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News & Features Discussion  » The Elder Scrolls Online: What the Elder Scrolls Online Means for MMORPGs

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482 posts found
  Uccisore

Advanced Member

Joined: 1/16/07
Posts: 89

5/05/12 12:45:50 PM#441
Originally posted by verynew

Uccisore: i.e., you can't kill any NPCs without them immediately reappearing, you can't make a big pile of skulls in the middle of town, the various ability paths actually having to be somewhat balanced....


I don't think those things impossible for MMORPG to handle. Since it's a 3-way war things should be rather fluid in those aspects, with mortal NPC and option to make Skull Piles and since factions made of different races - their affinity to different classes should be different.





 

Really? Do YOU want to play an MMORPG where other people can permanently kill interesting NPCs before you meet them,  or heap piles of trash in the streets?

 

Do you especially want to play it a week after launch?

  VoxTrooper

Novice Member

Joined: 5/12/11
Posts: 92

5/05/12 1:22:55 PM#442

 Shame they decided to go straight for the WoW template. Try and get a slice of an already limited pool. Could have done the smart thing and made it like the actual seiries but with combat cleaned up for multiple players. Could have made a Co-op RPG.  Could have done ANYTHING else and they would not have screwed themselves so badly as to follow the WoW template. THey hinted at the MMO a few months ago and i was waiting calmly but happily. Now i just cant see myself giving a damn.


 Anyone else look at the leaked screenshots and mistake the asthetic for DDO? Few of those looked like DDO: Eberron. 


It is best for the industry the MMO throne remains an dusty empty seat never to be filled.

  happytklz

Apprentice Member

Joined: 2/18/08
Posts: 128

5/05/12 1:42:53 PM#443

I (and my son) were both quite excited about SWTOR. He plays it, I don't. It runs terribly on an eleven month old computer. WoW, which is numbing at this point to me, runs beautifully. I am not interested in competing with hardcore gamers, nor in buying a new computer frequently, when fast PC's are becoming increasingly irrelevant unless you are editing video. So while I very much liked the world and the gameplay in the iterations of Elder Scrolls I played in the past, I don't think I'll be rushing to buy any MMO unless I see it run well on a mid-market PC contemporary with its release. I don't understand why developers can't get that few people care about polygon counts. Games are all about the suspension of disbelief, realism is a pointless goal. I'm as tired of WoW as the next person, but the npc's in WoW are fake but alive, the ground feels like it's under my fake feet. SWTOR has dead eyes and unnaturally stiff movement everywhere you look. Will this game escape that trap? I'll watch a friend play it, and then decide. 


  Alders

Elite Member

Joined: 1/28/10
Posts: 1643

I cannot fiddle but I can make a great state of a small city.

5/05/12 1:44:21 PM#444

I still say that the aspects people love about TES series will be the exact same aspects they hate once other players are thrown into their world.  The griefing and the overpowered builds would be ridiculous.  The more i think about it, the more i'd rather not see an MMO at all.

  happytklz

Apprentice Member

Joined: 2/18/08
Posts: 128

5/05/12 1:44:43 PM#445

"The game will also use a hotbar to activate skills like many classic MMOs and will vissually resemble other current online multiplayer games, including "Star Wars: The Old Republic."


Caught this and had my skepticism amplified. 


  Frytan

Apprentice Member

Joined: 12/27/10
Posts: 4

5/05/12 3:49:21 PM#446

OMGOSH OMGOSH OMGOSH OMGOSH!!!!


DAoC RvR Returns!!


I promise if this happens I'll never ever ever complain or take it for granted again ever again!


  Ozmodan

Hard Core Member

Joined: 2/27/07
Posts: 6562

5/05/12 6:50:29 PM#447
Originally posted by Sentime

Here we go.  More mad hype until another broken MMO is released.

Ditto!

  Mitara

Apprentice Member

Joined: 3/22/07
Posts: 354

5/06/12 2:09:32 AM#448

99% chance of yet another copy of wow.


1% chance of a new innovative and thrilling mmo.


 


See, Im positive !!


  Vaultar

Novice Member

Joined: 4/25/08
Posts: 342

5/06/12 5:43:06 AM#449

Wow...some people here hype themselves so much..and even irrationally so...








One only needs to check out the leaked info about the game http://www.neogaf.com/forum/showthread.php?t=472749 to calm down a bit and set themselves with realistic expectations.








