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GW2 didn't reinvent MMO, they aren't introducing anything new to the Genre, but what they are doing is combining everything that was fun, everything that was innovative in other games and bring them together and evolve them to fit their game. I came across a post where someone was discussing whether or not GW2 is Innovative, and introducing anything NEW. And someone posted that everything that existed in GW2 existed in a form in every other MMO But they were never all in a single game before. And I believe thats Why GW2 is so popular and will stay popular. Dodge mechanic - DDO and Vindictus, TERA W v W - DAOC RvR Dynamic Events - Rift Personal Stories - SWTOR PS : understand that GW2 brought everything that was fun, evolve it, changing it to fit their game is a good thing. No one is denying it. Rift did invent the dynamic rifts, but GW2 brought it further, it actually made it dynamic. It combined normal questing, with the concept and made it work better. PS: SWTOR tried to combine MMO with Story and RPG, but it focused on Profession stories, yet forgotten about choices that mattered. GW2 took that idea and focused on PERSONAL stories, stories based on Race with Profession to direct how and where the stories go. Its an evolution of their concept. What makes a game great isn't to try something new, rather is to bring what is already there, and Evolve it to the next stage where it becomes something entirely new.
Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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4/15/12 12:19:32 PM#2
As the old saying goes: "Good artists borrow; great artists steal."
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4/15/12 12:21:18 PM#3
Originally posted by Lucioon Now many can argue with this. The "Rifts" Would come up in the same place, be the same thing, and people could just farm on them (Like I did : P ) GW2 has ACTUAL Dynamic Events, that people don't know what will come up and where. |
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Alot
Hard Core Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
4/15/12 12:22:02 PM#4
Originally posted by Crake_1 There is no stealing in regards to the development of technology, except when EA is involved ofcourse. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/15/12 12:28:02 PM#5
Originally posted by steeler989 GW2's DE's are anything but dynamic. It's a cyclical flow chart of events If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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4/15/12 12:31:17 PM#6
I really hate this "if a game has a minor pale resemblance of it, it's not innovating". We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics. |
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4/15/12 12:32:41 PM#7
Originally posted by GeezerGamer I'm also interested in hearing how you think the grapes taste. Re: SWTOR "Remember, remember - Kakk says 'December.'" |
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4/15/12 12:32:52 PM#8
Originally posted by Alot Oh EA, you are caught again. |
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4/15/12 12:34:00 PM#9
Originally posted by steeler989
They aren't dynamic, they are scripted along a track. "Oh look, the bandits are attacking that town... again." Same as earlier today, and yesterday, and the day before that. Phases of an event won't change - the bandits won't decide to adopt another tactic, or attack a different town, or quit permanently. They will go from Phase 1, to 2, to 3, and on and on, until players intervene. GW2 is indeed a melting pot. It's an amalgamation of everything that's wrong with MMORPGs today. Ultra-fast leveling, instant gratification 80's for PvP, instance-only e-sport PvP (and yes, WvW is an instance), meaningless gameworld, "P2W" cash shop, catering to the casual solo player, etc. It has everything other games have been bashed relentlessly for. Hell hath no fury like an MMORPG player scorned. |
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4/15/12 12:38:03 PM#10
Originally posted by Rohn So much wrong with this, I don't even know where to start. We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics. |
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4/15/12 12:38:52 PM#11
A MMO is the sum of its parts. It is far, far too simple to just say that they took a little from this and a little from that and blending it together and somehow magically you have a game. It's all about implementation. Their ideas may not be 100% unique, but their implementation of them certainly is AND innovation is often something that isn't 100% new and unique but rather a new way of doing something. Very few people could argue against the fact that Apple is an innovative company - even though I despise i-anything. MP3 players existed before iPods, tablets existed before iPads, laptops existed before iBooks, etc. etc. But their implementation of these devices was both revolutionary and innovative. Over-priced, simplistic, locked down garbage IMO but still I cannot deny their innovation and the revolution(s) they began with their products. MMO History: |
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4/15/12 12:39:12 PM#12
Originally posted by Lucioon Its funny that you include this one, since TERA (Bluehole) stole parts of the codes (ideas) from NcSoft.. Moreover, its difficult to say that GW2 "stole" ideas from games like Tera/SWTOR since devellopment of GW2 started 5 years ago.. To prove someone stole ideas you should compare the draft feature lists etc.. |
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4/15/12 12:40:49 PM#13
Originally posted by Lucioon
They forgot to add 10+ man PVE.
My main concern is the leveling experience especially the replayability of alts. Hopefully they'll have an open beta or trial at some point. |
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4/15/12 12:41:05 PM#14
Originally posted by Rohn It may suprise you to know that very few people outside of places like MMORPG.com "relentlessly bash" on these kinds of systems and game play. MMO History: |
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4/15/12 12:42:01 PM#15
Originally posted by BadSpock Some of the people on these forums would have you believe that everything is just an EQ clone and EQ is just a MUD clone with graphics and MUDs are just.... Over simplification at it's finest. Kind of funny that, considering what you brought up.(Apple... which I 100% whole heartily agree with) We really need separate forums for every newly launched game. There can be the anti-<MMO> one and there can be the 'what general discussion should be' one. All the lamenting can happen together where each can find solace in like minded can't-move-on-ers leaving the rest of us to actually move forward and discuss meaningful and relevant topics. |
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4/15/12 12:42:09 PM#16
Originally posted by FrodoFragins No, they just have 100+ man scaling PvE in the open world...
MMO History: |
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4/15/12 12:42:30 PM#17
Originally posted by GeezerGamer Dynamic - (of a process or system) Characterized by constant change, activity, or progress. |
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4/15/12 12:43:38 PM#18
Originally posted by BadSpock LOL. Point missed. |
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4/15/12 12:44:29 PM#19
Originally posted by pacov He's confusing random for dynamic |
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4/15/12 12:44:53 PM#20
Originally posted by FrodoFragins Please enlighten than? MMO History: |
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