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Guild Wars 2

Guild Wars 2 

Beta Weekend Event Reviews & Impressions (Archived)  » GW2 is the revolution casuals and soloers have waited for.

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136 posts found
  Meleagar

Novice Member

Joined: 6/12/09
Posts: 407

 
OP  4/30/12 12:13:49 PM#41

"So would I call it revolutionary? Yes, I would, because the game has managed to do something that no other game has yet achieved -- it made me happy to see other players.  In fact, I'd even go so far as to say that I would seek them out, which is something I would never do in another game."

 

Nailed it right there.

  kaco

Advanced Member

Joined: 1/06/11
Posts: 46

4/30/12 12:20:58 PM#42

I would suggest that you are playing too much like you are still in WoW or EQ2, I had issues with necro but changed my strats and weapon sets and would go back and try again and again until I worked something out.

 

Just because you can solo elites in other games wont make you invincible here. No offense meant just some criticism.

 

Failed captcha means failed quote lol - was meant to be quoting tordurbar

  udon

Advanced Member

Joined: 12/23/07
Posts: 1605

4/30/12 12:29:42 PM#43
Originally posted by SuperDonk
Originally posted by udon
Originally posted by Meleagar

 

 

So what happens in a year or so when there are 2-3 expansions and you are the only one trying to level up in a area?  All those group dynamic quests that you are suppose to level off of are going to go from fun and interesting to repeatative and fustrating pretty fast when you are trying to do them alone.

This happens IN EVERY MMO. Bitching that it will happen in GW2 seems pointless to me.

 

Go play WoW and tell me how full the lowbie zones are, at least GW2 scales to the number of players unlike SWTOR where the heroic 4 mans are all but ignored by everyone not on the Fatman server.

The difference being that "IN EVERY MMO" you can do solo quests to level, in GW2 dynamic events are the solo content (or seems to at least be the bulk of it).  Even RIFT has enough quest hub content to bypass dynamic content completly if you want.  GW2 doesn't seem to have much outside of story quests (which are not enough to level off of) and dynamic content in the way of leveling options for solo PVE players.

I'm not knocking GW2's dynamic content, it's accually a pretty fun alternative to quest hubs in a busy area it's just not really truely solo (as in playing completely alone with no one else around) friendly like quest hubs are.  However I will say that GW2's dynamic content is more friendly to lots of people in the same area than quest hubs except for the occasional rush to gather apples events that people end up fighting over.

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5547

4/30/12 12:34:11 PM#44
Originally posted by udon
Originally posted by SuperDonk
Originally posted by udon
Originally posted by Meleagar

 

 

So what happens in a year or so when there are 2-3 expansions and you are the only one trying to level up in a area?  All those group dynamic quests that you are suppose to level off of are going to go from fun and interesting to repeatative and fustrating pretty fast when you are trying to do them alone.

This happens IN EVERY MMO. Bitching that it will happen in GW2 seems pointless to me.

 

Go play WoW and tell me how full the lowbie zones are, at least GW2 scales to the number of players unlike SWTOR where the heroic 4 mans are all but ignored by everyone not on the Fatman server.

The difference being that "IN EVERY MMO" you can do solo quests to level, in GW2 dynamic events are the solo content (or seems to at least be the bulk of it).  Even RIFT has enough quest hub content to bypass dynamic content completly if you want.  GW2 doesn't seem to have much outside of story quests (which are not enough to level off of) and dynamic content in the way of leveling options for solo PVE players.

I'm not knocking GW2's dynamic content, it's accually a pretty fun alternative to quest hubs in a busy area it's just not really truely solo (as in playing completely alone with no one else around) friendly like quest hubs are.  However I will say that GW2's dynamic content is more friendly to lots of people in the same area than quest hubs except for the occasional rush to gather apples events that people end up fighting over.

Dynamic events scale to how many people are in the area.

