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4/07/12 10:15:47 PM#121
I'm not sure why lifetime subs set off a red flag for people. It doesn't necessarily mean the developers aren't confident in their game, it's just as likely that they simply need the capital to keep them afloat and developing that first year. The first year for MMOs as dangerous, they haven't found their audience yet and may not have that back-up money to keep the full team employed without that extra monetary boost. Game development is an extremely expensive venture these days. If anything the red flag should be the gameplay videos and the fact that it's Funcom *whistle* I won't be getting the lifetime, I'm going to wait and see how the game shapes up 6 months from release. Knowing Funcom, it won't be playable until then anyway. I'm probably one of the few people here that went after AO day 1 of release, and it was just as cruddy and buggy as AoC was (which I also day 1'ed). Lesson learned. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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4/07/12 10:27:38 PM#122
Originally posted by GeezerGamer Yeah afew issues as not everyone is going to nickpick a game to the point some will, i know of many that actually found the games very fun as well as interesting to be playing in those launch period times (did they see isues of course, but they also saw what might be, and chose to strive for the latter over forcusing on issues that could be fixed over time.). THe games that i have played from funcom had their problem, yet what game at launch does not have any issues, actually most are completely weighted down by their issues at launch (so funcom launches can be said to be the norm, not a abnormality.). Oh yes you can tell people they are wrong for not jumping in with both feet, just as you can tell people they are wrong for jumping in on first day, it comes to the fact of weither you can see past the past events to what good will/could come later. Those that seek to actually show support are not wrong to overlook the past launches, since how offen does a game's launch come, and instead look to what comes after the launch. Without players actually populating the game world, playing the content, and actualy paying how can you expect to get to the better times when any issues that arise are fixed. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/07/12 11:45:13 PM#123
Originally posted by Asuran24 In the end it boils down to arguing over what may or maynot be. On one hand you have the "believe in and support your developer" arguement and on the other it's the "err on the side of caution" arguement. I choose the latter. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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4/08/12 2:33:09 AM#124
Originally posted by GeezerGamer This ^. To be honest, Funcom's track record is against them. Yet they make stylistically awesome looking games. However, they always seem to come with quite a heavy price (being lackluster in quite a few of the other components of the game). They've started showing demos, there are already signs that the game may not live up to their promises. Combine that with the promises they've failed to live up to in the past, and.. . well I too choose the side of caution. |
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4/08/12 4:23:42 AM#125
Originally posted by Shadanwolf They have a history of creating games that belong in the better category, and one can even argue that they have created 2 of the best MMO's there is..So yes It's a huge enough reason to be really exited about The Secret World.. Funcom is a great MMO developer that dares to try new things, more than you can say about most of the other developers out there...
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4/08/12 7:18:25 AM#126
Originally posted by thark .. You know. If you're going to promote the game on this site, you might want to sound less like a Norwegian typing English. Just a hint.
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4/08/12 7:32:22 AM#127
Originally posted by Shadanwolf I had a great time in AoC, sure, the launch sucked, but as an MMO it wasn't the standard themepark MMO, they tried a lot more different things than other themepark MMO's did, I like it when a dev company follow their own path in development and not just blindly copy the features of other success MMO's like WoW. The problem is that their execution or engine isn't as good as some others that are around, which makes me sceptic whether they'll have everything as polished at launch as for example a LotrO had - in fact, I'm expecting it'll not be the case. But I like their ideas and vision for their MMO, and I can cope with bugs if the game is interesting and entertaining enough to me. I was able to with AoC, to have a great time, so I don't see why TSW, that looks to be even more my style of MMO, would be different.
Originally posted by plzignoreme Lol. The guy has been on this site since 2003, with around 700 posts on all kinds of topics. That's 9 years longer than you and a hell of a lot more posts on all kinds of non-Funcom related discussions than you have done. Just saying |
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4/08/12 9:26:12 AM#128
Originally posted by plzignoreme Im not Norweigan, I'm close thou...Swedish. But you could have found that out just by clicking on me.. [Mod Edit]
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4/08/12 9:35:06 AM#129
Originally posted by cutthecrap Thank you :) |
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4/08/12 10:06:33 AM#130
The lifetime sub and it's price is a major red flag. The worst case scenarios are:
1) They fear that the game won't retain subscribers and want to grab peoples cash ASAP.
OR
2) The game is initially successful but within a year they are left with a high % of lifetimers that only buy expansions. This killed LOTRO as a sub based game and their content updates plummeted long before changing to F2P.
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