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The Pub at MMORPG.COM  » Quit telling me what to do!

3 Pages « 1 2 3 » Search
53 posts found
  GeezerGamer

Advanced Member

Joined: 4/03/12
Posts: 2092

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

4/04/12 6:33:45 PM#21
Originally posted by Sythion
 

Since I'm so revolutionary, yes.

But probably no.

LOL

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  OberanMiM

Apprentice Member

Joined: 1/19/12
Posts: 237

4/04/12 6:39:21 PM#22

You NPC's have ruined your own lands, you'll not ruin mine!!!

  Cuathon

Hard Core Member

Joined: 10/24/04
Posts: 2244

Draw Something is now an MMO. God has forsaken us.

4/04/12 6:39:37 PM#23
Originally posted by Faelan

I agree. Having some NPC constantly telling me what to do is getting old. Just give me a big world to explore with monsters to kill, stuff to loot and crazy things to find, like dungeon entrances behind waterfalls. Always has to be something behind a waterfall. But let me find it on my own, darn it, not have some NPC put a big X on my map and tell me to collect 10 water elemental tears for some weird potion.

If the C++ libraries I wanted to use hadn't required so much CMake and downloading of obscure DLLs from sourceforge I would already have a game for you. Honestly making the choice on the best library to use and then getting them all to work single and then together is almost more work that just writing 100% of the code myself. Props to Boost for being incredibly easy to install. If only they had a solid GUI library.

I think games need to have awesome super broad directives instead of quests.

 

Build a city.-->

 

 

Protect the city.-->

 

Defeat demon army attacking city.-->

 

Need good magic.-->

 

Find ancient ruins.

Reach magic repositories.

Learn magic and make spells.

 

Create mechanical defense-->

 

Gather and process wood.

Gather and process metal.

Create Ballistas.

Create Traps.

Create Walls.

Create boiling oil.

Create acid.

Create poison.

 

 

The parts with arrows are the directives. The parts without are optional steps to implement directives.

You could replace find a magic city with contact other players in mages guilds to help, the build mechanical weapons, technically the crafting option, could be replaced with request an army from nearby kingdoms or something else. I don't wanna write out a dozen possible options, you get the point.

 

That is the kind of thing I want to do with TTS. Broad goals with the implementation left up to the player. Also a world where player actions are persistent unless counteracted and have meaningful effects on the world.

No static quests, no respawning identical monsters in identical positions a million times in a given area.

I believe the term we have agreed to used is VWRPG. Virtual world role playing game.

This term means:

Significant choices

Persistent results

Freedom

Combat no more than 40-60% of the gameplay

Deep and extensive and meaningful crafting

Player interdependancy

Mostly freeform political and social organization

 

 

No more having certain people argue that MMORPGs include themeparks because we are talking about VWRPGs now.

  GeezerGamer

Advanced Member

Joined: 4/03/12
Posts: 2092

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

4/04/12 6:47:54 PM#24
Originally posted by Cuathon
Originally posted by Faelan

I agree. Having some NPC constantly telling me what to do is getting old. Just give me a big world to explore with monsters to kill, stuff to loot and crazy things to find, like dungeon entrances behind waterfalls. Always has to be something behind a waterfall. But let me find it on my own, darn it, not have some NPC put a big X on my map and tell me to collect 10 water elemental tears for some weird potion.

If the C++ libraries I wanted to use hadn't required so much CMake and downloading of obscure DLLs from sourceforge I would already have a game for you. Honestly making the choice on the best library to use and then getting them all to work single and then together is almost more work that just writing 100% of the code myself. Props to Boost for being incredibly easy to install. If only they had a solid GUI library.

I think games need to have awesome super broad directives instead of quests.

 

Build a city.-->

 

 

Protect the city.-->

 

Defeat demon army attacking city.-->

 

Need good magic.-->

 

Find ancient ruins.

Reach magic repositories.

Learn magic and make spells.

 

Create mechanical defense-->

 

Gather and process wood.

Gather and process metal.

Create Ballistas.

Create Traps.

Create Walls.

Create boiling oil.

Create acid.

Create poison.

 

 

The parts with arrows are the directives. The parts without are optional steps to implement directives.

You could replace find a magic city with contact other players in mages guilds to help, the build mechanical weapons, technically the crafting option, could be replaced with request an army from nearby kingdoms or something else. I don't wanna write out a dozen possible options, you get the point.

 

That is the kind of thing I want to do with TTS. Broad goals with the implementation left up to the player. Also a world where player actions are persistent unless counteracted and have meaningful effects on the world.

No static quests, no respawning identical monsters in identical positions a million times in a given area.

I believe the term we have agreed to used is VWRPG. Virtual world role playing game.

