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The Pub at MMORPG.COM  » Combat: TERA v. GW2. Your thoughts?

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349 posts found
  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2436

5/07/12 2:16:53 PM#341


Originally posted by Gaia_Hunter
Actually, PvE wise do Tera regular mobs actually dodge anything?

Yes, and it depends the type of mob you are fighting.


Mobs with shields will block.

Some mobs have a defensive roll and will dodge your attacks.

Caster mobs will run away and cast spells at you.

Wolf mobs will leap around.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2588

5/07/12 3:11:58 PM#342

 







Originally posted by Xiaoki
 







Originally posted by Gaia_Hunter
Actually, PvE wise do Tera regular mobs actually dodge anything?








Yes, and it depends the type of mob you are fighting.
 

Mobs with shields will block.
Some mobs have a defensive roll and will dodge your attacks.
Caster mobs will run away and cast spells at you.
Wolf mobs will leap around.




 
Good to know.
I'm still tempted to pick up Tera while waiting for GW2 but subscription and GF not really being interested in it is preventing me from doing so, so I'll most likely ending picking up D3 instead.
----------------------------------------------------------------------------------------- 
One interesting way of looking about of GW2 and Tera combat is looking at a video like this http://www.youtube.com/watch?v=HXyorxy1Kcs . While what you do in each individual game is somewhat different the visual result is very similar.
 
Then go look at games like WoW.
It is very easy to see how one feels both GW2 and Tera to be action oriented.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5975

5/07/12 6:51:02 PM#343
Originally posted by EvilestTwin
People used tab targeting in GW2?   You know you could activate attacks without selecting a target right?  Move in and out of attack range while your attacks are winding up/down?   I didn't use the tab key at all during the GW2 BWE.

 

I will call you a liar. Didn't use targeting in the beta. Yeah right.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3752

5/07/12 7:05:33 PM#344
Originally posted by MMOExposed
Originally posted by helthros
Originally posted by Volkon
Originally posted by Infeareal
Originally posted by Sikhander
Originally posted by Infeareal

We did thte same style of poll for our mutli-genre gaming group (we have been gaming for 13 years together) but the poll was simpler option 1  or option 2. We were trying to decide were we would focus for the next while. 213 votes 209 were for tera and 4 for GW2 combat. We like to focus on PvP and we keep the irrational fanboy/girl stuff out. Just combat nothing else and highlighted was 4 videos two of tera and two of GW2 PvP as performed by 2 of our top facemelters.

For PvE I would understand - people have different preferences. But for PvP? GW2's combat + combat system is designed with PvP in mind to a very large degree. So far I have not seen anything close to advanced in the way abilities are designed in Tera that makes PvP interesting.

Edit: And just stop the tab targetting stuff. It is wrong. Ranged attacks are not homing in GW2. At least base the discussion on facts.

http://www.youtube.com/watch?v=5YxOeRyboxA  3:01 in that video and the next 10 seconds clearly shows it. The elementalist and the arrows comming from behind him are both locked and homing. Hrmmmmm facts is facts

OH ffs. That isn't tracking, it's straight line. In GW2 your attacks are intelligent enough to lead your target, going to where the target will be if he maintains speed and heading. If you change direction, they miss.

 

lololol

 

I wouldn't get too :smug: about the numbers on the poll. TERA fans might be, oh I don't know, playing the game? GW2 fans have nothing better to do than troll other games and white-knight their own.

 

I played beta weekend. I can confirm that you do change dirrections automatically. Also just want to make things clear,,, GW2 is not aim based like a FPS/TPS. it's tab target.

This is why the dodge mechanics don't actually have you dodging attacks, but simply make you immune to the attack..

Also GW2 does have animation locks. Especially on Melee. For example, Guardian Greatsword build. Using skills 2-5 on Greatsword will be interrupted while moving. While moving from point A to point B, and using those skills I between, you will stop and be rooted in place from Melee animation. Melee attacks with cast times don't seem to allow movement while casting, like advertised.

Just making this clear, since the GW2 forum community here seem to be against people speaking the truth over the misleading hype from the fans.

Well I'm usually pretty biased on folks negative posts. I'm going to have to say no matter what you post you hold no credibility with me, and I beleive many, many others here. After about 2 seconds of carfeful deliberation I have decided you will be my first block. I'm tired of your "polls" and disruptive comments. Grow up sir.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  StoneRoses

Novice Member

Joined: 9/13/09
Posts: 911

5/07/12 7:19:12 PM#345
Originally posted by MMOExposed
Originally posted by helthros
Originally posted by Volkon
Originally posted by Infeareal
Originally posted by Sikhander
Originally posted by Infeareal

We did thte same style of poll for our mutli-genre gaming group (we have been gaming for 13 years together) but the poll was simpler option 1  or option 2. We were trying to decide were we would focus for the next while. 213 votes 209 were for tera and 4 for GW2 combat. We like to focus on PvP and we keep the irrational fanboy/girl stuff out. Just combat nothing else and highlighted was 4 videos two of tera and two of GW2 PvP as performed by 2 of our top facemelters.

For PvE I would understand - people have different preferences. But for PvP? GW2's combat + combat system is designed with PvP in mind to a very large degree. So far I have not seen anything close to advanced in the way abilities are designed in Tera that makes PvP interesting.

