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The Secret World

The Secret World 

General Discussion  » Animations are placeholders!

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52 posts found
  GoldenArrow

Advanced Member

Joined: 6/09/08
Posts: 1076

 
OP  4/19/12 8:37:05 PM#1

Posted by Lead Designer on the TSW forums:

http://forums.thesecretworld.com/showthread.php?t=26959

"Making animations for over 500 abilities is quite the task, therefore we have to use some placeholder animations on some of the abilities when showing a game still in production. We are working on it, and it will be amazing "

 

This is good news for those who think that animations are too poor to enjoy the game :>

  ironhelix

Novice Member

Joined: 5/13/08
Posts: 465

4/19/12 8:40:10 PM#2

This is ALWAYS stated before a game launches, and then it launches with the exact same animations that were seen in beta. What you see now is likely the finished product. I wouldn't get your hopes up.

  GoldenArrow

Advanced Member

Joined: 6/09/08
Posts: 1076

 
OP  4/19/12 8:44:03 PM#3
Originally posted by ironhelix

This is ALWAYS stated before a game launches, and then it launches with the exact same animations that were seen in beta. What you see now is likely the finished product. I wouldn't get your hopes up.

I find it plausable since almost every spell in the game is casted with the "thunder clap" animation. Also I don't think devs are blantantly talking BS on the forums.

Then again animations never were a big thing for me, so I wouldn't care one way or the other :P

  zevni78

Advanced Member

Joined: 12/02/10
Posts: 1116

4/21/12 6:25:54 AM#4
Animations are a big deal for me, and there is a lot of footage of casters doing the same motion over a dozen times in a row, it looks horrible. They really should have finished such an elemental component given that they knew a lot of footage would be made from press betas, PAX and the trailers. I hope it's not BS, but they really need to hurry up, launch isn’t far away and they’ve already had it delayed. I remain skeptical, and will be testing a caster in the May beta.
  Vrika

Elite Member

Joined: 10/03/05
Posts: 1969

4/21/12 6:45:26 AM#5

Maybe the animations are placeholders, but they are already taking their customer's money. They are asking people to make decisions about the game already. We have to make decisions based on those animations that are in game already, because that's the only verifiable information we have.

  User Deleted
4/21/12 6:50:17 AM#6

Whether you like Rift or hate it, if you want to see what spell casting animations should look like,look no further. The Mages in Rift merely summoning their pet is sight to behold.

  Voiidiin

Hard Core Member

Joined: 1/13/11
Posts: 826

Soylent green is made from PEOPLE

4/21/12 7:08:26 AM#7

I really want to buy TSW, but i have been burned by Funcom 2wice now. Sorry i know everyone says its not fair to judge them by those two games but the saying about fool me once. . .  well it holds true.

Anarchy Online had one of the most godawful releases that i can remember, granted AO was one of the pioneers of MMOs it was not so new that it didn' know what was expected from them at release. 

Age of Conan was broken promise after broken promise, anyone remember how Funcom spouted over and over how AoC was going to be for mature audiences ? Yet all of that mature content was chopped out and ignored. Frankly the game was a failure for me after you left Tortage, and the PvP was terrible, seriously when i thought of playing in Conan's universe i thought of those things and PvP sure went hand in hand with all of it.

 

So here we are with TSW, as game i have been following since they first teased us with it, i really want to like this game, but they are charging a sub and they have a cash shop. They have admitted to having placeholder animations, yet they had placeholder boss models in AoC and it took months for them to be patched out.

Sorry but Funcom has a bad track record, bad enough that while i want to pre-order the game, my standards are keeping me from doing so. 

I will wait in the rafters and see how its doing a month after release, i pray i am dead wrong and TSW turns out to be fantastic, if that happens i will gladly drop $60.00 for the game.

Lolipops !

  XAleX360

Hard Core Member

Joined: 9/12/08
Posts: 353

4/21/12 7:10:36 AM#8

Bah...Placeholders animations less than two months from launch? I don't buy that.

Founder, CEO & Editor in Chief of Worlds Factory, a brand new videogame and entertainment online publication.

  Zefire

Apprentice Member

Joined: 9/21/10
Posts: 696

4/21/12 7:16:36 AM#9
Originally posted by Vrika

Maybe the animations are placeholders, but they are already taking their customer's money. They are asking people to make decisions about the game already. We have to make decisions based on those animations that are in game already, because that's the only verifiable information we have.

Thats why u should never preorder a game

  tares

Novice Member

Joined: 8/16/11
Posts: 384

4/21/12 10:51:42 AM#10

500 animations is not that many in an MMO and not even that many for a regular beat them up game, maybe placeholder animations are normal two years befor launch but not two months prior. Animations are important because they impact the feel of combat.

The last two months were stated to be for polishing but you have to wonder what else is getting rushed last minute.

  Abangyarudo

Novice Member

Joined: 6/01/07
Posts: 156

4/21/12 1:13:57 PM#11
Originally posted by tares

500 animations is not that many in an MMO and not even that many for a regular beat them up game, maybe placeholder animations are normal two years befor launch but not two months prior. Animations are important because they impact the feel of combat.

The last two months were stated to be for polishing but you have to wonder what else is getting rushed last minute.

really and what game has more than 500 abilities they needed to make custom animations for? Lets keep in mind its just forn player characters...

PrinceDestiny Xfire Miniprofile
  stragen001

Apprentice Member

Joined: 1/09/09
Posts: 1736

Mr Flibble is VERY cross

4/21/12 1:18:04 PM#12
Originally posted by GoldenArrow

Posted by Lead Designer on the TSW forums:

http://forums.thesecretworld.com/showthread.php?t=26959

"Making animations for over 500 abilities is quite the task, therefore we have to use some placeholder animations on some of the abilities when showing a game still in production. We are working on it, and it will be amazing "

 

This is good news for those who think that animations are too poor to enjoy the game :>

I suspect this is PR spin.

I reckon that the animations that are currently in the game, that we saw from beta are the ones that they fully intended to be in at release.......... until the feedback from players saying that they are clunky and awkward looking en-masse.

Now they are changing them.

Well, at least they are listening.....

Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  Havok2all

Advanced Member

Joined: 6/18/09
Posts: 179

4/21/12 1:22:35 PM#13

IP I had to wager a guess, I would say many of the 500 animations are done and just haven't been moved over yet for a touch up here and there or simply because they want to move all at once instead of having to do it more than one time.

Then again, they could be an office of procrastinators :P

  Abangyarudo

Novice Member

Joined: 6/01/07
Posts: 156

4/21/12 1:23:17 PM#14
Originally posted by stragen001
Originally posted by GoldenArrow

Posted by Lead Designer on the TSW forums:

http://forums.thesecretworld.com/showthread.php?t=26959

"Making animations for over 500 abilities is quite the task, therefore we have to use some placeholder animations on some of the abilities when showing a game still in production. We are working on it, and it will be amazing "

 

This is good news for those who think that animations are too poor to enjoy the game :>

I suspect this is PR spin.

I reckon that the animations that are currently in the game, that we saw from beta are the ones that they fully intended to be in at release.......... until the feedback from players saying that they are clunky and awkward looking en-masse.

Now they are changing them.

Well, at least they are listening.....

As a former video game design student. Animations are pretty much the last thing you worry about graphically ... when we budget its for animations to be handled last. There is a couple of reasons for this: 

1) We want to handle all the animations at once. So it would be redudent and non-cost effective to say do animations in the middle then program more into the game and have to bring back the animation team to complete said animations. Most animators are paid for the length of time they are working. So doing this would mean you'd have to retain the animation team for essentially doing nothing. 

2) The nature of graphical effects may require changing the animation. 

