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The Pub at MMORPG.COM  » Is the MMO genre being blended into others, like what happened to RPGs?

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144 posts found
  MotokoHutt

Novice Member

Joined: 4/07/12
Posts: 49

Everyday is a gift, that's why they call it the Present

4/09/12 8:46:48 AM#121


Originally posted by RefMinor

Originally posted by MotokoHutt


Originally posted by RefMinor

Originally posted by nariusseldon




Last time I check, i don't need anyone ELSE in the world when i explore it.



 
But it helps to make it a richer experience.

personally when I am going around in a MMORPG game I do like to work in a small Squad like team but I do think that Social Interaction is still vital, however I don't like being in a massive guild for instance with like 100-200+ players as I find it very confusing & un-organised, whenever I have had a Guild in a game I only want 20-30 players max in the guild that know each other get along & help each other, is this the wrong way to be going for a MMO game ? I don't know maybe maybe not but I do not see anything wrong with me wanting a "Circle of Friends" instead of trying to get to know & work with 100+ people that I know nothing about, when I do have a small Guild of 20-30 people then I know what they are capable of & they know what I am capable of and personally I find that the best way to go, I do think however that most MMORPG's these days focus "too much" on the social aspect & not enough on game play & world variety, I think that some (not all) MMORPG's are becoming so Social based that they might as well be a Social networking game like Second Life, I don't know if anyone feels the same way ?



 
I think you missed my point completely.

am I ? or am I just on a different wave length for playing games as you ?

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

4/09/12 8:50:48 AM#122
Originally posted by MotokoHutt


Originally posted by RefMinor

Originally posted by MotokoHutt


Originally posted by RefMinor

Originally posted by nariusseldon




Last time I check, i don't need anyone ELSE in the world when i explore it.



 
But it helps to make it a richer experience.

personally when I am going around in a MMORPG game I do like to work in a small Squad like team but I do think that Social Interaction is still vital, however I don't like being in a massive guild for instance with like 100-200+ players as I find it very confusing & un-organised, whenever I have had a Guild in a game I only want 20-30 players max in the guild that know each other get along & help each other, is this the wrong way to be going for a MMO game ? I don't know maybe maybe not but I do not see anything wrong with me wanting a "Circle of Friends" instead of trying to get to know & work with 100+ people that I know nothing about, when I do have a small Guild of 20-30 people then I know what they are capable of & they know what I am capable of and personally I find that the best way to go, I do think however that most MMORPG's these days focus "too much" on the social aspect & not enough on game play & world variety, I think that some (not all) MMORPG's are becoming so Social based that they might as well be a Social networking game like Second Life, I don't know if anyone feels the same way ?



 
I think you missed my point completely.

am I ? or am I just on a different wave length for playing games as you ?

 

You obviously weren't replying to my post and just spouting off whatever was in your head. If you had read the comment Narius said about there being no need to have anyone ELSE in a world in order to explore it and my reply saying that you will have a richer experience if there were some people in the world you were exploring then you would not have started rambling about supersize guilds and circles of friends.
  User Deleted
4/09/12 8:55:50 AM#123
Originally posted by RefMinor    Narius said about there being no need to have anyone ELSE in a world in order to explore it and my reply saying that you will have a richer experience if there were some people in the world

Oh dear I'm all kinds of slow today because I absolutely missed the meaning too. I agree it definately enriches the experience. Nothing worse then an MMO that appears to have no one else in it. May as well play a single player game. Ryzom felt that way to me. Rarely met anyone else though I admit I absolutely loved the world and the natural sounds instead of music. It was quite immersive but a bit lonely :(

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

4/09/12 8:58:23 AM#124
Originally posted by MotokoHutt

 


Originally posted by Cuathon
You think modern MMOs are TOO social?
Mind. Blown.


 

let me expand on that Idea for you, when I 1st started to play MMORPG games it seemed like the best guild's/Team's in the game were based of people who were "skill full" players who were driven to be the best, now it seems that to be the best guild u just need 100-200-300+ people then no one will stop you, is that seriously the way things should be ? I dno maybe maybe not but its only my opinion I am not trying to say what's wrong or right

I do not understand this at all. How is having more people in a themepark guild useful? All the guild content is restricted to 5-25 people. A 300 person guild is a waste of time.

I think that EvE has an excellent model. You have your corp which you can keep to just people you know or friends, and then larger alliances for nullsec warfare. And alliances coordinate between corp leaders.

Most people can manage like 150 relationships. So what you do is get a 25-50man corp, and then you have 50 other corps in your alliance. So that is 1250 to 2500 players you can work with without having to be bffs. You get lots of small group content, but you also have access to the massively multiplayer regional nullsec warfare content.

Most other AAA MMOs only have tiny ass group content and are primarily about soloing. And you also don't get any market interaction.

  MotokoHutt

Novice Member

Joined: 4/07/12
Posts: 49

Everyday is a gift, that's why they call it the Present

4/09/12 8:58:37 AM#125


Originally posted by RefMinor

Originally posted by MotokoHutt


Originally posted by RefMinor

Originally posted by MotokoHutt


Originally posted by RefMinor

Originally posted by nariusseldon




Last time I check, i don't need anyone ELSE in the world when i explore it.



 
But it helps to make it a richer experience.

personally when I am going around in a MMORPG game I do like to work in a small Squad like team but I do think that Social Interaction is still vital, however I don't like being in a massive guild for instance with like 100-200+ players as I find it very confusing & un-organised, whenever I have had a Guild in a game I only want 20-30 players max in the guild that know each other get along & help each other, is this the wrong way to be going for a MMO game ? I don't know maybe maybe not but I do not see anything wrong with me wanting a "Circle of Friends" instead of trying to get to know & work with 100+ people that I know nothing about, when I do have a small Guild of 20-30 people then I know what they are capable of & they know what I am capable of and personally I find that the best way to go, I do think however that most MMORPG's these days focus "too much" on the social aspect & not enough on game play & world variety, I think that some (not all) MMORPG's are becoming so Social based that they might as well be a Social networking game like Second Life, I don't know if anyone feels the same way ?



 
I think you missed my point completely.

am I ? or am I just on a different wave length for playing games as you ?



 
You obviously weren't replying to my post and just spouting off whatever was in your head. If you had read the comment Narius said about there being no need to have anyone ELSE in a world in order to explore it and my reply saying that you will have a richer experience if there were some people in the world you were exploring then you would not have started rambling about supersize guilds and circles of friends.

Ok 1 please don't start insulating my intelligence I was replying to you but also elaborating on the Idea between what was said & what you said, what is wrong with taking a Idea & expanding on it ? maybe you just got me wrong ? I don't know what you were thinking or how you interpreted what I said but still please don't insult my intelligence as I always mean to say things & never just spout out random not on topic jagen.

  FrostWyrm

Novice Member

Joined: 6/11/05
Posts: 1028

4/09/12 9:00:28 AM#126
Originally posted by nariusseldon
Originally posted by Cuathon

You are obviously wrong.

1) The most SUCCESSFUL dev is doing it.

2) Check the "explorer" achievement, there are people using it .. not a majority, but some.

You seems to argue that if a dev is catering to the needs of a minority of players, he is a "moron". Then i have to ask what YOU are wasting your life on, making a game few will play?

I am making a game which focuses on the world aspect of mmorpgs. Not shoving a half done shit fest implementation into a game which doesn't give a fuck abour mmoness but only chases monies.

No. They chase what entertains their players, as opposed to some idealistic world sim that may or may not be fun. And true, very few really cares about "MMOness" ... why would one sacrifice good "game-ness" because of that?

Again, you seem to think everyone wants what you want. His game is made to entertain its players also. These just dont happen to be the same players. What makes a game good is a matter of opinion. Please dont dictate what other people care about, because you are not other people.

  MotokoHutt

Novice Member

Joined: 4/07/12
Posts: 49

Everyday is a gift, that's why they call it the Present

4/09/12 9:05:16 AM#127


Originally posted by Cuathon


Originally posted by MotokoHutt
 



Originally posted by Cuathon
You think modern MMOs are TOO social?
Mind. Blown.



 
let me expand on that Idea for you, when I 1st started to play MMORPG games it seemed like the best guild's/Team's in the game were based of people who were "skill full" players who were driven to be the best, now it seems that to be the best guild u just need 100-200-300+ people then no one will stop you, is that seriously the way things should be ? I dno maybe maybe not but its only my opinion I am not trying to say what's wrong or right


