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5/05/12 7:07:16 PM#301
What's with the Tera vs GW2 rivalry all of a sudden? I don't remember this a week ago. |
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5/05/12 7:08:21 PM#302
Originally posted by Otomox Ok, I have to say this even though I'm going to play Tera. GW2 is not, and I repeat not a complete tab target game. It is optional to target. Cut from Ten Ton Hammer. "Guild Wars 2 eliminates the tab-target-auto-attack scenario and challenges you to think on your feet (or think off your feet if you’re downed but not dead). For starters, tactical positioning matters in Guild Wars 2--you’ll have to dodge, block, flank and use other maneuvers to be the most effective in combat. Not only that, but you’ll be able to play off other characters engaged in the same fight". Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/05/12 7:12:36 PM#303
Originally posted by DJJazzy Turning GW2 vs Tera into a "featured article" probably didn't help. "Loading screens" are not "instances". |
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5/05/12 7:14:41 PM#304
Originally posted by Charlizzard Ahh, so the editors of the website are trolling now. I wonder if they infract themselves. |
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5/05/12 7:19:01 PM#305
Originally posted by helthros Cut from Ten Ton Hammer; "Guild Wars 2 eliminates the tab-target-auto-attack scenario and challenges you to think on your feet (or think off your feet if you’re downed but not dead). For starters, tactical positioning matters in Guild Wars 2--you’ll have to dodge, block, flank and use other maneuvers to be the most effective in combat. Not only that, but you’ll be able to play off other characters engaged in the same fight" Still Hilarious? Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/05/12 7:21:19 PM#306
I like both games but I think I like Teras combat bit better,tho I miss the auto target thing here:-) |
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5/05/12 7:21:38 PM#307
Originally posted by helthros Clearly sending a curved fireball is in violation of the the laws of magic fireball physics. Likewise a warrior charge is defined as charching in a straight line and any deviation of that straight line is unreal - cheetas pursuing impalas and impalas fleeing cheetas also only move in a straight line. (Sure it isn't user controlled - that would be more fun and skillful, but in tera you also move in a fixed path when you use a skill). If one has problems with curving magic projectiles, shouldn't one have problems with it being a magic projectile in the first place? Or shouldn't one have problems on how can swing swords 2 or 3 times longer than the user? Or the fact that actions root one to the ground? Or the fact that even though you have to aim using a reticle you are still aiming a hitbox? In my opinion both Tera and GW2 are changing the combat by making it more active and dynamic - one does that using a reticle aiming system, the other does it by using a fluid combat where one can do actions while moving and there is no target requirement for the skill to go off.
About resource management - energy, mana, rage is basically another timer on top of the cooldown timer and all save the same purpose of reducing same skill usage which lead to rotations. GW2 breaks away from the rotations - the weapon skill 1 could as well be your left mouse button since it serves mostly the same purpose of the left mouse button on an FPS. All the other skills have cooldowns and the management of resources isn't multiple timers management (they have the cooldown timer and some skills have different timers like the warriors adrenaline or thief initiative) but cost/opportunity It is just different resources than usual but the skills aren't generic or have only one purpose - when you use your skill to do X you are passing the opportunity of using it to do Y instead. Currently playing: GW2 |
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5/05/12 7:30:25 PM#308
Originally posted by Gaia_Hunter Thank you! Might I use your GW2 targeting analogy on other posts I find from Tera fans? Every other post is about tab-targeting! I wish both sides would read about the games before posting rumors or clueless comments. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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5/05/12 7:36:59 PM#309
Originally posted by DJJazzy No, it's perfectly fine when they do it because one editor picked GW2 and one picked Tera *rolls eyes* no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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5/05/12 8:13:33 PM#310
Originally posted by Amjoco Sure. I don't understand what is the thing about Tera vs GW2, especially concerning combat. I wold love an mmo that would combine the aiming crosshair of Tera+ GW2 movement freedom. Both combat systems require skill and are fun to play. I'm not going to be playing Tera for 2 reasons - subscription (no point paying when there are games just as good or better without them) and out of combat stuff like questing (for my tastes GW2 world is apparently superior) But we (at least I do) definetly are needing mmorpgs that have action combat and I don't think the combat will be the main factor deciding between GW2 and Tera for most people - both games will give a more lively, albeit different, combat. Currently playing: GW2 |
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5/05/12 8:31:20 PM#311
Originally posted by Gaia_Hunter
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5/05/12 8:35:58 PM#312
there are like 3 or more active posts of the same GW2 vs TERA. COME ON!!! can we plz stop it already. everyone already said everything they want now its just getting freaking repetitive. THANK YOU
