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News & Features Discussion  » Guild Wars 2: 5 Things People Are B*tching About

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182 posts found
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3577

5/01/12 10:53:51 AM#161
I had a lot of fun this beta weekend event but its clear that this game still needs work. What they have is awesome but I had lag on and off all weekend, lots of bugs, crashes to desktop and their UI really needs to be worked on. Not everyone is gona want X,Y,Z skill in the same place as everyone else. I need to be able to change where I want things and that is the basic needs of any MMO UI. Fine no add ons but whats there should be up to me where I want it. I really think this game needs full time testing from gamers. Internal testing only gets you so far and GW2 is in a place it needs full time testing as BWE really are not gona get this game ready for the masses.
  AlphaBootis

Novice Member

Joined: 5/01/12
Posts: 3

5/01/12 11:19:27 AM#162

These are true enough points, but what is there to bitch about?


We knew about 5, 4 is a subjective but fair point, however i fail to see how that is any different in any other fantasy driven MMO.


As for point 3 it was the first open beta. Dying servers are to be expected. Some people seem to lose grip on the term Beta....




Point 2 is not a point of critisism, it is the greatest thing that ever happend to MMO gaming since its existance. And if this is not your piece of cake, it was a USP for this game from day one. So herp derp if you play it and only found out about that then and there.




1 is same as point 3, busy servers, beta software, wait for final to actually complain about those things. Its called beta for a reason.


In my opinion, even though I had login-issues it was in a better playable state then some other MMO's i've played on Launch day. And those where not even half as popular as this one.


  Ripclaw

Novice Member

Joined: 1/16/04
Posts: 192

5/01/12 11:54:40 AM#163

Originally posted by Sector13

The game needs a lot of work. I am truely surprised how much people are praising this game. Compared to ANY action based game, this games combat is a poor immitation. I've had melee mobs hit me from like 10 feet away. I have circle strafed bosses to death with melee from 15 feet away. I've been hit by unavoidable ranged attacks, I've been hit even when dodging. The fact that they force you to rely on a dodge mechanic that you can only use twice in like 30 seconds. It was bad that I played PSO2 for a week beforehand cause it showed that a F2P game that is still in beta can do better then GW2 did in "B E T A". When Sega announced that they were extending the PSO2 beta into the weekend , I ended up playing that more then GW2 even after playing for a week before. 




 




 


Please stop trolling. I played in this weekend's event and never experienced any of the problems you have listed. In fact, what you've said is just laughable.


  jayarte

Novice Member

Joined: 8/21/09
Posts: 450

5/01/12 12:05:47 PM#164

"illusive Sylvari" : that would be "elusive" ^^


 


I was frustrated that I couldn't log in at all Friday night, but managed to without any problems for the rest of the weekend, so not so bad.  There is a new expectation, for me, anyway, that if I'm having to pay £10 extra to participate in beta weekends that those weekends then need to be available to me from the beginning.


 


The major complaint I have is that click-to-move was missing.  Maybe it will be enabled at some point?  Folks who don't like it can always disable the option.


 


What I loved about it in GW was that combined with the feature of holding down alt to highlight npc names, it meant I could then click on npc of choice and auto-move to her.  For me that means no more hours of wandering around in circles, getting more and more frustrated.  Yes, I know some people are good at finding their way around, even in cities with different levels, but I'm just not, ok? :P


 


Other than that, and the queues for WvWvW (sadly I never got in), no complaints.


  ennymith

Novice Member

Joined: 5/03/09
Posts: 116

5/01/12 1:07:17 PM#165
No trinity means everything is simply a zerg fest.  Have fun kiddies.

GW2, after 5 years of hype, turns out to be just another Asian end game cash shop grinder. Now that sales have dropped off, F2P can't be far off.

  N1njaPwnStar

Novice Member

Joined: 3/04/11
Posts: 91

5/01/12 1:09:39 PM#166
Originally posted by ennymith
No trinity means everything is simply a zerg fest.  Have fun kiddies.

thanks ! the game is fun! i will!!! have fun playing WoW/Tera/Rift/Wizards 101 ;)

  ennymith

Novice Member

Joined: 5/03/09
Posts: 116

5/01/12 1:35:50 PM#167
Wow arenanet has gone all out on that boiler room astroturf operation.