I do not understand this at all. How is having more people in a themepark guild useful? All the guild content is restricted to 5-25 people. A 300 person guild is a waste of time.
I think that EvE has an excellent model. You have your corp which you can keep to just people you know or friends, and then larger alliances for nullsec warfare. And alliances coordinate between corp leaders.
Most people can manage like 150 relationships. So what you do is get a 25-50man corp, and then you have 50 other corps in your alliance. So that is 1250 to 2500 players you can work with without having to be bffs. You get lots of small group content, but you also have access to the massively multiplayer regional nullsec warfare content.
Most other AAA MMOs only have tiny ass group content and are primarily about soloing. And you also don't get any market interaction.

what I am talking about taking Grand Fantasia for a example, say I went into a Guild war with 30 Pro real well kitted players & all of them show up, now the other guild has 300-400 players and 314 of them show up then who is going to win ? no matter how skill full a person is they cant fight 1 vs 10 odd's can they ? of course not that's what I meant :)

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

4/09/12 9:07:28 AM#128
Originally posted by MotokoHutt


Originally posted by RefMinor

Originally posted by MotokoHutt


Originally posted by RefMinor

Originally posted by MotokoHutt


Originally posted by RefMinor

Originally posted by nariusseldon




Last time I check, i don't need anyone ELSE in the world when i explore it.



 
But it helps to make it a richer experience.

personally when I am going around in a MMORPG game I do like to work in a small Squad like team but I do think that Social Interaction is still vital, however I don't like being in a massive guild for instance with like 100-200+ players as I find it very confusing & un-organised, whenever I have had a Guild in a game I only want 20-30 players max in the guild that know each other get along & help each other, is this the wrong way to be going for a MMO game ? I don't know maybe maybe not but I do not see anything wrong with me wanting a "Circle of Friends" instead of trying to get to know & work with 100+ people that I know nothing about, when I do have a small Guild of 20-30 people then I know what they are capable of & they know what I am capable of and personally I find that the best way to go, I do think however that most MMORPG's these days focus "too much" on the social aspect & not enough on game play & world variety, I think that some (not all) MMORPG's are becoming so Social based that they might as well be a Social networking game like Second Life, I don't know if anyone feels the same way ?



 
I think you missed my point completely.

am I ? or am I just on a different wave length for playing games as you ?



 
You obviously weren't replying to my post and just spouting off whatever was in your head. If you had read the comment Narius said about there being no need to have anyone ELSE in a world in order to explore it and my reply saying that you will have a richer experience if there were some people in the world you were exploring then you would not have started rambling about supersize guilds and circles of friends.

Ok 1 please don't start insulating my intelligence I was replying to you but also elaborating on the Idea between what was said & what you said, what is wrong with taking a Idea & expanding on it ? maybe you just got me wrong ? I don't know what you were thinking or how you interpreted what I said but still please don't insult my intelligence as I always mean to say things & never just spout out random not on topic jagen.

 

Then please don't reply to my post if that isn't what you are going to discuss.
  MotokoHutt

Novice Member

Joined: 4/07/12
Posts: 49

Everyday is a gift, that's why they call it the Present

4/09/12 9:10:28 AM#129


Originally posted by RefMinor

Originally posted by MotokoHutt


Originally posted by RefMinor

Originally posted by MotokoHutt


Originally posted by RefMinor

Originally posted by MotokoHutt


Originally posted by RefMinor

Originally posted by nariusseldon




Last time I check, i don't need anyone ELSE in the world when i explore it.



 
But it helps to make it a richer experience.

personally when I am going around in a MMORPG game I do like to work in a small Squad like team but I do think that Social Interaction is still vital, however I don't like being in a massive guild for instance with like 100-200+ players as I find it very confusing & un-organised, whenever I have had a Guild in a game I only want 20-30 players max in the guild that know each other get along & help each other, is this the wrong way to be going for a MMO game ? I don't know maybe maybe not but I do not see anything wrong with me wanting a "Circle of Friends" instead of trying to get to know & work with 100+ people that I know nothing about, when I do have a small Guild of 20-30 people then I know what they are capable of & they know what I am capable of and personally I find that the best way to go, I do think however that most MMORPG's these days focus "too much" on the social aspect & not enough on game play & world variety, I think that some (not all) MMORPG's are becoming so Social based that they might as well be a Social networking game like Second Life, I don't know if anyone feels the same way ?



