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News & Features Discussion  » TERA: Guild Wars 2 vs TERA

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492 posts found
  Nevulus

Apprentice Member

Joined: 8/23/06
Posts: 1202

5/03/12 9:40:48 AM#121

Wait the writers actually praised Tera? Oh my, get ready for all the "im disappointed" threads in the Tera subforum today, lol.

 

 

  Xzen

Novice Member

Joined: 5/01/06
Posts: 2637

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

5/03/12 9:40:55 AM#122
Originally posted by Jimmydean

TERA may have the boring quest grind system in place, but what of the DE's? Are they not merely quest grinding? Won't the same DE get old the 5th time you've done it on the 3rd character you are leveling? I'm not going to base my opinions of a game on something that will be dull in a month anyways. GW2 has no character progression. For people that love spamming battlegrounds / WvWvW I'm sure this is fine, but for people that play MMORPGs for character progression and advancement, GW2 will be a 1 month affair. 

I also don't know how people can even begin to compare GW2s combat to TERAs.  Run around in circles like a chicken with your head cut off hoping that your latency is better than your enemies (GW2) or strategic aim-based combat where every move you make has benefits / risks associated with it (TERA). 

That being said, I play TERA now, and will buy GW2 as well. The DE's will be fun to see once and I'm sure I can hop in PVP from time to time. GW2 will always just be a secondary game though, but with no sub? Who cares.

Having tried all of the classes during the BWE and running through the 1-15 starter area DEs 8+ times did not get boring. What did get boring was grinding mobs to unlock weapon skills.

  Zekiah

Advanced Member

Joined: 1/06/07
Posts: 2531

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

5/03/12 9:42:01 AM#123
Ya'll are getting trolled and sold hard lol. 

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Jimmydean

Apprentice Member

Joined: 9/21/04
Posts: 1295

5/03/12 9:44:20 AM#124
Originally posted by Xzen
Originally posted by Jimmydean

TERA may have the boring quest grind system in place, but what of the DE's? Are they not merely quest grinding? Won't the same DE get old the 5th time you've done it on the 3rd character you are leveling? I'm not going to base my opinions of a game on something that will be dull in a month anyways. GW2 has no character progression. For people that love spamming battlegrounds / WvWvW I'm sure this is fine, but for people that play MMORPGs for character progression and advancement, GW2 will be a 1 month affair. 

I also don't know how people can even begin to compare GW2s combat to TERAs.  Run around in circles like a chicken with your head cut off hoping that your latency is better than your enemies (GW2) or strategic aim-based combat where every move you make has benefits / risks associated with it (TERA). 

That being said, I play TERA now, and will buy GW2 as well. The DE's will be fun to see once and I'm sure I can hop in PVP from time to time. GW2 will always just be a secondary game though, but with no sub? Who cares.

Having tried all of the classes during the BWE and running through the 1-15 starter area DEs 8+ times did not get boring. What did get boring was grinding mobs to unlock weapon skills.

So you played the DEs 8+ times in one weekend. What happens a month later, when you've played them 40+ times? I think GW2 is on the right track with DEs and getting away from typical kill x quests, but didn't do any better job implementing them than Warhammer did.

  Domenicus

Novice Member

Joined: 7/09/05
Posts: 302

5/03/12 9:44:24 AM#125
Originally posted by Lazarus71
Originally posted by Domenicus
Originally posted by Lazarus71
 

 Honestly in my opinion and many others (good or bad that it takes that long) the combat does not start to shine truly untill lvl 20+ when you start taking on the BAMs. I'm not saying that it would change your opinion though because I'm not you.  :)

 

Well, lets see, you are comparing a game who 'starts to shine' only after level 20, which is ok, because you have to work your way to have reward (n that case, fun). But at the same time you are telling us that until level 20 its not that fun... Well, if compared to GW2 which is fun from level 1 we must say that Tera, to be compared to GW2 have be a HELL of a fun on level 20!!! Much, much, much better than GW2 in every single feature, because, hey, I had to grind 20 levels of our every day MMO only to see it 'shine'... From that point on, we already have a winner even if GW2 is less fun than Tera on 20ìsh... Specially for me, who dont have time to wait the game to became fun... Specially with a game who already deliver me fun from day one... Even if this game is not that fun on highend, I have already had my piece of fun and I am attached to my character.

