts: 59

10/11/12 9:50:04 PM#135
Originally posted by Entinerint
Originally posted by MercArcher
Originally posted by Entinerint
1) No because the higher level quests don't scale you up, except in WvW, you just scale down to the lower level quests.  Not the same.  In TES you go anywhere you like and do what you like, when you like.  There's no necessity to follow questlines in order to level, nor do you ever need to grind.

This just in, Fallout New Vegas is not a sand box because it doesn't scale you. Just try to go straight north right away.

Correct, FNV is not a sandbox, it is very linear.

I no think sandbox is what you think sandbox is.

  Pumuckl71

Novice Member

Joined: 5/24/12
Posts: 127

10/11/12 10:09:51 PM#136

insert title announcement  here [...........................]  wait a while , someone pops out saying the game will suck  because its NOT their sandbox.Just like the header of this thread. As if thats the only valid way to create a successfull MMO

MMORPG Forums have become so predictibale its almost laughable if  it werent so sad. People begin to prebash the game without even knowing what it be like , but that doesnt matter  in  some ppl's mindset ... they didnt get choclate cake and now theyre all mimosa pudica.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2625

10/12/12 4:38:38 AM#137
Originally posted by Pumuckl71

insert title announcement  here [...........................]  wait a while , someone pops out saying the game will suck  because its NOT their sandbox.Just like the header of this thread. As if thats the only valid way to create a successfull MMO

MMORPG Forums have become so predictibale its almost laughable if  it werent so sad. People begin to prebash the game without even knowing what it be like , but that doesnt matter  in  some ppl's mindset ... they didnt get choclate cake and now theyre all mimosa pudica.

I agree, the forums are predicatable, especially when it comes to clueless trolls. Nobody is saying it will be bad simply because its not a sandbox. The complaint is that they are taking out all of the features that people enjoy in the TES games which already exist, including the sandbox features, and turning it into something completely different.

Its as I said earlier. Theyre not taking TES and adding the MMO part (which is what TES fans, and fans of similar style games, have always wanted). Instead theyre making a completely different game, and adding the TES name for one simple reason, because it will sell. They could have done the game theyre doing under any other name, and it wouldnt be a big deal, but the fact theyre using the TES name and making the game that they are is where the issue arises.

You would expect TESO to be somewhat more like an improved version of Darkfall or MO, not yet another spin off of WoW wrapped in a different skin.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7121

Players come for the game, but they stay for the people- Most Devs have forgotten this.

10/12/12 4:53:38 AM#138
Originally posted by Bainwalker
Originally posted by Unreal024

I agree somewhat, but I disagree with you on a few things.

 

1. TES series are not sandbox games, so why should an ES MMO be?

 

2. The three faction PvP system sounds much better than FFA.

 

I could care less that it's going to play a lot like your standard themepark, what angers me is that it's doing away with FPV, twitch combat, housing, free form character progression and probably a whole lot more. It could still be a fun game, whether or not I decide to give it a go will depend on a few things, one being payment model.

You're wrong.  

 

TES was created to be a virtual WORLD.  Living breathing worlds do not have structured factions that limit you.  Worlds you are given the tools to do whatever you like.  Players would have created the factions.  Players would have created their own laws in regards to PKs.  

 

I wanted a...

 

There is nothing written anywhere that 'living breathing worlds' are based on a PvP model.

The TES games are actually PvE games. They have never gone into the PvP route, they have never even touched on that type of play (in the same way that other single RPGs like Red Dead Redemption have done for instance).

I think you are simply projecting your preferences and wants onto the definition of the meaning of 'living, breathing'. I would definitely say the TES games are exactly this, and they are stubbornly single player PvE. Bolting PvP onto the franchise now, in whatever form,  is going to leave it in a very strange place IMO and just further remove it from what many find so engaging about the single player games.

 

Personally, if this game was being created as an open world co-op PvE thing I would be all over it. In fact, if I am honest, I would just like them to stitch the worlds of all the TES games into one giant map, remove the main story arcs of each release, and let us play it all co-op with our friends as we like (acting more like NWN than an MMO). I think THAT would have been far closer to the spirit of TES than relying on PvP to provide cheap filler content.

  PsyMike3d

Apprentice Member

Joined: 9/01/11
Posts: 394

Sorry for my English xD

10/12/12 4:58:27 AM#139
Originally posted by Bainwalker

Title says it all.  For them not to make TES: Online into what it rightfully should be is a joke beyond the ages.

 

Anyone agree?

you need Darkfall Online.......

  futnatus

Novice Member

Joined: 2/04/09
Posts: 194

10/12/12 4:59:42 AM#140

A few things to start off with...

 

Yeah a lot of people seem to think, and have from the very start, that TES: Online won't do any justice to anyone.  Mostly because the features list initially provided was basically the most common and boring style of MMORPG, some kind of TES-WoW with not as much content or anything as WoW.

 

Secondly, I agree with the people saying Open world, free roam do not equal sandbox.  Minecraft is an open world sandbox game.  Those are two different features which combine to make a great game.

 

Lastly, I would love an MMORPG with a TES setting and sandbox, open world features.  How about... We roll back to a time when the immigration of Nords to Skyrim was just beginning?  Essentially make it so that people are populating the untrodden world in it's youth, across all of the lands.  Maybe start with a few lands, give out the rest one by one as expansions, whatever.  So, we'd be allowed every common game race, we'd be starting our own villages, and would be creating the beginning of the TES world, at least that part of it.

 

I don't see sandbox working in any of the already made game setting.  I'm not gonna be able to start a new city in Morrowind without the Dunmer getting on my case, etc.  At least it would actually work more in Morrowind than Cyrodill or Skyrim.

 

Then again, I think they stated the states they were gonna have in TES: Online.  Elsweyer, and other two...?

 

All that said, the MMORPG must have a great plot to make the world of TES playable beyond the exploration aspect.  Nah it doesnt have to be sandbox, it just has to be good.  A lot of people have high expectations out of any TES game, heck so do I - I love Morrowind, I don't want a s**tty MMORPG ruining the genre!

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