GW2, after 5 years of hype, turns out to be just another Asian end game cash shop grinder. Now that sales have dropped off, F2P can't be far off.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7768

Logic be damned!

5/01/12 1:40:08 PM#168

Yeah of those 5, I'd say 4 are "cause it's beta" and one is a good thing - glad it is a new paradigm.

GW2 is in pretty good shape if these are the 5 things people are b*tching about!

 

Also anyone who says no trinity = zerg fest probably hasn't played the game yet lol

 

Now Playing: Destiny, WoW

  Unlight

Novice Member

Joined: 12/10/08
Posts: 2586

5/01/12 1:57:01 PM#169

5. No Asura, No Sylvari

BETA

 

4. Cartoonish Character Models – Norn & Human

HuhWTF?

Meaty arms and hands?  Yes, that's was pretty odd.  /bugreport

 

3. Overflows

Serious issue that needs addressing.

 

2. Changing the MMO Game Play Paradigm

That's supposed to be a selling point.  If it isn't for someone, play another game with tradtional mechanics.

 

1. LAAAAAG

BEEEETTTTAAAAAAA...

  warchant

Novice Member

Joined: 12/23/07
Posts: 69

5/01/12 2:19:51 PM#170

Originally posted by Four0Six




Originally posted by eafreak



One Word... B E T A





 




It was. What was different about this beta?..you all PAID to be in it. A genious move by NC/ANet to turn the tables and instead of paying testers or letting them atleast test for free.





 


 


  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

5/01/12 2:41:10 PM#171

People are bitching about a game in beta not being finished. Personally, outside of overflow, optimization and event scaling issues, there is really nothing to complain about, at least for me. The game is still in beta and certain things are bound to change but so far, it is a solid game, probably one of the best in the genre.

Also, based on the developer posts on the official forums, ArenaNet is taking a very serious look at the melee issues, personal mission difficulty and event scaling issues. In other words, they are listening, communicating and working on the game.

  Boosthungry

Novice Member

Joined: 12/13/07
Posts: 138

5/01/12 2:45:50 PM#172
Ugh, I couldn't believe the audacity that Arena.Net had opening a Beta in this state to the public.  Granted I didn't get to play until Sunday so I avoided all of the lag everyone else complained about entirely, and I did find the dynamic quests to be thoughtfully entertaining, and the combat system was a big breath of fresh air, O and I was suprised to find out that I do enjoy not having to worry about dedicated healing classes, and the lack of a Mana bar and the ability to dodge, but there was one massive game breaker for me that I cannot just let go, I couldn't set AutoRun as my middle mouse button!  I mean, common Arena.Net, how can your otherwise flawless key mapping system not recognize my middle mouse button when it could recognize my mouse buttons 4 and 5?  Unacceptable Arena.Net!  Next time you want to open your game up for testing so you can uncover bugs that you couldn't possibly uncover internally I demand that you give us more than an outstanding preview of what we can expect when the game is ready for launch!
  Rabenwolf

Novice Member

Joined: 5/13/06
Posts: 1486

5/01/12 10:05:54 PM#173
Originally posted by Boosthungry
Ugh, I couldn't believe the audacity that Arena.Net had opening a Beta in this state to the public.  Granted I didn't get to play until Sunday so I avoided all of the lag everyone else complained about entirely, and I did find the dynamic quests to be thoughtfully entertaining, and the combat system was a big breath of fresh air, O and I was suprised to find out that I do enjoy not having to worry about dedicated healing classes, and the lack of a Mana bar and the ability to dodge, but there was one massive game breaker for me that I cannot just let go, I couldn't set AutoRun as my middle mouse button!  I mean, common Arena.Net, how can your otherwise flawless key mapping system not recognize my middle mouse button when it could recognize my mouse buttons 4 and 5?  Unacceptable Arena.Net!  Next time you want to open your game up for testing so you can uncover bugs that you couldn't possibly uncover internally I demand that you give us more than an outstanding preview of what we can expect when the game is ready for launch!