 

I will tell what I think from my experience on MMO. Its always the same excuse... The game 'only'  shines from level xx, which is the perfect excuse for a beta failure (in fun).

 You might want to see the post I made while you were writing this one.  I fell in love with the combat at lvl 1. I am just saying it starts to really shine at lvl 20+. If the game and combat had not grabbed me at the start I would not have purchased it.

I Read it now... Its a difference of taste then. I got very bored with Tera from level 1. It was , for me, the same-same, plus more boring with a very bad graphic art (althought the graphics itself were good, the artistic view wasnt). You, in other hand, enjoyed. IT may be not my cup of tea, then... Which is good to know, since even in the 20ish I would not enjoy it.

 

 

  Paragus1

Highlighted Blogger

Joined: 6/29/06
Posts: 1748

Co-Leader of Inquisition
www.inqguild.net

5/03/12 9:44:41 AM#126



Originally posted by Jimmydean



TERA may have the boring quest grind system in place, but what of the DE's? Are they not merely quest grinding? Won't the same DE get old the 5th time you've done it on the 3rd character you are leveling? I'm not going to base my opinions of a game on something that will be dull in a month anyways. GW2 has no character progression. For people that love spamming battlegrounds / WvWvW I'm sure this is fine, but for people that play MMORPGs for character progression and advancement, GW2 will be a 1 month affair. 




I also don't know how people can even begin to compare GW2s combat to TERAs.  Run around in circles like a chicken with your head cut off hoping that your latency is better than your enemies (GW2) or strategic aim-based combat where every move you make has benefits / risks associated with it (TERA). 




That being said, I play TERA now, and will buy GW2 as well. The DE's will be fun to see once and I'm sure I can hop in PVP from time to time. GW2 will always just be a secondary game though, but with no sub? Who cares.







 




The thing about GW2 is that you could completely opt out of doing any dynamic events and go straight the WvWvW area and level there.   A lot of my guild mates spent the entire weekend doing PvP and kept up with those who w ere doing PvE in our guild.   Not sure if this holds through the entire game but it was going good for the first 15 levels we got through.   Also GW2 has multiple starter areas unlike a lot of MMOs, so you could conceivably play and level up through different areas.





 

  helthros

Novice Member

Joined: 10/24/09
Posts: 1477

5/03/12 9:48:42 AM#127

Originally posted by xenpt




 





1st play the game, i always play the games before i give my feedback i don´t launch in the air things that aren´t true.




You are entitle to your opinion but with true valid points not false statements.











 




 


 


Care to post where I'm incorrect or mistaken?


 


One question I have for people that played GW2 - Can you play the game and get by just fine never pressing the tab-key? Would that put me at a disadvantage to someone that is using tab targetting?


  Xzen

Novice Member

Joined: 5/01/06
Posts: 2637

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

5/03/12 9:49:11 AM#128
Originally posted by Jimmydean
Originally posted by Xzen
Originally posted by Jimmydean

TERA may have the boring quest grind system in place, but what of the DE's? Are they not merely quest grinding? Won't the same DE get old the 5th time you've done it on the 3rd character you are leveling? I'm not going to base my opinions of a game on something that will be dull in a month anyways. GW2 has no character progression. For people that love spamming battlegrounds / WvWvW I'm sure this is fine, but for people that play MMORPGs for character progression and advancement, GW2 will be a 1 month affair. 

I also don't know how people can even begin to compare GW2s combat to TERAs.  Run around in circles like a chicken with your head cut off hoping that your latency is better than your enemies (GW2) or strategic aim-based combat where every move you make has benefits / risks associated with it (TERA). 

That being said, I play TERA now, and will buy GW2 as well. The DE's will be fun to see once and I'm sure I can hop in PVP from time to time. GW2 will always just be a secondary game though, but with no sub? Who cares.

Having tried all of the classes during the BWE and running through the 1-15 starter area DEs 8+ times did not get boring. What did get boring was grinding mobs to unlock weapon skills.

So you played the DEs 8+ times in one weekend. What happens a month later, when you've played them 40+ times? I think GW2 is on the right track with DEs and getting away from typical kill x quests, but didn't do any better job implementing them than Warhammer did.

