| 238 posts found | |
|---|---|
|
Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
4/05/12 9:14:39 AM#41
Originally posted by Cuathon Naw, he's never happy, perpetual snarkiness is his normal state of being. But you are right, the original term of MMORPG was fairly narrowly defined by the design of the games that were out on the market at the time. But the market evolved, games with different mechanics/styles started coming out, and they all were swept under the same umbrella term which of course has lead to constant disagreement over what a "real" MMORPG is all about, or what a person means when they are talking about a MMORPG designed in a certain manner So I don't view having additional labels as a bad thing, as you mentioned it certainly does make it easier to narrow down the conversation to the point in hand.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
|
Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
Originally posted by Kyleran Labels are like any other tool. They can be used for good or evil. Now the only question is can we make w/e term we decide on widespread enough to have meaning outside of mmorpg.com. Even if it was useful here if it doesn't spread we still have the same hassle elsewhere. I don't even want it to be mega specific. Just to deal with a few key features. I guess the shortest summary would be: Persistence-Changes made by players are not reset by the game Consequence-What you do changes the world and affects yourself and other players Interdependence-There is a significant if not all consuming social/politcal/economic element Deviance-In playstyles you filthy gutterbrains: crafting, adventuring, merchanting, entertaining, magicking, etc
|
|
4/05/12 9:40:22 AM#43
Originally posted by Kyleran Progression != Distinction. Bejeweled = FPS...? |
|
|
Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
So I added a poll with the 3 names I saw mentioned in the thread. I kinda wanna vote number 2 just because VOW. But VWRPG is what I was obviously thinking originally. I wanna see if anyone else comes up with a different idea and see what people's opinions are before I make my actual vote. |
|
Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
Originally posted by Sythion Its more that progression allows for distinction. Except in the WoW preset class model where there are only 3 viable builds. I think in a virtual world where you could be a poison/acid/explosives alchemist and a trap user, or a Frost only mage or something specific or hybridish and where progression is vertical but alinear that there are far more opportunities for distinction. Especially if you do something like be a frost mage dress in frost dragon skin and bones or something. Both capability and presentation would offer distinctiveness. |
|
GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/05/12 9:45:39 AM#46
Originally posted by RefMinor http://www.mmorpg.com/gamelist.cfm/game/738/The-Repopulation.html http://www.mmorpg.com/gamelist.cfm/game/494/DUST-514.html http://www.mmorpg.com/gamelist.cfm/game/572/ArcheAge.html http://www.mmorpg.com/gamelist.cfm/game/597/Dominus.html One of these things is not like the other. One of these things just doesn't belong. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
|
4/05/12 9:45:47 AM#47
Im all for that but i dont want someworld where players whole day long chat nonsens, but it prolly will happen if you want freedom and for me freedom is more importend then the nonsens chat so be it then hehe. I would add a world that have alot to explore with beautifull habitat but no combat or silly quests just explore a huge world and craft or change things would be awesome. Or find rare animals rare places. Secret caves with exotic animal life. I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
|
|
Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
Originally posted by GeezerGamer
|
|
4/05/12 9:51:06 AM#49
Or lost ancient civillisations to be discovered. A world like MYST but with other players ingame so you can organise expeditions to strange unexplored worlds to discover and maybe start a new settlement. A kind of SKYRIM world but non agressive just for the building crafting exploreration. I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
|
|
Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
Originally posted by Classicstar They had online Myst for a while but I don't think it did well financially. |
|
4/05/12 9:56:06 AM#51
Oh, can I play?!
Cats are now called Dogs Dogs are now called Potatoes Sandbox is now called Mudbox Themepark is now called Thumbpark
I like this game, weeeee! "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln |
|
|
GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/05/12 9:59:15 AM#52
Originally posted by Cuathon Dust doesn't belong on this site. Yes, it has an overlap into EVE. But What's CCP going to do, a year after Dust launches and the FPSers are off to the next game? FPS games do not survive like MMOs do. I don't see this lasting. Dust will die very soon and CCP will have isolate it from EVE. Or maybe they won't isolate it but will have to minimize it's effect in the EVE universe. Within a year after release Dust will be insignificant.
It will hav ehte fact that the EVEers will have a place to go do FPS, but will that draw keep it going on its own? If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
|
Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
Originally posted by Kreedz Actually the proper analogy is to specify breeds instead of just saying dog. Ie VWs are terriers and coops are greyhounds. Mud is almost as fun as sand anyways :) |
|
Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
Originally posted by GeezerGamer That's an interesting theory. CCP would be in deep shit if that happened. I hope not, CCP is one of the only companies who do cool stuff. |
|
Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
4/05/12 10:03:50 AM#55
Originally posted by Sythion Actually, in a traditional MMORPG, Progression does in fact equal Distinction, always has, always will. In almost every MMORPG I've ever played, there were players who had progressed in character power (be it in combat skills, crafting etc) to levels far beyond anything I'd ever hope to achieve. Yet I had my own personal success stories, in DAOC I was in the top 6 Spellcrafters on my server for quite a while and one of the few that would take public work. (and one of the very view who could craft certain items) The only relationship I was making with GW2 to FPS is that in a FPS bascially all players are equal in terms of character power, and have access to the same set of gear and abilities. The skill in them comes from actual player intelligence, understanding, and hand eye coordination, and GW2 seems to be much more akin to this system. And no, Bejewled != FPS.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
|
GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/05/12 10:03:56 AM#56
Originally posted by Cuathon Oh Oh...MUD wrestling.....I'm in. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
|
Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
Originally posted by GeezerGamer
|
|
GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/05/12 10:09:54 AM#58
Originally posted by Cuathon Then we have to make sure the game has no Undead, Dwarves, Tauren, Pandas....you get the point. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
|
Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
Originally posted by GeezerGamer We are wildly offtopic so last post, I would hate to mud wrestle with a dwarf beard. So much cleaning, especially if it dries. |
|
GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/05/12 10:20:35 AM#60
Originally posted by Kyleran I was just discussing FPS's and how they don't belong with MMOs because FPSs have shorter lifespans. And it's largely due to this fact. All players are equal. So it becomes about playing out the content. I know I will be shot for saying this, But I think this is going to be one of the biggest issues ANet faces with GW2. But that's obviously a different topic and another time. It makes me thing of something you said. Because it's ironic. In EVE, the ONLY factor that distinguishes you from anyone else is the amount of time you have an active account. All distinction is assigned over time. What distinguishes you from anyone else in EVE, are the choices you made (as opposed to someone who started the same time you did) and also how you built your world. It's not character power. It's what you build. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |