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The Pub at MMORPG.COM  » Combat: TERA v. GW2. Your thoughts?

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350 posts found
  LordArthas

Novice Member

Joined: 11/20/04
Posts: 32

5/03/12 4:50:41 AM#141
Originally posted by stayontarget
Originally posted by daydreamerxx

I own both games and am currently playing Tera. I did play the beta weekend of Guild Wars 2.

 

First off Tera overall is nothing new or fresh. It is the same game as every other mmorpg out there. The only plus side is the awesome graphics of the game. I don't think Tera is a bad game but it is simply to much of the same thing and I think that is where Guild Wars 2 betters it. Guild Wars 2 is a fresh look at mmorpgs. Sure it has Dynamic Quests but that is the entire game which is unlike every other mmorpg out. The game itself feels alive where Tera does not.

 

However the big question here is combat. Tera claims to be a action mmorpg. It is not. When you can hold left click to auto attack I don't feel that as being an action game. If you want a action mmorpg I suggest playing C9, Raiderz, DCUO, Vindictus, Dragon Nest. Those are real action games.  Guild Wars 2 isn't a action mmorpg but has more actual action involved than Tera does in it's combat. In Tera you can literally sit in one spot and hold left mouse down and never do anything else especially if you have a healer. In Guild Wars 2 you can't do that. You have to move a lot especially if your melee and you find yourself dodging quiet a bit. 

 

Let us not forget that each class in Guild Wars 2 has several different play styles making them much more flexible and just overall more fun. Where in Tera each class has 1 roll and thats it. Tera is your classic trinity game and doesn't do what it claims to do all that well. So I vote for Guild Wars 2. If your one of those people who all you care about is graphics then go with Tera. Otherwise Guild Wars 2 is the better pick. 

 

also greenmangaming.com has been selling guild wars 2 for a discounted price.

You never did play tera did you?  I can tell by what you posted and anyone that has played would agree with me.

I can understand you being a fan of GW2 and all but geez dude.

Yeah I kind of agree. Either that or played Tera horribly wrong. You CAN simply hold down the mouse button and win your way through a lot of levels (as a plate class anyway), but man would that take FOREVER. The auto attacks for for MP generation for your actual good damage skills.

  Zeroxin

Hard Core Member

Joined: 6/21/06
Posts: 2499

My words are not here to sway you,they are here to make you understand.

5/03/12 5:30:57 AM#142

I picked "GW2, but both are good."

TERA has some quirks I don't like. When people said active dodging, I expected every class to have that but from what I played, not all of them do. And then there's the no attack while moving thing.

GW2 just has way more layers of complexity where TERA has just the targeting system, the skills and the dodge for some classes.

This is not a game.

  User Deleted
5/03/12 6:12:16 AM#143
Originally posted by Zeroxin

I picked "GW2, but both are good."

TERA has some quirks I don't like. When people said active dodging, I expected every class to have that but from what I played, not all of them do. And then there's the no attack while moving thing.

GW2 just has way more layers of complexity where TERA has just the targeting system, the skills and the dodge for some classes.

ALL the classes have their own way of dealing with incoming damage. Either it be via dodging, blocking, teleporting, backwards leaps or simply moving out of the way.

 

It's balanced like that, mobs versus players, players versus players, ranged versus melee.  

In no game can one move around like a spaz with impunity. Something has got to give. There has to be some form of counter balance

Action games having animation lock is a staple. The big selling point of this game is that it plays like an action game. The action feels tactical, fluid.

Animation locking:

 

  1. SOME skills in TERA and mainly the main ranged skills for ranged classes.
  2. Glyphs allow for more mobility.
  3. Everything else: Locked in animation. Whilst in animation you can direct the attack with your mouse/directional keys. Certain skills of warriors, berserkers, archers, slayers, lancers (think of the combo follow up, if one missed the mob with the first of the chain) and I don't know what else. I'd need to play all the classes past 30 just to debunk some of the b.s. that's being spread around but I won't do that. What for? 
  4. Escape animation by dodging/blocking. As far as I got with sorcerer the dodge to cancel animation wasn't implemented for that particular class (balance designs).

Oh and GW2 ALSO deals with impunity in its own way via cooldowns and CC. There is some animation lock as well for certain skills. *gasp* I know, right? 

 

I'm sorry you didn't like it. I hope you have bucketloads of fun elsewhere. 

