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The Pub at MMORPG.COM  » Combat: TERA v. GW2. Your thoughts?

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349 posts found
  Zen_Blade

Novice Member

Joined: 7/29/03
Posts: 105

"Use no way as way, no limitation as limitation."

-Bruce Lee

 
OP  5/01/12 2:29:46 PM#1

I'm curious what people as a whole think about the combat (And ONLY combat) between TERA and GW2.  Obvious bugs and such aside, which do you think is "better", and why?  Of course, there will be preferences that are subjective, but that's ok, games, and fun are subjective in nature by default so that's expected.  Looking forward to the discussion and keep it civil please!

 

Edit: Ok added a poll for simplicity sake, but the discussion is more important IMO. =)

Which has better combat?

TERA by far.
TERA, but both are good.
GW2 is easily better.
GW2, but both are good.
I can't decide. (Virtually equal)
I don't like either of them.
(login to vote)
  xposeidon

Novice Member

Joined: 3/26/12
Posts: 393

What is "real"? How do you define "real"?

5/01/12 2:32:07 PM#2
you shouldve added a poll it would've been more interesting ;p

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  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4701

GW2 socialist.

5/01/12 2:34:59 PM#3

"Keep it civil"?  On MMORPG.com?  Good luck with that.

People tell me Tera's combat gets more exciting later on in the game, and I didn't play quite that far, but from the two games so far I prefer GW2's approach, though I think they could stand to give you more stamina.

  Isasis

Apprentice Member

Joined: 8/09/05
Posts: 420

5/01/12 2:35:48 PM#4

I haven't looked much into TERA, nor GW2...

 

However TB played TERA in his mailbox video. It looked horrible. Maybe it was just the beginning zone, but you always knew what the mob would do with its power attack...and if you dodged, the mob would do the power attack about 2-3 seconds later...but not even notice you moved. So like a deer or whatever creature it was, did a charge/ram about 3 seconds after TB dodged...and it wasn't even toward the direction TB moved to.

 

(edit)

 

There was another creature too, that would slam the ground. Same exact animation, each time. TB dodged, and creature was too stupid to notice he moved to another area, and 3 seconds after dodge, the creature then slammed the ground where TB was before...

 

(end edit)

 

The AI looks horrible. And really really predictable.

 

Granted, that is only from the beginning area. But if the rest of the game is like that, I would rofl a lot.

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  RCP_ut

Novice Member

Joined: 4/24/12
Posts: 276

5/01/12 2:40:46 PM#5

For me the fact that at Tera you gotta stay still to do skills puts me out of the game. Im a bit tired of that.

I played GW2 beta and was surprised how the combat system works, always moving, dodging, jumping and doing skills at same time, it turns it very fluid and was what i most liked. Its harder at beginning but it has a lot more action going arround, and makes it much better IMO.

  Airwren

Novice Member

Joined: 5/12/08
Posts: 654

5/01/12 2:42:02 PM#6
Originally posted by Isasis

I haven't looked much into TERA, nor GW2...

 

However TB played TERA in his mailbox video. It looked horrible. Maybe it was just the beginning zone, but you always knew what the mob would do with its power attack...and if you dodged, the mob would do the power attack about 2-3 seconds later...but not even notice you moved. So like a deer or whatever creature it was, did a charge/ram about 3 seconds after TB dodged...and it wasn't even toward the direction TB moved to.

 

The AI looks horrible. And really really predictable.

 

Granted, that is only from the beginning area. But if the rest of the game is like that, I would rofl a lot.

I've been watching a lot of live streams of different classes and levels for Tera since their EA starts, trying to decide if the game is worth picking up.  The combat looks interesting but I haven't really seen the aim thing make that much difference.  It looks to me like most of the attacks are either cone or AOE attacks which makes aiming pointless.  I also have yet to watch anyone doing some meaningful pvp beyond ganking or getting ganked which makes it hard to judge how the combat system works in a meaningful pvp environment.  For now I'll just wait on the game until it isn't so PvE centric.

  Zen_Blade

Novice Member

Joined: 7/29/03
Posts: 105

"Use no way as way, no limitation as limitation."

-Bruce Lee

 
OP  5/01/12 2:43:59 PM#7
Originally posted by RKameL

For me the fact that at Tera you gotta stay still to do skills puts me out of the game. Im a bit tired of that.

I played GW2 beta and was surprised how the combat system works, always moving, dodging, jumping and doing skills at same time, it turns it very fluid and was what i most liked. Its harder at beginning but it has a lot more action going arround, and makes it much better IMO.