I probably did most of the events in the human starting area a lot more than 8 times just because I was running by and decided to jump in. All I'm saying is that I repeated the same events multiple times in a somewhat short period of time and never got the "ugh I've got to do this again" feeling.

  Theonenoni

Novice Member

Joined: 12/19/10
Posts: 266

5/03/12 9:49:40 AM#129

GW2 = no sub fee and a persistent world


Tera = sub fee and a persistent world


GW2 a win just because of that.


-I am here to perform logic

  xposeidon

Novice Member

Joined: 3/26/12
Posts: 393

What is "real"? How do you define "real"?

5/03/12 9:49:59 AM#130
Originally posted by Jimmydean

TERA may have the boring quest grind system in place, but what of the DE's? Are they not merely quest grinding? Won't the same DE get old the 5th time you've done it on the 3rd character you are leveling? I'm not going to base my opinions of a game on something that will be dull in a month anyways. GW2 has no character progression. For people that love spamming battlegrounds / WvWvW I'm sure this is fine, but for people that play MMORPGs for character progression and advancement, GW2 will be a 1 month affair. 

I also don't know how people can even begin to compare GW2s combat to TERAs.  Run around in circles like a chicken with your head cut off hoping that your latency is better than your enemies (GW2) or strategic aim-based combat where every move you make has benefits / risks associated with it (TERA). 

That being said, I play TERA now, and will buy GW2 as well. The DE's will be fun to see once and I'm sure I can hop in PVP from time to time. GW2 will always just be a secondary game though, but with no sub? Who cares.

I played both games, The DE system is FAR better than the old quest system, it's just obviously more fun, you can call it what you want but it's def better and more immersive. Having played GW2 and gone back to TERA's quest system I find myself sometimes not willing to play it just because of it.

You can't compare the combat really, one you aim and are rooted in place and move strategically, on the other you tab, can cast while moving and it's a think fast type of combat.

Can't wait to see you in a few months down the road though, when you're bored of Tera and actually make GW2 your primary game ;)

Remember... all I'm offering is the truth. Nothing more.

  helthros

Novice Member

Joined: 10/24/09
Posts: 1477

5/03/12 9:52:21 AM#131

Oh and lol at how easily simple minds are enthralled by a new gimmick doing the same Kill X quests.


  Alot

Novice Member

Joined: 1/04/11
Posts: 1984

Minister of Propaganda for GW2 Fascist-Capitalist Party

5/03/12 9:52:58 AM#132


Originally posted by helthros

Originally posted by xenpt

 
1st play the game, i always play the games before i give my feedback i don´t launch in the air things that aren´t true. You are entitle to your opinion but with true valid points not false statements.    
 Care to post where I'm incorrect or mistaken? One question I have for people that played GW2 - Can you play the game and get by just fine never pressing the tab-key? Would that put me at a disadvantage to someone that is using tab targetting?

I never pressed the tab key while playing GW2, and only two or three times I clicked a target because I wanted to focus on one specific mob.

  Graey

Apprentice Member

Joined: 4/22/10
Posts: 218

5/03/12 9:53:46 AM#133

I hope I can be objective with this. Here goes.


 


Tera:


 


Combat was pretty much the shining achievement of the game. I think a lot of people are still shifting everything aside for the sake of combat. I think that works for a limited time really a bit more on a PVP server.


 


My prediction: I would say around January you will see a downward spiral with Tera similar to Aion. Combat alone is not enough to hold someone.


The questing: There is just no attachment to the zone, characters, plight(?), as its all about the combat. I wish you could take the combat and put it in a more robust game say Rift or something.


I canceled my sub after playing GW2. I was really into tera until around lvl 22 then I started to realize this was it. Then of course I tried the GW2 beta...


I didn't really like the game at first, I died way to many times and it was kind of irritating especially in the lower zones. Then I read about the dodging and it definitely made an improvment on my enjoyment of the game.


I played a Ranger...I don't like the taming system. Wish you just had a skill that would let you tame ala wow...but that is kind of nitpicking.


I like the combat although I hated ranger up close until I got that longbow...and of course me being me I did not real the skill tool tips which of course compounded my frustrations...lol.


I think Guild Wars 2 will be here for awhile. While Tera I see as being a nitch game, and of course going F2P. No that is not bad so please don't assume that. But if you can objectively look at the game you can clearly see it going that way. I would give it a year...depending on how the backlash is for the upper levels.


