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EVE Online

EVE Online 

Jita (General)  » What am I missing here?

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32 posts found
  Bozo256

Advanced Member

Joined: 1/15/06
Posts: 71

4/27/12 8:05:23 PM#21

There's two main things taht have come down the pipe recently.

1)  EVE is now focusing on EVE again; whereas previously it was focusing on generating character models and 3-D indoor environments ultimately as proof of concept for its other non-EVE games.  There was a year or two where EVE produced nothing meaningful due to this.

2)  Ship rebalancing.  Ship tiers are being removed.  This effectively adds a huge amount of new playable, and useful, ships into the game while really changing up combat dynamics.  IE: Every race has 6 T1 frigs, but right now only one of them is worth flying in combat due to ship tiering.  That's changing.

The other changes aren't that big of a deal.  I guess it depends on when you quit and why you quit.  If you quit because you got AOE Doomsdayed years ago, I guess the Titan rebalancing theyre doing might stand out to you even though that particular change happened a while back.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6829

4/28/12 4:13:31 AM#22


Originally posted by Bozo256
There's two main things taht have come down the pipe recently.
1)  EVE is now focusing on EVE again; whereas previously it was focusing on generating character models and 3-D indoor environments ultimately as proof of concept for its other non-EVE games.  There was a year or two where EVE produced nothing meaningful due to this.
2)  Ship rebalancing.  Ship tiers are being removed.  This effectively adds a huge amount of new playable, and useful, ships into the game while really changing up combat dynamics.  IE: Every race has 6 T1 frigs, but right now only one of them is worth flying in combat due to ship tiering.  That's changing.


1) Lies.

WiS is still very solid iteration to EVE world(far better than what we have seen with Crucible and mostly likely we will see with Inferno), you just did not like the content.

No expansion is for everyone.


2) Ship tree structure has no bearing on ship balancing, it is just a label.

Ship balance is horrible because CCP fails horribly at balancing and no renaming of ship tiers to ship roles(that are included within ship tiers anyway) can help it.

Of course only 1 frigate is viable for combat as it is it's role. The other frigates are meant for Mining, Tackle, Ewar, Exploration, Missiles.


"Other" frigates are not supposed to be combat ships, ship tiers or not. They are just changing labels for something that is already in game and as such it won't bring any inherited balance changes.


  Bozo256

Advanced Member

Joined: 1/15/06
Posts: 71

4/28/12 12:17:33 PM#23
Originally posted by Gdemami

 


Originally posted by Bozo256
There's two main things taht have come down the pipe recently.
1)  EVE is now focusing on EVE again; whereas previously it was focusing on generating character models and 3-D indoor environments ultimately as proof of concept for its other non-EVE games.  There was a year or two where EVE produced nothing meaningful due to this.
2)  Ship rebalancing.  Ship tiers are being removed.  This effectively adds a huge amount of new playable, and useful, ships into the game while really changing up combat dynamics.  IE: Every race has 6 T1 frigs, but right now only one of them is worth flying in combat due to ship tiering.  That's changing.


 


1) Lies.

WiS is still very solid iteration to EVE world(far better than what we have seen with Crucible and mostly likely we will see with Inferno), you just did not like the content.

No expansion is for everyone.


2) Ship tree structure has no bearing on ship balancing, it is just a label.

Ship balance is horrible because CCP fails horribly at balancing and no renaming of ship tiers to ship roles(that are included within ship tiers anyway) can help it.

 

Of course only 1 frigate is viable for combat as it is it's role. The other frigates are meant for Mining, Tackle, Ewar, Exploration, Missiles.


"Other" frigates are not supposed to be combat ships, ship tiers or not. They are just changing labels for something that is already in game and as such it won't bring any inherited balance changes.

 

 

 

I don't normally respond to trolls.  But, well, yeah I didn't like it.  Mainly because there was no content.  If they had figured out how to make it relevant to EVE and included those features at release it might not have been so bad.

And two.. ship tiering is a lot more than just a label.  It has a direct bearing on HP, fitting stats, and the number of slots a ship has. The entire T1 line up is currently balanced around the thought process that a Tier 3 ship is inherently superior and significantly more costly to build than a Tier 1 ship.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6829

4/28/12 3:51:37 PM#24


Originally posted by Bozo256

But, well, yeah I didn't like it.  Mainly because there was no content. 

...

The entire T1 line up is currently balanced around the thought process that a Tier 3 ship is inherently superior and significantly more costly to build than a Tier 1 ship.


1) Just because you did not like it does not make it "no content".

2) T1 line is not balanced around tiers but roles, as pointed out before.

T1 Ewar frigate will never ever have more slots or HP because it does not fit it's role and would be imbalanced towards T2 counterpart.

etc.


It is just a label because ships are not balanced around tiers but it is more complex, they are balanced about their roles primarily.

Note: I am not saying tiers have no say in ship stats, but it is rather minor and unimportant.

