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4/28/12 10:01:24 PM#61
Originally posted by Aori
lol yeah, I know. I'm middle of the road in a lot of areas. Election days are a real bitch for me. I was never against D3. It's been my favorite ARPG since playing it a week ago in the open beta, but I've also been playing TQ, PoE, and saw my first videos of Lineage Eternal, all of which are great games from what I've seen. I like all of them. I'm not against any of them. So compared to other people that are arguing one over the other, I'm seeing all of them with both positives and negatives to their design. I just shift in to focusing on the positives when I'm playing so I enjoy them. I think it's more myself to blame if I am going to focus on the negative then complain about not having fun. In the same sense, if I'm not having fun, I should switch to do something that is whether that be another perspective, another game, or something else entirely. |
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4/28/12 10:22:18 PM#62
Unnecessary negativity removed. |
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5/02/12 12:52:42 PM#63
DIII and PoE look nothing alike. If anything, PoE looks like Titan Quest.
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5/02/12 5:04:13 PM#64
Originally posted by Zaltark thats called softcore nowadays hehe |
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5/03/12 6:34:42 AM#65
Originally posted by Zekiah I wish that WoW looked like Diablo 3. I would probably play it then, I really like the aesthetic Diablo 3 goes for. I haven't played PoE yet, neither payed much attention to it. I did read that you couldn't reset your passive skills. Unless you can unlock everything, I don't like that. What I don't understand is why people can't just play both games? PoE is going to be free to play, so unless money is the problem, you can just buy Diablo 3, download PoE and play them both. |
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5/03/12 6:49:53 AM#66
Originally posted by MikkelB You can reset your skills with an item that either drops from mobs or you buy it from one of the stores in the quest hubs.. I did enjoy D3 and i may pick it up but mainly because a few mates will be getting it.. but i still stick by my opinion that POE is a better game and its free.. Graphics wise technicall POE is way ahead, but i guess if you liek cartoon style games then sure go for D3 :)
My 3D models |
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5/03/12 7:18:42 AM#67
Originally posted by Caldrin If you can reset the skills, nice. Then I rather use the Diablo 3 system, also gives me access to every skill, without the hassle of reseting them :) Just something I prefer. I can't judge that PoE is "way ahead" graphically wise. Looking at the system requirements I doubt it though. Aesthetic wise PoE is appealing less to me. For example, from the video's I've seen, you can only see about two feet around yourself in dungeons. The overhead map is the same as in Diablo 2, obstructing your view. All in all, PoE reminds me much of Diablo 2, while Diablo 3 feels like a new entry in the Diablo series, improving on what was good and removing/changing what was old/redundant/useless. |
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5/03/12 7:30:50 AM#68
Originally posted by MikkelB Not being able to see more than two feet around yourself is intended. Its done like that to make it feel more exiting and dangerous. And to make it more difficult to find whatever you are looking for. IMO, it makes the game much better. Removing that is a way to dumb it down. To make it more mainstream. |
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5/03/12 7:56:48 AM#69
Originally posted by Hurvart I know that is intended that way. If anything, in the world of action rpg's/dungeon crawlers, not able the see anything *is* mainstream. Diablo 3 is moving away from this and it's getting bashed for it by the *hardcore* Diablo 2 vets. Making areas visible is by no way "dumbing it down". You can make a game difficult in other ways and personally, I rather have that developers do that, then done the brightness down :P To me, Diablo 3 feels alive, while the dungeons in PoE feels static, small and *not alive*, because you can only see two feet around yourself. The focus is on what closeby, not the whole area you are walking in. Judging from video's and screenshot here though. |
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5/03/12 7:57:44 AM#70
Originally posted by MikkelB I like my RPGs to have a bit of depth.. having every skill and just swapping them out when i want without having to pay for a reskill or pay for it in some other ways takes part of the fun away for me.. but again we all like different things :) POE texture wise is so much better than D3 its hard to see in the videos as the videos out there are not really high enough resolution.. Check the belwo video out on 720p you can make out all the bump/normal maps in the textures in the game and it looks awesome http://www.pathofexile.com/video/templar-trailer/play You jsut dont have that lvl of detail in textures in the D3 world but thats the style they have gone for I guess, maybe the 3 engine could have done they same thing but they choose not to.