 

  Sector13

Advanced Member

Joined: 8/25/10
Posts: 613

5/03/12 6:18:38 AM#144
IMO TERA's combat far exceeds GW2's. It's the difference between a real action based combat game and a terrible tab target game trying to rip off action based combat. Though I'm sticking with PSO2 due to personal preference. 
  User Deleted
5/03/12 6:29:42 AM#145
Combat felt more fluid and fast paced in GW2. To me, TERA just felt like a clunky single player action RPG from 10 years ago.
  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7649

Logic be damned!

5/03/12 8:14:39 AM#146
Originally posted by Eir_S
Originally posted by Jayaris
Originally posted by BadSpock

So let's see...

Static, traditional trinity based combat with an action/aiming gimmick - TERA

Something new and different, a new model all together - GW2

You decide.

TERA is just your usual trinity based whack-a-mole health bar race (tanking, dps, healing) with a action/aiming gimmick designed to fool you into thinking combat revolves around anything other than grinding levels and gear.

Honestly when I read this I was just going to insult you for your narrow-mindedness - But, I'll just say that :

"You use the same rotation of skills in TERA"

You use an even smaller rotation of skills in Guild Wars.

Err.. I think his point was that you had to use them at all to be viable.  The fact that you use "smaller" rotations in GW2 is actually a PRO, not a con.  I believe you misunderstood... and even then, I was never required to do any rotations whatsoever in order to kick ass and take names, whether or not they will be discovered to be viable in the future.

"Trinity based combat"

Believe it or not, people like Trinity combat and it provides more meaningful PvP

In your opinion.  People are loving GW2 PvP just fine.

"Over the top animations, anime, animation lock"

Personal preference buddy, animation lock balances the game and it's how an action game is supposed to play - I'm sorry if you don't like it.

Oh I see where this is going already.  See further quotes in yellow as I dismantle your post.

"Rely on Gear, Levels, Potion"

I'm not that big a fan of Gear grind, but everybody has the same level cap I don't see how people are going to have a level advantage over other people in the end game - And potions? Does GW2 not have potions?

Umm.. no.  If you mean health and mana potions, no they don't.  Not at all.

GW2 also has gear, that give benefits - It's just less obvious.

What you mean is "I want it to be less obvious so it is.."  Only hey, it's not.  The only reason it's less obvious it's because it's less ACCURATE.

"Nearly every attack can be done on the move."

I prefer realism and balance in my games to being able to shoot lazers out my eyes as I'm sprinting.

Do you not say at the end of this post "Everything you've wrote is ... personally biased?"  Why did you even bother responding to this one if you're just countering a fact with an opinion?

"GW2 doesn't have infinite dodge/blocks like in TERA and we have traits/perks"

TERA has a traits system, it's called Glyphs less extensive than GW2 or most other MMO's to be sure. Infinite blocks? You mean the classes designed for melee combat, people can still attack you from behind and other classes do not have infinite amount of dodges.

*cough* "I prefer realism and balance in  my games" to being able to deflect swords like they're marshmallows if I'm not being struck from behind."

"No tanks, no healers, no DPS rotation"

So every Boss is gonna be limited, because there isn't a character that can take big hits and there isn't a character that can land big heals - So all the bosses will deal limited AoE damage and deal limited single target damage. This isn't the kind of PvE I want to play, but hey if that's what you like go for it. 

This is again, entirely an opinion of what is better than something else.  What happened to your stance against biased comments?  Not only that, but have you seen every boss.  Some of the ones already placed in the Ascalonian Catacombs go directly for certain players and it's up to the group to figure out how to keep everyone alive.  Did you play the beta?

I prefer Holy Trinity I prefer defined roles and I prefer proper teamwork being required to take down an epic boss, not a bunch of lone wolfs jumping about healing themselves while they spam out their skills.

So you prefer them, but it's not ok for Spock or anyone else to be biased?  When you yourself are?  Most of what he said was actually based on fact.  You responded with the intention of discrediting him, but never got to that part.  Also, in the absense of counter-facts to support your arguments, you actually provide misinformation about GW2.  Teamwork is actually a huge part of the game and I saw that more times than I could count just in one weekend in comparison to any Trinity based game I've played.

Everything you've wrote is either incorrect or personally biased

*cough*  *HACK*  Must be coming down with something!  I won't insult you for your narrow mindedness either since it's against the rules, but well...... you see what I'm getting at.

