|2 posts found|
OP 4/06/12 4:51:55 PM#1
Alright guys, we our lovers of the MMORPG, were on sites like this everyday scanning and looking for games that will satisfy our needs as a mmorpg.
To me I am still waiting for that game to come that will knock us all off our feet. I am a strong beliver of the Ultima Online type game in a sense. I have been playing MMORPGS all my life and UO for more then 13 years now strong. since AOS (last large update to uo that some say killed the game) I have been on free shards playing the way it used to be. Why hasnt any developer come out with a simular game?
Personally GW2 is the next best thing to come. The game has new technics that people who have been around MMORPG's like myself are excited for, but still there are factors missing.
But again my personal question is why havent they started to develop a game that can do it all? A game that is as open as a MMORPG should feel.
Open Skills - Why the new large funded MMORPG's dont use this is beyond me. Of course some have tried in the past and i salute you, but lack many of the upcoming area's i feel are needed for a MMORPG. A good game in my opinion should be completly custimizable as the player wants to. Not to be locked into a Mage or Warrior set, why cant you have both? it should be completly up to the player if they want to have some magical skills as well as be a tamer of pets? its an MMORPG it should be completly up to the player of what they want to do.
Open PVP - Not instanced, a MMORPG should feel as real as real life. You are outside the town guards you should be able to attack or be attacked. Of course not everyone likes pvp and much rather PvE and hands to you, have sections in worlds where you cannot attack one another. UO did this okay with tram and fel (pretty much two different worlds in the game almost identical while one world pvp is allowed anywhere and the other is not allowed) again that had problems of its own, but why not have servers that are purely PVP? have that option so the hardcore PVPers can do as they please. Ofcourse this is not for the new player to jump right in...the strong would control alot of the game and thats what made it a challenge.To alley with people to build bonds where when it came to fight, you had friends to call apon, Personally games are becoming more and more fruity, too safe for everyone which leans away from the open feel MMORPG's should feel. Players who have learned how to fight and have experience are known in the server, your in game and you see a player or guild who is known through the land as strong players, you stay away or stand your ground and fight to be the victor. The new developments of combat to me is very nice, I like how there thinking outside the box, combine that with true pvp you would have a pure skilled game.
Player Housing - I still not even look into a MMORPG without it. Sure people who have not played a game with it, have no idea, but it really made games like UO what it is. Total custizable houses where you create a house to satisfy whatever you like, decorate your house with the newest items youve bought or found,sell your goods on vendors, design a crafting shop to make all your items, build arenas for you and friends would train or try new skills. You dont enter your house for a long peroid? it starts to decay and eventually drop. UO made a player based career searching for houses that are about to drop (IDOC's). You would have tons of guilds and players all lining up trying to grab the items that fall from the house, players setting up groups to defend themselves as the house gets closer and closer to decay. It is a situation you wont completly understand how fun and intense it is untill you try it. Player housing crafted the world by the players. Friends buying houses near each other and building towns they can call there own. It made an impact on me ever since i saw it. SWG is the closest thing to UO for housing. It makes you feel apart of the world.
Guilds - Again this has goes back to open PVP, where a rival guild would set a location anywhere in the world and you and all you guildmates would armour up and meet to have an epic battle. Today guilds dont have that feeling anymore, MMORPGS are putting in more and more factors to games that limit this real world affect.
Guildhouse's - Again another huge factor to MMORPG's and relates back to housing. Back in the day large guilds would have huge meeting where all the guildies in the world would come , catch up with fellow guildmates, take a seat and listen to what the Guildmaster has in store for the upcoming days. It truley made you felt like you are apart of something.
These are only some of the factors that I feel MMORPG's should be incorperating in every game that comes out. I yet to see a MMORPG to come close to what UO did when it first started, hence why it is still around to this day. This is only my two, I just hope developers in the future try and really think outside the box and make these games as real as they can, and hope there are people out there that think alike! Cheers guys.
4/06/12 6:37:25 PM#2
Originally posted by Dwalinn
i dont want a game that pleases everyone
personally I dont like PVP and prefer a game without it