 
I think you missed my point completely.

am I ? or am I just on a different wave length for playing games as you ?



 
You obviously weren't replying to my post and just spouting off whatever was in your head. If you had read the comment Narius said about there being no need to have anyone ELSE in a world in order to explore it and my reply saying that you will have a richer experience if there were some people in the world you were exploring then you would not have started rambling about supersize guilds and circles of friends.

Ok 1 please don't start insulating my intelligence I was replying to you but also elaborating on the Idea between what was said & what you said, what is wrong with taking a Idea & expanding on it ? maybe you just got me wrong ? I don't know what you were thinking or how you interpreted what I said but still please don't insult my intelligence as I always mean to say things & never just spout out random not on topic jagen.



 
Then please don't reply to my post if that isn't what you are going to discuss.

lol not to insult your intelligence but did you just read what I just put ? I already said that I was expanding on what you said & what was said aka what the other guy said so that means it concern's what you had put aka why I quoted what you said, is that so wrong ? let me ask you this, why are you getting so offended about me quoting your post ? what does it matter ?

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

4/09/12 9:13:20 AM#130
Originally posted by MotokoHutt

 


Originally posted by Cuathon


Originally posted by MotokoHutt
 



Originally posted by Cuathon
You think modern MMOs are TOO social?
Mind. Blown.



 
let me expand on that Idea for you, when I 1st started to play MMORPG games it seemed like the best guild's/Team's in the game were based of people who were "skill full" players who were driven to be the best, now it seems that to be the best guild u just need 100-200-300+ people then no one will stop you, is that seriously the way things should be ? I dno maybe maybe not but its only my opinion I am not trying to say what's wrong or right



I do not understand this at all. How is having more people in a themepark guild useful? All the guild content is restricted to 5-25 people. A 300 person guild is a waste of time.
I think that EvE has an excellent model. You have your corp which you can keep to just people you know or friends, and then larger alliances for nullsec warfare. And alliances coordinate between corp leaders.
Most people can manage like 150 relationships. So what you do is get a 25-50man corp, and then you have 50 other corps in your alliance. So that is 1250 to 2500 players you can work with without having to be bffs. You get lots of small group content, but you also have access to the massively multiplayer regional nullsec warfare content.
Most other AAA MMOs only have tiny ass group content and are primarily about soloing. And you also don't get any market interaction.


 

what I am talking about taking Grand Fantasia for a example, say I went into a Guild war with 30 Pro real well kitted players & all of them show up, now the other guild has 300-400 players and 314 of them show up then who is going to win ? no matter how skill full a person is they cant fight 1 vs 10 odd's can they ? of course not that's what I meant :)

Your posts are very difficult to understand. Perhaps you should be more clear.

It makes perfect sense that you would lose that fight. Of course that is exacerbated by the fact that themeparks have level caps. In a non capped game you could go 10 to 1 if you put in the work to become powerful.

Why should you win a fight if you brought a losing team? It sounds like you want to play instanced PvP with group size caps. In which case kinda weird that you don't play one of the dozens of themepark MMOs with instanced size capped PvP.

Of course MMOs were always supposed to be about world PvP and thus you losing that fight makes perfect sense. I'm not sure how you could argue that that was an anti MMO occurence.

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

4/09/12 9:13:42 AM#131
Originally posted by MotokoHutt


Originally posted by RefMinor

Originally posted by MotokoHutt


Originally posted by RefMinor

Originally posted by MotokoHutt


Originally posted by RefMinor

Originally posted by MotokoHutt


Originally posted by RefMinor

Originally posted by nariusseldon




Last time I check, i don't need anyone ELSE in the world when i explore it.



 
But it helps to make it a richer experience.

personally when I am going around in a MMORPG game I do like to work in a small Squad like team but I do think that Social Interaction is still vital, however I don't like being in a massive guild for instance with like 100-200+ players as I find it very confusing & un-organised, whenever I have had a Guild in a game I only want 20-30 players max in the guild that know each other get along & help each other, is this the wrong way to be going for a MMO game ? I don't know maybe maybe not but I do not see anything wrong with me wanting a "Circle of Friends" instead of trying to get to know & work with 100+ people that I know nothing about, when I do have a small Guild of 20-30 people then I know what they are capable of & they know what I am capable of and personally I find that the best way to go, I do think however that most MMORPG's these days focus "too much" on the social aspect & not enough on game play & world variety, I think that some (not all) MMORPG's are becoming so Social based that they might as well be a Social networking game like Second Life, I don't know if anyone feels the same way ?