Thanks Eir_S, my white knight.

TERA is the exact same Trinity based MMO combat we have seen since 2004 with an action/aiming gimmick. Nothing more, nothing less. That isn't opinion, it is fact.

It brings nothing new to the table other than a dodge/block button and the fact that you can miss an attack if you are the absolute worst FPS player in existance, as due to animation locking the pace of combat is slower than any FPS that requires accurate mouse aiming.

AoC's combat was more original and innovative than anything TERA is doing, and even that was still just a gimmick for melee players that required you to press 3-4 buttons to do an attack instead of 1. 

Here's your "Is PvP combat innovative or not?" test -

If two players are fighting, and one of them has another player acting as their "pocket healer" who will win?

And here is your "Is PvE combat innovative or not?" test -

Do you need to have a Tank and Healer in your group to do non-soloable content?

Now Playing: D3:RoS
Looking Towards: Destiny

  likwidsage

Novice Member

Joined: 10/05/07
Posts: 90

5/03/12 8:31:19 AM#147

Unlike many of these votes. I'm someone who was waiting for both games in equal anticipation and have played both games to pretty good extent. I got to 20 in the GW2 beta and lvl 16-18 several times through out the 5 betas for Tera. Having played both, I find GW2 to be far superior in combat. Setting placement of skills, the rotation, orientation, location all matter in GW2. Not to mention the combinations of teamwork you can do on the fly by just looking at what's set on the ground. Everything is just more fluid and visual in GW2. You really don't need to memorize skill animations as with most mmos. Also because all of the area of effects are shown right on the floor, you're able to cooridinate attacks and plan much better.IE you can set traps on the floor that are marked for everyone to see, so a mesmer can teleport an enemy straight on to it while and elementalist can start casting on that same spot before the enemy even gets there, so the foes gets there instantly and dies just as quick. I can't think of another game you can do all that in with such ease. That's just a small noob example. 

Whereas Tera is more or less the same as your tradition MMO, except you don't have to click, you aim instead. While there are different reticles that provide different functionalities, they're not really add much more than point and click. To be honest, the combat mechanics is no different from other action MMOs such as Dragons Nest. The difference is Tera is set in a persistant world whereas other Action MMOs are heavily instanced.

  GrayGhost79

Advanced Member

Joined: 8/30/08
Posts: 4885

5/03/12 8:37:26 AM#148
Originally posted by Zen_Blade
Originally posted by RKameL

For me the fact that at Tera you gotta stay still to do skills puts me out of the game. Im a bit tired of that.

I played GW2 beta and was surprised how the combat system works, always moving, dodging, jumping and doing skills at same time, it turns it very fluid and was what i most liked. Its harder at beginning but it has a lot more action going arround, and makes it much better IMO.

Interesting point about some skills "stopping" your movement.  I have been hearing a lot of complaints in GW2 about ranged being overpowered vs. melee, and wonder if that's the single biggest reason.  If you can kite everything, why have melee for the most part?  That could also by why TERA chose to restrict the movement on many abilities (Some you can move and execute).

First off... there is no melee vs. ranged. Everyone is Melee and Ranged. The reason this is important is because you actually have two weapon sets you are supposed to be swapping between. Good players will have a melee set and a ranged set equipped.

Next Melee does significanlty more damage than range.

Lastly you combine this with the fact that every melee weapon has some form of "Jump to" and "Slow down" ability.

 

The complaints about ranged vs. melee in regards to ranged being better came from PvE complaints. Melees were complaining that ranged is safer. The problem here is many forgot they were ranged as well.

On the flip side you have many ranged players complaining in PvP that Melee does way more damage than ranged giving melee an unfair advantage.

 

What both complaints boil down to is this, many simply haven't figured things out yet. A lot of people ran in trying to play the game as if it were as limiting as TERA.   The reality is ranged professions can use melee weapons well and melee professions can used ranged weapons well and both need to utilize them both to be effective in most situations. If you go melee only you have chosen to gimp yourself and vice versa.

