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5/04/12 12:52:01 PM#101
Originally posted by Venger There were never 20 geared players there unless it was in the last hour before server restart, where nothing was saved. I also played UO, so you can't actually lie and get away with it.
It was 1 part gear, 3 parts skill and 6 part connection speed and stability. Most players in UO wore the similar gear.
Non-FPS games take skill. I've seen a ton of horrible players in games like WoW. Are you saying Stratego doesn't take skill? Scrabble? That is an ignorant viewpoint in my opinion. |
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5/04/12 12:53:49 PM#102
I just can't see how there could be a good ES mmo in the current regime of mmo designs. All the core game elements of an ES game is more or less in strong contrast with the mmo releases we have witnessed during the passed five or so years. They better put this on hold till both server technology and the market is ready. Or send some resources on implementing small scale multiplayer to Skyrim instead. ............. |
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5/04/12 1:03:04 PM#103
I love this scene (& this movie!): Appropriate reaction?: |
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5/04/12 1:06:58 PM#104
As it seems they will lose the true TES fans at least me im not gonne play a dumb themepark. I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
5/04/12 1:09:50 PM#105
Originally posted by Venger
It used to happen... before game's were solo affairs, when rep mattered and having a bad one seriously gimped your progress. Also before the dominance of said solo games, and PvP, turned the communties in most games into cesspits. Player policing is possible, but only if supported by design. We haven't seen that design for a LONG time though. (btw, no need to talk to others the way you do here... it actually damages your credibility and causes others to dismiss your PoV out of hand. Not having a go, just saying) |
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5/04/12 1:33:27 PM#106
Originally posted by GrayGhost79Originally posted by Unreal024 Minecraft is the epitome of sandbox. TES is sandbox but to a lesser extent. Zelda is open world. WoW is themepark |
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5/04/12 2:37:33 PM#107
Originally posted by Xzen Something being there any something actually working are two very different things.
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5/04/12 3:09:58 PM#108
Originally posted by Bainwalker it is always easy to gamble on other people money. |
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5/04/12 3:47:02 PM#109
Originally posted by Evenhope
Technically, Minecraft is an open-ended game. It's a variation of games like simcity. They aren't sandbox games, they're just open-ended. What is the objective of minecraft? To build. Is there any way to avoid the objective of the game? Yes, by not playing it; it is the only way to diverge from the objective. Am I unaware of some other way in which minecraft is played? I tried it once for about 10 minutes and then I remembered that I'm this incredibly talented artist that paints lifelike picture, and actually know how to use coral with a tablet properly on top of tradition paint mediums; and this game sucks.
The entire premise sinse the first sandbox mode was created, was that you don't have to play the objective and can do whatever you want. If I'm not doing the objective in minecraft, I'm not playing it. Or is there some other way to play minecraft that I'm unaware of? Simcity has never, ever been classified as a sandbox, it's always been an open-ended, city buiding, strategy game. Because it's impossible to play simcity without playing the objective. Building crap. |
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5/04/12 9:23:04 PM#110
Originally posted by DAS1337 Yeah you shouldn't cherry pick words from various post and try to ah ha me. It only make you look silly. And how do you know there were never 20 d-bags hanging out at the bridges? Is that you santa? Clearly since I said level and gear I figured most would assume I wasn't refering to UO. But if you want to talk UO pvp you should get rid of gear and shave skill down to 2. Then add 2 for macroing program. For UO pking shave another one off skill and take one from connecting for 2 point in (deadly poisoned katana, and greater explosion potion. Double cast spell, followed by the explosion potion, and then poison katana = insta death. Look mom I'm a epic skilled pvper. Everything has to take some amount of skill, but if you want to beat your chest about being some epic pvper play a game that is actually designed for pvp. I can't do this round and round anymore. You'll keep shoveling that ffapvp is great and every game that has gone ffapvp and be mediocre at best is because (insert some random flaw) not because most peopel do not like ffapvp. |
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10/11/12 1:09:21 PM#111
Now wait a second, this is -not- designed as a sandbox like the original titles?? Really? You mean this will be like WoW with a TESO skin? How do we know? Links please I need to read. |
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10/11/12 1:13:58 PM#112
Originally posted by Yakamomoto I gave it to you in another thread, but here: http://tamrielfoundry.com/development-faq/ There is some bias on that faq, as they soften the blow a little bit, but yes, what you are saying is accurate. Welcome. It's not really WoW, it's more like DAOC 2 with some Guild Wars thrown in for good measure. Also, they started out saying how much like WoW it is, just when it was announced, then the internet (mostly TES fans) told them to go fuck themselves, and they changed their tune around E3, trying to emphasize all the TES stuff, but don't be fooled, it's just marketing spin. After E3, when most crtitics and news outlets were either angry or unimpressed by their E3 presentation, they have been all but silent. Heads in the sand, boys! QUOTE: "The Elder Scrolls Online cannot use the same real-time combat model that has been a feature of recent TES games. There are important technical reasons why this is not feasible, ranging from network latency to client security and cheating prevention. In order to preserve as much of the real-time “feel” as possible, the game’s combat focuses around the opportunistic use of a stamina bar which allows the player to sprint, block, interrupt, and escape crowd control. By selectively using these strategic abilities, combat in TES:O feels dynamic, despite adhering to turn-based fundamentals which are critical to MMO design. All classes have access to block, sprint, and crouch." Basically they outright lied and said FPS combat was impossible in an MMO. Meanwhile: Darkfall, Planetside 2, Mortal Online, etc... |
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10/11/12 2:03:05 PM#113
TES games are basically single player themepark MMOs, they have almost nothing in common with sandbox MMOs. In the TES games you go out, do a series of quests, and level up, all while exploring the world. In themepark MMOs you go out, do a series of quests, and level up, all while exploring the world.
