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Southpaw.Gamer
Advanced Member
Joined: 11/25/08
Full Sail University - Game Design Student |
Title says it all. For them not to make TES: Online into what it rightfully should be is a joke beyond the ages.
Anyone agree? |
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5/03/12 9:34:33 PM#2
Originally posted by Bainwalker No housing, no player vampires, no player werewolves, no freedom to join the faction you want as the race you want, there's many TES mechanics that seem to be missing. |
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Southpaw.Gamer
Advanced Member
Joined: 11/25/08
Full Sail University - Game Design Student |
Originally posted by GrayGhost79 I am aware however I believe the term "Sandbox" covers most of everything. This is truly a very sad day and I hope whoever thought to destroy what makes TES such a great series gets fired.
Don't cater to the masses! Be bold! Do something different! |
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Stizzled
Gumshoe
Joined: 9/13/07
If you don't go when you want to go, when you do go, you'll find you've gone. |
5/03/12 9:38:47 PM#4
I agree somewhat, but I disagree with you on a few things.
1. TES series are not sandbox games, so why should an ES MMO be?
2. The three faction PvP system sounds much better than FFA.
I could care less that it's going to play a lot like your standard themepark, what angers me is that it's doing away with FPV, twitch combat, housing, free form character progression and probably a whole lot more. It could still be a fun game, whether or not I decide to give it a go will depend on a few things, one being payment model.
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5/03/12 9:41:45 PM#5
Originally posted by Unreal024 It is a sandbox. You can go out and do as you wish. You can slaughter a town, take over someones house. The main quest is only a portion of whats there to do. Sandbox is a virtual world with an assortment of things for you to choose to do when you want to do them. Creating your own content is only one aspect of a sandbox and not an aspect all sandboxes share. It's nice to see people trying to suddenly declare the TES series a themepark lol. |
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Southpaw.Gamer
Advanced Member
Joined: 11/25/08
Full Sail University - Game Design Student |
Originally posted by Unreal024 You're wrong.
TES was created to be a virtual WORLD. Living breathing worlds do not have structured factions that limit you. Worlds you are given the tools to do whatever you like. Players would have created the factions. Players would have created their own laws in regards to PKs.
I wanted a living breathing world out of TES : Online. A game where you choose your race then do whatever you wanted to do. I can't tell you how wrong you are about TES. Go back and research why TES was created in the first place. Please.
Having NPC factions to join is fine. Forcing people to choose a race that is then stuck to a faction is wrong. Everything is wrong... everything. |
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Stizzled
Gumshoe
Joined: 9/13/07
If you don't go when you want to go, when you do go, you'll find you've gone. |
5/03/12 9:46:27 PM#7
Originally posted by GrayGhost79 What your talking about is an open world. Being able to roam freely and do what you want is not a sandbox. It doesn't matter what games people want to label as a sandbox, the very word sandbox implies creation. Therefore, every sandbox game should rely heavily on player created content, something which TES has never done.
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5/03/12 9:48:21 PM#8
Originally posted by Unreal024 Nexusmods says otherwise. |
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/03/12 9:50:42 PM#9
Originally posted by Unreal024 +1 As we just established in another thread. A sandbox requires some way to use your imagination to create. Just like in a literal sandbox. |
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Stizzled
Gumshoe
Joined: 9/13/07
If you don't go when you want to go, when you do go, you'll find you've gone. |
5/03/12 9:51:47 PM#10
Originally posted by Tanon Mods have nothing to do with a game being sandbox, open world or otherwise. Is every game that has a modding community a sandbox? Besides, I'm talking about content creation within the game, as in, that's the point of the game - to create.
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5/03/12 9:51:59 PM#11
Originally posted by Tanon Guess that makes WoW a sandbox then.
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Southpaw.Gamer
Advanced Member
Joined: 11/25/08
Full Sail University - Game Design Student |
Originally posted by Xzen TES games do have MOD tools, you know that right?
Going complete sandbox with TES : Online was the logical move. We are not asking for the ability to change everything like it's Minecraft. Hardly that at all. [mod edit] |
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/03/12 9:55:32 PM#13
Originally posted by Bainwalker Not the same as being sandbox. The creation has to take place as a game mechanic not through mods or editors. I think TES would lend it self well to being a sandbox both singleplayer and the new MMORPG. But that's not the direction they went with it. =( |
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5/03/12 9:57:19 PM#14
Originally posted by RebelScum99 If having an open world; being able to roam freely and do what you want isn't a sandbox, that is alright, that is still exactly what I want in an MMO. I don't care about how it is labeled. |
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5/03/12 9:57:53 PM#15
Originally posted by Unreal024 It amazes me what people try to label a themepark. No, after all these years the TES series has not magically been reclassified as a themepark lol. Sorry man, you may feel differently but it is called and accepted as a sandbox due to the open world. You may not like it or agree with it but apparently your opinion isn't the widely accepted one. An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives.[1] Video games that include such level design often are referred to as "free roam" games. The term is sometimes used interchangeably with "sandbox" and "free-roaming";[2][3] however, the terms open world and free-roaming describe the game environment itself and allude more to the absence of artificial barriers,[4] in contrast to the invisible walls and loading screens that are common in linear level designs. The term sandbox refers more to the mechanics of a game and how, as in a physical sandbox, the user is entertained by his ability to play creatively and with there being "no right way"[5] of playing the game. Despite their name, many open world games still enforce restrictions at some points in the game environment, either due to absolute game design limitations or temporary in-game limitations (such as locked areas) imposed by a game's linearity.
Hell here I'll even give you the above, a wikipedia refference on the matter. Grand Theft Auto is widely considered a sandbox UO TES series I mean you aren't required to agree but you do need to acknowledge your view on what a sandbox is not the widely accepted one. In accepting that you can see why your comments above are being regarded as incorrect. |
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5/03/12 9:59:16 PM#16
Originally posted by GrayGhost79 Non-linear all of a sudden means sandbox? Open ended game-play and sandbox are not the same thing at all. I've always looked at TES in this way, never have I considered it a Sandbox, as there is no sand and no tools to add to the world, outside of modded things added by players such as the RTS mod series for FO3, NV and now in limited fashion Skyrim.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/03/12 10:00:22 PM#17
Originally posted by GrayGhost79 I've been playing TES games for a while. My favorite is still Morrowind and it is a themepark and so is GTA. If you think either are a sandbox then you simply do not know why the term sandbox was ever used in the first place. |
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5/03/12 10:00:40 PM#18
Originally posted by Distopia Read above my friend. You can disagree with me all you want, I'm simply going by what has become the widely accepted definition of sandbox. Disagree all you want, but that doesn't change what is. |
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5/03/12 10:03:59 PM#19
Originally posted by GrayGhost79 I may be missing something, but none of the information I've read yet states any of this. Where are you getting this info? |
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5/03/12 10:04:48 PM#20
Originally posted by GrayGhost79 Because sandbox was turned into a buzzword in the early 00's. A lot of games from that time were using the term to sell themselves as such. Much like the MMORPG application to everything remotely multiplayer today. I don't disagree with you I disagree with a marketing gimmick overly used back then. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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