Tiers are the last thing holding CCP from balancing. Just look at poor state of Hybrids or Projectiles being OP for years. If you look at ships itself, compare Prophecy/Harbinger as tier 1&2 BC to Claymore/Hurricane...or Tristan being tier 3 gallente frigate despite it is a bomber hull, Rifter being pretty much only viable 1 frigate as it is so much superior to others, etc. list can go on and on and nothing about it is a tier issue, the problem is people doing the balancing and having no clue what they are doing(in those rare cases when they happen to touch something)...

There is tons CCP can do within current ship tree but they are not doing anything and they will not do anything after the tree has changed. But I guess that was the point of the change - to make some people happy despite not improving the game in a least bit.

  Mors.Magne

Apprentice Member

Joined: 3/02/07
Posts: 1417

4/28/12 4:28:23 PM#25

I live in the drone regions, so drones having bounties is good for me.

Personally, I'm getting ready for DUST.

  Garkan

Gurista

Joined: 11/03/07
Posts: 544

Thug, Thief, Killer, Pirate

4/28/12 5:32:19 PM#26
Originally posted by Gdemami

 


Originally posted by Rekindle

The economy is going to hell with rampant inflation due to many factors (that CCP would BS their way through) and the game just isnt fun for me anymore. 


 


EVE is deflation since 2004 and CCP has very little impact on the economy.

 

CCP control the economy, CCP control loot drops, the materials required for manufacturing, they control the spawn rates of faction NPCs and the exploration sites and asteroid belts, they also control the bountys and everything else.

CCP can manipulate the economy via those variables. A very good example would be the changes to moon minerials, the players didnt have much control when CCP wanted to change which minerals where the most valuable did they? The only control players have is to try and make the best of what CCP provide.

Currently playing:

EVE online (Ruining low sec one hotdrop at a time)

Gravity Rush,
Dishonoured: The Knife of Dunwall.

(Waiting for) Metro: Last Light,
Company of Heroes II.

  Bozo256

Advanced Member

Joined: 1/15/06
Posts: 71

4/28/12 10:28:08 PM#27
Originally posted by Gdemami


EVE is deflation since 2004 and CCP has very little impact on the economy.

Oh i get it now.  You just like to say whatever is opposite.  No matter how rediculious it is.  Troll.

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3481

4/28/12 11:02:20 PM#28

You are missing the 'JITA is Burning' event.

Like '10 PLEX carrying Fenrir' being destroyed by Goons, approx $150 of RL money.

http://eve-kill.net/?a=kill_detail&kll_id=13201920

And Hulkaggeddon starts tonight too!

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6829

4/29/12 3:34:52 AM#29


Originally posted by Garkan

CCP control the economy, CCP control loot drops, the materials required for manufacturing, they control the spawn rates of faction NPCs and the exploration sites and asteroid belts, they also control the bountys and everything else.
CCP can manipulate the economy via those variables. A very good example would be the changes to moon minerials, the players didnt have much control when CCP wanted to change which minerals where the most valuable did they? The only control players have is to try and make the best of what CCP provide.

CCP does not control the economy, they provide various incentives tho. Sometimes those incentives work, sometimes they do not.


The point I was making is that CCP does not mess with the game economy nor they are actively in control, on the opposite they are trying very little to interfere.

I just pointed out 2 errors the poster was making. Are you arguing for the sake of arguing?

  Calfis

Apprentice Member

Joined: 12/15/11
Posts: 335

4/30/12 9:30:36 AM#30
Originally posted by jpnz

You are missing the 'JITA is Burning' event.

Like '10 PLEX carrying Fenrir' being destroyed by Goons, approx $150 of RL money.

http://eve-kill.net/?a=kill_detail&kll_id=13201920

And Hulkaggeddon starts tonight too!

Fuck Goons :P

  Kiljaedenas

Hard Core Member

Joined: 7/29/11
Posts: 464

To err is human, but to really f*ck things up you need a computer.

5/01/12 4:42:44 PM#31
Originally posted by jpnz

You are missing the 'JITA is Burning' event.

Like '10 PLEX carrying Fenrir' being destroyed by Goons, approx $150 of RL money.

http://eve-kill.net/?a=kill_detail&kll_id=13201920

And Hulkaggeddon starts tonight too!

Ouch...over 9 bil lost in one ship...nice.

And just as I suspected, Tornados are a favorite gank-mobile.

Where's the any key?

  kovah

Advanced Member

Joined: 7/15/05
Posts: 692

DaZeD aNd AmUsEd

5/02/12 1:28:11 AM#32
@ GD and Garkan:  Come on GD, he has a point.  The devs of a game control certain aspects, they have to.  Garkan has a point, with a simple change in drop/spawn rates CCP can control the economy.  Do they?  That I do not know, I'm not a CCP Dev.  But they can, and they defined the current drop/spawn rates so....  In essence, they DO very much control the economy.   Just saying.
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