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TERA: Rising

TERA 

General Discussion  » My TERA CB5 Review

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41 posts found
  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

 
OP  4/10/12 2:28:19 AM#21
Originally posted by Nadya3
Originally posted by sciocco

The unfortunate truth is that to enjoy this you must bear with it until level 20. At that point a new world opens up to you.

 

I fully planned to play GW2 but at this point I will not have the time because I do not want to waste gaming time on something that is so subpar to me. Hell I already decided my GW2 class, weapon combos, in a guild.

 

Guess I do not need it anymore.

 

It feels like I am playing MMOs for the first time again. =)

i know exactly what you mean.   i also intended to buy GW2, but lately the more i read and found out about it, the less i like it. 

i will stay with Tera, my review would ve been exactly the same, or very similar with the author of this thread.  

  im gonna  wait 2 or  3 month after GW2 is released , before buying it

I have a budget that allows me to play two MMOs.  I'm currently playing TOR ( I know, sue me), and I was going to do either GW2 or TSW as my second.  The gameplay videos I've seen of TSW have been disappointing, and I'm not a huge fan of this non-progression, carebear, everyone-is the-same BS that GW2 is doing.  Originally, I was considering that as my second option due to it being a nice-looking game and B2P.  But I'm beginning to think about just paying the extra sub rate per month and going with TERA as my second game.  I was that impressed with what I experienced this weekend. 

To the poster above that said that Aion was the worst thing that happend to TERA, I think that is a good point.  I also believe that the KTERA launch didn't help either.  I know it had some issues due to lack of content, and got a bad rap out of the gate.  It's a shame, but I still think many people are equating the two games.  I know I was.  

  troublmaker

Novice Member

Joined: 5/10/11
Posts: 340

4/10/12 2:30:13 AM#22

The reason why big websites do not review betas is because they are incomplete projects.  It's like if you were given one chapter of a book an author is working on and asked to give your opinion.  You wouldn't tell the world the book sucked based on this one chapter, youd' tell the author what you hate about it.

Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker

  Odinthedark1

Novice Member

Joined: 10/06/11
Posts: 338

"A fool learns from his own mistakes, a wise man learns from the mistakes of others."

4/10/12 2:35:06 AM#23

Imo, im not sure if anyone else noticed, but the en masse company during the beta weekends made adjustments based on the complaints. and i think the developer's are quite malleable which can tend to be a good thing rather than having a game who ignores its community or editing based on their own ideals they actually listened to the player's....the negative point to this is everyone is diferrent...like WoW if people find it tough the game will get easier and easier if the dev's caiter to everyone.

  Entropy14

Advanced Member

Joined: 2/14/10
Posts: 659

4/10/12 2:41:37 AM#24

Ny friends quit SWTOR and other MMOs in the past because it was way too easy

 

We do like fun dungeons and the like, I really do think this game will keep us interested for sometime to come, even tho improvments are needed.

 

I do hope this game does dungeons and combat right, and that it gets high reviews because of it, because I would like to see other games take this route.

 

I am getting very bored with the WoW type combat whcih require very little timing, thinking , esp for healers and DPS all you do is go through your rotation and repeat it for maximum DPS. 

 

Same as healers not much exciment in most mmos, no skill needed , just cycle as well.

 

I understand MMOs are not meant to be all out FPS style combat, but I do think they need more then simple tab, 1,2,1,2,1,2,3 meachanism involved.

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

4/10/12 3:55:07 AM#25
Originally posted by Cinge

The worst thing that happened to this game was Aion. Aion really screwed over western audiences acceptance of eastern developed MMOs. They took so long in making the neccessary changes  that would make it more acceptable to western audiences that people just left in droves. Things like huge quest gaps where you are forced to grind mobs, horriable RNG and penalties on certain mechanics, drop rates etc.

True lol aion is brought up a lot whenever people talk about korean games. Although from what i see Tera is pretty much aiming to break that. So far EME already take out one of the worst RNG in enchanting in Tera, added on that we have lvl 60 and nexus which is queen of argon part 1 patch at lauch and koreans only got it last month which means we are really close to Koreans verison. Won't be surpised if we end up on equal footing with KTera which is what they are trying to aim for. Ofc might be 1-2month delay for westerization which isn't that bad compare to half a year or more behind. And the fact they westerizning it instead of stright porting over is a big plux.

  bishbosh

Apprentice Member

Joined: 3/21/11
Posts: 401

4/10/12 9:31:20 AM#26

review by an unabashed themepark fan who enjoys playing swtor

 

ill pass

  User Deleted
4/10/12 10:01:53 AM#27
Originally posted by bishbosh

review by an unabashed themepark fan who enjoys playing swtor

 

ill pass

Tera is a themepark so...