SWTOR is the greatest mmo ever!

  udon

Advanced Member

Joined: 12/23/07
Posts: 1605

4/30/12 12:38:51 PM#45
Originally posted by colddog04
Originally posted by udon
Originally posted by SuperDonk
Originally posted by udon
Originally posted by Meleagar

 

 

So what happens in a year or so when there are 2-3 expansions and you are the only one trying to level up in a area?  All those group dynamic quests that you are suppose to level off of are going to go from fun and interesting to repeatative and fustrating pretty fast when you are trying to do them alone.

This happens IN EVERY MMO. Bitching that it will happen in GW2 seems pointless to me.

 

Go play WoW and tell me how full the lowbie zones are, at least GW2 scales to the number of players unlike SWTOR where the heroic 4 mans are all but ignored by everyone not on the Fatman server.

The difference being that "IN EVERY MMO" you can do solo quests to level, in GW2 dynamic events are the solo content (or seems to at least be the bulk of it).  Even RIFT has enough quest hub content to bypass dynamic content completly if you want.  GW2 doesn't seem to have much outside of story quests (which are not enough to level off of) and dynamic content in the way of leveling options for solo PVE players.

I'm not knocking GW2's dynamic content, it's accually a pretty fun alternative to quest hubs in a busy area it's just not really truely solo (as in playing completely alone with no one else around) friendly like quest hubs are.  However I will say that GW2's dynamic content is more friendly to lots of people in the same area than quest hubs except for the occasional rush to gather apples events that people end up fighting over.

Dynamic events scale to how many people are in the area.

So that's what "dynamic" means, thanks :-)

Even if they do scale down to solo alone ability how mundane and repeatative will they become at that point?  More so than quest hubs?  Wouldn't having the choice of either or be a better solution?  Like I said above I'm not knocking GW2's dynamic events I just feel they factor to heaviliy into the PVE leveling of the game.  It will be fine if you are in the main crowd rush to level cap on launch day and probably even a few months after but sooner or later those dyanamic events that are enjoyable doing with 10+ other people in the area are going to be long grinds doing alone in a empty zone.

Rift has shown this to be true but in that game you have the option of not doing dynamic events if you don't want to.  GW2 isn't giving your a PVE option to those events so you have to do them to level.

  MMOarQQ

Novice Member

Joined: 2/20/12
Posts: 659

"Against stupidity the very gods themselves contend in vain."

4/30/12 12:39:06 PM#46
Originally posted by colddog04
Originally posted by MMOarQQ

OP just makes it sound like nothing you accomplish in this game really matters.

Nothing you accomplish in any game really matters.

Really, you're going to take that out of context in an attempt to seem witty?

/golfclap

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5547

4/30/12 12:43:34 PM#47
Originally posted by udon
Originally posted by colddog04
Originally posted by udon
Originally posted by SuperDonk
Originally posted by udon
Originally posted by Meleagar

 

 

So what happens in a year or so when there are 2-3 expansions and you are the only one trying to level up in a area?  All those group dynamic quests that you are suppose to level off of are going to go from fun and interesting to repeatative and fustrating pretty fast when you are trying to do them alone.

This happens IN EVERY MMO. Bitching that it will happen in GW2 seems pointless to me.

 

Go play WoW and tell me how full the lowbie zones are, at least GW2 scales to the number of players unlike SWTOR where the heroic 4 mans are all but ignored by everyone not on the Fatman server.

The difference being that "IN EVERY MMO" you can do solo quests to level, in GW2 dynamic events are the solo content (or seems to at least be the bulk of it).  Even RIFT has enough quest hub content to bypass dynamic content completly if you want.  GW2 doesn't seem to have much outside of story quests (which are not enough to level off of) and dynamic content in the way of leveling options for solo PVE players.

I'm not knocking GW2's dynamic content, it's accually a pretty fun alternative to quest hubs in a busy area it's just not really truely solo (as in playing completely alone with no one else around) friendly like quest hubs are.  However I will say that GW2's dynamic content is more friendly to lots of people in the same area than quest hubs except for the occasional rush to gather apples events that people end up fighting over.

