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TERA: Rising

TERA 

General Discussion  » TERA to be the sleeper hit of 2012......

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651 posts found
  corpusc

Novice Member

Joined: 7/25/03
Posts: 1367

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

4/13/12 11:15:40 AM#141
Originally posted by Deron_Barak
@Corpusc,

Not Doing quests, except the main story, gave me a great sense feeling of freedom. Best decision I have made playing TERA. I'd have to dig for the official announcement regarding the NA xp tweak, not sure on an exact date. While I didn't record the numbers I tested my theory from level one with an Archer. There were times that I was not high enough for the next step in the main quest so I'd just go out and fight orange level monsters. It's really important to keep stamina up though. I thought it was actually faster than running all over turning in quests but that could be because the combat is great and time seemed to go by faster. You also get more money due to a higher amount of mob kills.

I would highly recommend you try it for Open Beta since you seen to have the same stance I do. I can handle 1-4 quests at a time, 15 is overkill lol. This is the first game I've found to let me progress without grinding it's quests.

 

thanks.  this is great to know.  now i think i definitely will have to buy the game.

 

if what hotix said is true, that the rooting largely (or even partially) goes away past 18, i might end up getting to max level for the first time ever (provided i have the time).  

these 2 factors may also make me wanna play on a PVP server, which i had decided strongly against based on getting one-shot just outside city gates.  and seeing how often city gates were being camped.   8)

i figured levelling up via quests would result in constant deaths, but if i'm not so railroaded by quests, i have alot more freedom to move around to more out of the way areas, and being ranged with abilities that can be used on the run would make surviving much easier.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  corpusc

Novice Member

Joined: 7/25/03
Posts: 1367

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

4/13/12 11:25:11 AM#142
Originally posted by teakbois

 

Everything about the game, outside of the combat and graphics, is generic

 

 

lol  so everything about the game, outside of the game itself, is generic.

 

if you were expecting Tera to be Second Life 2, A Tale In The Desert 2, SWTOR 2, or anything other than combat centric, you have some serious problems in being able to predict ANYTHING about games.   

 

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

4/13/12 11:26:28 AM#143
Originally posted by DeserttFoxx
Originally posted by AxesSWTOR
Originally posted by teakbois

TERA will *not* be a hit.  Too many things against it.

 

Korean games do not do well in the west 

Everything about the game, outside of the combat and graphics, is generic

The games first 20 levels do not put out an impression that the game is remotely difficult, the easiest 1-20 weve ever seen

 

The fourth thing that could kill it is the community, but Ill just chalk the atrocious community up to beta.  

^

So tera will fail purely because it is korean...

 

At least you two could pretend you do any type of research before you post. Tera has been westernized so much the only thing korean about it now is the original dev team.

but you know how people over view cover of everything, omg its from Korea!!! asian grinder not going to play.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

4/13/12 11:29:11 AM#144
Originally posted by corpusc
Originally posted by Deron_Barak
@Corpusc,

Not Doing quests, except the main story, gave me a great sense feeling of freedom. Best decision I have made playing TERA. I'd have to dig for the official announcement regarding the NA xp tweak, not sure on an exact date. While I didn't record the numbers I tested my theory from level one with an Archer. There were times that I was not high enough for the next step in the main quest so I'd just go out and fight orange level monsters. It's really important to keep stamina up though. I thought it was actually faster than running all over turning in quests but that could be because the combat is great and time seemed to go by faster. You also get more money due to a higher amount of mob kills.

I would highly recommend you try it for Open Beta since you seen to have the same stance I do. I can handle 1-4 quests at a time, 15 is overkill lol. This is the first game I've found to let me progress without grinding it's quests.

 

thanks.  this is great to know.  now i think i definitely will have to buy the game.

 

if what hotix said is true, that the rooting largely (or even partially) goes away past 18, i might end up getting to max level for the first time ever (provided i have the time).  

these 2 factors may also make me wanna play on a PVP server, which i had decided strongly against based on getting one-shot just outside city gates.  and seeing how often city gates were being camped.   8)

i figured levelling up via quests would result in constant deaths, but if i'm not so railroaded by quests, i have alot more freedom to move around to more out of the way areas, and being ranged with abilities that can be used on the run would make surviving much easier.

