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Guild Wars 2

Guild Wars 2 

General Discussion  » Like One Weapon? Too Bad

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209 posts found
  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2055

4/11/12 3:17:46 AM#141
Originally posted by colddog04
Originally posted by k-damage
Originally posted by nikki9786

My coworker is not playing GW2 because she can't be a straight up healer.  She doesnt want to be forced to DPS or anything, she just wants to heal and you can't do that in GW2.

There are people who like to do specific things, and GW2 forces you to do everything.  If all you can tell those people is "play a different game", alright.

Because it's the case :-) Each game has its own particular design (at least is supposed to be, but granted 7 years of MMOs didn't really prove it). From the start, GW2 is not gear-centric, as an example you can see in the structured pvp vids that players are all set to blue and red. It's all in the mechanics.

For the healer, you can do only healing. It's not because there's no big "HEALER" tag on one class that it's not possible to only act as a healer. 

Anyway I never understood the people who were putting so much importance into their gear look in MMOs ... as in the middle of the fight the details are clearly not recognizable either by the player and his opponent. Plus opponents really don't care about that gear look, they only care about fighting you and that's all.

The way your gear looks is meant mostly for after you kill a player. You are supposed to RP walk to his corpse and begin spamming your "sit" emote in your bright purple santa suit. You can also optionally spit through the zipper in your gimp mask gear.

Personally I want the piss emote like AoC used to have. Nothing more satisfying after a decpitation than a good piss.

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4715

4/11/12 3:19:07 AM#142
Originally posted by DJJazzy
Originally posted by colddog04
Originally posted by k-damage
Originally posted by nikki9786

My coworker is not playing GW2 because she can't be a straight up healer.  She doesnt want to be forced to DPS or anything, she just wants to heal and you can't do that in GW2.

There are people who like to do specific things, and GW2 forces you to do everything.  If all you can tell those people is "play a different game", alright.

Because it's the case :-) Each game has its own particular design (at least is supposed to be, but granted 7 years of MMOs didn't really prove it). From the start, GW2 is not gear-centric, as an example you can see in the structured pvp vids that players are all set to blue and red. It's all in the mechanics.

For the healer, you can do only healing. It's not because there's no big "HEALER" tag on one class that it's not possible to only act as a healer. 

Anyway I never understood the people who were putting so much importance into their gear look in MMOs ... as in the middle of the fight the details are clearly not recognizable either by the player and his opponent. Plus opponents really don't care about that gear look, they only care about fighting you and that's all.

The way your gear looks is meant mostly for after you kill a player. You are supposed to RP walk to his corpse and begin spamming your "sit" emote in your bright purple santa suit. You can also optionally spit through the zipper in your gimp mask gear.

Personally I want the piss emote like AoC used to have. Nothing more satisfying after a decpitation than a good piss.

That DOES sound satisfying.

SWTOR is the greatest mmo ever!

  Otakun

Advanced Member

Joined: 12/28/07
Posts: 756

4/11/12 3:19:21 AM#143
Originally posted by Luxthor
Originally posted by Otakun
Originally posted by Luxthor
Originally posted by Golelorn
Originally posted by heartless

If you're not swapping weapons, you're playing the game wrong.

That sounds horribly tedious, and I hope its not accurate.

 

I hope too, sounds like you don't have choice at all. :[

Not utalizing all options your character has available means you're not playing to your max potential that the designers base the class around. So, while you have a choice not to do it, you're limiting yourself.  

So you can't choose for instance sword/mace rotation to build up personal style or for range weapon to choose between bow/gun/... if you must use everything for full potential means that every single warrior will have same game play.

If you choose to only use one weapon type with no swap then yes. We're not talking about using certain combos or rotations, we're talking about not using weapon swap at all. It's only logical to use a ranged weapon then swap to melee or have a heavy DPS weapon and be able to swap to one hander/shield, or one hander/horn for buffs. 

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4070

GW2 socialist.

