|82 posts found|
Pink, it's like red but not quite.
4/24/12 3:52:55 PM#81
Originally posted by lifesbrink
You mean all those terrible darkity-dark-omgdark-wereallymeanitdark FPS' from the 90s would literally catch us without gamma?
Nothing would make me leave a game faster than becoming a victim to a game dev's new art fad. Like being trapped in a Bloomworld and unable to turn it off.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
There are 2 kinds of people in the world: those who don't like dragons and those who enjoy living.
4/24/12 7:17:58 PM#82
Originally posted by Icewhite
But it is not falling victim, it is having to play by the game's rules. We cancel out darkness in the real world through artificial or natural light, it should be no different in a game world. I personally want to have true darkness, and deal with severe disability in it. It should play along with the game though, not act as some penalty or annoyance.