Dynamic events scale to how many people are in the area.

So that's what "dynamic" means, thanks :-)

Even if they do scale down to solo alone ability how mundane and repeatative will they become at that point?  More so than quest hubs?  Wouldn't having the choice of either or be a better solution?  Like I said above I'm not knocking GW2's dynamic events I just feel they factor to heaviliy into the PVE leveling of the game.  It will be fine if you are in the main crowd rush to level cap on launch day and probably even a few months after but sooner or later those dyanamic events that are enjoyable doing with 10+ other people in the area are going to be long grinds doing alone in a empty zone.

No, that's only part of what dynamic means. Dynamic describes the ability of the event to change based on what is happening during the event. 

 

And I would recommend inviting some higher level friends to join you if you want to level up. Especially the ones that have not completed all 5 lower level content areas that will be available since they will get level 80 rewards for it. It's a smooth system that helps alleviate the exact problem you are describing.

SWTOR is the greatest mmo ever!

  udon

Advanced Member

Joined: 12/23/07
Posts: 1605

4/30/12 12:47:08 PM#48
Originally posted by colddog04
Originally posted by udon
Originally posted by colddog04
Originally posted by udon
Originally posted by SuperDonk
Originally posted by udon
Originally posted by Meleagar

 

 

So what happens in a year or so when there are 2-3 expansions and you are the only one trying to level up in a area?  All those group dynamic quests that you are suppose to level off of are going to go from fun and interesting to repeatative and fustrating pretty fast when you are trying to do them alone.

This happens IN EVERY MMO. Bitching that it will happen in GW2 seems pointless to me.

 

Go play WoW and tell me how full the lowbie zones are, at least GW2 scales to the number of players unlike SWTOR where the heroic 4 mans are all but ignored by everyone not on the Fatman server.

The difference being that "IN EVERY MMO" you can do solo quests to level, in GW2 dynamic events are the solo content (or seems to at least be the bulk of it).  Even RIFT has enough quest hub content to bypass dynamic content completly if you want.  GW2 doesn't seem to have much outside of story quests (which are not enough to level off of) and dynamic content in the way of leveling options for solo PVE players.

I'm not knocking GW2's dynamic content, it's accually a pretty fun alternative to quest hubs in a busy area it's just not really truely solo (as in playing completely alone with no one else around) friendly like quest hubs are.  However I will say that GW2's dynamic content is more friendly to lots of people in the same area than quest hubs except for the occasional rush to gather apples events that people end up fighting over.

Dynamic events scale to how many people are in the area.

So that's what "dynamic" means, thanks :-)

Even if they do scale down to solo alone ability how mundane and repeatative will they become at that point?  More so than quest hubs?  Wouldn't having the choice of either or be a better solution?  Like I said above I'm not knocking GW2's dynamic events I just feel they factor to heaviliy into the PVE leveling of the game.  It will be fine if you are in the main crowd rush to level cap on launch day and probably even a few months after but sooner or later those dyanamic events that are enjoyable doing with 10+ other people in the area are going to be long grinds doing alone in a empty zone.

No, that's only part of what dynamic means. Dynamic describes the ability of the event to change based on what is happening during the event. 

 

And I would recommend inviting some higher level friends to join you if you want to level up. Especially the ones that have not completed all 5 lower level content areas that will be available since they will get level 80 rewards for it. It's a smooth system that helps alleviate the exact problem you are describing.

That does not sound like a "revolution casuals and soloers have waited for" to me like the post is titled.

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5547

4/30/12 12:47:16 PM#49
Originally posted by MMOarQQ
Originally posted by colddog04
Originally posted by MMOarQQ

OP just makes it sound like nothing you accomplish in this game really matters.

Nothing you accomplish in any game really matters.

Really, you're going to take that out of context in an attempt to seem witty?