4/11/12 3:24:36 AM#144
Originally posted by nikki9786

People say you have to pull out a bow for ranged attacks, but thats just not being creative.  Why not have attacks where you throw your swords?

There actually is an attack where you throw your swords. lol  Sure, it won't replace ranged weaponry, but people who want to use their swords to do everything are also, I imagine, a very small minority.  No offense intended. 

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  Luxthor

Apprentice Member

Joined: 12/31/06
Posts: 171

4/11/12 3:32:27 AM#145
Originally posted by Otakun
Originally posted by Luxthor
Originally posted by Otakun
Originally posted by Luxthor
Originally posted by Golelorn
Originally posted by heartless

If you're not swapping weapons, you're playing the game wrong.

That sounds horribly tedious, and I hope its not accurate.

 

I hope too, sounds like you don't have choice at all. :[

Not utalizing all options your character has available means you're not playing to your max potential that the designers base the class around. So, while you have a choice not to do it, you're limiting yourself.  

So you can't choose for instance sword/mace rotation to build up personal style or for range weapon to choose between bow/gun/... if you must use everything for full potential means that every single warrior will have same game play.

If you choose to only use one weapon type with no swap then yes. We're not talking about using certain combos or rotations, we're talking about not using weapon swap at all. It's only logical to use a ranged weapon then swap to melee or have a heavy DPS weapon and be able to swap to one hander/shield, or one hander/horn for buffs. 

 

Ok, I get it, ;) "Must using all" sound like horror without any option, but if I can develop personal style rotation and preferred range weapon or defense one with tweaked traits so that specific style wont loose full potential will be good to go.

 

---
"I'm sorry Dave, I'm afraid I can't do that."

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

4/11/12 3:47:21 AM#146
Originally posted by Luxthor
Originally posted by Golelorn
Originally posted by heartless

If you're not swapping weapons, you're playing the game wrong.

That sounds horribly tedious, and I hope its not accurate.

I hope too, sounds like you don't have choice at all. :[

Depending on what you want to do with your character, it's not like you'd be swapping your weapons every 5 seconds. (unless you spec for it I think it takes longer than that to cooldown the swap button for most classes anyhow).

This is a horribly simplistic example, but since so many people still seem either confused, or don't want to read up on how the system actually works, here-goes.

Take for example a game like Demon Souls. You have multiple weapons to choose from, each with their own strengths & weaknesses. Now, the most simplistic example is if you are trying to deal with enemies you can't get to with a normal sword. Now, you could either: Try and force your way to them using the sword anyway, or switch to a weapon that is better suited for ranged combat (a bow, crossbow, magic, or bombs).

This is a very basic analogy to how weapons function in GW2. Each weapon has it's own strengths & weaknesses, and you can mix-match them to make your character more versatile. If you like the 'look' of a giant greatsword, then awesome. It's a great weapon, but if you encounter situations that call for more ranged-oriented strategy, you're going to have a VERY tough time, when you could simply equip a bow or rifle and be done with it.

If you watch:

http://www.youtube.com/watch?v=I6_Xux8Dkek

He kind of explains this more first-hand. They are trying to fight a giant, who is stomping around kick all their asses. Now, he can try and fight that giant dual-wielding daggers as a thief. However, he was having a VERY tough time doing that the first time. So what does he do? He changes to a short bow, to gain more maneuverability (shortbow allows him to throw conditions, cloak allies, and teleport to where his arrows shoot). This way he can try and avoid the giant more easily, while trying to revive allies.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

4/11/12 3:57:57 AM#147
Originally posted by Luxthor

Ok, I get it, ;) "Must using all" sound like horror without any option, but if I can develop personal style rotation and preferred range weapon or defense one with tweaked traits so that specific style wont loose full potential will be good to go.

Ya, glad you understand it now =).