So around the end of May till Mid july you will see the impressions of the latter levels of Tera to see how that goes. GW2 I can't say as it's not out yet.


After playing both I cancelled my sub for Tera. I'll mill around in Torchlight until D3 comes out...go crazy for that until The Secret World comes out and hopefully that and GW2 will be the MMos for me. If not then just GW2.


 


  Dreadstone

Novice Member

Joined: 2/13/10
Posts: 125

5/03/12 9:54:37 AM#134

 


I remember getting WoW by accident and being fascinated by the game but not the subscription.  In spring 2005 I heard about GW and tried it to see if it would be an alternative.  I was quickly bored and focused completely on WoW from that point. I'm afraid that is the same impression I'm getting about GW2.  


Like GW, GW2 it will have its large core of fans.  But for a lot of us GW2 just might not offer anything interesting enough to be worthwhile.  I haven't decided against GW2 but I'm definitely not anticipating it at this point either.  I'm not in beta so I'm dependent on what I hear but I'm not hearing anything that sounds irresistible.  The GW2 alternative to a quest system sounds weird and uninteresting, although that could be because I haven't heard a really good description of it yet.


Tera on the other hand has been literally irresistible.  I only played it because I saw an offer for free beta access if you 'Liked' it on Facebook.  My first Tera CBT weekend I was hooked and preordered the game as at the end of the beta weekend.  I've been playing every chance I get since.  I find the world itself is what makes the quests really interesting.  For me, that is the true way to explore and I can see now that GW2 will have a tough time tempting me away.  I also have my subscription to SWTOR and its great graphics and storytelling, but frankly it's the beautiful and fascinating world of Tera that keeps calling me back.


  Dragnog

Apprentice Member

Joined: 12/01/11
Posts: 54

5/03/12 9:55:35 AM#135

After reading this article I have come to the conclusion that I am in fact not an MMORPG player. I must have been playing some other game when everyone else was playing WoW or Rift or WAR or whatever else I thought I was playing.

None of the the things that you have mentioned is why I was drawn to Guild Wars 2 in the first place or why I will continue to play it. At the core of Guild Wars 2 is a social experiment, an experiment to find out what type of person you really are. Everyone has the tools to help each other, the question is: Will you?

Any game that forces me to to play with people that I do not want to because they are playing the "key component" that is required for a certain piece of content is a game I do not want to have anything to do with anymore.  I would not associate with them in real life, why would I want to do that in the game.

The other real advantage for me with Guild Wars 2 is that even though in the group of people I normally hang out with have a vast difference in ability within the game, we can all still play together. People can rush ahead and rocket through the game, while others can move along at a pace they are comfortable as well. Tried this with SWTOR and it worked for about 3 days until it all fell apart. I want to play with my friends and make new ones along the way, without the game getting in the way of that.

I know that during the BETA there were the issues with friends unable to play together, but this does not change the fact that this is the intention and that is good enough for me at this time. These things will be fixed, probably in time for the next BETA, so i hope to see everyone there, I am sure that it will be great fun. 

  VikingGamer

Apprentice Member

Joined: 7/08/10
Posts: 1219

The strong are sometimes wrong but the weak are never free.

5/03/12 9:56:08 AM#136

Originally posted by Rollmeister

Two things.  Firstly, what does BAM stand for?  Sorry for being dense. Secondly, if the combat in TERA is not great until level 20+ is this going to put new players off do you think?


 



Big A** Monster. It doesn't come from the developers though, rather the western distributers came up with it. They are basically mini bosses. There are also named world bosses out in the open but BAM have a generic creature name, there will usually be a bunch of them in an area. But they are intended to be fought by a group, they have lots of HP like a boss and they have a much more complex combat routine compared to normal mobs.


The combat before 20 is fine but it will be a bit slow for those who are really good at this kind of game. The game starts off very simply, usually with just two abilities. I think this is so that anybody can start getting the hang of the moving and dodging without being overwhelmed by a lot of skills.  The transition that takes place at about lvl 20 is that you usually get more group oriented abilities at that point. healers get more healing. The Lancer get an area taunt and so on. Basically after 20, the world of instances and BAMs open up for you so the game gets considerably more fun. But I don't think they could have introduced these things much sooner without messing up the learning curve. People just need to realize that the curve has to be shallow enough at the beginning to pickup the majority of players. If it seems to easy then realize you are probably above average. But don't worry, the game gets harder. The group content will be more complex. also in the late 30s soloing difficulty goes up a good bit.