/golfclap

You thought that was an attempt at wit?

 

To some people grinding for gear feels like it matters. Other people realize it doesn't matter and feel utterly bored by the concept. They want gameplay and fun over gear progression. They want to PvP on a level playing field.

SWTOR is the greatest mmo ever!

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5547

4/30/12 12:48:47 PM#50
Originally posted by udon
Originally posted by colddog04
Originally posted by udon
Originally posted by colddog04
Originally posted by udon
Originally posted by SuperDonk
Originally posted by udon
Originally posted by Meleagar

 

 

So what happens in a year or so when there are 2-3 expansions and you are the only one trying to level up in a area?  All those group dynamic quests that you are suppose to level off of are going to go from fun and interesting to repeatative and fustrating pretty fast when you are trying to do them alone.

This happens IN EVERY MMO. Bitching that it will happen in GW2 seems pointless to me.

 

Go play WoW and tell me how full the lowbie zones are, at least GW2 scales to the number of players unlike SWTOR where the heroic 4 mans are all but ignored by everyone not on the Fatman server.

The difference being that "IN EVERY MMO" you can do solo quests to level, in GW2 dynamic events are the solo content (or seems to at least be the bulk of it).  Even RIFT has enough quest hub content to bypass dynamic content completly if you want.  GW2 doesn't seem to have much outside of story quests (which are not enough to level off of) and dynamic content in the way of leveling options for solo PVE players.

I'm not knocking GW2's dynamic content, it's accually a pretty fun alternative to quest hubs in a busy area it's just not really truely solo (as in playing completely alone with no one else around) friendly like quest hubs are.  However I will say that GW2's dynamic content is more friendly to lots of people in the same area than quest hubs except for the occasional rush to gather apples events that people end up fighting over.

Dynamic events scale to how many people are in the area.

So that's what "dynamic" means, thanks :-)

Even if they do scale down to solo alone ability how mundane and repeatative will they become at that point?  More so than quest hubs?  Wouldn't having the choice of either or be a better solution?  Like I said above I'm not knocking GW2's dynamic events I just feel they factor to heaviliy into the PVE leveling of the game.  It will be fine if you are in the main crowd rush to level cap on launch day and probably even a few months after but sooner or later those dyanamic events that are enjoyable doing with 10+ other people in the area are going to be long grinds doing alone in a empty zone.

No, that's only part of what dynamic means. Dynamic describes the ability of the event to change based on what is happening during the event. 

 

And I would recommend inviting some higher level friends to join you if you want to level up. Especially the ones that have not completed all 5 lower level content areas that will be available since they will get level 80 rewards for it. It's a smooth system that helps alleviate the exact problem you are describing.

That does not sound like a "revolution casuals and soloers have waited for" to me like the post is titled.

You can solo. Or you can invite people. I would recommend inviting people since it's more fun. The game allows you to do that.

 

But since they scale, the game also allows you to solo in situations where there is nobody around. That's the beuty of the system.

 

Add to that a story mode which gives very large xp, and i think it's pretty solo friendly.

SWTOR is the greatest mmo ever!

  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

4/30/12 6:31:59 PM#51

It's pretty amazing. I think it could use a short range /say channel, but being able to do what you want where you want and  when you want without feeling as if you are in direct competition with the other players in the area was a great feeling.

 

I'm also looking forward to being able to play with anyone despite level difference. It's going to make playing an alt or with friends who aren't the same level as me so much easier.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

4/30/12 6:37:36 PM#52
Originally posted by jackwu10
Originally posted by RebelScum99

More hyperbole.  You left out the part about GW2 being able to cure cancer and bring about world peace.  

 

u forgot mentioning aids :P

Wow, you took your time away from praising Tera on the Tera forums to come and leave us all with this little gem? What is so threatening to you about GW2 that you need to bash it?

