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4/28/12 4:02:37 AM#41
Originally posted by Zookz1 as opposed to the "oh. the other team has a healer and we don't. let's stop playing now" mentality. |
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4/28/12 4:04:59 AM#42
Originally posted by fivoroth Good comment. That quote in Game of Thrones: "You win or you die". |
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4/28/12 4:21:36 AM#43
Originally posted by MumboJumbo And that's just it. Most people aren't used to being challenged. Doing just fine on my mesmer without a healer, with my boons and reflections and my friend's necro skills, we're dominating. As for dying, this game's difficulty is BS compared to GW1. No joke, I expected to be face-rolled left and right, and I've yet to repair a single time. In GW1, I was dying and pulling my hair out practically right out the gate, especially if you start in Prophecies instead of Factions/NF where you're level capped in a matter of hours. Some people will like the challenge, some won't, all there is to it really. But if they're struggling already, man the forums are going to be singin' when it's time to run those dungeons. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
4/28/12 4:32:55 AM#44
You like the lf tank, lf healer stuff? You like being locked into a single role? I for one don't. I'm totally fed up with that system. When either the tanks or healers outlevelled you, then game over. This is such a great design that we absolutely MUST have this, right? I can only assume that you're used to playing a healer in other games and miss the comfort of being needed, even if you're pretty bad at playing your class. You may think that's all very cool, but if you stop and think about the other side of the fence, then you'll have to agree that the whole concept is fundamentally flawed by either not having enough of a certain class or forcing people to play a class they'd rather not play. Either way it fails at some level. |
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4/28/12 4:51:31 AM#45
Originally posted by MMOExposed
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4/28/12 5:16:33 AM#46
Healers aren't as necessary as you'd think. The game is meant to be challenging, though I think for some players the ramp up in difficulty came at them a bit steep (a lot of DE's start off retardedly easy, and then you all of a sudden get a boss that's hard as hell if you don't know what you are doing). Definitely something they will constantly have to adjust to find that 'sweet spot'. All attacks can actually be avoided. Most of the major ones also have tells (but you have to look for them). The particle effects do make that harder to do (they said they were toning it down, I have to assume they haven't finished doing that yet). One problem is, though, that lag does hinder your ability to dodge. For example, in Tera if you dodge you get ~1.5 sec or so of immunity. In GW2 it doesn't even seem like a full second, more like .5seconds. You basically have to time it just right, or you'll still get hit. - Oh, and if you want to play a healing class. Play the engineer. You'll have more support than you know what to do with. Between med kit (throwing bandages all over the place), a healing turret, elixirs, and the supply drop (which gives you 3 turrets, including a healing turret), it's really easy to spam heals all over the place. They may not be huge, but they are abundant, and better than what the ele can do. |
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4/28/12 5:19:42 AM#47
Chaos is my kind of fun I admit I occasionally thought "damn a healer class would be great now"
but most often if you reflect on the situation, I either didn't:
Not every single rpg needs a healer class, its what made GW2 unqiue from the clutter of trinity games, and it suits their design ideal.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? |
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Methos12
Advanced Member
Joined: 9/05/08
Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt. |
4/28/12 5:22:45 AM#48
This is just a matter of people not knowing how to play the game yet. We saw the same thing in convention and press videos. People will learn.
Nature without Technology is little more than animals running about. |
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4/28/12 5:24:04 AM#49
The problem is not lack of healer but too much aoe and high dps with very low heals given to classes. If they reduce aoe a bit and increase individual heals for better survival... maybe gameplay will be less chaotic and players won't be hitting rez button that much. But no to healers. |
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4/28/12 5:27:30 AM#50
Originally posted by Chrome1980 It's lack of knowledge and people are too used to the trinity. I went at least 4 pvp matches without dying once, even when outnumbered, the classes have escape mechanics, people just don't use them. PS- Rocket boots and Jump Shot are so awesome <3. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
4/28/12 5:34:54 AM#51
I really feel there should be a 'healer' class, but more to the extent on focus on support. A 'healer' doesn't nessiarily have to be able to suddenly spike everyones helath up to max, but maybe providing some 'nourishment' while providing mostly supportive measures to help allies enough. A support type like that would I feel vastly aid people who like taking a 'healing' role in getting into the game while also not 'forcing' a healer to being part of gameplay. Someone who can provide supportive means to aid allies which makes up for their lack of damage potential, though at the same time they should be able to provide enough 'umph' to themselves that they can attribute.
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4/28/12 5:39:57 AM#52
Originally posted by Purutzil Most classes can do that. Engineer and Guardian.
What i feel people are asking for is for healbots but can't really admit it. Pvp without healers is a different beast. |
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4/28/12 5:43:24 AM#53
Originally posted by Purutzil Lol everything you just explained is in the game exactly as mentioned ;). Look at all the different skills on the different weapon sets, look at the traits and utilities, etc.. There are plenty of setups that have great support potential. |
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4/28/12 5:59:45 AM#54
Originally posted by Chrome1980 this^ |
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4/28/12 6:18:07 AM#55
Originally posted by Rivalen While that may be true to some extent that isn't what he is talking about. He is talking about the mobs/bosses that have AOE's that do huge amounts of damage(some insta-gib) and the heals that only give you back like 50%. Now dodging should play a part but in more than a few cases with either server lag, a bug where there is no red circle, or too many people in the area you just don't have time to dodge. The flame shaman in the charr area is good example. With 50+ people in those narrow areas you can't even see the shaman let alone what he is doing. So suddenly you will just see an entire area of people drop dead(its quite humorous). In the one skillpoint catacombs(the one with multiple bosses) the last boss has an attack that you cannot see coming and insta-gibs most people. Don't get me wrong, it isn't terrible by any means but I feel the damage could be tuned a bit better for some mobs/bosses at least in the charr area. Some places even with the appropriate level you're constantly being swarmed with multiple mobs and 1 is already a handful. |
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4/28/12 6:19:36 AM#56
It looks like AOEs are going to be a major issue. I hope they balance it out.
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Originally posted by Rivalen You were a Ranged fighter.... Nuff said
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4/28/12 7:39:35 AM#58
Originally posted by MMOExposed Melee (sword/pistol offhand) mesmer here...yes the fights were tough, but I don't think having a healer is A) necessary or B) would help much.
Fun into pack of mobs, summoning my pistol phastasm as I charge in. Unload melee skills, summon sword clone and roll back. shatter to stun/damage/defense boot me, depending on circumstance. Dodge roll as needed, heal sresets quick enough if I'm not dumb.
Only times I've downed I was either A) hopelessly outnumbered B) Not paying attention. |
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4/28/12 7:45:04 AM#59
The only moment when you can die instantly is when people zerg dynamic events and those scale so high that you are getting swarmed by mobs. It's just a balance issue. If you know how to play you won't die. people who say they do are simply bad. Dodge and casting while moving are there for a reason.
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Mannish
Elite Member
Joined: 9/03/08
There needs to be a little bit of crazy when dreaming up a new concept. Sam Lake |
4/28/12 7:49:47 AM#60
Sorry but a game is just more fun with classes for different roles. This is just one of the many things Guild Wars 2 did wrong.
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