Please tell me you are not serious.... I dont know about you but i managed to change hot keys during the beta, granted I never tried the middle mouse button but when you can just hit numlock to auto run its not a big deal.

far from being a game breaker, it would just be your personal feelings of entitlement when it comes to a product.

I doubt most people even rely on autorun to begin with. I rarely ever use it, maybe its because im playing the game and not sitting back and watching.

 

That said, in regards to the rest of the thread:

Biggest complaints would be disapointing world asset meshes, though I know why they would want to make such simplistic and badly done meshes and tiled texture work, I still dont enjoy seeing it. 

Like the article, the character meshes were soso. Norn just look bad entirely, rather the saggy manboobs, and the inability to not be a hulk type character seemed odd to me. A less cumbersome norn choice would be appreciated. Also Norns run in slow motion, perhaps fixing the animation to a light jog as opposed to a run would be better than the slow hulk movements of the norn.

Also the instances are kind of funny... its always something that needs your help to cross maybe like 10 feet. For example, npcs have a caravan they need you to escort... ok, so where do they spawn? in the middle of a road. Where do they need you to escort them to? Maybe 5 seconds worth of running in the other direction. Its completely alienating and stupid how anticlimatic and silly some of these instances are, especially since they use the same level u were on before. They should have just modeled out a seperate instance in which to give the illusion of something different and unique, not tiny patches of land you run through effortlessly every time.

  Voltu

Novice Member

Joined: 5/02/12
Posts: 2

5/02/12 12:51:46 PM#174

I Pre Purchased the game... why?  because I wanted to,  I will be playing this game with my other friends so i would eventually have to buy it later anyways, so why not buy it now when there are collectors editions available??  Beta access was a nice addition!


IT IS A BETA...  Beta doesn't mean completed product, EVERY GAMER and I mean EVERY gamer should know this, when you sign on for Beta, you should be expecting bugs!  Is it frustrating when things don't work??  Sure it is, however mindsets should be its a beta, its expected, not damn i hate  this game because it doesn't work...


Optimizations are not completed...  ppl again its a Beta, Areanet never said "Hey, buy our game and get access to our almost completed beta sessions"  From what I have heard and read was they have no set release date (heard 12/31/12 but???) so I fully expect to see the next Beta incorporate some of the needed fixes and suggestions that were made this time!!!  I gaurantee you that they have guys searching the Net for sites like this looking at what people thought and adding to the list of fixes that are mentioned that they didnt have. and at the next beta weekend, they will do the same thing again until all the issues are taken care of.  This is how the Beta process works!


I bet all you bitchers and whiners who say the game sucks, will be logging in next time too.


I experienced a couple things, 1.) playing my Charr the 1st night was super laggy and I have the processor / graphics to handle it..  but it was so bad i rerolled as a Norn and had no issues again in the lag dept.  i heard that they did fix that.  2.)  when i exited game, my pc would lock up for a good 5-10 mins after returning to the desktop...  other than that, it was a great experience that left me wanting more...  and I just played PvE.


Remember, This was a Beta Test, not a launch, it will only get better from here!


  umcorian

Hard Core Member

Joined: 4/06/11
Posts: 376

5/02/12 1:19:28 PM#175

To me, reviewing a beta is a little odd. It's a little early to be taking shots and making criticisms. It's like reading a book a novelist is 85% done writing and saying you don't like the ending.  


Still, I guess all this is good to know. It will be on Arenanet to fix them. 


  Rabenwolf

Novice Member

Joined: 5/13/06
Posts: 1486

5/02/12 1:54:15 PM#176

I see few actually understand what beta is and what it means. You can judge a game based of its beta and yes you can have certain gripes.

In beta they will not change art assets for example. Those are usually 99% of the time finalized by beta. This is the general practice in the game industry, it wouldnt be qualified for beta classification if the assets were not done. This means, any gripes about character meshes and environment art are legit, even when its beta.

Secondly, beta is usually for adjusting and bug squashing. One cannot gripe about lag in a beta because the point of the beta is to test the servers, usually intentionally made laggy in order to stress the servers. Tweaks are made for performance. They also are gathering data on what is fun and not fun. They wont cut it if its not fun, but they may try to balance out the difficulty of gameplay via stat and numerical changes. 

