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The Pub at MMORPG.COM  » Why go back to a mmorpg that gave a bad first impression?

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32 posts found
  Nitth

Elite Member

Joined: 7/29/10
Posts: 2526

Magic Propels my Rolly Chair.

4/09/12 5:17:46 PM#21


Originally posted by nomatics856
Why cant these mmorpgs get it right the first time? Why is it when I see all these advertizements of mmorpgs saying return look at all our improvements, look at all our changes. You been in development for 4 to 5 years, probably even earlier than that, you have waves after waves of closed beta testing, open beta testing, internal testing, etc. Then you still release a half assed product  and then you tell us well dont worry about the crap now, we have so much potential, you as a player voice your opinion on the half assed products flaws and you get free month fan boys telling you your a troll (half of which wont even be playing after the free month is up and its time to pay). Then they say, well you shouldnt blast its flaws because it has so much potential, potential that doesnt get realized until  months later and the games half dead.
 
Then here come the banners, here comes the advertizements, come join us now, give us your time and money and see all the improvements we made. No, we need companys that need to start delivering on products at release, no nothing has to be 100% perfect it never will, but the rate and the quality of products being released now can be immensily improved.

Has never been a problem for me because iv'e always gone in with realistic expectations.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 2140

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

4/09/12 5:21:38 PM#22
Originally posted by ForTheCity

Usually I will want to like a game and force myself too. Haha. There are plenty of games that I start off hating, such as LoL but eventually it grows on me. Now I'm addicted to it and want to play all the time. 

Thats what happened with me for both Anarchy Online and SWG. I hate them. But they grew on me.

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  Suraknar

Advanced Member

Joined: 12/26/07
Posts: 664

*Everyone dies, not everyone really fights*

4/09/12 5:22:41 PM#23
Originally posted by nomatics856

Why cant these mmorpgs get it right the first time? Why is it when I see all these advertizements of mmorpgs saying return look at all our improvements, look at all our changes. You been in development for 4 to 5 years, probably even earlier than that, you have waves after waves of closed beta testing, open beta testing, internal testing, etc. Then you still release a half assed product  and then you tell us well dont worry about the crap now, we have so much potential, you as a player voice your opinion on the half assed products flaws and you get free month fan boys telling you your a troll (half of which wont even be playing after the free month is up and its time to pay). Then they say, well you shouldnt blast its flaws because it has so much potential, potential that doesnt get realized until  months later and the games half dead.

 

Then here come the banners, here comes the advertizements, come join us now, give us your time and money and see all the improvements we made. No, we need companys that need to start delivering on products at release, no nothing has to be 100% perfect it never will, but the rate and the quality of products being released now can be immensily improved.

I somehow agree here, I say somehow because I think everyone deserves a second chance, but it is very rare when an MMO gets it right even at the second time around.

In 15 years I probably gave a second try to an MMO twice, most of the times I give them 3-6 months at release, and then it is Asta la Vista and no turning back.

The issue is of vision, core design and implementation.lets consider WoW, if you do not like its initial implementation, vision and core design you will never like it, because it will never change to something that you do, lets say you wanted a Sandbox game, it was not made with that vision, it does not have a Sandbox Core design and it was never implemented as a Sandbox game.

So while, everyone deserves a second chance, the tuth is that no matter what improvements games make thereafter to try and "re-launch", it can only be small features, better graphics or performance improvements it will not be a shift in gameplay (99% of the cases).

So why even bother comming back for a second try?

That being said, companies will invest and try to get some players back who left for the little issues such as performance and graphics/animations, sounds or features (sending items though mail) and Bugs...but would otherwise may have liked the Core Game, Vision and Implementation.

The reason many games launch with these issues, is due to Time & money most of the time, when funds are out you Launch to get some money to be able to fix the product and somehow try to make it thereafter, under Damage Controll.

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  jliew911

Novice Member

Joined: 3/29/12
Posts: 6

4/09/12 7:37:48 PM#24

Then they say, well you shouldnt blast its flaws because it has so much potential, potential that doesnt get realized until  months later and the games half dead.

  NortonGB

Novice Member

Joined: 7/15/10
Posts: 279

4/09/12 10:14:53 PM#25

In general going back to a subcription mmo does not last long, however now that Aion is free-to-play it's one of the modern classics that everyone should have a short-cut on their desktop to play as and when they feel like it.

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 1879

4/10/12 12:53:48 PM#26
Originally posted by GTwander

Because I can understand the worth within the *core* of a game.