 
I think you missed my point completely.

am I ? or am I just on a different wave length for playing games as you ?



 
You obviously weren't replying to my post and just spouting off whatever was in your head. If you had read the comment Narius said about there being no need to have anyone ELSE in a world in order to explore it and my reply saying that you will have a richer experience if there were some people in the world you were exploring then you would not have started rambling about supersize guilds and circles of friends.

Ok 1 please don't start insulating my intelligence I was replying to you but also elaborating on the Idea between what was said & what you said, what is wrong with taking a Idea & expanding on it ? maybe you just got me wrong ? I don't know what you were thinking or how you interpreted what I said but still please don't insult my intelligence as I always mean to say things & never just spout out random not on topic jagen.



 
Then please don't reply to my post if that isn't what you are going to discuss.

lol not to insult your intelligence but did you just read what I just put ? I already said that I was expanding on what you said & what was said aka what the other guy said so that means it concern's what you had put aka why I quoted what you said, is that so wrong ? let me ask you this, why are you getting so offended about me quoting your post ? what does it matter ?

 

Simple forum etiquette, if you just want to make a general point, don't reply to a specific post, if you want to reply to what someone has put then reply to that post.
  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

4/09/12 9:15:15 AM#132
Originally posted by MotokoHutt

 


Originally posted by RefMinor

Originally posted by MotokoHutt

 

 


Originally posted by RefMinor

Originally posted by MotokoHutt

 

 


Originally posted by RefMinor

Originally posted by MotokoHutt

 

 


Originally posted by RefMinor

Originally posted by nariusseldon

 

 




Last time I check, i don't need anyone ELSE in the world when i explore it.



 
But it helps to make it a richer experience.

 

personally when I am going around in a MMORPG game I do like to work in a small Squad like team but I do think that Social Interaction is still vital, however I don't like being in a massive guild for instance with like 100-200+ players as I find it very confusing & un-organised, whenever I have had a Guild in a game I only want 20-30 players max in the guild that know each other get along & help each other, is this the wrong way to be going for a MMO game ? I don't know maybe maybe not but I do not see anything wrong with me wanting a "Circle of Friends" instead of trying to get to know & work with 100+ people that I know nothing about, when I do have a small Guild of 20-30 people then I know what they are capable of & they know what I am capable of and personally I find that the best way to go, I do think however that most MMORPG's these days focus "too much" on the social aspect & not enough on game play & world variety, I think that some (not all) MMORPG's are becoming so Social based that they might as well be a Social networking game like Second Life, I don't know if anyone feels the same way ?



 
I think you missed my point completely.

 

am I ? or am I just on a different wave length for playing games as you ?



 
You obviously weren't replying to my post and just spouting off whatever was in your head. If you had read the comment Narius said about there being no need to have anyone ELSE in a world in order to explore it and my reply saying that you will have a richer experience if there were some people in the world you were exploring then you would not have started rambling about supersize guilds and circles of friends.

 

Ok 1 please don't start insulating my intelligence I was replying to you but also elaborating on the Idea between what was said & what you said, what is wrong with taking a Idea & expanding on it ? maybe you just got me wrong ? I don't know what you were thinking or how you interpreted what I said but still please don't insult my intelligence as I always mean to say things & never just spout out random not on topic jagen.



 
Then please don't reply to my post if that isn't what you are going to discuss.

 

lol not to insult your intelligence but did you just read what I just put ? I already said that I was expanding on what you said & what was said aka what the other guy said so that means it concern's what you had put aka why I quoted what you said, is that so wrong ? let me ask you this, why are you getting so offended about me quoting your post ? what does it matter ?


What you said had nothing to do with what he said. Whether or not its a valid point is irrelevant because it was totally off topic.

  Ausare

Novice Member

Joined: 3/23/11
Posts: 870

4/09/12 9:18:16 AM#133
Originally posted by Cuathon
Originally posted by MotokoHutt

 


Originally posted by Cuathon


Originally posted by MotokoHutt
 



Originally posted by Cuathon
 


 

 

Your posts are very difficult to understand. Perhaps you should be more clear.