 

Anet is also going to look into balancing as well becuase this is just a beta.

  rainorxx

Advanced Member

Joined: 10/31/06
Posts: 75

5/03/12 8:43:03 AM#149
GW2 is like WoW..tab, press buttons, tab again. Graphics are dated, combat too. TERA is far far better, has the best mmo's graphics ever, best combat, best PvP.
  likwidsage

Novice Member

Joined: 10/05/07
Posts: 90

5/03/12 8:46:23 AM#150
Originally posted by rainorxx
GW2 is like WoW..tab, press buttons, tab again. Graphics are dated, combat too. TERA is far far better, has the best mmo's graphics ever, best combat, best PvP.

More people that know nothing about GW2 TRYING SO HARD to state facts, when garbage is the only thing that comes out of their mouths. Read the reviews... Tera is the one being labeled as more of the same, while GW2 is being labeled as the different choice. 

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7649

Logic be damned!

5/03/12 8:47:03 AM#151
Originally posted by rainorxx
GW2 is like WoW..tab, press buttons, tab again. Graphics are dated, combat too. TERA is far far better, has the best mmo's graphics ever, best combat, best PvP.

Have you ever played either game?

While I admit the graphics in TERA are amazing, the art style is not so different from Lineage or Aion or any other over-the-top Eastern grinder.

Beyond that, well... We'll just have to agree to disagree because I actually have played TERA longer than I have played GW2 (two beta weekends for TERA vs. one for GW2) and I was bored to tears by TERA, maybe because I mostly played a Lancer?

Now Playing: D3:RoS
Looking Towards: Destiny

  rainorxx

Advanced Member

Joined: 10/31/06
Posts: 75

5/03/12 8:51:22 AM#152
Originally posted by likwidsage
Originally posted by rainorxx
GW2 is like WoW..tab, press buttons, tab again. Graphics are dated, combat too. TERA is far far better, has the best mmo's graphics ever, best combat, best PvP.

More people that know nothing about GW2 TRYING SO HARD to state facts, when garbage is the only thing that comes out of their mouths. Read the reviews... Tera is the one being labeled as more of the same, while GW2 is being labeled as the different choice. 

I bought and tested both. I know the games. GW2 is a tradicional mmo with tradicional combat. Tere is the evolution in combat action.  "being labeled" means nothing.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7649

Logic be damned!

5/03/12 8:52:26 AM#153
Originally posted by rainorxx
Originally posted by likwidsage
Originally posted by rainorxx
GW2 is like WoW..tab, press buttons, tab again. Graphics are dated, combat too. TERA is far far better, has the best mmo's graphics ever, best combat, best PvP.

More people that know nothing about GW2 TRYING SO HARD to state facts, when garbage is the only thing that comes out of their mouths. Read the reviews... Tera is the one being labeled as more of the same, while GW2 is being labeled as the different choice. 

I bought and tested both. I know the games. GW2 is a tradicional mmo with tradicional combat. Tere is the evolution in combat action.  "being labeled" means nothing.

If GW2 combat is traditional than I am a walking, talking, keyboard typing jack rabbit.

Pro Tip: If you played GW2 like a "traditional" tank+spank "sit there and spam skills" MMO than you are either

A) doing it wrong

B) never got past level 5 or so

C) both

D) actually playing TERA and forgot to dodge/block

 

Now Playing: D3:RoS
Looking Towards: Destiny

  GrayGhost79

Advanced Member

Joined: 8/30/08
Posts: 4885

5/03/12 8:53:42 AM#154
Originally posted by rainorxx
GW2 is like WoW..tab, press buttons, tab again. Graphics are dated, combat too. TERA is far far better, has the best mmo's graphics ever, best combat, best PvP.

It is the oposite for me. While GW2 does have optional tab targeting, TERA actually has a great deal of similarities with WoW.

Tera's over the top brightly colored cartoony art style, it's reliance on trinity, it's gear grind and traditional questing system, etc.

TERA falls inline with the EQ mold just like WoW, but they did add in Quasy action combat.

GW2 is a distinct deviation from the EQ mold that WoW and TERA fit into.

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

5/03/12 8:59:43 AM#155
Originally posted by Zen_Blade
Originally posted by RKameL

For me the fact that at Tera you gotta stay still to do skills puts me out of the game. Im a bit tired of that.

I played GW2 beta and was surprised how the combat system works, always moving, dodging, jumping and doing skills at same time, it turns it very fluid and was what i most liked. Its harder at beginning but it has a lot more action going arround, and makes it much better IMO.