I think we're going to see a lot of different 'valid' methods of play. Some people will make more balanced builds (have certain weapons for certain situations, and swap between them depending on the situation), while others will have more specialized builds (putting all their traits & such into a single weapon set). However, more insanely still, I think we're also going to see some players that have specialized combo builds (pumping traits into a synergy between 2 weapon sets, with the idea that they will constantly be using both in combat).

A good example of this would be a dagger-dagger thief with shortbow offset. Use the bow to fire off some conditions on your target-> teleport shot to them and switch to dagger, stab away, stealth-retreat back out and (if they're still standing) start the rotation over again =p. Using both together will not only give you some versatility with ranged vs. melee, but also allow you stack bleeds (dots), poison, blindness, and vulnerability. All this while doing some pretty heavy damage. You also get a healing debuff from the shortbow, making any self-heals the target uses much less effective.

 

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2404

My words are not here to sway you,they are here to make you understand.

4/11/12 3:58:27 AM#148
Originally posted by heartless
Originally posted by garretth
Originally posted by KhinRunite
Originally posted by heartless

If you're not swapping weapons, you're playing the game wrong.

Actually, like the OP, I have a very specific preference when it comes to weapons. I like using Bows and Swords exclusively. If the game will require me to swap weapons to maximize my output I guess I'll play a very minor role in PvP or avoid it entirely.

You can use bows and swords with the warrior and the ranger...not sure what else.

Thief can use a sword/dagger combo and use a short bow. That's about it, I think.

Thieves can use, dual pistols, dual daggers, Swords only in the main hand and a Shortbow.

This is not a game.

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2404

My words are not here to sway you,they are here to make you understand.

4/11/12 4:02:36 AM#149
Originally posted by nikki9786

Wow I didn't expect to get such a discussion going.  I didn't mean to be troll, it is a legitamate concern, and I probably will end up passing on GW2 or waiting until I can get it for less.

As many people have said, I don't think you should be forced to swap weapons.  If I want to play with 1 weapon set you should be able to without being greatly gimped.  People say you have to pull out a bow for ranged attacks, but thats just not being creative.  Why not have attacks where you throw your swords?

I have been looking at Secret World since that does seem more my style, you can mix and match your skills or pick all of them from the same type, and I really like that.

My problem is not with the fact there is only 5 skills, but the fact they never ever change.  If I choose to specialize in one weapon, it'd be nice to get advanced skills for that weapon.

My coworker is not playing GW2 because she can't be a straight up healer.  She doesnt want to be forced to DPS or anything, she just wants to heal and you can't do that in GW2.

There are people who like to do specific things, and GW2 forces you to do everything.  If all you can tell those people is "play a different game", alright.

http://wiki.guildwars2.com/wiki/Savage_Leap

http://wiki.guildwars2.com/wiki/Impale_%28warrior%29

You don't have to swap weapons but you'd be better off trying to diversify a bit even if you only use one skill from the other weapon set.

This is not a game.

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4715

4/11/12 4:03:48 AM#150

Thief

 

Shortbow

Dagger/Dagger

Dagger/Pistol

Pistol/Dagger

Pistol/Pistol

Sword/Dagger

Sword/Pistol

 

In combat, you can choose to switch between two of these categories.

SWTOR is the greatest mmo ever!

  Zeroxin

Elite Member

Joined: 6/21/06
Posts: 2404

My words are not here to sway you,they are here to make you understand.

4/11/12 4:04:49 AM#151
Originally posted by Luxthor
Originally posted by Otakun
Originally posted by Luxthor
Originally posted by Golelorn
Originally posted by heartless

If you're not swapping weapons, you're playing the game wrong.

That sounds horribly tedious, and I hope its not accurate.

 

I hope too, sounds like you don't have choice at all. :[

Not utalizing all options your character has available means you're not playing to your max potential that the designers base the class around. So, while you have a choice not to do it, you're limiting yourself.  

So you can't choose for instance sword/mace rotation to build up personal style or for range weapon to choose between bow/gun/... if you must use everything for full potential means that every single warrior will have same game play.