And he rates this game highly...

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

4/10/12 11:54:54 AM#28
Originally posted by Crunchy221
Originally posted by bishbosh

review by an unabashed themepark fan who enjoys playing swtor

 

ill pass

Tera is a themepark so...

And he rates this game highly...

I think bishbosh doesn't like themepark in general which is why he won't listen to some one who does. If memory serves me correct (whichi s less than 50% of the time) He doesn't think fond of Tera either so that makes more sense.

Still I honestly never had problem with themepark but than again I grew up with the mentaility to work for stuff and learn to have sense of achievement for getting some where so might be why i enjoy it. Could be an asian thing because our parents always tell us work hard through hard time so you have better future which could explain why asian like grind games more. Because to us while grind is work but the result of been some where (aka high lvl) that other's can't reach does give a sense of proud and accomplisment. Where NA and EU its more like we want it and we want it now.

  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

4/10/12 12:23:31 PM#29
I know MMOs tend to get lumped as either sandbox or themepark but in my opinion there is varying degrees of themepark.

There are some themeparks that are literally "on rails' where you must go from one area to the next if you want to progress/survive. The quests, monsters and environment all follow a path for the entirety of the game. Unfortunately, this is TERA for the first 20 or so levels.

Other themeparks allow some wiggle room to explore. There are multiple places you can choose to be for your level and can make you feel like you're playing your own game. This is TERA after 20 or so depending on when you leave the specific area.

Most themeparks fall into the first category and are really boring IMO. This is made worse if xp from kills are low so you are forced to do hundreds of menial quests.

I'll be honest, if it wasn't for the open and group heavy content after about 20 I'm not sure I would've jumped on board. IMO TERA has a superior combination of graphics, animation and combat but the gameplay options are what set it apart.

Just not worth my time anymore.

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

 
OP  4/10/12 12:32:33 PM#30

TERA's questing is standard themepark fare, no doubt.  Linear as all get-out, guiding you by the hand from one quest hub to the next through the zone.  And to top it off, the non-story quests are exceedingly dull.  So it's your standard themepark game, right?

Well...no, not really.  The one thing they absolutely nailed when making this game is that they were able to divorce the game world from its themepark foundation by making it massive, open, and explorable.  So even though the questlines are linear, the world most certainly is not.  This is a very good game design, and one I would love to see more developers do.  It's fine to utilize the central storyline quests as "breadcrumb" quessts that take you through a zone in order, as long as there is room to allow the players to go off the beaten path as they desire.  

Now, add that to the fact that, as Deron stated above, killing mobs in the world, particularly BAMS, nets you nice XP, you do get the choice of continuing your leveling ascent without having to grind out every single quest.  The combat in this game is engaging enough and the world environment interesting enough where just going out and exploring, killing interesting-looking mobs for xp is a nice change of pace from the quest grind, and doesn't feel very tedious.  

  Nadya3

Advanced Member

Joined: 1/16/11
Posts: 357

4/10/12 12:41:47 PM#31
Originally posted by Cthulhu23

TERA's questing is standard themepark fare, no doubt.  Linear as all get-out, guiding you by the hand from one quest hub to the next through the zone.  And to top it off, the non-story quests are exceedingly dull.  So it's your standard themepark game, right?

Well...no, not really.  The one thing they absolutely nailed when making this game is that they were able to divorce the game world from its themepark foundation by making it massive, open, and explorable.  So even though the questlines are linear, the world most certainly is not.  This is a very good game design, and one I would love to see more developers do.  It's fine to utilize the central storyline quests as "breadcrumb" quessts that take you through a zone in order, as long as there is room to allow the players to go off the beaten path as they desire.  

Now, add that to the fact that, as Deron stated above, killing mobs in the world, particularly BAMS, nets you nice XP, you do get the choice of continuing your leveling ascent without having to grind out every single quest.  The combat in this game is engaging enough and the world environment interesting enough where just going out and exploring, killing interesting-looking mobs for xp is a nice change of pace from the quest grind, and doesn't feel very tedious.  

totally agree with you, once again.

one of the things i love about Tera is the sense of exploration.   the huge, open, and gorgeous world.   i went to some tropical island, surrounded by sandy beaches,  and jungles,  i spent exploring there a whole day.   found some neat tree houses, you were able to climb.  i was in awe.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17017

4/10/12 12:59:42 PM#32
Originally posted by Cthulhu23

TERA's questing is standard themepark fare, no doubt.  Linear as all get-out, guiding you by the hand from one quest hub to the next through the zone.  And to top it off, the non-story quests are exceedingly dull.  So it's your standard themepark game, right?