The Law of Conservation of Stupidity:
For every Fan there will be an equally vocal Troll with the opposite opinion.

  Jimmydean

Apprentice Member

Joined: 9/21/04
Posts: 1295

5/03/12 9:58:00 AM#137
Originally posted by Dreadstone

 


I remember getting WoW by accident and being fascinated by the game but not the subscription.  In spring 2005 I heard about GW and tried it to see if it would be an alternative.  I was quickly bored and focused completely on WoW from that point. I'm afraid that is the same impression I'm getting about GW2.  


Like GW, GW2 it will have its large core of fans.  But for a lot of us GW2 just might not offer anything interesting enough to be worthwhile.  I haven't decided against GW2 but I'm definitely not anticipating it at this point either.  I'm not in beta so I'm dependent on what I hear but I'm not hearing anything that sounds irresistible.  The GW2 alternative to a quest system sounds weird and uninteresting, although that could be because I haven't heard a really good description of it yet.


Tera on the other hand has been literally irresistible.  I only played it because I saw an offer for free beta access if you 'Liked' it on Facebook.  My first Tera CBT weekend I was hooked and preordered the game as at the end of the beta weekend.  I've been playing every chance I get since.  I find the world itself is what makes the quests really interesting.  For me, that is the true way to explore and I can see now that GW2 will have a tough time tempting me away.  I also have my subscription to SWTOR and its great graphics and storytelling, but frankly it's the beautiful and fascinating world of Tera that keeps calling me back.

I was the same way with Guild Wars 1. It was fun for a week or two while leveling and going through the story/missions. After that? What's left?  GW2 isn't any better.  It'll be fun for a playthrough, but without any character progression what is going to keep people around? WvWvW? That'll get boring after a month of playthrough, if that. Same with DE's.  That being said, GW2 will be worth it's box cost, it just won't last being a "main game" for people as people think. I hear people spouting "OMG GW2 is the last mmo i'll ever play!"  

Haha right, have fun with that.

  Opapanax

Novice Member

Joined: 10/29/11
Posts: 983

Most Morbid One

5/03/12 9:59:37 AM#138

I think both games offer a good amount of fun through their combat. but what pushes me is just what was said in the article and one thing I walked away with from this weekends BWE...


" GW2’s events are still about killing and collecting, but like WoW did in 2004, it’s a refinement of the mechanic that disguises the “quest grind” in a way that makes it feel new, different, and altogether fun."


Tera's questing was just too much of a reminder of what I've been playing in the current MMO genre. Clicking this quest giver here, taking the three quest he has for me. Adding to the other 8 quest I have. 3 of which are grey now and aren't worth doing.


I enjoyed how Guild Wars 2 made the move to cut through that red tape. Yes many old-style questing mechanics are in GW2, but the thing is how they blend them into the background of the world. For me it adds some immersion not having to click on such and such NPC to start a quest chain. All I have to do in Guild Wars is be in the right place at the right/wrong time.. Depending on the outcome.. :P


TL;DR I feel both games are fairly good. Tera has a place but GW2 will probably be my home.


PM before you report at least or you could just block.

  snoocky

Advanced Member

Joined: 9/18/10
Posts: 483

5/03/12 10:02:12 AM#139

Errr guys? What are you talking about!!!


If people wanna play Tera, let  them play Tera..


 


Tera is new, and GW2 is, if you are lucky, available on christmas time.


 


  killion81

Elite Member

Joined: 8/31/06
Posts: 888

5/03/12 10:03:25 AM#140
Originally posted by helthros

Oh and lol at how easily simple minds are enthralled by a new gimmick doing the same Kill X quests.

 

All MMORPGs forever will have 'Kill X quests'.  It's a staple of the genre and there is no other way to give a quest to kill mobs.  GW2 may not specifically say kill 10 centaurs, but for the heart to fill up, you need to kill 10 centaurs, or for the 3 waves to finish, you need to kill 10 centaurs.  

 

There are few things that are "quest worthy" in an RPG.  They pretty much always fit into go get this, deliver this, interact with some object or go kill something.

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