This term means:

Significant choices

Persistent results

Freedom

Combat no more than 40-60% of the gameplay

Deep and extensive and meaningful crafting

Player interdependancy

Mostly freeform political and social organization

 

 

No more having certain people argue that MMORPGs include themeparks because we are talking about VWRPGs now.

Masthead Studios is on the phone, they have a few questions they want to ask you.

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  maplestone

Elite Member

Joined: 12/10/08
Posts: 2163

4/04/12 6:48:33 PM#25

As a manager once said, "If you aren't going to follow instructions, why did you take the job?"

 

  Cuathon

Hard Core Member

Joined: 10/24/04
Posts: 2244

Draw Something is now an MMO. God has forsaken us.

4/04/12 6:49:47 PM#26
Originally posted by GeezerGamer
Originally posted by Cuathon
Originally posted by Faelan

I agree. Having some NPC constantly telling me what to do is getting old. Just give me a big world to explore with monsters to kill, stuff to loot and crazy things to find, like dungeon entrances behind waterfalls. Always has to be something behind a waterfall. But let me find it on my own, darn it, not have some NPC put a big X on my map and tell me to collect 10 water elemental tears for some weird potion.

If the C++ libraries I wanted to use hadn't required so much CMake and downloading of obscure DLLs from sourceforge I would already have a game for you. Honestly making the choice on the best library to use and then getting them all to work single and then together is almost more work that just writing 100% of the code myself. Props to Boost for being incredibly easy to install. If only they had a solid GUI library.

I think games need to have awesome super broad directives instead of quests.

 

Build a city.-->

 

 

Protect the city.-->

 

Defeat demon army attacking city.-->

 

Need good magic.-->

 

Find ancient ruins.

Reach magic repositories.

Learn magic and make spells.

 

Create mechanical defense-->

 

Gather and process wood.

Gather and process metal.

Create Ballistas.

Create Traps.

Create Walls.

Create boiling oil.

Create acid.

Create poison.

 

 

The parts with arrows are the directives. The parts without are optional steps to implement directives.

You could replace find a magic city with contact other players in mages guilds to help, the build mechanical weapons, technically the crafting option, could be replaced with request an army from nearby kingdoms or something else. I don't wanna write out a dozen possible options, you get the point.

 

That is the kind of thing I want to do with TTS. Broad goals with the implementation left up to the player. Also a world where player actions are persistent unless counteracted and have meaningful effects on the world.

No static quests, no respawning identical monsters in identical positions a million times in a given area.

I believe the term we have agreed to used is VWRPG. Virtual world role playing game.

This term means:

Significant choices

Persistent results

Freedom

Combat no more than 40-60% of the gameplay

Deep and extensive and meaningful crafting

Player interdependancy

Mostly freeform political and social organization

 

 

No more having certain people argue that MMORPGs include themeparks because we are talking about VWRPGs now.

Masthead Studios is on the phone, they have a few questions they want to ask you.


What the hell is Masthead Studios?

  pierth

Novice Member

Joined: 4/14/06
Posts: 1410

4/04/12 6:50:16 PM#27

 

MFW players complain to death about mob grinding to level, so WoW implements quest grinding, now players complain about quest grinding.

 

edit: typo

  GeezerGamer

Advanced Member

Joined: 4/03/12
Posts: 2092

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

4/04/12 6:50:28 PM#28
Originally posted by maplestone

As a manager once said, "If you aren't going to follow instructions, why did you take the job?"

 

For the loot

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  Sythion

Apprentice Member

Joined: 6/30/11
Posts: 418

 
4/04/12 6:50:48 PM#29
Originally posted by maplestone

As a manager once said, "If you aren't going to follow instructions, why did you take the job?"

 

I hope your manager was talking about an actual job, and not playing mmorpgs in your FREETIME.

  User Deleted
4/04/12 6:51:27 PM#30
Originally posted by Sythion

Yes you! The one with the "!" over your head. Quit telling me what to do.

I know that the fact that you have a "!" over your head means that you have a problem AND the perfect solution to the problem, but I think I can do better than you.

Let me explore possibilities and find a solution that you missed.

After all, if you're so flipping smart, maybe you should have thought about how to avoid the situation you're in, instead of the flawless way in which I can solve it for you.

In the words of the 90's, I don't want to be your monkey wrench.

Thanks,

Bye.

Awesome post.

 

The days of hand holding are dead!     (or at the least should be)

  GeezerGamer

Advanced Member

Joined: 4/03/12
Posts: 2092

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

4/04/12 6:51:27 PM#31
Originally posted by Cuathon
Originally posted by GeezerGamer
 

Masthead Studios is on the phone, they have a few questions they want to ask you.


What the hell is Masthead Studios?

They made the failed game Earthrise.

I was cracking a joke at their expense since they clearly did not know what they were doing.

Edit:

You sounded like you know a little something about programming. So, the phone call referecne was that they needed advice

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  ZombieKen

Spotlight Poster

Joined: 3/30/10
Posts: 4030

Zombie - Dead but still moving.

4/04/12 6:54:44 PM#32

I feel the same.  More exploration, less FedEx missions.

 

On the other hand, my GF loves questing...  So where does that leave me?  Following her around running quests *sigh*

  Sythion

Apprentice Member

Joined: 6/30/11
Posts: 418

 
4/04/12 6:57:08 PM#33
Originally posted by ActionMMORPG

I feel the same.  More exploration, less FedEx missions.

 

On the other hand, my GF loves questing...  So where does that leave me?  Following her around running quests *sigh*

And they feel like chores, maybe MMORPGs are better simulations than we give them credit for. They both end with us monotonously doing chores for our wives/girlfriends.

Seriously though, even without a dynamic event system, or an abstract objective system, it's possible to create quests that involve investigation. Single player games do it all the time.

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

4/04/12 6:58:11 PM#34
Originally posted by Sythion

Yes you! The one with the "!" over your head. Quit telling me what to do.

I know that the fact that you have a "!" over your head means that you have a problem AND the perfect solution to the problem, but I think I can do better than you.

Let me explore possibilities and find a solution that you missed.

After all, if you're so flipping smart, maybe you should have thought about how to avoid the situation you're in, instead of the flawless way in which I can solve it for you.

In the words of the 90's, I don't want to be your monkey wrench.

Thanks,

Bye.

 

 

 

!

 

Glad to see you get that off your chest. Now get out that and get to work. Those ten goblins aren't going to kill themselves.

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  GeezerGamer

Advanced Member

Joined: 4/03/12
Posts: 2092

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

4/04/12 6:58:11 PM#35
Originally posted by ActionMMORPG

I feel the same.  More exploration, less FedEx missions.

 

On the other hand, my GF loves questing...  So where does that leave me?  Following her around running quests *sigh*

Bingo!

When did the word quest become so watered down that it became synonymous with errand?

 

 

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  Cuathon

Hard Core Member

Joined: 10/24/04
Posts: 2244

Draw Something is now an MMO. God has forsaken us.

4/04/12 7:11:57 PM#36
Originally posted by GeezerGamer
Originally posted by Cuathon
Originally posted by GeezerGamer
 

Masthead Studios is on the phone, they have a few questions they want to ask you.


What the hell is Masthead Studios?

They made the failed game Earthrise.

I was cracking a joke at their expense since they clearly did not know what they were doing.

Edit:

You sounded like you know a little something about programming. So, the phone call referecne was that they needed advice


Ah okay. It makes sense now.

  Cuathon

Hard Core Member

Joined: 10/24/04
Posts: 2244

Draw Something is now an MMO. God has forsaken us.

4/04/12 7:13:02 PM#37
Originally posted by GeezerGamer
Originally posted by ActionMMORPG

I feel the same.  More exploration, less FedEx missions.

 

On the other hand, my GF loves questing...  So where does that leave me?  Following her around running quests *sigh*

Bingo!

When did the word quest become so watered down that it became synonymous with errand?

 

 

I have been asking this for years!

  GeezerGamer

Advanced Member

Joined: 4/03/12
Posts: 2092

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

4/04/12 7:16:50 PM#38
Originally posted by Cuathon
Originally posted by GeezerGamer
Originally posted by ActionMMORPG

I feel the same.  More exploration, less FedEx missions.

 

On the other hand, my GF loves questing...  So where does that leave me?  Following her around running quests *sigh*

Bingo!

When did the word quest become so watered down that it became synonymous with errand?

 

 

I have been asking this for years!

Anarchy Online, for all it's faults. Always left me feeling like I'd just completed a true quest. Especially the Adonis chain.

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  snapfusion

Hard Core Member

Joined: 7/17/11
Posts: 945

4/04/12 7:18:12 PM#39
Originally posted by waynejr2
Originally posted by Sythion
Originally posted by Boatsmate

Scrolls through offered list of light side /dark side responses,stops at this reply to the pushy npc,"You're not the boss of me".

Character's actual response:

"You're not the boss of me. I will do what you say."

or maybe

"You're not the boss of me. I will not get items and experience from doing your bidding. I will do someone ELSES bidding instead! mwahahaha. I'm so dark."

So you bought a game that has quests in it and are complaining that you bought a game with quests in it. Odd.

Stating the obvious usually makes for a lame post.

 

I think what the OP was trying to get accross was simply the fact that EVERYONE is making MMO's in this fashion and hes looking for an alternative.

  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 1967

4/04/12 7:19:41 PM#40

More adventuring for a quest. Less questing for an adventure.

Ok so they are kind of synomyms but you get what I mean.

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