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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/04/12 6:33:45 PM#21
Originally posted by Sythion LOL If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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4/04/12 6:39:21 PM#22
You NPC's have ruined your own lands, you'll not ruin mine!!! |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/04/12 6:39:37 PM#23
Originally posted by Faelan If the C++ libraries I wanted to use hadn't required so much CMake and downloading of obscure DLLs from sourceforge I would already have a game for you. Honestly making the choice on the best library to use and then getting them all to work single and then together is almost more work that just writing 100% of the code myself. Props to Boost for being incredibly easy to install. If only they had a solid GUI library. I think games need to have awesome super broad directives instead of quests.
Build a city.-->
Protect the city.-->
Defeat demon army attacking city.-->
Need good magic.-->
Find ancient ruins. Reach magic repositories. Learn magic and make spells.
Create mechanical defense-->
Gather and process wood. Gather and process metal. Create Ballistas. Create Traps. Create Walls. Create boiling oil. Create acid. Create poison.
The parts with arrows are the directives. The parts without are optional steps to implement directives. You could replace find a magic city with contact other players in mages guilds to help, the build mechanical weapons, technically the crafting option, could be replaced with request an army from nearby kingdoms or something else. I don't wanna write out a dozen possible options, you get the point.
That is the kind of thing I want to do with TTS. Broad goals with the implementation left up to the player. Also a world where player actions are persistent unless counteracted and have meaningful effects on the world. No static quests, no respawning identical monsters in identical positions a million times in a given area. I believe the term we have agreed to used is VWRPG. Virtual world role playing game. This term means: Significant choices Persistent results Freedom Combat no more than 40-60% of the gameplay Deep and extensive and meaningful crafting Player interdependancy Mostly freeform political and social organization
No more having certain people argue that MMORPGs include themeparks because we are talking about VWRPGs now. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/04/12 6:47:54 PM#24
Originally posted by Cuathon Masthead Studios is on the phone, they have a few questions they want to ask you. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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4/04/12 6:48:33 PM#25
As a manager once said, "If you aren't going to follow instructions, why did you take the job?"
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/04/12 6:49:47 PM#26
Originally posted by GeezerGamer
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4/04/12 6:50:16 PM#27
MFW players complain to death about mob grinding to level, so WoW implements quest grinding, now players complain about quest grinding.
edit: typo |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/04/12 6:50:28 PM#28
Originally posted by maplestone For the loot If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
Originally posted by maplestone I hope your manager was talking about an actual job, and not playing mmorpgs in your FREETIME. |
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4/04/12 6:51:27 PM#30
Originally posted by Sythion Awesome post.
The days of hand holding are dead! (or at the least should be) |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/04/12 6:51:27 PM#31
Originally posted by Cuathon They made the failed game Earthrise. I was cracking a joke at their expense since they clearly did not know what they were doing. Edit: You sounded like you know a little something about programming. So, the phone call referecne was that they needed advice If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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4/04/12 6:54:44 PM#32
I feel the same. More exploration, less FedEx missions.
On the other hand, my GF loves questing... So where does that leave me? Following her around running quests *sigh* |
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Originally posted by ActionMMORPG And they feel like chores, maybe MMORPGs are better simulations than we give them credit for. They both end with us monotonously doing chores for our wives/girlfriends. Seriously though, even without a dynamic event system, or an abstract objective system, it's possible to create quests that involve investigation. Single player games do it all the time. |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
4/04/12 6:58:11 PM#34
Originally posted by Sythion
!
Glad to see you get that off your chest. Now get out that and get to work. Those ten goblins aren't going to kill themselves.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/04/12 6:58:11 PM#35
Originally posted by ActionMMORPG Bingo! When did the word quest become so watered down that it became synonymous with errand?
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/04/12 7:11:57 PM#36
Originally posted by GeezerGamer
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/04/12 7:13:02 PM#37
Originally posted by GeezerGamer I have been asking this for years! |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
4/04/12 7:16:50 PM#38
Originally posted by Cuathon Anarchy Online, for all it's faults. Always left me feeling like I'd just completed a true quest. Especially the Adonis chain. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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4/04/12 7:18:12 PM#39
Originally posted by waynejr2 Stating the obvious usually makes for a lame post.
I think what the OP was trying to get accross was simply the fact that EVERYONE is making MMO's in this fashion and hes looking for an alternative. |
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4/04/12 7:19:41 PM#40
More adventuring for a quest. Less questing for an adventure. Ok so they are kind of synomyms but you get what I mean. |
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