What hotix said is slightly miss leading, rooting animation is still there, you are going to stop moving to do an attack that will never go away for balance reason and thats how this combat system works. However as you hit higer lvl its much less noticeable with glyph and bonus on equips that increase attack speed. You skill/attack will chain much more fluidly where you won't feel the root much anymore.

What hotix was refering to was the charge skill of archer and berserkers. In lower lvl when you charge you can't move, however by 18 or so you get upgraded verison of the skill that allow you to move while charging.

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

4/13/12 11:33:38 AM#145
Originally posted by chibineko89
gw2 breaks mmo standards

completely gearless based pvpr In other words, no form of progression or achievement.  Hell, your name doesn't even show up while PvP'ing, so people never know who killed who. How is that fun at all?

no mob taggingThis is innovation?  Really?

pushes ppl to work together without barriers suchs as partie Forced grouping.  Rift already does this.

everyone gets their own loot based on what they did So, no mob tagging + measured contributions based on what you do.  What could possibly go wrong?  Not that it matters, loot is worthless in this game.  How quaint.

limiting players to about a dozen skills to b used at one time"Limiting" being the key word here.  What freedom!

no gear grinding And no endgame.  

WvWvW Gigantic Battleground that is completely separate from the persistent world.  

no open world pve where you get gankedNo open world anything, actually.  Everything is separated into nice little compartments so the players don't get their feelings hurt by other mean players when playing.  

there wont b pvp, pve,rp servers theres no nee No need for PvP and PvE because there is no open world element to the game.  Most would consider this a negative.  No rp?  Why?  Guess RPers get screwed in this game.

can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game" A nice way of saying "no endgame content." But let's see a level 1 match up with a level 30 player in WvWvW, and then tell me that's a practical idea.  SWTOR got butchered by people complaining about not having PvP level tiers.  And somehow you think this will be a good idea for GW2? 

a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example.  Hybrid...lol.  It's tab target combat.  Period. Yes, you can aim in a direction, but you won't NEED to do that.  

no more reading quest txt Nope, just long, protracted Kill X of Y quest chains...errr...I mean, "dynamic events."  

no long list of  quests to do on the side on the UI Nope, just long, protracted Kill X of Y quest chains...errrr..., I mean, "dynamic events."

not bound bound by animations Nope, just by excessive cooldowns, which means you spend every fight spamming one key for the majority of it.  How fun.  

no holy trininity 8 utility classes.  What a joy.  So much for uniqueness.  

im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently They certainly do more things "differently."  I think many people will find that it may not be a good thing, though.  

 

  Himemiya

Novice Member

Joined: 4/13/12
Posts: 140

4/13/12 11:41:02 AM#146
Originally posted by rexzshadow
<>

What hotix was refering to was the charge skill of archer and berserkers. In lower lvl when you charge you can't move, however by 18 or so you get upgraded verison of the skill that allow you to move while charging.

At level 20 and higher. Only through glyphs, and the first one costs 7 (!!!) points, so it takes a while to get the second one for the other charge-up skill.

L2P TERA combat: http://youtu.be/k_ZTX31fGtk

  VikingGamer

Hard Core Member

Joined: 7/08/10
Posts: 1253

The strong are sometimes wrong but the weak are never free.

4/13/12 11:48:23 AM#147

I am not sure I would say that TERA will be a hit. Mostly it depends on what you mean by hit or successful. But sleeper hit is also not far off. I think it will do much better than most people would expect.

TERA does what it does very well and in a nutshell, that is what is needed to carve out a niche for yourself in this market. What does TERA do? Action combat. Ok, sure, lots of people will roll their eyes at that one because it doesn't appeal to them. Or they will say, sure it is something different but it isn't enough. Actually, I think it is enough. How a game does its combat is pretty huge because you spend the majority of your time doing combat. Great graphics, meh, important but not enough on its own. 100% voice overs, meh, nice to have but not enough on its own. Totally different combat system from virtually all other MMOs? That will make the difference for a lot of people. I know for myself, this was the first game in a long time for me in which I wasn't actively trying to avoid combat to get to my quest objectives.  How many times do you weave your way around the zombies because the quests only asks you to kill skeletons? In TERA I was killing mobs often just for the fun of it. I often found myself killing a few extras on the way back to the quest giver just because they were there. Sure it is subjective, and depends entirely on how much you enjoy the style of combat to begin with but if you do enjoy it turns out to be a not to small factor in how much you enjoy the game.

