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4/20/12 3:35:12 PM#21
Originally posted by Boognishe wait it does? that... makes me so happy... |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
4/20/12 3:35:52 PM#22
One reason is its effect on lag to some extent and another reason is without a cycle the developers have more freedom to set the overall mood of the zone / area. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
Originally posted by atticusbc From the videos I have seen, it certainly looks like it does which is good news :D |
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4/20/12 3:37:59 PM#24
WHy? Because immersion, creativity, and adventure isn’t nearly as cool as Quest hubs and grinding gear... oh and subscription fees. Goto love that!
Fk making a game world seem like an actual world. Id rather grind tokens for a leet shoulder pads...
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Story, Cut-Scenes...
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4/20/12 3:38:47 PM#25
Originally posted by Sharkypal it won't be anymore dynamic then the other games mentioned in this thread. the day/night cycle is on a 4 hour loop. |
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4/20/12 3:39:09 PM#26
They are video games. Many didnt launch with weather.
If weather is make or break for you might I suggest logging off and getting outside.
If you really want to complain about something along these lines.....where did the bow-strings go? EQ I believe had them, and City of Heros for sure did.... |
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4/20/12 3:39:30 PM#27
Originally posted by Sharkypal TSW have Day/night cycles and also I'm 100% sure it has at least rain as an weather condition. also, TSW dynamic lighting allows dark places where you can only see if you use a lantern or other source of light, there is a PvP arena that is VERY dark (I think it is located in a Basement, so it is probably one of those Fight Clubs FFA PvP), and you need some source of light to clearly see the opponents (but when you turn on your lantern others can see you). |
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4/20/12 3:39:34 PM#28
Originally posted by stayontarget Or maybe they just want to see how imaginative their fans can be in finding sub par reasons? |
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4/20/12 3:40:01 PM#29
Originally posted by stayontarget Not just true. Any old MMO player have their favorite zones that turned from a happy place in the day to something scary and sinister looking at night. It was awesome. It allows you to set 2 moods instead of one. If games could do it 15 years ago with minimal lag so can modern games on new computers. Daycycles is a simple thing that makes the game a lot more alive.. |
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4/20/12 3:42:19 PM#30
Originally posted by rpgalon That is good, real good. :D GW2 have Dynamic events that only starts in certain weather, like lightning elementals that spawn due to lightning strike. Maybe things are looking up with this issue finally. |
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4/20/12 3:44:39 PM#31
Originally posted by brody71 day/night cycle is still nice. and it's not like you can make it dynamic. unless you have to sacrifice enemies in the mists to get your sun to come up. weather would be fantastic though. at the very least rain and snow. EDIT: locke, what's your source on the weather related DEs? because those sound righteous. |
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Originally posted by Loke666
/QFT That is dynamic and really adds diversity to the world. |
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4/20/12 6:26:22 PM#33
Originally posted by Sharkypal Max profit, getting as many subs as they can so it must run on almost every pc sinds 2000 :P Thats why its dx9.0c and special design of player and npcs models so even a lowend pc can run this game. But even tho i agree that day/night and weather would be nice i quit after 20min becouse of the quests kill10x this collect 4x that:P Game have nothing for me so i quit a new game in 20min how sad is that.
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4/20/12 7:42:08 PM#34
I'd have to imagine the main answer to this question would have to be art direction. In SWTOR all of the areas are precisely laid out in a certain composition and the lighting is no exception to this. The lights are static so that they can control exactly how the area will look on first arrival and it all flows together into the one artistic vision for that vista. Dynamic lightning definitely throws a wrench into controlling the mood, composition, and overall feel of the scene. I do not really agree with making everything static, but it is not a game breaker for me. I really doubt it is a technical limitation, or project limitation in terms of cutting costs. It would just make most sense it was purely an artistic decision. |
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4/20/12 7:48:24 PM#35
I not only miss weather and day/night cycles...I miss it when night MEANT SOMETHING.
WoW has night. It means everything is slightly less bright, and has a blueish tint. Yay. Some windows have lights in em. Yay.
Remember in EQ when you farmed will-o-wisps for a greater lightstone because wihtout a light source you were a dead man? I'd like that again. |
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4/20/12 8:00:25 PM#36
It is known as cutting costs aka 'streamlining'. Someone somewhere decided that cause day & night cycle does not add anything directly to gameplay (does not affect combat , crafting , gathering , exploring , quests ,etc ) then it is not needed. It saves quite a bit of money AND time. (to make art assets & code it).
Of course there are two things: - first of all not everything in game have to have direct purpose - there are things like "climate" , immersion , believability ,etc - just things you cannot count or add in excel ,but many of those small things combined can make a huge diffrence
- second - of course instead of using technology that keep getting better (better textures, animations ,game engines , more past experiences that can be used ,etc ) to make things like that matter and maybe make some of them impact gameplay acttually and expand on this idea - create in-game ecology systems , seasons system , make weather impact combat , crafting or questing , heck even exploring - better to cut costs by cutting corners and 'streamline' (how I hate it)
Just effect of corporate thinking , neverending cutting costs , lack of creativity & lack of willingness to take risks |
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Asheram
Hard Core Member
Joined: 3/24/10
What happens when you get 5 stars do you get a cookie? ;) |
4/20/12 8:12:38 PM#37
Originally posted by brody71 Hmm, a 4 hour loop sounds alot more dynamic than a 0 hour loop to me. |
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4/20/12 8:18:15 PM#38
So we've established this is a non-trend. Guess the thread's over? |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
4/20/12 8:21:27 PM#39
Originally posted by Boognishe Nice! another +1 for me for the game. More and more GW2 is looking to be a good game.
What happens when you log off your characters????..... |
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4/20/12 8:25:43 PM#40
Originally posted by Asheram point being when things ae programmed to happen it's far from dynamic. (talking weather, obviously day/night has a cycle) (night every 4 hours also seems like overkill to me, shall see how it goes) |
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