Interesting point about some skills "stopping" your movement.  I have been hearing a lot of complaints in GW2 about ranged being overpowered vs. melee, and wonder if that's the single biggest reason.  If you can kite everything, why have melee for the most part?  That could also by why TERA chose to restrict the movement on many abilities (Some you can move and execute).

  Deolus

Apprentice Member

Joined: 5/30/05
Posts: 392

5/01/12 2:45:22 PM#8
*deleted*
  Jimmydean

Advanced Member

Joined: 9/21/04
Posts: 1302

5/01/12 2:54:51 PM#9
Originally posted by Deolus

I haven't touched Tera as I don't like the way it sexually portrays its characters.

So you have not given me any option to vote for.

Aww my Mom wouldn't let me play games like that when I was 10 either. =/

  Sinaku

Hard Core Member

Joined: 1/06/07
Posts: 468

5/01/12 2:54:56 PM#10

This forum is full of GW2 fanboys its easy to guess that the poll would have GW2 winning with it being clunky and sluggish as hell

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4701

GW2 socialist.

5/01/12 2:56:01 PM#11
Originally posted by Sinaku

This forum is full of GW2 fanboys its easy to guess that the poll would have GW2 winning with it being clunky and sluggish as hell

Tera felt clunky to me, actually.  *shrug*

  Vunak23

Apprentice Member

Joined: 11/27/10
Posts: 659

In your house Eatin' your Cookies!

5/01/12 2:56:08 PM#12

Tera's combat destroys GW2.

 

No tab targeting, completely aim based (aside from VERY few lock ons, that you have to aim to lock on).

The animation lock in TERA is one of the single greatest things about its combat. You can't faceroll your way through the game like you can in GW2. You have to think about every skill you use all the time. Can I use my big hitting attack, or is the mob gonna activate its quicker big hitting attack thus one shotting me? Should I stun the mob now, or hold off for later.

 

You cant go through a rotation in TERA because everything is extremely situational. You have a preferred rotation if everything goes perfect (never does).

 

People that are hating on TERA's combat are those that are either clickers (cant click in TERA its impossible), or are just extremely bad.

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  Sinaku

Hard Core Member

Joined: 1/06/07
Posts: 468

5/01/12 2:57:15 PM#13


Originally posted by Eir_S


Originally posted by Sinaku
This forum is full of GW2 fanboys its easy to guess that the poll would have GW2 winning with it being clunky and sluggish as hell


Tera felt clunky to me, actually.  *shrug*


Guess everyone in different to some degree it felt very fluid and controlled to me.

  Jimmydean

Advanced Member

Joined: 9/21/04
Posts: 1302

5/01/12 2:57:49 PM#14
Originally posted by bruuss
Originally posted by RKameL

For me the fact that at Tera you gotta stay still to do skills puts me out of the game. Im a bit tired of that.

I played GW2 beta and was surprised how the combat system works, always moving, dodging, jumping and doing skills at same time, it turns it very fluid and was what i most liked. Its harder at beginning but it has a lot more action going arround, and makes it much better IMO.

Interesting point about some skills "stopping" your movement.  I have been hearing a lot of complaints in GW2 about ranged being overpowered vs. melee, and wonder if that's the single biggest reason.  If you can kite everything, why have melee for the most part?  That could also by why TERA chose to restrict the movement on many abilities (Some you can move and execute).

The most frustrating thing as a melee player is when range are able to kite me with no consequences. Ever fight a Frost Mage in WoW? Now imagine every ranged class feeling like a Frost Mage in GW2. That's what the PVP was like. 

In TERA, the action lock makes it so casters have to choose their abilities wisely as well as melee. It's more about choosing your skills and when to use them, than running away and spamming 1 ala GW2.

  RCP_ut

Novice Member

Joined: 4/24/12
Posts: 276

5/01/12 2:59:14 PM#15
Originally posted by bruuss
Originally posted by RKameL

For me the fact that at Tera you gotta stay still to do skills puts me out of the game. Im a bit tired of that.

I played GW2 beta and was surprised how the combat system works, always moving, dodging, jumping and doing skills at same time, it turns it very fluid and was what i most liked. Its harder at beginning but it has a lot more action going arround, and makes it much better IMO.

Interesting point about some skills "stopping" your movement.  I have been hearing a lot of complaints in GW2 about ranged being overpowered vs. melee, and wonder if that's the single biggest reason.  If you can kite everything, why have melee for the most part?  That could also by why TERA chose to restrict the movement on many abilities (Some you can move and execute).