I think TERA is going to be a niche game. Much like how hardcore FFA PvP games are also very niche. They appeal to a certain type of MMO player and those players form a very stable, consistent community. EVE online is a good example of this. You just can't get the EVE experience any where else. But you have to want the EVE experience.

Same for TERA. It won't appeal to everyone, you have got to like a certain amount of twitch in your MMO. But for those who want that kind of game play, you currently can't find it anywhere else. The base community of TERA is going to be stable and consistent and probably larger than most outsiders would have expected. But I doubt it will turn the whole genre upside down either.

And yes, TERA does have the other half of the equation in place. That is, they are doing what they are doing very well, so far as I can tell currently. The game runs nicely. It has a rich feature set though maybe a few non essentials are missing. They communicate well with their community. The game has great polish. By itself all this would not be enough but anymore it is almost essential for getting your foot in the door.

TERA will do fine.

All die, so die well.
Join SOLA in ArcheAge.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17111

4/13/12 11:49:52 AM#148
Originally posted by BizkitNL
Originally posted by NBlitz

Any other TERA fans getting sick of following the TERA forums? It's the same folks, same crap but different day.

 

I CANNOT WAIT until the lot of you disappear into GW2 and forget about this niche title. Niche title but loved by its fan base.

I've gone from title to title and discussed the one I left during that time but never to the extent some of you have and still are. 

 

You're kidding yourself if you think you're discussing anything. What you're doing is trying to put down others for their preferences. To make yourself feel better because you're a wretch.

There's nothing niche about it.

If anything, it's pretty mainstream.

No, it's going to be pretty niche.

What you are doing is lookning at the same old, same old quests and saying "well, other games do taht therefore it's going to be mainstream".

The kill x quests actually lend to the "niche" moniker because so many mainstrea people are tired of them. And since Tera has a very specific type of game play (meaning pvp, kill x quests and BAMS; some dungeons) that mainstream players will either be tired of the "same old same old", will want everythign that WoW has, will chastise the game for ot having as much as many other mainstream games.

The players who will like Tera are those who are reminded by the old school, grinding, open world and perhaps ffa pvp. They will overlook all the mainstream Tera stuff so they can capitalize on the strong points.

I don't see a lot of people being into ffa pvp (even on the Tera forums there are people who are convinced that it's evil) there aren't going to be a lot of people wanting to do kill x quests interrupted by BAM grinding.

Essentially the game will speak to a smaller subset of players, regardless of its mainstream thrust.

 

  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

4/13/12 11:57:18 AM#149
Originally posted by corpusc
Originally posted by teakbois
 

 

3.  Korean games traditionally do not do well in the west.  Regardless of the fact that TERA isnt a 'korean grinder,'  people in the west just dont flock to korean games.

 

 

if all/most OTHER korean gamese ARE grinders, then your own words are working against you.

 

cuz then it sounds like "people in the west don't like grinders.  true, Tera is not a grinder".

 

alot of people in the west DO love that art style, so i don't know what else you might be stereotyping as being Korean.

Aion really isnt a grinder either.  You know what was a grinder?  Everquest.  Which to this day is still the second most popular MMO in the west historically, the only game besides WoW to maintain over 400k population for years at a time.

  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

4/13/12 12:01:10 PM#150
Originally posted by corpusc
Originally posted by teakbois

 

Everything about the game, outside of the combat and graphics, is generic

 

 

lol  so everything about the game, outside of the game itself, is generic.

 

if you were expecting Tera to be Second Life 2, A Tale In The Desert 2, SWTOR 2, or anything other than combat centric, you have some serious problems in being able to predict ANYTHING about games.   

 

A good combat system needs content to support that system.  If you think in such a ridiculously narrow manner and break down MMOs to just combat and graphics, maybe you should address your serious problems before trying to tell  others thay have them.

  timmy12

Advanced Member

Joined: 9/05/05
Posts: 395

4/13/12 12:04:05 PM#151

Games not worth paying for thats all i can say, ill wait for shards

killernoobz Xfire Miniprofile
  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

4/13/12 12:04:36 PM#152

I agree that TERA will be a niche title.  It's not going to have overwhelming sub numbers due to some stigmas that are attached to it from people that haven't played the game.  But the population will be healthy.

