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4/09/12 5:17:46 PM#21
Has never been a problem for me because iv'e always gone in with realistic expectations. |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/09/12 5:21:38 PM#22
Originally posted by ForTheCity Thats what happened with me for both Anarchy Online and SWG. I hate them. But they grew on me. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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4/09/12 5:22:41 PM#23
Originally posted by nomatics856 I somehow agree here, I say somehow because I think everyone deserves a second chance, but it is very rare when an MMO gets it right even at the second time around. In 15 years I probably gave a second try to an MMO twice, most of the times I give them 3-6 months at release, and then it is Asta la Vista and no turning back. The issue is of vision, core design and implementation.lets consider WoW, if you do not like its initial implementation, vision and core design you will never like it, because it will never change to something that you do, lets say you wanted a Sandbox game, it was not made with that vision, it does not have a Sandbox Core design and it was never implemented as a Sandbox game. So while, everyone deserves a second chance, the tuth is that no matter what improvements games make thereafter to try and "re-launch", it can only be small features, better graphics or performance improvements it will not be a shift in gameplay (99% of the cases). So why even bother comming back for a second try? That being said, companies will invest and try to get some players back who left for the little issues such as performance and graphics/animations, sounds or features (sending items though mail) and Bugs...but would otherwise may have liked the Core Game, Vision and Implementation. The reason many games launch with these issues, is due to Time & money most of the time, when funds are out you Launch to get some money to be able to fix the product and somehow try to make it thereafter, under Damage Controll. |
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4/09/12 7:37:48 PM#24
Then they say, well you shouldnt blast its flaws because it has so much potential, potential that doesnt get realized until months later and the games half dead. |
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4/09/12 10:14:53 PM#25
In general going back to a subcription mmo does not last long, however now that Aion is free-to-play it's one of the modern classics that everyone should have a short-cut on their desktop to play as and when they feel like it. |
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4/10/12 12:53:48 PM#26
Originally posted by GTwander If you read anything about a game before going into it you probably are going to have some preconceived notions about the game. I don't think it's possible for a person to be 100% objective. But I wouldn't go as far to say that players go into a game just to find it's flaw and find reasons to hate it. Life is too short for that. Technical flaws I'm also much more forgiving then most. But they do have to get fixed. Depending on the severity it should be sooner than later. The debate on how long you need to play a game before you can make a judgement call on whether you like it or not is completely up to the individual. For instance, if within the first half hour I start having flashbacks of WoW then I'm done and uninstalling the game. "How should I know if it works? That's what beta testers are for. I only coded it." |
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4/10/12 7:06:54 PM#27
I give people THREE chances. After that-adios muchacho! But that applies only for PEOPLE. Concerning MMORPGs-if it does not click with me right away(GW/WAR)-adios muchacho(forever)! And to answer your question: absolutely NO reason to do that Like EVER(they had their chance and blew it-cry me a river/build me a bridge and get over it Buttercup)
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4/10/12 9:45:25 PM#28
For me, I tend to move games with a group of gamer friends. If we leave a game, its likely that we're not coming back because we've gotten fed up with fundamental elements of the game and it is never likely that any game will change that much after release. Couple an already hard sell to having to sell the game again to a group instead of an individual.... yeah we're basically gone for good. |
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4/14/12 9:45:22 PM#29
Originally posted by Vercinorix I do the same. It is not my primary reason, of course, because there have been times that I was not sold on a game and did not care to play it when my friends or family did.
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4/14/12 10:05:22 PM#30
Why go back?
Because the notions of holding grudges against or forgiving games is stupid. It doesn't matter if a game used to suck. If you think it might be good now then play it. For all intents and purposes the game is a different one than you remember. If new information isn't enough to interest you then continue to avoid it. |
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4/14/12 11:28:33 PM#31
Because im under the impression that no MMO is amazing at launch. WHen swtor launched i said "If i dont like it ill see how it is in 6 months to a year" I do the same for all mmos. The only mmo that looks amazing so far before launch is Archeage because we have no NDA and soo many reviews and videos about it.
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4/14/12 11:59:52 PM#32
Originally posted by DSWBeef i agree !
MMOs are a type of game ever in development if it's not great today it may be someday, everybody should know this. Though, terrible releases are no excuse, but if your mmo is running well without gamebraking bugs and serverside problems, it has the potential to be great even if in the actual state the game is dull or lacking content. Go see AoC for yourself, its a good game but it was not in release, not at all.
MMOs don't deserve second chances but many more...
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