Just because the makers of DAoC are on to this one, does NOT mean that the game is going to be extraordinary as someone you (you know who you are :P) seem to believe.








TBH, I am already disappointed at "the combat model will not be real time due to latency". I wonder what system they have in place to make it feel face paced?








As for now, hope for the best; expect the worst.








 











 




 

Looking forward to EQL and EQN.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

5/06/12 5:58:50 AM#450

To be realistic, I think we have to accept WoW model dominance for the time being. I just don't see any company will attempt something very different, maybe some fancy small innovation here and there. I still look at the overall feeling before I judge a game. It makes little sense to doomsay over something we know so little.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  Stormbow

Novice Member

Joined: 1/28/04
Posts: 200

Hardcore Gamer.

5/06/12 8:48:07 AM#451

Absolutely NO WAY this will turn out to be a good idea.  I'll bet on it.


  verynew

Novice Member

Joined: 12/17/11
Posts: 12

5/06/12 10:31:18 AM#452

Originally posted by Uccisore


Originally posted by verynew


Uccisore: i.e., you can't kill any NPCs without them immediately reappearing, you can't make a big pile of skulls in the middle of town, the various ability paths actually having to be somewhat balanced....




I don't think those things impossible for MMORPG to handle. Since it's a 3-way war things should be rather fluid in those aspects, with mortal NPC and option to make Skull Piles and since factions made of different races - their affinity to different classes should be different.











 


Really? Do YOU want to play an MMORPG where other people can permanently kill interesting NPCs before you meet them,  or heap piles of trash in the streets?


 


Do you especially want to play it a week after launch?



 


Think about mirror made of glass - it creates reflection at cost of transparency. If you divide "role" and "character" of NPC, then you can have characters killed and replaced by other characters in their roles, whose former roles would go to other characters. At the same time you can have role of "cleaners" to be lowest in ranks. One day you can make or deny a favor to a cleaner "X" and in a month he might become important official who will remember you and act accordingly. This system would reflect players actions and keep content relatively fresh even without constant patches.


  Sp1dersbane

Novice Member

Joined: 2/27/12
Posts: 50

5/06/12 1:37:20 PM#453
ESO looks promising. Here's hoping they don't compromise with content and features to cater for a single group. Make the game the same way they'd make a single player game, with the same design process. B2P not P2P and let's see it on consoles at release.
If they're gonna make it, might as well do it properly and go full hog. :)

Will be watching this one.

  Angier2758

Apprentice Member

Joined: 9/05/09
Posts: 1060

5/06/12 6:09:09 PM#454

Originally posted by dontadow

Be on the lookout for another serious misuse of IP. An Elder Scroll that Bethesda has nothing to do with, obviously focusing on an aspect of the game that none of the other games ever focused on PVP or good players attacking good players.  




IF the game was going to be something other than a normal MMO or bring something new to the table it would be toted like the TOR and GW2 announcements.  GW2 said from the get go they were taking out the trinity TOR talked about stories in their press release.




If it's anything more than multiplayer Skyrim, it's already a failure.  





 


Why do you gotta be a d__?


  akiira69

Advanced Member

Joined: 3/28/07
Posts: 524

Need longer quote limits.

5/07/12 5:18:36 AM#455

my only question is after countless numbers of years(ever since Morrowind came out probably earlier) of Bathesda and ZeniMax both saying "There will be no Elder Scrolls MMO Please Quit Asking for it". What made them change their mind?


"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"

  Mithur

Apprentice Member

Joined: 8/24/06
Posts: 2

5/07/12 10:11:45 AM#456

Originally posted by akiira69

my only question is after countless numbers of years(ever since Morrowind came out probably earlier) of Bathesda and ZeniMax both saying "There will be no Elder Scrolls MMO Please Quit Asking for it". What made them change their mind?





 


They say "we will not develop a MMORPG, we haven't the skills". And is true.


 


The problem with ESO (BTW, the acronym in my languaje means "that") is that having the best singleplayer sandbox in the market remade as a online themepart is a big mistake. The fanbase of the saga love the sandbox experience, and will not like the themepark one. And the rest of the people will not have any interest in a lore they don't know...


 


I know I won't be playng another WoW-Clone. SWTOR was my mistake, not to repeat.


  Terranah

Apprentice Member

Joined: 7/03/04
Posts: 3612

5/07/12 10:23:27 AM#457
Originally posted by Mithur

Originally posted by akiira69

my only question is after countless numbers of years(ever since Morrowind came out probably earlier) of Bathesda and ZeniMax both saying "There will be no Elder Scrolls MMO Please Quit Asking for it". What made them change their mind?





