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10/11/12 2:45:42 PM#121
Originally posted by MercArcher I take it youve never even heard of games like Ultima Online, Darkfall, Mortal, Xsyon, etc. Hell, have you even played a TES game? Yes you can kill people, but there are also consequences. Same as in the other games I mentioned. Its not everyone running around ganking eachother in the starter zones for eternity because you cant go anywhere without getting attacked. There are alignment systems, war/alliance systems, etc. |
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10/11/12 2:59:39 PM#122
Originally posted by Entinerint 1) If they keep a system like is sounds like they are (similar to GW2) you can go do any quest at any level. If you want to go to Orr at level 1 in GW2, you can do the quests there. You will die, but you can attempt to do them. 2) Vanity mode or not, its still optimal. 3) I played eve for 2 years, and you could not destroy NPC space stations which is the closest to being able to kill everything in the world. Sure you could kill people before concord showed up, but like I said earlier I'll take DAoC style RvR ANY DAY over FFA PvP. RvRvR is much more interesting. Their plans for Cyrodill sound amazing so far. GW2's WvWvW with a reason to do it. 4) So instead of pressing 3 then right clicking, you just press 3. Sure its a different combat system, but look at the recent MMORPG that tried an aiming system, TERA, it bombed Latency is too big of an issue for a lot of players. Once we all get superamazing0pinginternet something like that will become feasable, but not it doesn't work all that well. 5) Morrowind in 3rd person just looks odd as fuck due to the waddeling, but it is still optimal because you get a better view of your surroundings, can see around corners, and can in general sneak better. |
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10/11/12 3:38:57 PM#123
Originally posted by MercArcher 1) No because the higher level quests don't scale you up, except in WvW, you just scale down to the lower level quests. Not the same. In TES you go anywhere you like and do what you like, when you like. There's no necessity to follow questlines in order to level, nor do you ever need to grind. 2) It's optimal for seeing your surroundings, but good luck hitting anything consistently or picking up items without a great deal of frustration. 3) Well that's just sad that you prefer cookie-cutter arena games to truly amazing dynamic PvP, oh well. 4) TERA's combat was not truly real-time. It was like GW2, play Mortal Online and Darkfall to see actual real-time combat in an MMO with no issues in latency. The "impossible" excuse is utter bullshit. 5) It also plays odd as fuck because trying to be in combat with anything is nearly impossible. Also MW was the first TES game with any kind of 3rd person, the previous games are 100% first person. TESO would be much better if it was FP only and designed around it. By sneak better, you mean cheat, aka "corner-look" without esposing yourself to any enemy. Lame. |
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10/11/12 4:10:27 PM#124
I have to ask again, as the haters don't seem to be able to answer
Skyrim has ffa pvp? |
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10/11/12 4:13:42 PM#125
Originally posted by ShakyMo No, but it is FFA full-loot, it does not have PvP. It is a single-player game, therefore the distinction is moot. In Skyrim Online however, you can attack and kill other players and take their stuff just like in the vanilla SP game. Of course, you'll get bounty on your head, but it is really the only way it makes sense. |
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10/11/12 4:15:01 PM#126
Originally posted by ShakyMo
Yes. |
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10/11/12 4:17:49 PM#127
For 5th time in a row, arghh... boring topic
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/11/12 4:18:40 PM#128
Originally posted by Stizzled No. What you are talking about is the literal meaning of sandbox and that is not What a sandbox MMO is. The others are right, free open world where you are free to do, go where you want is hallmarks of sandbox MMMo. |
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10/11/12 5:32:43 PM#129
Lol then in that case daoc is a "sandbox", its all open world, no instances, you can walk where you like.
So what are you all so worried about. |
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10/11/12 7:41:41 PM#130
Originally posted by Stizzled Wrong, sandbox is and always has meant to be a non linear, open world freeform style of game. Nothing about the word dictates that there "must" mean player created content. I dont know who is responsible for creating this false definition but it really needs to stop.
In a nut shell linearity is the closest and most simplist defining characteristic between sandbox and themepark. |
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10/11/12 7:45:50 PM#131
Originally posted by ShakyMo No because it is a single player game. Can you kill any NPC you want? Yea but that is the only freedom that is restricted in the MMO version because it could never be parlayed (EVER) into an MMO. |
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10/11/12 7:47:31 PM#132
Originally posted by Entinerint This just in, Fallout New Vegas is not a sand box because it doesn't scale you. Just try to go straight north right away. |
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10/11/12 7:47:39 PM#133
http://tamrielfoundry.com/development-faq/
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10/11/12 8:07:59 PM#134
Originally posted by MercArcher Correct, FNV is not a sandbox, it is very linear. |
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10/11/12 9:50:04 PM#135
Originally posted by Entinerint I no think sandbox is what you think sandbox is. |
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10/11/12 10:09:51 PM#136
insert title announcement here [...........................] wait a while , someone pops out saying the game will suck because its NOT their sandbox.Just like the header of this thread. As if thats the only valid way to create a successfull MMO MMORPG Forums have become so predictibale its almost laughable if it werent so sad. People begin to prebash the game without even knowing what it be like , but that doesnt matter in some ppl's mindset ... they didnt get choclate cake and now theyre all mimosa pudica. |
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10/12/12 4:38:38 AM#137
Originally posted by Pumuckl71 I agree, the forums are predicatable, especially when it comes to clueless trolls. Nobody is saying it will be bad simply because its not a sandbox. The complaint is that they are taking out all of the features that people enjoy in the TES games which already exist, including the sandbox features, and turning it into something completely different. Its as I said earlier. Theyre not taking TES and adding the MMO part (which is what TES fans, and fans of similar style games, have always wanted). Instead theyre making a completely different game, and adding the TES name for one simple reason, because it will sell. They could have done the game theyre doing under any other name, and it wouldnt be a big deal, but the fact theyre using the TES name and making the game that they are is where the issue arises. You would expect TESO to be somewhat more like an improved version of Darkfall or MO, not yet another spin off of WoW wrapped in a different skin. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
10/12/12 4:53:38 AM#138
Originally posted by Bainwalker
There is nothing written anywhere that 'living breathing worlds' are based on a PvP model. The TES games are actually PvE games. They have never gone into the PvP route, they have never even touched on that type of play (in the same way that other single RPGs like Red Dead Redemption have done for instance). I think you are simply projecting your preferences and wants onto the definition of the meaning of 'living, breathing'. I would definitely say the TES games are exactly this, and they are stubbornly single player PvE. Bolting PvP onto the franchise now, in whatever form, is going to leave it in a very strange place IMO and just further remove it from what many find so engaging about the single player games.
Personally, if this game was being created as an open world co-op PvE thing I would be all over it. In fact, if I am honest, I would just like them to stitch the worlds of all the TES games into one giant map, remove the main story arcs of each release, and let us play it all co-op with our friends as we like (acting more like NWN than an MMO). I think THAT would have been far closer to the spirit of TES than relying on PvP to provide cheap filler content. |
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10/12/12 4:58:27 AM#139
Originally posted by Bainwalker you need Darkfall Online....... http://www.wix.com/mmaganadellis/michaelmag http://www.youtube.com/user/PsyMike3d/videos http://soundcloud.com/michaelmag |
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10/12/12 4:59:42 AM#140
A few things to start off with...
Yeah a lot of people seem to think, and have from the very start, that TES: Online won't do any justice to anyone. Mostly because the features list initially provided was basically the most common and boring style of MMORPG, some kind of TES-WoW with not as much content or anything as WoW.
Secondly, I agree with the people saying Open world, free roam do not equal sandbox. Minecraft is an open world sandbox game. Those are two different features which combine to make a great game.
Lastly, I would love an MMORPG with a TES setting and sandbox, open world features. How about... We roll back to a time when the immigration of Nords to Skyrim was just beginning? Essentially make it so that people are populating the untrodden world in it's youth, across all of the lands. Maybe start with a few lands, give out the rest one by one as expansions, whatever. So, we'd be allowed every common game race, we'd be starting our own villages, and would be creating the beginning of the TES world, at least that part of it.
I don't see sandbox working in any of the already made game setting. I'm not gonna be able to start a new city in Morrowind without the Dunmer getting on my case, etc. At least it would actually work more in Morrowind than Cyrodill or Skyrim.
Then again, I think they stated the states they were gonna have in TES: Online. Elsweyer, and other two...?
All that said, the MMORPG must have a great plot to make the world of TES playable beyond the exploration aspect. Nah it doesnt have to be sandbox, it just has to be good. A lot of people have high expectations out of any TES game, heck so do I - I love Morrowind, I don't want a s**tty MMORPG ruining the genre! |
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