My 3D models |
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5/03/12 10:42:13 AM#71
Originally posted by Caldrin So in PoE you just like the fact it takes 20 minutes to place all your points down in a passive tree? So far from what I played of PoE you use the same skills over and over with a bunch of passives and in D3 I get tons of toys to play with.. eh. if you want penalties then play Hardcore in D3, if you have the wrong skill set for an encounter guess what you're dead start over. PoE textures are piss poor, if you prefer the art direction thats one thing but to say the textures are better is another. |
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5/03/12 12:55:15 PM#72
No matter how much you push it, it will not become true...PoE simply is not better than D3 in terms of graphics or gameplay. It is a D2 clone. How can you even compare it to Diablo III. If something, you can compare it to Diablo II and D2 would still come as a winner imo. I do not find anything dark and creepy about PoE really. I was in a jungle constantly under attack of monkeys...but when I come to think of it dark and scary monkeys (/sarcasm). I played both closed betas and I really do not understand where all the love towards clones is coming from these days. PoE is a well done clone, but that is where it starts and ends. I think all the hate is caused by the fact that the release approaches...haters get all upset and their activity increases. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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5/03/12 8:08:42 PM#73
Originally posted by coretex666 This. PoE doesn't expand on any of DII's mechanics, leaving DII vastly superior in many ways. DII actually has a more varied skill system because it doesn't lock you into stuff due to itemization (whereas in PoE you're limited to how many skills you can stick in your armor (which is very awkward if you're misusing armor or want different skills from your 'class'), and how well certain skills are linked (because everything else is too weak). It honestly strikes me as a rather terrible system. You're especially stuck with very boring gameplay without good socket drops. Wtf. I saw where that was going and ran the fuck away. |
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5/04/12 1:08:54 AM#74
I don't think that's entirely accurate. PoE does give you flexibility with your active skills via swapping gems - when I played D2 there was absolutely zero flexibility, if you wanted any change, time to roll a new level 1 character (I gather they later added a very limited number of respecs). So being able to expand your portfolio of skills by finding or trading for gems, and then levelling them up, strikes me as an expansion on D2's mechanics.
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5/04/12 1:44:20 AM#75
This thread is a true 'headscratcher'.
I'm not quite sure many of you at all have tried PoE. There are so many really great arguments for the differences that have not even been touched on. It's actually quite confusing.
PoE's mana and health potion system is light years ahead. D3 went the easy route and tried to get rid of them, or lessen the need. The guys at grinding gear games actually tackled the beast and won. The potions are more like items with charges. You can chug them until it runs out of charges. You gain charges back by killing enemies. It is a persistent item that can also be magical, and in the future, rare, unique, and legendary to put it in terms that we all know. These items actually become important and more than just an afterthought or a reason for a town run.
Their skills aren't given to you. Basically, PoE has twisted the Diablo 2/3 systems with gems. Instead of gaining skills based on leveling up, you gain skills through socketting skill gems into your weapons and armor. There are three different colors of skill gems. You can use any type of skill gem, as the progression system is like sandbox progression. Your class is just a shell, you are responsible for what is inside. There are also support gems that link to your skill gems, making them more powerful. Your gems level up with you as well.
PoE has a system that allows for true player crafted items. No diablo game has this. No, D3's crafting system is limited only to what recipes the devs give you.
The graphics are simply better in quality. You can like D3's style better if you prefer. But, you can't actually argue that the engine for PoE isn't technically more advanced than the engine in D3. If you tried, you would be completely and utterly wrong. The shadows, lighting, and textures are all better. I actually felt nervous going into some areas in the PoE beta. I never felt that in D3. I felt like I was in an amusement park. There was no challenge.
Obviously D3 has a bit more polish. PoE doesn't have transparency. Key bindings do not work with mouse buttons, only qwert keys. So I can't use G keys, arrows, number pad or side mouse buttons. The map overlay is one of the things that I didn't like about D2, and PoE hasn't done anything to improve it. I feel like it gets in the way sometimes, taking away from some of the really amazing environments. Almost blocking them out at times. Sure, you can turn the transparency on for the map, but then you need to find that balance, where you can still see it without making it hard for you to see what you are doing. All of this most likely going to be fixed before launch, at least I'd hope. They really shouldn't be hard to fix anyway.
There really isn't any voice acting in PoE. I think D3 really has PoE by the balls in this department. Dialogue boxes are all well and good, but there is an advantage to having some vocals within the game. I like how D3 allows you to continue on your way as you read books and listen to lore and such.