Wrong. Read; http://wiki.guildwars2.com/wiki/Traits

This is not a game.

  Luxthor

Apprentice Member

Joined: 12/31/06
Posts: 171

4/11/12 4:11:41 AM#152
Originally posted by aesperus
Originally posted by Luxthor

Ok, I get it, ;) "Must using all" sound like horror without any option, but if I can develop personal style rotation and preferred range weapon or defense one with tweaked traits so that specific style wont loose full potential will be good to go.

Ya, glad you understand it now =).

I think we're going to see a lot of different 'valid' methods of play. Some people will make more balanced builds (have certain weapons for certain situations, and swap between them depending on the situation), while others will have more specialized builds (putting all their traits & such into a single weapon set). However, more insanely still, I think we're also going to see some players that have specialized combo builds (pumping traits into a synergy between 2 weapon sets, with the idea that they will constantly be using both in combat).

A good example of this would be a dagger-dagger thief with shortbow offset. Use the bow to fire off some conditions on your target-> teleport shot to them and switch to dagger, stab away, stealth-retreat back out and (if they're still standing) start the rotation over again =p. Using both together will not only give you some versatility with ranged vs. melee, but also allow you stack bleeds (dots), poison, blindness, and vulnerability. All this while doing some pretty heavy damage. You also get a healing debuff from the shortbow, making any self-heals the target uses much less effective.

 

In GW1 when you see warrior with mace or warrior with axe you know what you can expect, in GW2 you can't because combo will be stealth, sounds even better. ;) Hope I’m not on wrong track.

---
"I'm sorry Dave, I'm afraid I can't do that."

  Luxthor

Apprentice Member

Joined: 12/31/06
Posts: 171

4/11/12 4:14:03 AM#153
Originally posted by Zeroxin
Originally posted by Luxthor
Originally posted by Otakun
Originally posted by Luxthor
Originally posted by Golelorn
Originally posted by heartless

If you're not swapping weapons, you're playing the game wrong.

That sounds horribly tedious, and I hope its not accurate.

 

I hope too, sounds like you don't have choice at all. :[

Not utalizing all options your character has available means you're not playing to your max potential that the designers base the class around. So, while you have a choice not to do it, you're limiting yourself.  

So you can't choose for instance sword/mace rotation to build up personal style or for range weapon to choose between bow/gun/... if you must use everything for full potential means that every single warrior will have same game play.

Wrong. Read; http://wiki.guildwars2.com/wiki/Traits


I got the picture already... ;)

---
"I'm sorry Dave, I'm afraid I can't do that."

  Ezhae

Elite Member

Joined: 9/03/06
Posts: 694

4/11/12 4:22:31 AM#154
Originally posted by Rednecksith
Originally posted by heartless

If you're not swapping weapons, you're playing the game wrong.

God forbid people might want to specialize, or might not like the look of a weapon type.

God forbid a game that doesn't appeal to EVERYONE.

Want to have 4 bars of skills go play other MMOs, plenty of those on the market, WoW, ToR, Aion, AoC, WAR. Don't like the core mechanic of game - it's simple, don't play it, move on, look for other game. I don't recall anyone saying "This game will appeal to every single person on Earth"

 

  Don-Quixote

Apprentice Member

Joined: 3/30/12
Posts: 81

If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate.

4/11/12 5:21:37 AM#155
Originally posted by Rednecksith
Originally posted by Volkon

Let me warn you right now, if you want to specialize, this is the wrong game. EVERYTHING about GW2 screams against specialization and leans heavily towards flexibility and balance. You can't be a pure tank/heal/dps type... instead you'll equip skills that do any combination of support, control and damage (usually more than one aspect). You can't stick with only one weapon type, attunement, etc. and be able to play to your full capabilities. Specialists will fail, and fail hard.