 

They say "we will not develop a MMORPG, we haven't the skills". And is true.


 


The problem with ESO (BTW, the acronym in my languaje means "that") is that having the best singleplayer sandbox in the market remade as a online themepart is a big mistake. The fanbase of the saga love the sandbox experience, and will not like the themepark one. And the rest of the people will not have any interest in a lore they don't know...


 


I know I won't be playng another WoW-Clone. SWTOR was my mistake, not to repeat.

I think here in lies the crux of the problem, and we have seen this demonstrated before by an mmo company, SOE.  SOE created the NGE and when existing fans of the game cried out this was unacceptable, SOE said they would get new fans if the old ones left.  Well, they did get new fans and some converts as well, but as we all know SWG population had a sharp decline after NGE and never recovered, and henceforth the NGE lives in mmo ignominy.

 

The same seems true here.  ESO does not cater to the fans of their games, instead opting to find new fans.  With an IP as successful as Elder Scrolls, you would think they would stick with a game style that was more familiar to fans over the years based on their games.  Instead, they try to create something totally different, and like NGE SWG, the new players may not materialize as they expect, while many fans will stay away based on principle or feelings of betrayal.

  akiira69

Advanced Member

Joined: 3/28/07
Posts: 524

Need longer quote limits.

5/07/12 7:39:49 PM#458

Originally posted by Mithur




Originally posted by akiira69




my only question is after countless numbers of years(ever since Morrowind came out probably earlier) of Bathesda and ZeniMax both saying "There will be no Elder Scrolls MMO Please Quit Asking for it". What made them change their mind?











 




They say "we will not develop a MMORPG, we haven't the skills". And is true.




 




The problem with ESO (BTW, the acronym in my languaje means "that") is that having the best singleplayer sandbox in the market remade as a online themepart is a big mistake. The fanbase of the saga love the sandbox experience, and will not like the themepark one. And the rest of the people will not have any interest in a lore they don't know...




 




I know I won't be playng another WoW-Clone. SWTOR was my mistake, not to repeat.





 


Ive said it once ill say it again there is no such thing as a "WoW Clone". In order for it to be a Clone it must be identical in every shape and form. There are many differences between WoW and SWTOR. First the graphics in SWTOR is much better than the graphics in WoW. Second unlike in WoW there is actually a storyline in SWTOR that even a blind man could follow. Another thing the classes are deffinitly NOT the same. In WoW all classes share the same questlines, while in SWTOR each class(Republic: Knight, Consular, Smuggler, Trooper, Sith Empire: Warrior, Inquisitor, Bounty Hunter, Imperial Agent) each have their own unique storyline. The only 2 things that SWTOR and WoW have in common is their both MMO's and they both use a talent tree for their classes. Having 2 things in common does not make a game a clone. The only time there will ever be a "WoW Clone" is if Activision/Blizzard makes World of Warcraft 2.


"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"

  descreth

Novice Member

Joined: 5/07/12
Posts: 22

5/07/12 7:41:44 PM#459

The game runs on the Hero engine (same engine SWTOR runs on.)

Right there, it's destined to hit an even harder iceberg than the tortanic did.

 

I suppose we'll call it The Elder Scrolltanic.

Or something along the lines of a failure just destined to happen.

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1116

5/07/12 7:45:44 PM#460
Originally posted by akiira69
 

Ive said it once ill say it again there is no such thing as a "WoW Clone". In order for it to be a Clone it must be identical in every shape and form. There are many differences between WoW and SWTOR. First the graphics in SWTOR is much better than the graphics in WoW. Second unlike in WoW there is actually a storyline in SWTOR that even a blind man could follow. Another thing the classes are deffinitly NOT the same. In WoW all classes share the same questlines, while in SWTOR each class(Republic: Knight, Consular, Smuggler, Trooper, Sith Empire: Warrior, Inquisitor, Bounty Hunter, Imperial Agent) each have their own unique storyline. The only 2 things that SWTOR and WoW have in common is their both MMO's and they both use a talent tree for their classes. Having 2 things in common does not make a game a clone. The only time there will ever be a "WoW Clone" is if Activision/Blizzard makes World of Warcraft 2.

 

"We have 8 unique Classes that each have their own Storyline so easy that even a blind man can follow"

 

Great selling point there.

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
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