 I do think that if people go into TERA and try to play it like they would a standard themepark MMO, they probably will be dissatisfied.  The questing in TERA is linear.  The game world is anything but.  However, to truly enjoy this game, I think people have to be willing to break away from that completionist mindset that many themeparkers have today.  I found the game was most enoyable for me when I only concentrated on the main storyline quests while spending the rest of my time exploring and killing.  I use those side quests as ocassional xp boosters when trying to finish off a level, or giving myself a quick start in the next level.  Then once dungeons and BAMs become available around level 20, things really get fun.   

My main fear for this game is that people will view the entire game based on the starter area and not give the rest of it a chance.  

  spaceport

Novice Member

Joined: 11/24/11
Posts: 417

4/13/12 12:05:22 PM#153
Originally posted by Cthulhu23
Originally posted by chibineko89
gw2 breaks mmo standards

completely gearless based pvpr In other words, no form of progression or achievement.  Hell, your name doesn't even show up while PvP'ing, so people never know who killed who. How is that fun at all?

no mob taggingThis is innovation?  Really?

pushes ppl to work together without barriers suchs as partie Forced grouping.  Rift already does this.

everyone gets their own loot based on what they did So, no mob tagging + measured contributions based on what you do.  What could possibly go wrong?  Not that it matters, loot is worthless in this game.  How quaint.

limiting players to about a dozen skills to b used at one time"Limiting" being the key word here.  What freedom!

no gear grinding And no endgame.  

WvWvW Gigantic Battleground that is completely separate from the persistent world.  

no open world pve where you get gankedNo open world anything, actually.  Everything is separated into nice little compartments so the players don't get their feelings hurt by other mean players when playing.  

there wont b pvp, pve,rp servers theres no nee No need for PvP and PvE because there is no open world element to the game.  Most would consider this a negative.  No rp?  Why?  Guess RPers get screwed in this game.

can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game" A nice way of saying "no endgame content." But let's see a level 1 match up with a level 30 player in WvWvW, and then tell me that's a practical idea.  SWTOR got butchered by people complaining about not having PvP level tiers.  And somehow you think this will be a good idea for GW2? 

a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example.  Hybrid...lol.  It's tab target combat.  Period. Yes, you can aim in a direction, but you won't NEED to do that.  

no more reading quest txt Nope, just long, protracted Kill X of Y quest chains...errr...I mean, "dynamic events."  

no long list of  quests to do on the side on the UI Nope, just long, protracted Kill X of Y quest chains...errrr..., I mean, "dynamic events."

not bound bound by animations Nope, just by excessive cooldowns, which means you spend every fight spamming one key for the majority of it.  How fun.  

no holy trininity 8 utility classes.  What a joy.  So much for uniqueness.  

im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently They certainly do more things "differently."  I think many people will find that it may not be a good thing, though.  

 

Damn, someone got schooled.


"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
otacu

  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

4/13/12 12:07:04 PM#154
Originally posted by DeserttFoxx
Originally posted by AxesSWTOR
Originally posted by teakbois

TERA will *not* be a hit.  Too many things against it.

 

Korean games do not do well in the west 

Everything about the game, outside of the combat and graphics, is generic

The games first 20 levels do not put out an impression that the game is remotely difficult, the easiest 1-20 weve ever seen

 

The fourth thing that could kill it is the community, but Ill just chalk the atrocious community up to beta.  

^

So tera will fail purely because it is korean...

 

At least you two could pretend you do any type of research before you post. Tera has been westernized so much the only thing korean about it now is the original dev team.

Or you could actually stop and think about what  wrote for a second.

 

Fact:  Korean games don't do well in the west

Fact:  TERA is Korean

Fact:  TERA *looks* Korean

 

regardless of how westernized the game play may or may not be, my point still stands.  