They have said they are looking at adding FPS style combat, but third person will still be optimal, just like third person is optimal in the single player versions.
FFA PvP? I'll take a DAoC style RvRvR system over FFA PvP any day.
6 skills max? I rarely use more than 6 skills in any TES playthrough. In my last skyrim playthrough I used Attack, Muffle, Invisibility, calm, healing. Thats it. Thats 5 skills, 4 if you don't include attacking. Sure mages use more, but you're not limited to 6 total, just 6 at any given time. Even mages don't use more than 6 skills per mob usually.
Sounds to me like they are sticking to exactly what TES is. |
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10/11/12 2:09:16 PM#114
I wasn't aware skyrim had ffa pvp?
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10/11/12 2:18:35 PM#115
Originally posted by MercArcher 1) Themeparks necessitate you questing in a certain order, where quests have levels assigned to them. Free-roam and sandbox games allow you to go anywhere at any time and take on any quests you like. This makes me believe you have never played any sandbox MMOs or any TES games. 2) Wrong, they said they are looking into improving the first-person view. They've said nothing about combat. It will be tab-targetting, you won;t have to aim or use the environment to your advantage. Also, third-person has never been optimal in any TES games, even Skyrim, where it was better than ever. Todd Howard calls 3rd person "Vanity Mode." It's for looking at how cool your character looks, not actually playing the game. 3) Okay but in TES, with a few notable exceptions since Oblivion, you can hurt or kill anyone in the world and loot everything on their body. The fact that they are NPCs is irrelevant. They could be players too, doesn't really change anything. Let us attack anyone at any time with just and lawful consequences. 4) I think you are mistaking levelled skills for hotbar abilities. No, I KNOW you are. 5) This can only be the case if you have never played any TES game except maybe Redguard. |
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10/11/12 2:31:50 PM#116
Originally posted by Entinerint 1) You do have to go in order. You can't say directly assassinate the emperor, you have to go through a quest chain. You can't go directly towards alduin, you have to go through a quest chain.
2) You gain better vision in third person. Call it "vanity mode" all you want, you still get more information playing in third person.
3) Do you realize how retarded that would be in an MMO? It would be impossible to play because everyone would be griefing everyone else and you would never be able to get anything done. It wouldn't last a day as an MMO.
4) No, I listed all the spells I used in my last playthrough with the exception of quest-needed skills such as clear skys ect...
5) 200 hours in skyrim, 650 in oblivion, and can't give you an exact number on morrowind, but its well over 1000. |
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10/11/12 2:37:26 PM#117
Originally posted by MercArcher I don't know should I cry or laugh.. I'll just do both. |
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10/11/12 2:38:51 PM#118
This isn't the Elder Scrolls Online. This is Generic MMORPG #42518 with the Elder Scrolls name and lore slapped on it. I loved Oblivion and Skyrim, but I won' t be touching this abomination.
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10/11/12 2:39:59 PM#119
Originally posted by MercArcher Oh god.. |
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10/11/12 2:43:17 PM#120
Originally posted by MercArcher 1) Quest chains are not level-dependent. Any miscellaneous quests you can start at any time, go anywhere, and you can get to Dagoth Ur in Morrowind in about 20 minutes of playing. You will likely die, but you can get there. 2) I didn't call it "vanity mode," the lead designer of The Elder Scrolls, Todd Howard, did. 3) Do you realize that it has been done in MMOs before? Ultima Online, Meridian 59, EVE Online, Mortal Online, Darkfall. Hell even WoW has PvP servers. It isn't technically griefing if its part of the game. You have to be on your toes and watch your back. Much more exciting and engrossing than the typical care-bear yawn-fest. 4) But in TESO you don't have to equip such abilites, every time you want to change them like TES, you have a hotbar, much like GW2, that has assigned slots. It has 3 weapon skills, a healing ability, two class skills and a special. Nothing. Like. TES. 5) But nothing in Daggerfall or Arena? LOL that's sad. Did you try to play all those hours in Morrowind in 3rd-person? Did you get that 3rd person improved mod? |
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