I did the MO beta test long ago, and liked it's very basis. Everything about it was buggy, and the community was the worst I have ever seen - EVER - but I occasionally do a free trial period here and there to see how it improves, and whether it's finally worth paying for. As is, I could if there was a way to chemically castrate it's playerbase. The game is nowhere as bad as it used to be, but most people won't see that... they go into a game with the sole purpose of finding it's faults. Like they are more invested in the idea of "why they shouldn't", compared to "why they should".

I for one am very forgiving about a game's technical faults, but a poor community is enough to make me stay away indefinitely. It's why I no longer play Eve (after playing on and off for years).

I also go back to Ryzom now and then, but it's hard to play with a nonexistant community as well.

 

~Again, people just WANT to hate on something to begin with. The DL is free, no barrier to entry, so why wouldn't they? It's much different, but a bit similar, to how nobody will pay for a game without trying it first - all the while trying to convince themselves that the cost for the full product isn't worth it, simply because they already got a taste, and spit ot out before any flavor can come through. So many people give up in the first 15 minutes... it's incredible.

If you read anything about a game before going into it you probably are going to have some preconceived notions about the game.  I don't think it's possible for a person to be 100% objective.  But I wouldn't go as far to say that players go into a game just to find it's flaw and find reasons to hate it.  Life is too short for that.

Technical flaws I'm also much more forgiving then most.  But they do have to get fixed.  Depending on the severity it should be sooner than later.

The debate on how long you need to play a game before you can make a judgement call on whether you like it or not is completely up to the individual.  For instance, if within the first half hour I start having flashbacks of WoW then I'm done and uninstalling the game.

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 774

4/10/12 7:06:54 PM#27
I give people THREE chances. After that-adios muchacho! But that applies only for PEOPLE. Concerning MMORPGs-if it does not click with me right away(GW/WAR)-adios muchacho(forever)! And to answer your question: absolutely NO reason to do that Like EVER(they had their chance and blew it-cry me a river/build me a bridge and get over it Buttercup)

  Vercinorix

Novice Member

Joined: 9/10/11
Posts: 53

4/10/12 9:45:25 PM#28

For me, I tend to move games with a group of gamer friends. If we leave a game, its likely that we're not coming back because we've gotten fed up with fundamental elements of the game and it is never likely that any game will change that much after release. Couple an already hard sell to having to sell the game again to a group instead of an individual.... yeah we're basically gone for good.

  ruejacobs

Novice Member

Joined: 9/05/09
Posts: 41

I'm typing this with my middle finger.

4/14/12 9:45:22 PM#29
Originally posted by Vercinorix

For me, I tend to move games with a group of gamer friends. If we leave a game, its likely that we're not coming back because we've gotten fed up with fundamental elements of the game and it is never likely that any game will change that much after release. Couple an already hard sell to having to sell the game again to a group instead of an individual.... yeah we're basically gone for good.

I do the same. It is not my primary reason, of course, because there have been times that I was not sold on a game and did not care to play it when my friends or family did. 

  Dezyne

Novice Member

Joined: 1/23/12
Posts: 9

4/14/12 10:05:22 PM#30
Why go back?

Because the notions of holding grudges against or forgiving games is stupid. It doesn't matter if a game used to suck. If you think it might be good now then play it. For all intents and purposes the game is a different one than you remember. If new information isn't enough to interest you then continue to avoid it.
  DSWBeef

Advanced Member

Joined: 8/11/09
Posts: 539

4/14/12 11:28:33 PM#31

Because im under the impression that no MMO is amazing at launch. WHen swtor launched i said "If i dont like it ill see how it is in 6 months to a year" I do the same for all mmos. The only mmo that looks amazing so far before launch is Archeage because we have no NDA and soo many reviews and videos about it.


Playing: Defiance, Rift, and War Thunder.
Waiting on: Archeage and The Black Desert

  H.Coelho

Hard Core Member

Joined: 5/01/08
Posts: 433

4/14/12 11:59:52 PM#32
Originally posted by DSWBeef

Because im under the impression that no MMO is amazing at launch. WHen swtor launched i said "If i dont like it ill see how it is in 6 months to a year" I do the same for all mmos. The only mmo that looks amazing so far before launch is Archeage because we have no NDA and soo many reviews and videos about it.

i agree !

 

MMOs are a type of game ever in development if it's not great today it may be someday, everybody should know this. Though, terrible releases are no excuse, but if your mmo is running well without gamebraking bugs and serverside problems, it has the potential to be great even if in the actual state the game is dull or lacking content. Go see AoC for yourself, its a good game but it was not in release, not at all. 

 

MMOs don't deserve second chances but many more...

 

 

 

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