Then that's back-asswards game design. Specialization should be just as viable as being a 'jack of all trades' type. If I want my thief to use dual pistols exclusively, I should be able to do so. In fact, I should be able to specialize into them to the point where more generalist characters can't use them as well as I do (which is the whole point behind specialization). The trade-off would be that I lose some utility afforded by other weapons. 

Bottom line is, both playstyles should be viable. Arenanet may have gotten rid of the trinity, but they're still forcing people to play the game a certain way. It's the classic 'illusion' of freedom.

Well, at this point is pretty clear that every game (even "sand-box" ones) will offer illusion of freedom.

Still, you can specialize in GW2 the exact way you want: simply do not swap weapons. Lets say you are playing that warrior dual-wielding swords. In WvW you are defending a keep. That would be a god moment to swap to, say, a bow. But you want to be specialized in Sword Combat. So don't swap to bow and jump into the battlefield and go slash some faces. Of course the trade-off is that you lose the utility afforded by the bow.

Actually, if you think about it, it could do for some interesting mechanic - the enemy will be expecting that you at some point swap to a different weapon (thus revealing the other half of your skills) to counter you, but you will not and she will be pressured to swap herself reveling her own skills, giving you a double advantage: knowing all of her skills and making them believe you still have another wapon ready.

Are you gimping yourself? Yes, that's the trade-off.

What I can gather from GW2 reviews and the like is that ArenaNet, in that illusion of freedom, is at least giving me a bit of extra freedom (it's making our cage a bit bigger for us to roam in it). It's allowing me to hide half of my skills from my enemy. The timing on disclosing them is what in my mind makes it a very interesting choice for a pvp game.

  Don-Quixote

Apprentice Member

Joined: 3/30/12
Posts: 81

If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate.

4/11/12 5:23:21 AM#156
Originally posted by GeezerGamer

But you also have to admit, there are some posters who can't even take anything slightly negative towards GW2 without going into Don Quixote mode.

Excuse me? ;-)

  GeezerGamer

Advanced Member

Joined: 4/03/12
Posts: 2092

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

4/11/12 7:52:29 AM#157
Originally posted by k-damage
Hehehe :p I'm so glad this game will keep gear centric people away ^^

again with this......

I wish I had a list of all the kinds of people this has been said about.

If we compiled that list, I wonder how many GW2 fans would actually fit in it somewhere.

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2598

I can count to purple backwards!

4/11/12 7:54:44 AM#158
Originally posted by heartless
Originally posted by garretth
Originally posted by KhinRunite
Originally posted by heartless

If you're not swapping weapons, you're playing the game wrong.

Actually, like the OP, I have a very specific preference when it comes to weapons. I like using Bows and Swords exclusively. If the game will require me to swap weapons to maximize my output I guess I'll play a very minor role in PvP or avoid it entirely.

You can use bows and swords with the warrior and the ranger...not sure what else.

Thief can use a sword/dagger combo and use a short bow. That's about it, I think.

Also mesmer can dual wield swords or use a 2 handed sword. But no bows.

  Spaceweed10

Advanced Member

Joined: 4/01/08
Posts: 632

Where do we go from here?

4/11/12 7:56:54 AM#159
Originally posted by nikki9786

Guild Wars 2 skill system is extremely simple.  You get 5 attack skills depending on what weapon you equip.  5 skills sound lame?  Yes it does.  Don't like it?  Swap weapons and get 5 different ones.

Personally, I like to play a warrior with duel swords. I hate clubs and 2he swords and axes, etc. You can do this in GW2, but if I do, I will be stuck with the same 5 skills the whole game.

This is innovation? 

 

The game appears to be just another dumbed down, over-hyped MMO.  Nothing really to see here.

  davestr1zl

Hard Core Member

Joined: 8/04/11
Posts: 216

4/11/12 8:00:27 AM#160
Originally posted by heartless

If you're not swapping weapons, you're playing the game wrong.

Is that meant to be a good thing?

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