 

Not to mention you ignored everything else in the post, I never said TERA will fail purely because it is Korean, in fact I never said it would fail.  Not being a hit does not equal failure.  Rift isnt a hit, but it did not fail.

  cloud8521

Novice Member

Joined: 5/30/04
Posts: 891

4/13/12 12:07:32 PM#155
Originally posted by spaceport
Originally posted by Cthulhu23
Originally posted by chibineko89
gw2 breaks mmo standards

completely gearless based pvpr In other words, no form of progression or achievement.  Hell, your name doesn't even show up while PvP'ing, so people never know who killed who. How is that fun at all?

no mob taggingThis is innovation?  Really?

pushes ppl to work together without barriers suchs as partie Forced grouping.  Rift already does this.

everyone gets their own loot based on what they did So, no mob tagging + measured contributions based on what you do.  What could possibly go wrong?  Not that it matters, loot is worthless in this game.  How quaint.

limiting players to about a dozen skills to b used at one time"Limiting" being the key word here.  What freedom!

no gear grinding And no endgame.  

WvWvW Gigantic Battleground that is completely separate from the persistent world.  

no open world pve where you get gankedNo open world anything, actually.  Everything is separated into nice little compartments so the players don't get their feelings hurt by other mean players when playing.  

there wont b pvp, pve,rp servers theres no nee No need for PvP and PvE because there is no open world element to the game.  Most would consider this a negative.  No rp?  Why?  Guess RPers get screwed in this game.

can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game" A nice way of saying "no endgame content." But let's see a level 1 match up with a level 30 player in WvWvW, and then tell me that's a practical idea.  SWTOR got butchered by people complaining about not having PvP level tiers.  And somehow you think this will be a good idea for GW2? 

a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example.  Hybrid...lol.  It's tab target combat.  Period. Yes, you can aim in a direction, but you won't NEED to do that.  

no more reading quest txt Nope, just long, protracted Kill X of Y quest chains...errr...I mean, "dynamic events."  

no long list of  quests to do on the side on the UI Nope, just long, protracted Kill X of Y quest chains...errrr..., I mean, "dynamic events."

not bound bound by animations Nope, just by excessive cooldowns, which means you spend every fight spamming one key for the majority of it.  How fun.  

no holy trininity 8 utility classes.  What a joy.  So much for uniqueness.  

im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently They certainly do more things "differently."  I think many people will find that it may not be a good thing, though.  

 

Damn, someone got schooled.

in how to be a piggy bank for game publisers to make monthly withdrawls from? i think so

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

4/13/12 12:12:32 PM#156
Originally posted by cloud8521
Originally posted by spaceport
Originally posted by Cthulhu23
Originally posted by chibineko89
gw2 breaks mmo standards

completely gearless based pvpr In other words, no form of progression or achievement.  Hell, your name doesn't even show up while PvP'ing, so people never know who killed who. How is that fun at all?

no mob taggingThis is innovation?  Really?

pushes ppl to work together without barriers suchs as partie Forced grouping.  Rift already does this.

everyone gets their own loot based on what they did So, no mob tagging + measured contributions based on what you do.  What could possibly go wrong?  Not that it matters, loot is worthless in this game.  How quaint.

limiting players to about a dozen skills to b used at one time"Limiting" being the key word here.  What freedom!

no gear grinding And no endgame.  

WvWvW Gigantic Battleground that is completely separate from the persistent world.  

no open world pve where you get gankedNo open world anything, actually.  Everything is separated into nice little compartments so the players don't get their feelings hurt by other mean players when playing.  

there wont b pvp, pve,rp servers theres no nee No need for PvP and PvE because there is no open world element to the game.  Most would consider this a negative.  No rp?  Why?  Guess RPers get screwed in this game.

can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game" A nice way of saying "no endgame content." But let's see a level 1 match up with a level 30 player in WvWvW, and then tell me that's a practical idea.  SWTOR got butchered by people complaining about not having PvP level tiers.  And somehow you think this will be a good idea for GW2? 

a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example.  Hybrid...lol.  It's tab target combat.  Period. Yes, you can aim in a direction, but you won't NEED to do that.  

no more reading quest txt Nope, just long, protracted Kill X of Y quest chains...errr...I mean, "dynamic events."  

no long list of  quests to do on the side on the UI Nope, just long, protracted Kill X of Y quest chains...errrr..., I mean, "dynamic events."

not bound bound by animations Nope, just by excessive cooldowns, which means you spend every fight spamming one key for the majority of it.  How fun.  

no holy trininity 8 utility classes.  What a joy.  So much for uniqueness.  

im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently They certainly do more things "differently."  I think many people will find that it may not be a good thing, though.  