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  StoneRoses

Novice Member

Joined: 9/13/09
Posts: 911

4/30/12 8:35:06 PM#53
Originally posted by tordurbar
Huh? I am mainly a solo player and a casual and I disagree with the OP. Yes you can solo but if you want the skill points in congested areas you MUST have more than one player to do it.  I did manage to solo kill most of the time but never was able to survive (as a necromancer) multiple mobs in a restricted area (could not even complete my level 10 quest as a level 14). I do think this is a great game and I will play it upon release but I do not think that it is casual or solo FRIENDLY.

Bad Necro Bad!

  StoneRoses

Novice Member

Joined: 9/13/09
Posts: 911

4/30/12 8:41:21 PM#54
Originally posted by BadSpock

I sometimes felt bad helping other players get their kills and tagging mobs etc. but than I realized I could do NOTHING in PvE that would hurt another player in any way, and I instantly began to completely LOVE the changes Anet made with GW2.

Randomly running into a large group escorting  a couple of NPC's with wave after wave of Centaur.

Didn't have to ask to be invited, wasn't "hurting" anyone and was able to significantly impact and help the group through crowd control, damage, and healing.

Beautiful.

Players actually talked, we rezzed each other and people said "thanks" and even naturally found a rythem in skill/profession combos to help smooth things along (like Ele dropping a fire wall and ranged sticking behind it etc.)

Best part of the game, hands down.

 

This!

  User Deleted
5/03/12 6:28:43 AM#55
Originally posted by BadSpock

I sometimes felt bad helping other players get their kills and tagging mobs etc. but than I realized I could do NOTHING in PvE that would hurt another player in any way, and I instantly began to completely LOVE the changes Anet made with GW2.

Yep, Guild Wars 2 make players work TOGETHER towards a common goal while most if not all other games pit players even from the same side against each other. That's possibly the greatest achievement of this game.

- Loot drama at the end of a dungeon? Can't happen in GW2, everybody gets rewarded immediately.

- Loot ninjas? Can't happen in GW2 either.

- An asshat taking your resource node while you fight the nearby mob? Can't happen in GW2.

- A high level griefing in a low level zone by one shotting everything and stealing all the experience from the lowbies? Can't happen in GW2, actually, if the high level does that, he's gonna help the lowbies, not to mention he can still die because of the downgrading which stops people from becoming irrealistically powerful gods when they have 10 levels more than you.

- And as you said, you no longer have to hesitate stopping to help people, the game actually encourages it since you get also rewarded for it.

To make it short, most other MMORPGs (including Tera... =P) encourage players to behave like asshats. GW2 encourages players of the same side to work together in all aspects of the game.

  Ashen_X

Apprentice Member

Joined: 1/22/10
Posts: 365

5/03/12 6:58:56 AM#56
Originally posted by The_Korrigan
Originally posted by BadSpock

I sometimes felt bad helping other players get their kills and tagging mobs etc. but than I realized I could do NOTHING in PvE that would hurt another player in any way, and I instantly began to completely LOVE the changes Anet made with GW2.

Yep, Guild Wars 2 make players work TOGETHER towards a common goal while most if not all other games pit players even from the same side against each other. That's possibly the greatest achievement of this game.

- Loot drama at the end of a dungeon? Can't happen in GW2, everybody gets rewarded immediately.

- Loot ninjas? Can't happen in GW2 either.

- An asshat taking your resource node while you fight the nearby mob? Can't happen in GW2.

- A high level griefing in a low level zone by one shotting everything and stealing all the experience from the lowbies? Can't happen in GW2, actually, if the high level does that, he's gonna help the lowbies, not to mention he can still die because of the downgrading which stops people from becoming irrealistically powerful gods when they have 10 levels more than you.

- And as you said, you no longer have to hesitate stopping to help people, the game actually encourages it since you get also rewarded for it.

To make it short, most other MMORPGs (including Tera... =P) encourage players to behave like asshats. GW2 encourages players of the same side to work together in all aspects of the game.

This.