Well...no, not really.  The one thing they absolutely nailed when making this game is that they were able to divorce the game world from its themepark foundation by making it massive, open, and explorable.  So even though the questlines are linear, the world most certainly is not.  This is a very good game design, and one I would love to see more developers do.  It's fine to utilize the central storyline quests as "breadcrumb" quessts that take you through a zone in order, as long as there is room to allow the players to go off the beaten path as they desire.  

Now, add that to the fact that, as Deron stated above, killing mobs in the world, particularly BAMS, nets you nice XP, you do get the choice of continuing your leveling ascent without having to grind out every single quest.  The combat in this game is engaging enough and the world environment interesting enough where just going out and exploring, killing interesting-looking mobs for xp is a nice change of pace from the quest grind, and doesn't feel very tedious.  

Pretty much this.

Looking at my questlog one will not only see that I haven't followed the story quests in a linear fashion as I typically skip large sections of them, but I also have quests that I never do. I grab a few, go to do them and just end up exploring, fighting along the way. On a pvp server the added ffa pvp will also create game play.

The problem is some people can't make that leap that they can ignore the quests or just take what they want and leave the rest. Or some people feel compelled to complete everytthing when it's not really needed.

  stayontarget

Guide

Joined: 10/04/08
Posts: 6125

Girlfriends come and go but Epic battles are Soulbound

4/10/12 1:06:10 PM#33
Originally posted by Sovrath
Originally posted by Cthulhu23

TERA's questing is standard themepark fare, no doubt.  Linear as all get-out, guiding you by the hand from one quest hub to the next through the zone.  And to top it off, the non-story quests are exceedingly dull.  So it's your standard themepark game, right?

Well...no, not really.  The one thing they absolutely nailed when making this game is that they were able to divorce the game world from its themepark foundation by making it massive, open, and explorable.  So even though the questlines are linear, the world most certainly is not.  This is a very good game design, and one I would love to see more developers do.  It's fine to utilize the central storyline quests as "breadcrumb" quessts that take you through a zone in order, as long as there is room to allow the players to go off the beaten path as they desire.  

Now, add that to the fact that, as Deron stated above, killing mobs in the world, particularly BAMS, nets you nice XP, you do get the choice of continuing your leveling ascent without having to grind out every single quest.  The combat in this game is engaging enough and the world environment interesting enough where just going out and exploring, killing interesting-looking mobs for xp is a nice change of pace from the quest grind, and doesn't feel very tedious.  

Pretty much this.

Looking at my questlog one will not only see that I haven't followed the story quests in a linear fashion as I typically skip large sections of them, but I also have quests that I never do. I grab a few, go to do them and just end up exploring, fighting along the way. On a pvp server the added ffa pvp will also create game play.

The problem is some people can't make that leap that they can ignore the quests or just take what they want and leave the rest. Or some people feel compelled to complete everytthing when it's not really needed.


Haha I have to admit that I am one of those players,  I just hate having unfinished quest in my log :p  People keep telling me to just do story quest, bams, and instances in order to level faster.  But.........I just cannot break the habit.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17017

4/10/12 1:09:06 PM#34
Originally posted by stayontarget
 


Haha I have to admit that I am one of those players,  I just hate having unfinished quest in my log :p  People keep telling me to just do story quest, bams, and instances in order to level faster.  But.........I just cannot break the habit.

The only time I've gone back to finish quests was in the popori area as I really liked it.

I've spent more time deleting old quests than doing them.

I love how large the world is. I keep discovering new areas that I just love. We had an impromput guild BAM party in some desert area which was a blast, especially trying not to aggro other BAM's.

  stayontarget

Guide

Joined: 10/04/08
Posts: 6125

Girlfriends come and go but Epic battles are Soulbound

4/10/12 1:51:25 PM#35
Originally posted by Sovrath
/snip

The only time I've gone back to finish quests was in the popori area as I really liked it.

I've spent more time deleting old quests than doing them.

I love how large the world is. I keep discovering new areas that I just love. We had an impromput guild BAM party in some desert area which was a blast, especially trying not to aggro other BAM's.

