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Originally posted by Kuppa I can see this as a valid complaint. Perhaps if they let the MP builder attack at least be able to be shot on the run (because it does little damage) it might work out. |
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4/30/12 11:49:47 AM#22
Originally posted by legendair 10 posts in the recent DAY bashing Tera. I guess Action Games are just not your type, its understandable, some games are just too hard for some people. |
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4/30/12 11:50:01 AM#23
Originally posted by yononan Guardian has a shield that lasts o say 10's that reflects back all damage, including cc and roots... Assasins can dissapear and crit heavily while mesmers can mitigate damage. You have to be really horrible at pvp not to be able to take down a range... wow... the pvp is quite balanced give or take a few bugs... |
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4/30/12 11:50:35 AM#24
Originally posted by Panther2103 Possibly but I wish the animation lock didn't feel like I was giving up control of my toon everytime I pressed it. The system just doesn't flow well to me and feels clunky compared to those games the OP referenced. That and having a animation lock tied to the command pet to attack ability just seems stupid. Vindictis combat feels much more action orinented than Tera IMO. Not saying Vindictus is a better game as it has other issues just the combat flows better. |
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4/30/12 11:54:21 AM#25
Originally posted by RebelScum99 You are right in the pve part. In essence because the mobs were built around the animation lock and not the other way around. If they take the animation lock out the mob AI and attacks would need to compensate for that. But this can be done, its just they went for the animation lock route. So, yes with the current mobs it doesn't work. They would have to redo the whole game. The point here is that the animation lock is what drives the mobs AI and attacks, so a combat with no animation lock can be done. I did check out GW2 |
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Originally posted by legendair Actually, I think you're creeping everyone else out with your unusually biased opinions. Just my 2c |
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4/30/12 11:55:32 AM#27
Originally posted by spikers14 ??? dont understand your post. You seem to be talking about something else. You can shoot and move, don't understand the problem..... |
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4/30/12 11:56:50 AM#28
Originally posted by yononan You forgot Bayonetta !
completely agree tho, there is a good reason why all those games have animation lock... |
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4/30/12 11:57:11 AM#29
Originally posted by Lazarus71 Definately, I do beleieve some people will love this. Nothing in here is fact its just opinions. Im trying to tell him why comparing this to other games he mentioned is not 100% accurate and why some people feel the opposite of the way you feel. |
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4/30/12 11:57:17 AM#30
Originally posted by Kuppa Not really a huge generalization at all. There have been countless threads by people on this very site talking about how melee is extremely undertuned, or underpowered. This has been a common complaint about the game in all of the positive/negative lists. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
4/30/12 11:58:21 AM#31
Originally posted by yononan
After playing betas i do accept that They implemented their own system well for what it is, but it is nowhere near true action combat. RIght now i think only the graphic visuals are the reason i would buy this game, but graphics only arent enough to purchase. |
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4/30/12 11:58:43 AM#32
Originally posted by yononan BTW I also know many people love it as it is, its just opinion. But I do understand why some people feel the opposite about Tera's combat. |
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4/30/12 12:00:10 PM#33
@Legendair
You can obviously speak in a very knowledgeable and intelligent way when talking about GW2 but when talking about TERA all you can bring is "f2p in a month" or "animation locks lulz". I'm all for differing view but right now you are just trolling. Your views are worth something right? Let that come through and get some actual dialog going. Just not worth my time anymore. |
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4/30/12 12:00:32 PM#34
Originally posted by RebelScum99 You don't understand what a generalization is do you? |
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4/30/12 12:01:04 PM#35
Originally posted by yononan Those titles are not MMO's and certainly not even RPG's. Unless I am mistaken Tera is a MMORPG and not a MMOAFG (Action Fighting game).
I do not care if it is more skill ful, it makes the combat more boring, more stagnant and more clunky. Remove the action lock and sacrifice "some" skill for more realism and fluidity and you might gain more then a few hundred k sub numbers otherwise Tera will be a niche title at best. |
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4/30/12 12:02:41 PM#36
From now on every time some one brings up animation lock again i'm just going to post pictures of monster hunter and god eater burst -.-
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4/30/12 12:04:10 PM#37
Originally posted by Zylaxx And thus we are at an impasse. It makes the combat more exciting, more tactical and more elegant. |
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4/30/12 12:04:12 PM#38
Originally posted by Kuppa Not sure you understood my post. I am referring specifically to "roles" in regards to GW2, not classes. GW2 is unbalanced atm...there is no getting around that point. And you illustrated that point by discussing the melee classes being able to switch to ranged with a weapon swap. And that is EXACTLY what happened during this weekend. Classes like the warrior and thief found it much easier to survive in PvP by switching to their ranged skills. That's a game that isn't properly balanced. Again, I'd direct you to any of the number of threads discussing this very topic on the GW2 forums. It is an issue right now, and even though people are complaining about the melee roles being undertuned, I think it has more to do with the combat mechanics than anything else. Specifically that there are no consequences in battle for GW2. Just spam away and bunny hop to ecstasy. |
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4/30/12 12:05:21 PM#39
Originally posted by yononan Obviously you havnt played GW2 so sont speak of stuff you know nothing about. Melee is not underpowered because of what you describe, melee is "slightly" underpowered because champion mobs are hard. |
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4/30/12 12:05:38 PM#40
There could be standard ranged attacks on the run with, say, a 50% accuracy debuf. The problem is the locks balance ranged and melee so there is less of a dependency on CC. it's a tradeoff IMO.
Those playing low level ranged characters should know your range increases as you progress in the game. Go look at videos of higher level Archers for example. Just not worth my time anymore. |
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