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5/05/12 8:36:23 PM#313
Originally posted by Gaia_Hunter
I'm sorry that you don't understand why you need the 'animation-lock' for this kind of combat. Honestly, it's one of my favorite features in the game. If you attack, you leave yourself vulnerable. The way it usually works is the stronger attacks have a bigger drawback. Even boxers and MMA fighters, with all their quickness, are vulnerable when they throw haymakers. I don't know why it's so hard for some video gamers to understand the trade-off. I know that constant movement can be fun because it provides more of an 'arcade' feel to it, but the way TERA does it just adds another level of strategy. |
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5/05/12 9:14:23 PM#314
Originally posted by helthros One can tab-target, click on the enemy or shoot at their direction - yes, GW2 isn't requiring aiming skills. About real world combat - it is a game that isn't trying to be a simulator or real life combat and neither is Tera. Gaming skill is about using the game tools and mechanics. Actually in GW2 you don't need to be in range to activate your skills - your skills will activate without a target, maybe because GW2 isn't a strictly tab-target mmo. If you walk in front of my arrow, fireball or the arc of my sword you get hit. Likewise if you hide behind an object, dodge or change movement direction the attacks will miss - yes the tab targetting doesn't guarantee a hit with the arrow if the target that was moving to the left abruptly changes direction to the right. As it has been said before it is an hybrid system - sometimes works as a tab system and other works as Tera, relying on aligning weapon hitbox with enemy hitbox.. Actually you can't go through someone that is your target. Since both you and your enemies can keep moving there can be actually more thought since you have to predict where he goes next to keep on him. Skills are cooldown only, some profession specific mechanics introduce additional resources. But again, you don't have a ton of skills at your disposal at any given time and your "1" skill is a reliable damage source with really low cooldown, so wasting other skills abilities at the wrong time meansyour options are severily reduced. Additionally everyone has to manage their endurance resource (resource used for dodging) and their swap weapon cooldown. Actually the Ranged vs Melee is mostly PvE debate (and WvW in big mobs), so it isn't about kiting ad nauseum. People die to easy in melee because the damn PvE mobs can be actually though and if you stand there tab targetting all happy you die. In PvP there are enough tools to make the ranged vs melee balanced. I hope this help clearing out some misconceptions people have about GW2 mechanics.
Currently playing: GW2 |
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5/05/12 9:22:13 PM#315
All the people saying GW2 combat is amazing and innovative must have never played AoC. Being able to attack without a target doesnt make a game not tab target. If you want to hit an enemy in a pack on gw2, u tab target them. In Tera, you aim your attack at them.
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5/05/12 9:42:45 PM#316
Originally posted by helthros
Imobility is simply one of the ways of representing vulnerability and providing opportunities. The downside of the Tera system is that it becomes easier to avoid the hits if every time one attack it has to stop. GW2 offer those opportunities with their CC, skills that can have movement modifiers, boons and conditions. Then add cooldowns and dodge. You just used your big attack with a big cooldown and I just dodged taking no damage (remember you don't have that many skills availablr, so each one is precious), now you are vulnerable. On the other hand, I'm vulnerable as well since spent 1 of my dodges and have to regain endurance. Its different ways of approaching combat that in my opinion are superior to other more traditional systems. One may prefer one or the other, they will require different skill and routines, but both are active combat systems. Currently playing: GW2 |
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5/05/12 9:45:17 PM#317
Originally posted by Jimmydean The main difference between the tab targetting present in GW2 and other tab targetting systems is that it doesn't guarantee a hit - you may be out of range or have no line of sight and the skill will still animate and go in to cooldown, the enemy may change direction and your arrow or attack will miss, the enemy can dodge (yeah PvE mobs after the first few levels start to do this), some other enemy can get in front of your target and get hit instead. Currently playing: GW2 |
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5/05/12 9:47:32 PM#318
Once you play GW2 as a caster and realize you can actually keep moving while casting, you will wonder why every other freaking game doesn't have this implemented. I've played Tera, and TBH, it felt like a much less responsive version of DCUO (mainly because of being locked down with certain skill combos), which is still fun, but doesn't feel as fluid as GW2. |
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5/05/12 10:01:38 PM#319
Originally posted by Otomox Shouldn't that be "Stop action combat"? They even have a song about it. |
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5/05/12 10:05:06 PM#320
Originally posted by Gaia_Hunter One maor problem here... the fireball doesn't curve. Watch thee video. It's strraight line every time, trying to get to where the target will be if it continues in a straight line and steady speed.
The curved fireball is a lie. |
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