 

I have my reservations about GW2. I am rather disappointed with the new incarnation of the Ranger (my main in GW1) and certain aspects of the game.

But

Seeing people not only allowed to cooperate beyond just the scope of their team, but actually encouraged and rewarded for doing so, is HUGE to me.

Its enough to keep me hopeful.

When all has been said and done, more will have been said than done.

  User Deleted
5/03/12 10:14:26 AM#57
  mambome

Advanced Member

Joined: 7/29/06
Posts: 16

5/03/12 3:42:52 PM#58
Originally posted by OldManFunk

It's pretty amazing. I think it could use a short range /say channel, but being able to do what you want where you want and  when you want without feeling as if you are in direct competition with the other players in the area was a great feeling.

 

I'm also looking forward to being able to play with anyone despite level difference. It's going to make playing an alt or with friends who aren't the same level as me so much easier.

^This

  Classicstar

Advanced Member

Joined: 12/02/04
Posts: 2518

5/03/12 4:38:21 PM#59


Originally posted by RebelScum99
More hyperbole.  You left out the part about GW2 being able to cure cancer and bring about world peace.  
 

It those is like the HOLY GRAIL, OR SAVIOR OF US ALL.

Op is right GW2 will be next standard that everyone wanne play becouse its that GOOD.

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  antiherozero

Novice Member

Joined: 3/04/08
Posts: 77

5/04/12 4:03:02 PM#60

I'm sick of reading people suggesting that this game will disappoint after release just like SWTOR.  Was Star Wars really praised as revolutionary during beta?  For me, I beta tested it and then immediately cancelled my pre-order.  I knew it was crap after one brief weekend with it.  I had a lot of guildmates planning to join, but I had no interest in continuing the game just to play with them.  It was WOW in space, with voice acting, nothing more.  And the arenas were horrible.  They weren't even remotely fun.  If anyone played that game and thought it was revolutionary, they were a moron.

 

Now, I'm not agreeing with the OP's use of such strong language to describe the game mechanics of GW2 here, either.  I feel he is overstating his case a bit.  However, contrary to all the crap I keep reading on these forums, there are some innovative features to GW2 that have not been accomplished before in previous MMOs.  Yes, many of the mechanics in GW2 have just been taken from previous titles and improved upon.  However, I don't think it's fair to compare the dynamic events of GW2 to the public quests in Warhammer Online or the events in Rift.  The concepts might be similiar, but GW2 has altered those approachs in a few ways that will likely have a big impact.   There is no MMO I'm aware of that has ever created such a positive social game that encourages cooperation the way GW2 does.  The individual mechanics that make that possible might not be entirely groundbreaking, but the collective result has been.

 

And about these claims that low-level zones will be barren a few months after release, making soloing very challenging, I also call BS.  Perhaps the zones will be barren, but I doubt it.  ArenaNet has already stated that they will be adding content all over Tyria after release, but not announcing where they add it to.  This will naturally encourage future exploration of the starter zones by high level characters.  People will continue to create alts and level back up through racial zones they didn't experienced on their main character.  People will also be traveling to other racial starter zones on their high level mains in search of completing achievements as well.  New players will continually join the game and level up.  Eventually, a couple of years after release, the starter zones will probably have very low populations, yes.  This is true of any game.  However, it will be less true in GW2 than conventional MMOs (or the effect will be delayed longer at least) because ArenaNet created mechanics to reward and challenge higher level characters returning to low level zones.  Also, most of the content in the starter zones can be soloed quite reasonably.  A handful of the content might require a group, but a couple of years from now when the population there has dwindled, a player can easily finish all their soloable objectives and then ask a friend for help completing the group-oriented content.  Hell, I imagine even perfect strangers would be willing to help a new player out and return to a starter zone because they will still receive rewards for participating, and because the game will have already conditioned them to cooperate in a more social format.  Yes, it may eventually get a bit lonely at the low levels, like it does for all MMOs, but it will not be game-breaking.

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