It makes perfect sense that you would lose that fight. Of course that is exacerbated by the fact that themeparks have level caps. In a non capped game you could go 10 to 1 if you put in the work to become powerful.

Why should you win a fight if you brought a losing team? It sounds like you want to play instanced PvP with group size caps. In which case kinda weird that you don't play one of the dozens of themepark MMOs with instanced size capped PvP.

Of course MMOs were always supposed to be about world PvP and thus you losing that fight makes perfect sense. I'm not sure how you could argue that that was an anti MMO occurence.

Guess that is why most of the first MMO's were about groups working together for a common goal, mostly in PvE.  It is a lie that MMO's were always about PvP.

  MotokoHutt

Novice Member

Joined: 4/07/12
Posts: 49

Everyday is a gift, that's why they call it the Present

4/09/12 9:21:09 AM#134

ok ok people stop ganging up on me I am not the enemy here now your just making me feel pressured & scared to even talk on this website.

let me make it completely clear the reply was not off topic it was bang on topic, I am not going to argue that fact but it is a fact, elaborating on a couple of peoples Ideas to make a point inst going off topic.

1. I though it was relevant to quote what was said what's so wrong with that ?

2. my opinion is my opinion its not like I tried to put it on anyone else did I ?

3. you don't want me to quote you why cant you just ask me politely & maybe I would say ok

4. why would I play a different game completely to get fair odd's on PvP

5. most games have "NOT WOULD BASED" Guild vs Guild battles that have no player restriction

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

4/09/12 9:25:13 AM#135
Originally posted by Ausare
Originally posted by Cuathon
Originally posted by MotokoHutt

 


Originally posted by Cuathon


Originally posted by MotokoHutt
 



Originally posted by Cuathon
 


 

 

Your posts are very difficult to understand. Perhaps you should be more clear.

It makes perfect sense that you would lose that fight. Of course that is exacerbated by the fact that themeparks have level caps. In a non capped game you could go 10 to 1 if you put in the work to become powerful.

Why should you win a fight if you brought a losing team? It sounds like you want to play instanced PvP with group size caps. In which case kinda weird that you don't play one of the dozens of themepark MMOs with instanced size capped PvP.

Of course MMOs were always supposed to be about world PvP and thus you losing that fight makes perfect sense. I'm not sure how you could argue that that was an anti MMO occurence.

Guess that is why most of the first MMO's were about groups working together for a common goal, mostly in PvE.  It is a lie that MMO's were always about PvP.


MMOs were always about WORLD pvp if they had pvp. Instanced PvP is anti MMO. If they didn't have PvP which is also fine then it doesn't matter what MMO PvP was intended to be.

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

4/09/12 9:27:58 AM#136
Originally posted by MotokoHutt

ok ok people stop ganging up on me I am not the enemy here now your just making me feel pressured & scared to even talk on this website.

let me make it completely clear the reply was not off topic it was bang on topic, I am not going to argue that fact but it is a fact, elaborating on a couple of peoples Ideas to make a point inst going off topic.

1. I though it was relevant to quote what was said what's so wrong with that ?

2. my opinion is my opinion its not like I tried to put it on anyone else did I ?

3. you don't want me to quote you why cant you just ask me politely & maybe I would say ok

4. why would I play a different game completely to get fair odd's on PvP

5. most games have "NOT WOULD BASED" Guild vs Guild battles that have no player restriction

 

Two people disagreeing is not ganging up and a couple posts in one thread making you scared to post, what does that even mean???, sounds like a personal issue.

If you quote someone you need to address something they said. What you posted did not address the quote you used. Even if you could say that whether a post is on topic is a fact, that would be solely decided by the person being quoted. Since he set the topic.

This arguement is boring and surely mods will come in if we keep going so this is my last post.

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

4/09/12 9:34:32 AM#137

This is the same discussion being held over and over for years now: those people who feel that MMORPG's only can be virtual worlds where any instancing is a bane (because they don't enjoy it) and therefore any MMORPG using it isn't a 'true' MMORPG, and other people who feel that MMORPG's are first and foremostly a game, that it's about having fun in it and that features that provide that are good, even if it's instancing and non-virtual world promoting features.