 

Damn, someone got schooled.

in how to be a piggy bank for game publisers to make monthly withdrawls from? i think so

Yeah, instead of montly withdrawals, ArenaNet will make daily withdrawals through the cash shop.  

  spaceport

Novice Member

Joined: 11/24/11
Posts: 417

4/13/12 12:13:11 PM#157
Originally posted by cloud8521
Originally posted by spaceport
Originally posted by Cthulhu23
Originally posted by chibineko89
gw2 breaks mmo standards

completely gearless based pvpr In other words, no form of progression or achievement.  Hell, your name doesn't even show up while PvP'ing, so people never know who killed who. How is that fun at all?

no mob taggingThis is innovation?  Really?

pushes ppl to work together without barriers suchs as partie Forced grouping.  Rift already does this.

everyone gets their own loot based on what they did So, no mob tagging + measured contributions based on what you do.  What could possibly go wrong?  Not that it matters, loot is worthless in this game.  How quaint.

limiting players to about a dozen skills to b used at one time"Limiting" being the key word here.  What freedom!

no gear grinding And no endgame.  

WvWvW Gigantic Battleground that is completely separate from the persistent world.  

no open world pve where you get gankedNo open world anything, actually.  Everything is separated into nice little compartments so the players don't get their feelings hurt by other mean players when playing.  

there wont b pvp, pve,rp servers theres no nee No need for PvP and PvE because there is no open world element to the game.  Most would consider this a negative.  No rp?  Why?  Guess RPers get screwed in this game.

can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game" A nice way of saying "no endgame content." But let's see a level 1 match up with a level 30 player in WvWvW, and then tell me that's a practical idea.  SWTOR got butchered by people complaining about not having PvP level tiers.  And somehow you think this will be a good idea for GW2? 

a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example.  Hybrid...lol.  It's tab target combat.  Period. Yes, you can aim in a direction, but you won't NEED to do that.  

no more reading quest txt Nope, just long, protracted Kill X of Y quest chains...errr...I mean, "dynamic events."  

no long list of  quests to do on the side on the UI Nope, just long, protracted Kill X of Y quest chains...errrr..., I mean, "dynamic events."

not bound bound by animations Nope, just by excessive cooldowns, which means you spend every fight spamming one key for the majority of it.  How fun.  

no holy trininity 8 utility classes.  What a joy.  So much for uniqueness.  

im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently They certainly do more things "differently."  I think many people will find that it may not be a good thing, though.  

 

Damn, someone got schooled.

in how to be a piggy bank for game publisers to make monthly withdrawls from? i think so

Enjoy your P2W cash shop, GW2 will end up being more expensive to play than the average p2p mmo.

And let's not forget GW2 is probably the most carebear and streamlined MMO in the history of the genre.


"Esport with tournaments is for hardcore pvp'rs that want to be competitive. Openworld PVP with ganking and griefing is for casuals that just wants their pvp mixed with pve from time to time."
otacu

  cloud8521

Novice Member

Joined: 5/30/04
Posts: 891

4/13/12 12:14:35 PM#158
Originally posted by Cthulhu23
Originally posted by cloud8521
Originally posted by spaceport
Originally posted by Cthulhu23
Originally posted by chibineko89
gw2 breaks mmo standards

completely gearless based pvpr In other words, no form of progression or achievement.  Hell, your name doesn't even show up while PvP'ing, so people never know who killed who. How is that fun at all?

no mob taggingThis is innovation?  Really?

pushes ppl to work together without barriers suchs as partie Forced grouping.  Rift already does this.

everyone gets their own loot based on what they did So, no mob tagging + measured contributions based on what you do.  What could possibly go wrong?  Not that it matters, loot is worthless in this game.  How quaint.

limiting players to about a dozen skills to b used at one time"Limiting" being the key word here.  What freedom!

no gear grinding And no endgame.  