Edit: And just stop the tab targetting stuff. It is wrong. Ranged attacks are not homing in GW2. At least base the discussion on facts.

http://www.youtube.com/watch?v=5YxOeRyboxA  3:01 in that video and the next 10 seconds clearly shows it. The elementalist and the arrows comming from behind him are both locked and homing. Hrmmmmm facts is facts

OH ffs. That isn't tracking, it's straight line. In GW2 your attacks are intelligent enough to lead your target, going to where the target will be if he maintains speed and heading. If you change direction, they miss.

 

lololol

 

I wouldn't get too :smug: about the numbers on the poll. TERA fans might be, oh I don't know, playing the game? GW2 fans have nothing better to do than troll other games and white-knight their own.

 

I played beta weekend. I can confirm that you do change dirrections automatically. Also just want to make things clear,,, GW2 is not aim based like a FPS/TPS. it's tab target.

This is why the dodge mechanics don't actually have you dodging attacks, but simply make you immune to the attack..

Also GW2 does have animation locks. Especially on Melee. For example, Guardian Greatsword build. Using skills 2-5 on Greatsword will be interrupted while moving. While moving from point A to point B, and using those skills I between, you will stop and be rooted in place from Melee animation. Melee attacks with cast times don't seem to allow movement while casting, like advertised.

Just making this clear, since the GW2 forum community here seem to be against people speaking the truth over the misleading hype from the fans.

You never played BETA, why do you keep giving people the impression that you have.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5975

5/07/12 7:32:16 PM#346
Originally posted by StoneRoses
Originally posted by MMOExposed
Originally posted by helthros
Originally posted by Volkon
Originally posted by Infeareal
Originally posted by Sikhander
Originally posted by Infeareal

We did thte same style of poll for our mutli-genre gaming group (we have been gaming for 13 years together) but the poll was simpler option 1  or option 2. We were trying to decide were we would focus for the next while. 213 votes 209 were for tera and 4 for GW2 combat. We like to focus on PvP and we keep the irrational fanboy/girl stuff out. Just combat nothing else and highlighted was 4 videos two of tera and two of GW2 PvP as performed by 2 of our top facemelters.

For PvE I would understand - people have different preferences. But for PvP? GW2's combat + combat system is designed with PvP in mind to a very large degree. So far I have not seen anything close to advanced in the way abilities are designed in Tera that makes PvP interesting.

Edit: And just stop the tab targetting stuff. It is wrong. Ranged attacks are not homing in GW2. At least base the discussion on facts.

http://www.youtube.com/watch?v=5YxOeRyboxA  3:01 in that video and the next 10 seconds clearly shows it. The elementalist and the arrows comming from behind him are both locked and homing. Hrmmmmm facts is facts

OH ffs. That isn't tracking, it's straight line. In GW2 your attacks are intelligent enough to lead your target, going to where the target will be if he maintains speed and heading. If you change direction, they miss.

 

lololol

 

I wouldn't get too :smug: about the numbers on the poll. TERA fans might be, oh I don't know, playing the game? GW2 fans have nothing better to do than troll other games and white-knight their own.

 

I played beta weekend. I can confirm that you do change dirrections automatically. Also just want to make things clear,,, GW2 is not aim based like a FPS/TPS. it's tab target.

This is why the dodge mechanics don't actually have you dodging attacks, but simply make you immune to the attack..

Also GW2 does have animation locks. Especially on Melee. For example, Guardian Greatsword build. Using skills 2-5 on Greatsword will be interrupted while moving. While moving from point A to point B, and using those skills I between, you will stop and be rooted in place from Melee animation. Melee attacks with cast times don't seem to allow movement while casting, like advertised.

Just making this clear, since the GW2 forum community here seem to be against people speaking the truth over the misleading hype from the fans.

You never played BETA, why do you keep giving people the impression that you have.

 

Yeah cause I have forum access but didn't play. [Mod Edit]

  pacov

Apprentice Member

Joined: 5/26/10
Posts: 317

5/07/12 9:23:05 PM#347
Originally posted by MMOExposed
Originally posted by EvilestTwin
People used tab targeting in GW2?   You know you could activate attacks without selecting a target right?  Move in and out of attack range while your attacks are winding up/down?   I didn't use the tab key at all during the GW2 BWE.

 

I will call you a liar. Didn't use targeting in the beta. Yeah right.

when you press a skill it will automatically select the closest target in range if you do not have anyone targeted... and close to a quarter of the skills are aoe based requiring careful placement which very little amount of mmos do.. liar

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5975

5/07/12 9:31:34 PM#348
Originally posted by pacov
Originally posted by MMOExposed
Originally posted by EvilestTwin
People used tab targeting in GW2?   You know you could activate attacks without selecting a target right?  Move in and out of attack range while your attacks are winding up/down?   I didn't use the tab key at all during the GW2 BWE.

 

I will call you a liar. Didn't use targeting in the beta. Yeah right.

when you press a skill it will automatically select the closest target in range if you do not have anyone targeted... and close to a quarter of the skills are aoe based requiring careful placement which very little amount of mmos do.. liar

 

That's the same thing as smart targeting in a tab target game....

  loulaki

Advanced Member

Joined: 12/20/11
Posts: 808

5/08/12 6:40:29 AM#349

everyone who was in GW2 BWE and had already played TERA weekends could see the difference of  dynamic system but static/slow movement battle and tab targeting but fluid movement battles ...

in TERA i was feeling i play with a truck driver, in GW2 i had the sense of ninja !!!  exception might be the root based skills for twohanded melee weapons ...

 

also dont forget the lag in the GW2 first BWE, usually the common message for projectiles was "obscured" ...

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