The biggest thing is the lack of story. Though, to make it fair, we already kind of know the story in Diablo. In PoE, we don't really know what is going on. All we know is that we are slaves that have been dumped on an island to fend for ourselves. We have only been able to go through the first two chapters, so a lot of the story hasn't been revealed yet. Now, at launch, if we find out that there still isn't a story after we beat the game.. then I can agree with people saying that it has no soul. It may yet have one, we just haven't seen it yet. We've had two previous titles to draw from with Diablo.
I think both titles have their strengths and weaknesses. Both are good. I will probably play both. |
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5/04/12 2:10:26 AM#76
Originally posted by DAS1337 Ok first off, you're going to have to explain to me what true player crafted items are.. as diablo 3's crafting system is better in terms of gear gambling than any other.. it unlike most games is not useless. To say D3's engine is inferior to PoE is one of the most ridiculous statements i've seen someone make. The shadows, lighting and textures are far worse in PoE, what game did you play? I've played PoE beta.. I felt like i was playing a watered down NWN. I think you're blinded by the fact you liked the art style in PoE vs D3. Another thing is, D3 has physics.. something PoE will never have and the physics add alot to this style of game. The only game i've ever felt nervous playing was Lineage 2. You've gotta be some kind of lightweight to be nervous playing PoE or any ARPG for that matter. As for the whole it feels like an amusement park, well thats better than a county fair. |
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5/04/12 3:32:00 AM#77
I wondered this too. Whatever crafting there is in PoE, I certainly never encountered it in my progression through the beta. And quickly searching the forums just now, all I found was a few people saying "hey it would be nice if they added crafting to this game" - and a lot of replies saying "GTFO and play WoW if you want crafting, noob". |
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5/04/12 3:40:12 AM#78
Both games have awesome graphics.. you cannot deny that. PoE graphics are in my opinion more realistic than Diablos. Diablo graphics are better in terms of dynamics ( clothes animations etc etc ) and dont seem as static as PoE's. Still.. both have awesome textures and art, even if poiting in diferent directions. I like PoE's passive skill tree a lot, and the gem/active skill system is fun aswel.. |
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5/04/12 4:00:40 AM#79
Originally posted by EduardoASG People confuse graphics with aesthetics. I don´t care a lot for state-of-the-art graphics. I have an old PC, so I'm already glad if I can run the game decently. What sets Diablo 3 apart from PoE, at least for me, is that Diablo 3 feels alive. So much is happening in the background, little beast running, birds flying, etc. It feels like a living world, being corrupted by whatever evils happen to assault the world in this game (forgive my dramatics). PoE seems more like Diablo 2 from what I've seen. You, the champion vs the enemies. Aside from the tides of the sea (a nice touch), I didn't notice much more. I've to judge from video's though. Aside from the aesthetics, the progression of skills seems to be a sore point for most. I rather have the way Diablo 3 handles the skill progression, just because I can beat the game, right from the start, in the way I want. Without worrying if my skill/point placement is correct or if I'm going to regret it in about 30 levels. My memories of Diablo 2 is using two spells for most of the game and hitting the mage/mana armor button when needed. Diablo 1 was worse (I was a rogue there). In Diablo 3, after 30 minutes of playing, I was already using more skills then in the last few games combined. It felt good. I still don't see the problem with playing both games though. I already bought Diablo 3 and PoE is going to be free-to-play, so there is no problem with playing them both when they are released. |
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5/04/12 10:08:11 AM#80
Originally posted by Aori I'd have to ask you the same thing, what game did you play?
In PoE you can literally strip an item bare of it's properties, add properties or change properties, add or change sockets and change the rarity of said items. Can you do that in D3? No, you can only make what the developers have designed for you. PoE's system is quite obviously much more useful to the individual player, as they can tailor their items exactly the way that they like. You can also improve item quality as well, both weapons and armor.
No, I'm not blinded by style. I clearly stated that style aside, technically, PoE's engine is superior. This you can't argue, as polygon counts in the characters, terrain, mobs, shadows, and lighting are all better than D3's. This is all fact. I won't discuss this with you, because it is clealy not me who is blind in this. The only thing D3 has on PoE from a graphic technology standpoint is physics. It's a shame too, I rather enjoyed them in Titan Quest.
I don't get the NWN comment at all. It makes no sense. I do not understand the county fair comment, it makes no sense. I've played nearly every single ARPG that there is, PoE's dungeon environments take me back to D1. Something no ARPG game has been able to do. Some of the sounds in certain areas are spine chilling when matched with the environments.
It's easy to say things. It's a lot more difficult to make sense in a way that people can understand what you're trying to say. You really should work on that, because if you have to explain your joke, it probably wasn't funny in the first place. |
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