WvWvW Gigantic Battleground that is completely separate from the persistent world.  

no open world pve where you get gankedNo open world anything, actually.  Everything is separated into nice little compartments so the players don't get their feelings hurt by other mean players when playing.  

there wont b pvp, pve,rp servers theres no nee No need for PvP and PvE because there is no open world element to the game.  Most would consider this a negative.  No rp?  Why?  Guess RPers get screwed in this game.

can do almost anything in the game from lvl 1 dont have to get to max lvll to get the "real game" A nice way of saying "no endgame content." But let's see a level 1 match up with a level 30 player in WvWvW, and then tell me that's a practical idea.  SWTOR got butchered by people complaining about not having PvP level tiers.  And somehow you think this will be a good idea for GW2? 

a hybrid hotkey action mmo that takes physics into account(i have the highground i can shoot farther as an example.  Hybrid...lol.  It's tab target combat.  Period. Yes, you can aim in a direction, but you won't NEED to do that.  

no more reading quest txt Nope, just long, protracted Kill X of Y quest chains...errr...I mean, "dynamic events."  

no long list of  quests to do on the side on the UI Nope, just long, protracted Kill X of Y quest chains...errrr..., I mean, "dynamic events."

not bound bound by animations Nope, just by excessive cooldowns, which means you spend every fight spamming one key for the majority of it.  How fun.  

no holy trininity 8 utility classes.  What a joy.  So much for uniqueness.  

im sure i could go on but gw2 does more to change MMOs than any other game ive seen recently They certainly do more things "differently."  I think many people will find that it may not be a good thing, though.  

 

Damn, someone got schooled.

in how to be a piggy bank for game publisers to make monthly withdrawls from? i think so

Yeah, instead of montly withdrawals, ArenaNet will make daily withdrawals through the cash shop.  

wow you make it sound like  we gotta put money in or we cant play..... oh wait i wotn be buying anything because it wont help me out at all.... oh you think the things in the cash shop matter?  you seem  like you gotta justify  montly payments i will leave you to that

  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

4/13/12 12:26:38 PM#159
Originally posted by teakbois
Originally posted by DeserttFoxx
Originally posted by AxesSWTOR
Originally posted by teakbois

TERA will *not* be a hit.  Too many things against it.

 

Korean games do not do well in the west 

Everything about the game, outside of the combat and graphics, is generic

The games first 20 levels do not put out an impression that the game is remotely difficult, the easiest 1-20 weve ever seen

 

The fourth thing that could kill it is the community, but Ill just chalk the atrocious community up to beta.  

^

So tera will fail purely because it is korean...

 

At least you two could pretend you do any type of research before you post. Tera has been westernized so much the only thing korean about it now is the original dev team.

Or you could actually stop and think about what  wrote for a second.

 

Fact:  Korean games don't do well in the west

Fact:  TERA is Korean

Fact:  TERA *looks* Korean

 

regardless of how westernized the game play may or may not be, my point still stands.  

 

Not to mention you ignored everything else in the post, I never said TERA will fail purely because it is Korean, in fact I never said it would fail.  Not being a hit does not equal failure.  Rift isnt a hit, but it did not fail.

 So in your opinion Korean games don't do well here simply because they are Korean? If the amount of westernization dosn't matter, which there has been in TERA's case, and people won't play simply because it looks Korean then that is sad indeed.  It's their money to spend but I think they are short-changing themselves in that case.

Just not worth my time anymore.

  corpusc

Novice Member

Joined: 7/25/03
Posts: 1367

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

4/13/12 12:28:02 PM#160
Originally posted by teakbois
Originally posted by corpusc
Originally posted by teakbois

 

Everything about the game, outside of the combat and graphics, is generic

 

 

lol  so everything about the game, outside of the game itself, is generic.

 

if you were expecting Tera to be Second Life 2, A Tale In The Desert 2, SWTOR 2, or anything other than combat centric, you have some serious problems in being able to predict ANYTHING about games.   

 

A good combat system needs content to support that system.  If you think in such a ridiculously narrow manner and break down MMOs to just combat and graphics, maybe you should address your serious problems before trying to tell  others thay have them.

 

uhhhhh

this is the key thing that SHOULD be easy to understand that you somehow DON'T understand.

this isn't about MY personal preferences.

this isn't about YOUR personal preferences.  

 

you're making irrational predictions for THE MAJORITY OF PEOPLE based on  your extremely skewed personal feelings.

 

what do %90 of the player base (hint: this goes behind you or me) do %90 of the time?

 

yeah, there's YOUR problem.  don't want reality to intrude upon your crusade.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

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