Interesting point about some skills "stopping" your movement.  I have been hearing a lot of complaints in GW2 about ranged being overpowered vs. melee, and wonder if that's the single biggest reason.  If you can kite everything, why have melee for the most part?  That could also by why TERA chose to restrict the movement on many abilities (Some you can move and execute).

Well you can't kite everything.  The veteran spider mother I encountered (along with her brood) on a narrow ledge in a secret cavern laughed at my pitifful attempts.  It was all swords and daggers after using my one knockback.  Succeeded the second time through, only after whittling down the children.

  Valkaern

Novice Member

Joined: 7/23/03
Posts: 507

5/03/12 9:01:25 AM#156

There's no question for me. We were hoping Tera would tide us over till GW2, but the combat in Tera felt so clunky, stiff, restrictive and forced, compared to GW2 which felt fluid, engaging, consistantly fun and allowed for a wide variety of approaches.

As I've said elsewhere, Tera felt like they'd created a traditional combat system, then arbitrarily removed Tab Targetting and replaced it with mouse over targetting, as if that alone would make it feel like action based combat. It didn't work. The abilities were bland and very restrictive.

I was really counting on Tera to pass the time, unfortunately DCUO, DarkFall and DDO all did a better job on that type of combat, or of simulating it.

  Sector13

Advanced Member

Joined: 8/25/10
Posts: 613

5/03/12 9:03:37 AM#157
Originally posted by BadSpock
Originally posted by rainorxx
Originally posted by likwidsage
Originally posted by rainorxx
GW2 is like WoW..tab, press buttons, tab again. Graphics are dated, combat too. TERA is far far better, has the best mmo's graphics ever, best combat, best PvP.

More people that know nothing about GW2 TRYING SO HARD to state facts, when garbage is the only thing that comes out of their mouths. Read the reviews... Tera is the one being labeled as more of the same, while GW2 is being labeled as the different choice. 

I bought and tested both. I know the games. GW2 is a tradicional mmo with tradicional combat. Tere is the evolution in combat action.  "being labeled" means nothing.

If GW2 combat is traditional than I am a walking, talking, keyboard typing jack rabbit.

Pro Tip: If you played GW2 like a "traditional" tank+spank "sit there and spam skills" MMO than you are either

A) doing it wrong

B) never got past level 5 or so

C) both

D) actually playing TERA and forgot to dodge/block

Tab targetting while moving around like an idiot and still getting hit might as well be the same as traditional combat cause it is. 

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7649

Logic be damned!

5/03/12 9:06:25 AM#158
Originally posted by Sector13
Originally posted by BadSpock

If GW2 combat is traditional than I am a walking, talking, keyboard typing jack rabbit.

Pro Tip: If you played GW2 like a "traditional" tank+spank "sit there and spam skills" MMO than you are either

A) doing it wrong

B) never got past level 5 or so

C) both

D) actually playing TERA and forgot to dodge/block

Tab targetting while moving around like an idiot and still getting hit might as well be the same as traditional combat cause it is. 

Oh you were getting hit?

Must have not been very good at it then, I'm sorry.

Now Playing: D3:RoS
Looking Towards: Destiny

  Valkaern

Novice Member

Joined: 7/23/03
Posts: 507

5/03/12 9:07:33 AM#159

The tone of the posts, depending on which side it falls, is very interesting, and certainly makes me look forward to being a part of the GW2 community :)

It seems to fit, our time in Tera was spent declining duel spam despite having politely said 'No thanks, we're in the middle of something', and trying to ignore the acidic general chat. 

Yeah, this won't win me any friends and might even be a low blow, but it's pretty hard to refute and really speaks for itself.

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

5/03/12 9:09:07 AM#160
Originally posted by rainorxx
Originally posted by likwidsage
Originally posted by rainorxx
GW2 is like WoW..tab, press buttons, tab again. Graphics are dated, combat too. TERA is far far better, has the best mmo's graphics ever, best combat, best PvP.

More people that know nothing about GW2 TRYING SO HARD to state facts, when garbage is the only thing that comes out of their mouths. Read the reviews... Tera is the one being labeled as more of the same, while GW2 is being labeled as the different choice. 

I bought and tested both. I know the games. GW2 is a tradicional mmo with tradicional combat. Tera is the devolution in combat action.  "being labeled" means nothing.

Fixed.

I mean, since we're spouting nonsense, I thought I'd play too.

 

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