 

This discussion will never end, basically because both groups are in the end about the same, what's fun to them, only they differ in what makes stuff fun for them. The latter group I think is more flexible and adaptable to different kinds of gameplay and MMORPG's than the first group though, who seem to be only capable of having great fun if an MMORPG is a virtual world type and adhere themselves to that preference.

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

4/09/12 10:38:10 AM#138
Originally posted by cutthecrap

This is the same discussion being held over and over for years now: those people who feel that MMORPG's only can be virtual worlds where any instancing is a bane (because they don't enjoy it) and therefore any MMORPG using it isn't a 'true' MMORPG, and other people who feel that MMORPG's are first and foremostly a game, that it's about having fun in it and that features that provide that are good, even if it's instancing and non-virtual world promoting features.

 

This discussion will never end, basically because both groups are in the end about the same, what's fun to them, only they differ in what makes stuff fun for them. The latter group I think is more flexible and adaptable to different kinds of gameplay and MMORPG's than the first group though, who seem to be only capable of having great fun if an MMORPG is a virtual world type and adhere themselves to that preference.

This is blatant bullshit. I said that instances are anti MMO. Not anti fun. I played lots of instanced "MMOs". They are fun but not MMOs.

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

4/09/12 10:43:23 AM#139
Originally posted by Cuathon
Originally posted by cutthecrap

This is the same discussion being held over and over for years now: those people who feel that MMORPG's only can be virtual worlds where any instancing is a bane (because they don't enjoy it) and therefore any MMORPG using it isn't a 'true' MMORPG, and other people who feel that MMORPG's are first and foremostly a game, that it's about having fun in it and that features that provide that are good, even if it's instancing and non-virtual world promoting features.

 

This discussion will never end, basically because both groups are in the end about the same, what's fun to them, only they differ in what makes stuff fun for them. The latter group I think is more flexible and adaptable to different kinds of gameplay and MMORPG's than the first group though, who seem to be only capable of having great fun if an MMORPG is a virtual world type and adhere themselves to that preference.

This is blatant bullshit. I said that instances are anti MMO. Not anti fun. I played lots of instanced "MMOs". They are fun but not MMOs.

Despite your personal preferences which are obvious, MMORPG's aren't limited to the narrow range that you consider them to be. Instancing may not be 'virtual world' like as how some only consider it to be, but if it's a feature that's used in a majority of AAA MMORPG's, then it's obviously become a possible part of the "MMO". That's logic.

Anything else is just elitism and pining for the 'good old days', which we see too much of already.

  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

4/09/12 11:01:01 AM#140
Originally posted by cutthecrap
Originally posted by Cuathon
Originally posted by cutthecrap

This is the same discussion being held over and over for years now: those people who feel that MMORPG's only can be virtual worlds where any instancing is a bane (because they don't enjoy it) and therefore any MMORPG using it isn't a 'true' MMORPG, and other people who feel that MMORPG's are first and foremostly a game, that it's about having fun in it and that features that provide that are good, even if it's instancing and non-virtual world promoting features.

 

This discussion will never end, basically because both groups are in the end about the same, what's fun to them, only they differ in what makes stuff fun for them. The latter group I think is more flexible and adaptable to different kinds of gameplay and MMORPG's than the first group though, who seem to be only capable of having great fun if an MMORPG is a virtual world type and adhere themselves to that preference.

This is blatant bullshit. I said that instances are anti MMO. Not anti fun. I played lots of instanced "MMOs". They are fun but not MMOs.

Despite your personal preferences which are obvious, MMORPG's aren't limited to the narrow range that you consider them to be. Instancing may not be 'virtual world' like as how some only consider it to be, but if it's a feature that's used in a majority of AAA MMORPG's, then it's obviously become a possible part of the "MMO". That's logic.

Anything else is just elitism and pining for the 'good old days', which we see too much of already.

That's argument ad populum for one thing.  Also dev's have a powerful motivation to call their games MMOs because that is what justifies a sub fee. You act as if no one ever misused a word to gain a benefit.

If I say that red is green and millions of children are taught that from birth does that mean that red is green? Similarly if your first "MMO" is WoW or SWTOR than obviously you think those are MMOs because you didn't actually know any of the history of the word.

Just because you call something an MMO doesn't make it one. So saying that because most modern "MMOs" are called MMOs and are therefore MMOs is circular reasoning.

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