3) Programming may interfere with the animation requiring you to change said animation. (this is rare but happens more then people realize) 

 

 

PrinceDestiny Xfire Miniprofile
  gaeanprayer

Novice Member

Joined: 8/06/08
Posts: 2360

4/21/12 1:24:14 PM#15

That does make me happy :( It's standard to use placeholder animations but this close to release they should've tuned up at least the majority of them by now. Animation is a slow and tedious process, it's not something that happens overnight. That I'm seeing recently debuted beta/convention videos with those same stiff, standard animations from years ago was worrisome. Hold arms wide, bring together, various things happen. Unless you're swinging a weapon, they all look the same, and it wasn't a good base animation to begin with ;x

 

Tis good news. I hope they show off some of those newer animations soon and give people an idea of what they're working on in terms of style.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  Kabaal

Novice Member

Joined: 8/02/05
Posts: 2942

Haggis Humper

4/21/12 1:25:24 PM#16

I'm inclined to believe that they're placeholders, Funcom are usually pretty good with animations (excluding bugs).

Always keep your words soft and sweet, just in case you have to eat them.

  thebarbalag

Novice Member

Joined: 3/01/12
Posts: 3

4/21/12 1:59:14 PM#17

Here's hoping. I was very excited about the game until I saw some actual gameplay footage. No lighting affects on character models. Sound effects that sound like they were made by (possibly for) deaf people...seriously, the "click, click" of a gun shot in that game is just sad. Terrible, clunky animations. I'd love to chalk it up to "just a beta" but looking at other games on schedule for a similar, or possibly even later release than the Secret World are looking and sounding a lot better in their betas.

  tares

Novice Member

Joined: 8/16/11
Posts: 384

4/21/12 3:11:56 PM#18
Originally posted by Abangyarudo
Originally posted by tares

500 animations is not that many in an MMO and not even that many for a regular beat them up game, maybe placeholder animations are normal two years befor launch but not two months prior. Animations are important because they impact the feel of combat.

The last two months were stated to be for polishing but you have to wonder what else is getting rushed last minute.

really and what game has more than 500 abilities they needed to make custom animations for? Lets keep in mind its just forn player characters...

TSW may have 500 abilities you can buy but many of them are passive so in reality TSW requires fewer animations than stated.  I do know from looking at other MMOs and games alpha builds combat animations usually come first so they can be later adjusted as part of testing.  WoW is popular and has fewer combat animations than other games, I used wow model viewer before to learnin how to design and animate in 3d max for fun.

Any MMO I have played aside from WoW has that many, WoW may have that many as model viewer neglected spell effects and there are tons of spells with diffrent animations. Any fighting game, tekken, mortal kombat.  a roster of 20 will easily have 20+ animations per member 4-10 + special moves, then 10-20+ normal attacks, fighting games would be the bench mark for collision testing and every move is tuned by reach, recovery, and other effects so moves and hit boxes are fighting games.  Games like ninja gaiden, god of war, and devil may cry have about that many moves due to diffrent weapons normal attacks, fatalities, and combos, what is more is this genre does animations much better than others, which is quite a shame since people spend more times in MMOs.  I played the new batman games they likely have that many in the random combat moves that go off when you attack, take downs, and other things.

I don't play to many games so are likely other genres and games I missed but pretty much all of them and is still hard to imagine waiting until the last minute to thow them into a game as animations are the biggest factor in how combat feels.  At least test animations and combat before saying a game is ready to be released imo.

 

  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

4/21/12 4:08:47 PM#19
Originally posted by thebarbalag

Here's hoping. I was very excited about the game until I saw some actual gameplay footage. No lighting affects on character models. Sound effects that sound like they were made by (possibly for) deaf people...seriously, the "click, click" of a gun shot in that game is just sad. Terrible, clunky animations. I'd love to chalk it up to "just a beta" but looking at other games on schedule for a similar, or possibly even later release than the Secret World are looking and sounding a lot better in their betas.

the way TSW is doing things is: they are creating the content first, the game was already finished (content wise) sometime ago, this was their primary goal, to make polished content, that is also why some content was cut, because it would not ready till launch.

now that the game is finished (again, content wise), they are just working on animations (character and cutscenes), balance of the game builds/skills and bugs.

you should expect good amount of polished content through the whole game, a little more bugs on launch than SW:TOR, and animations on par with AoC animations.

 

  AtrusHomeboy

Novice Member

Joined: 3/16/12
Posts: 29

4/21/12 8:08:25 PM#20
Originally posted by Vrika

They are asking people to make decisions about the game already.

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