Yea at official forums there is already a thread from the staff about melee/ranged combat.

I didnt play any melee at the beta, played Engineer and Elementalist. For example engineer with 2 pistols, i like the fact of being able to shoot while running, place mines or turrets if im trying to escape to delay enemies and stuf like that..
  doragon86

Apprentice Member

Joined: 2/23/09
Posts: 587

Quis custodiet ipsos custodes?

5/01/12 2:59:25 PM#16

Hmm... wish I could find a previous post I made otherwise I'd just copy and paste. Oh well.

 

Anyways, Tera's combat is fairly good. It involves actual dodging, which can be accomplished by either using the dodge/block skill or physically getting out of the way of an attack. However, some skill animations lock you in place, which can get annoying if it's somewhat lengthy. You can cancel the skill animation by doging/blocking and what not, but that's not the point. Anyways, skills are actually aimed, though there are some skills with some lock on capabilities.

 

GW2 combat is also decent, however it works a bit differently. The doging in GW2 isn't really dodging in my opinion but rather a quasi-dodging system. Every class has a skill that allows you to dodge. However, if you were to let's say try to physically dodge an ability, it wouldn't work in most cases. There have been many times when I'm in melee range and behind a target, and have still gotten hit despite not being in their line of fire. Thus people using ranged weapons have a far easier time dealing with fights in both PvE and PvP because of this. However, the skill animations don't lock you in place. In other words, you can still continue moving freely even when using a skill. There isn't any sort of aiming with skills, everything is lock on tab targeting combat. 

 

While I enjoy both types of combat GW2 feels much smoother to me. I do wish though that MMOs would take a page from Vindictus and the like when it comes to active combat. In Vindictus you have to aim your abilities, there is no skill animation locking, and you have a dodge skill along with the ability to physically dodge enemy attacks. 

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  User Deleted
5/01/12 3:01:24 PM#17
Originally posted by Vunak23

 

 

You can't faceroll your way through the game like you can in GW2.

 

 

Actually, GW2 is quite a bit more difficult than TERA...

  Airwren

Novice Member

Joined: 5/12/08
Posts: 654

5/01/12 3:02:05 PM#18
Originally posted by Vunak23

Tera's combat destroys GW2.

 

No tab targeting, completely aim based (aside from VERY few lock ons, that you have to aim to lock on).

The animation lock in TERA is one of the single greatest things about its combat. You can't faceroll your way through the game like you can in GW2. You have to think about every skill you use all the time. Can I use my big hitting attack, or is the mob gonna activate its quicker big hitting attack thus one shotting me? Should I stun the mob now, or hold off for later.

 

You cant go through a rotation in TERA because everything is extremely situational. You have a preferred rotation if everything goes perfect (never does).

 

People that are hating on TERA's combat are those that are either clickers (cant click in TERA its impossible), or are just extremely bad.

It's interesting that you make the comments that you do in regards to the rotation for skills in Tera.  If the game is how you describe it I have yet to see it play that way.  Watched a level 40ish slayer play for about 4 hours last night and it was the same process the whole time.  Gather up mobs, AOE, never go below 50% health, rinse and repeat.  Got on Twitch today and watched a 30ish priest do exactly the same thing the slayer did.  The combat didn't require any thought or tactics whatsoever.  I'm not saying the combat isn't good, it just isn't at all what you are describing here. 

  RCP_ut

Novice Member

Joined: 4/24/12
Posts: 276

5/01/12 3:03:52 PM#19
Originally posted by Verterdegete
Originally posted by Vunak23

 

 

You can't faceroll your way through the game like you can in GW2.

 

 

Actually, GW2 is quite a bit more difficult than TERA...

No doubts of that, some players complain about it, but i think its all about getting used to it..

 

If clickers cant play at Tera you should see at GW2...

  itssantos

Hard Core Member

Joined: 10/09/06
Posts: 50

5/01/12 3:04:03 PM#20

Not sure how many played gw2 but you do not need to spam the 1 key.

 

I played a mesmer 90% of my time on GW2 beta but I started to play a warrior near the end. Melee is incredibly difficult if you just pick top damage moves and everything to try to get the biggest number possible. I took a 1hd + shield, bull rush and 2 other utilties and was able to block projectiles to get close enough to leap i and kept them knocked down or crippled so i was able to kill them off.

 

I can't comment on Tera is looks fun from the videos I see but I just wanted to give some perspective on the gw2 side when I saw a few comments.  If it feels chunky or what not that is fine and your opinion but wanted to give some insight on melee.

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