Next time you need to surprise your party AND aggro that other BAM,  fighting two bams with a group of 5 is amazingly fun (vent can be quite humorous to boot).

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1439

4/10/12 2:03:14 PM#36
Originally posted by Cthulhu23

TERA's questing is standard themepark fare, no doubt.  Linear as all get-out, guiding you by the hand from one quest hub to the next through the zone.  And to top it off, the non-story quests are exceedingly dull.  So it's your standard themepark game, right?

Well...no, not really.  The one thing they absolutely nailed when making this game is that they were able to divorce the game world from its themepark foundation by making it massive, open, and explorable.  So even though the questlines are linear, the world most certainly is not.  This is a very good game design, and one I would love to see more developers do.  It's fine to utilize the central storyline quests as "breadcrumb" quessts that take you through a zone in order, as long as there is room to allow the players to go off the beaten path as they desire.  

Now, add that to the fact that, as Deron stated above, killing mobs in the world, particularly BAMS, nets you nice XP, you do get the choice of continuing your leveling ascent without having to grind out every single quest.  The combat in this game is engaging enough and the world environment interesting enough where just going out and exploring, killing interesting-looking mobs for xp is a nice change of pace from the quest grind, and doesn't feel very tedious.  

It really does open up a lot after 20, i know by the time i made it to 38 in CBT4/5 i skiped about good 3-4 zones. when i talk to my friend who was still lvling he was doing different zone than i was.

Originally posted by stayontarget
Originally posted by Sovrath
/snip

The only time I've gone back to finish quests was in the popori area as I really liked it.

I've spent more time deleting old quests than doing them.

I love how large the world is. I keep discovering new areas that I just love. We had an impromput guild BAM party in some desert area which was a blast, especially trying not to aggro other BAM's.

Next time you need to surprise your party AND aggro that other BAM,  fighting two bams with a group of 5 is amazingly fun (vent can be quite humorous to boot).

Not even close to how it be if your entire guild is out for war =P I seriously loved Tera for the massive GvG or battles, never had other game that does it so well. Chasing down or stalking guilds. Retreating and regroup for second attacks. All stuff lot of current mmorpgs i feel are missing.

  Deron_Barak

Novice Member

Joined: 3/14/06
Posts: 1139

4/10/12 2:13:20 PM#37
LOL nice "ah! oh guys I just aggro'd another, peel him off, peel him off!". Call me nuts but I love walking the line where if you win it will be just barley.

As far as "red only", or not like Sovrath hehe, questing it really comes down to what your play style is and what you prefer. I'm just glad TERA offers you a choice.

For me ignoring yellow quests was like cutting the straps off a heavy backpack filled with mediocre gear.

Just not worth my time anymore.

  sciocco

Novice Member

Joined: 3/30/11
Posts: 45

4/10/12 9:44:51 PM#38
Originally posted by Sovrath

The only time I've gone back to finish quests was in the popori area as I really liked it.

I've spent more time deleting old quests than doing them.

I love how large the world is. I keep discovering new areas that I just love. We had an impromput guild BAM party in some desert area which was a blast, especially trying not to aggro other BAM's.

Poporia really is a great zone and yea gotta delete them repeatables and crappy quests.

 

Depending on which BAMs you are doing, a lancer can tank multiple at a time. AoE gogo!

  eddieg50

Advanced Member

Joined: 6/22/05
Posts: 1475

4/10/12 10:03:34 PM#39

  Not a bad game.  As a big fan of bioware and swtor I had reservations about this game and when I played beta for the first time I was shocked at how bad the quests were and it kind of soured me for the rest of the game ,When I got an invite for a nother beta I said Ok what the heck, The 2nd beta  played I tried to be open minded and the game felt better to me, I am still a quest driven player and that wont change but I did like the combat , the drops were interesting and if this game were a free 2 play it would be on my computer when it comes out....   I can see people who like to explore really liking this game, I am not much of an explorer I find it tedious with the exception of Vanguard's world

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

4/10/12 10:09:59 PM#40

When I saw initial video of this game I was thrilled, the bosses were big, combat appeared interesting, and visually the game is stunning, though the art direction is not to my particular taste. And I am a fan of any solid game that comes out and provides something different from the status quo. I may not play it right away, but my feeling is the more competition the better, because it makes any game that I am playing have to try harder.

So good luck to Tera, I'll be watching reviews to see if it's different enough to give it a go.

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