Just because its beta does not mean gripes can not be logically given. What you see is what you get in Beta for the most part and you will not find otherwise outside of the realm of optimization.

  Voltu

Novice Member

Joined: 5/02/12
Posts: 2

5/02/12 2:23:06 PM#177

Also, I read some of you were gripeing about the cut scenes, and was wondering if those gripeing actually saw the 'Work in Progress' symbol on the top right hand corner of the cut scenes?  Guess what that means??  Thats right, Its Beta!!!


Think of what the game was like this time and wait to check out the game on launch...  bet you see a better game!


  Ripclaw

Novice Member

Joined: 1/16/04
Posts: 192

5/02/12 3:38:51 PM#178

I loved GW2 beta weekend. Sure I had some good lag now and then and ran accross a few bugs. But other then that I had a blast. Enjoyed the combat, the events, the classes I played, all 3 playable races, the mobs, the story, the world, the art design, the music... It's all just really wonderful.



Would like to play a Sylvari or Asura, but I also understand why we can't yet, hope you do to, and I'm still more then content with just playing with what they have now. However, the media is getting to play them now. There's a new article in the new GameInformer on the game and in it there's a part about what it's like to start and play a Sylvari in the game world. Maybe that means we'll get our chance soonish.



I really enjoy the art design and graphics in this game. Yes, I even like the character models. Sure they could be better, but I still feel like I can make some really cool looking and fun characters. I do see why others would not like it at all, but the chances of them changing character models much at this point are pretty slim. Plus you just can't please everyone.





"That said, players have raised the concern about overflows splitting up parties and making gaming together much more difficult. I know that I was thrown into an overflow when the rest of my group was in the main game world. Luckily when one person entered an instance, we all were dragged along so that was good. Still it’s a valid concern and one we hope is addressed."



When I first heard of ANet's way of dealing with overflow vs. other games, i thought it was brilliant. But I suppose I never thought about it effecting grouping with others. At least the entering instance thing helps, but I can see it becoming a problem other wise. Like you said, hopefully they'll come up with something to change it. However on the plus side, it still beats the hell out of waiting in some long ass que, waiting for it to slowly drop from some ridiculously high number down to zero to finally get let in game. At least getting popped into an overflow server you can still get some side stuff done at that time.


 


So far the only things that have bothered me the most with the game are rather minner. Those being the lack of control customization and the lag. Maybe they'll do better control options in the future, but if not it still wont keep me from playing. And as for the lag, I know it's beta and if all goes well it should get a lot better as we go along.


I just love this game and can't wait to play more. :)


  Skuall

Advanced Member

Joined: 4/20/05
Posts: 856

5/03/12 4:14:38 AM#179

the overflow problem was the worst to me


 


at least LE ME MOVE TO THE other group members overflow server!


tossing ppl around isnt good...


if group member goes to 1 overflow server and there is still spots , send me there too!


 


otherwise the idea is cool , i can keep playing ^^ w/o losing anything :D


  Roybe

Novice Member

Joined: 7/02/10
Posts: 424

5/03/12 10:12:33 PM#180

Originally posted by ZeGerman




Originally posted by 4bsolute







Originally posted by Samhael




Guild cap = 100








That's probably going to kill it for me right there.





See ya on the other side :-D







 




Alts and mains show up as the same entry in a guild in GW2 so actualy 100 people not 60 people and a bunch of alts.  If you need over a 100 people in your guild than either they are inactive or you arent really interacting with all of them.  Form alliances and sister guilds to deal with people of different level groups and time zones ive never been in a game that needed more than 100 active players in a guild.





 




Yes, the guild cap is 100.  Most of the gaming sites/video sites that created a guild for their users had to create more than 1 guild, some as high as 3.  That being said, the devs have heard the need for more guild space...how they will implement that is of interest to me.  There was some discussion on Gamebreaker.TV of using guild currency to increase the number, i.e. if your guild is active enough to warrant more people then guild currency could be used to add spaces.  Most felt that using the cash shop to increase the number of a guilds slots was a bad idea.  Waiting to see if a) Anet will offer more slots, and b) if they do how the slots will be 'paid' for.


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