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The Pub at MMORPG.COM  » Is the MMO genre being blended into others, like what happened to RPGs?

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144 posts found
  Cuathon

Advanced Member

Joined: 10/24/04
Posts: 2254

Draw Something is now an MMO. God has forsaken us.

4/07/12 11:12:39 PM#61
Originally posted by nariusseldon
Originally posted by Cuathon

 

Dude. No. The arguments are not separate. Fast travel means focus on destinations means no world content.

You can have a world with fast travel, but if you do you are a moron wasting dev time and money because no one will use it.

You are obviously wrong.

1) The most SUCCESSFUL dev is doing it.

2) Check the "explorer" achievement, there are people using it .. not a majority, but some.

You seems to argue that if a dev is catering to the needs of a minority of players, he is a "moron". Then i have to ask what YOU are wasting your life on, making a game few will play?

I am making a game which focuses on the world aspect of mmorpgs. Not shoving a half done shit fest implementation into a game which doesn't give a fuck abour mmoness but only chases monies.

  Royalkin

Advanced Member

Joined: 7/09/05
Posts: 276

If you can dream it... you can achieve it.

4/08/12 3:43:38 AM#62
Originally posted by Cuathon

I am making a game which focuses on the world aspect of mmorpgs. Not shoving a half done shit fest implementation into a game which doesn't give a fuck abour mmoness but only chases monies.

 

Yes, and bless you for at least trying to create something that has a soul, and not merely a treadmill for profit.



  FrostWyrm

Novice Member

Joined: 6/11/05
Posts: 1028

4/08/12 4:37:54 AM#63
Originally posted by Beatnik59
 
Originally posted by nariusseldon

 

Fair point, and this is the reason why I expect this genre is going to move ever further away from the "massive multiplayer" aspect of MMOs.  Diablo 3 is a perfect example of games that have an "MMO-like" flavor, without being an MMO.

The only direction publishers can go to make the games more accessable at this point is to take out or water down all the remaining MMO elements: the persistant world, the guilds, the multiple users: make it a chatroom/lobby and put all the content in our own user created instances.  Because what Satre said is true: "Hell is other people," and the only way we can take away the remaining "Hell" is to take away the "other people": the ones we don't know, the ones we don't care to know, and the ones we don't like.

This is what I dont get. Massively multiplayer is part of the genre. Why are people entering this genre if this is not what they want in a game? Why, when genres that already satisfy their wants exist, do people insist on coming into this one and mutating it to fit their own desires?

If you don't like crafting, socializing, traveling, exploration, or what have you, why not play a genre that doesn't have these things rather than complain about one that does?

 

Originally posted by nariusseldon
Originally posted by Beatnik59

 

Apt observations.

From a player's point of view, there is really no reason to tolerate anything in an entertainment product.

This is the heart of the entire problem. You don't need to be playing a game that involves other people when you believe everything should be all about you. This is something you need to come to grips with.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

4/08/12 4:46:31 AM#64
Originally posted by FrostWyrm

This is what I dont get. Massively multiplayer is part of the genre. Why are people entering this genre if this is not what they want in a game? Why, when genres that already satisfy their wants exist, do people insist on coming into this one and mutating it to fit their own desires?

Didn't we already have this argument with the arrival of soloers and pvp players from other genres?  I'm sure we did.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  FrostWyrm

Novice Member

Joined: 6/11/05
Posts: 1028

4/08/12 4:48:40 AM#65
Originally posted by Icewhite
Originally posted by FrostWyrm

This is what I dont get. Massively multiplayer is part of the genre. Why are people entering this genre if this is not what they want in a game? Why, when genres that already satisfy their wants exist, do people insist on coming into this one and mutating it to fit their own desires?

Didn't we already have this argument with the arrival of soloers and pvp players from other genres?  I'm sure we did.

Sounds familiar. Was that in a different thread, though? Eh, probably both. I still stand by it though.

  Callidor

Novice Member

Joined: 3/06/12
Posts: 74

4/08/12 4:53:33 AM#66
Originally posted by FrostWyrm
Originally posted by Icewhite
Originally posted by FrostWyrm

This is what I dont get. Massively multiplayer is part of the genre. Why are people entering this genre if this is not what they want in a game? Why, when genres that already satisfy their wants exist, do people insist on coming into this one and mutating it to fit their own desires?

Didn't we already have this argument with the arrival of soloers and pvp players from other genres?  I'm sure we did.

Sounds familiar. Was that in a different thread, though? Eh, probably both. I still stand by it though.

Its the difference between the original MMOrs and new school players. New schoolers grew up in a time where they didnt have to learn teamwork, or even how to function civilly around people you may not like. They lack certain social skills, and now that theres a lot more new school than old school players they cater to them.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

4/08/12 4:54:13 AM#67
Originally posted by FrostWyrm

Sounds familiar. Was that in a different thread, though? Eh, probably both. I still stand by it though.

All you need is a first set of players willing to claim prior ownership of the genre, and a set of game owner willing to open their games to possible new markets, and you get the same argument all over again, yas?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  User Deleted
4/08/12 4:58:41 AM#68
Originally posted by Nevulus

Welcome to the new age of MMOs, where they are nothing but lobby games.

No more exploration, no more vast open worlds, no more actual character progression. Like I called it years ago, we will one day be paying cash shops and subs for simple FPS games and single player RPGs

 

I saw a post that described the position of a player who left WAR.  (paraphrased) "... and then I realized I was paying fifteen dollars a month to play capture the flag, so I left."

 

I think your prediction is already happening.

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

4/08/12 4:59:11 AM#69
Originally posted by Callidor
Originally posted by FrostWyrm
Originally posted by Icewhite
Originally posted by FrostWyrm

This is what I dont get. Massively multiplayer is part of the genre. Why are people entering this genre if this is not what they want in a game? Why, when genres that already satisfy their wants exist, do people insist on coming into this one and mutating it to fit their own desires?

Didn't we already have this argument with the arrival of soloers and pvp players from other genres?  I'm sure we did.

Sounds familiar. Was that in a different thread, though? Eh, probably both. I still stand by it though.

Its the difference between the original MMOrs and new school players. New schoolers grew up in a time where they didnt have to learn teamwork, or even how to function civilly around people you may not like. They lack certain social skills, and now that theres a lot more new school than old school players they cater to them.

Simply put. Yes.

BUt it has more to do with accesibility than "generation". When I started in the 1990s it was a select few, elite nerds playing thse games. It was the D&D players. Now its EVERYONE . When computers got cheap and internet commonplace, the influx of people (who soon outnumbered us) was where the BIG $$$ was. Catering to the masses.

 

 

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

4/08/12 5:01:35 AM#70
Originally posted by SaintPhilip
Catering to the masses.

 

 

Generally more sensible than ignoring the markets changing.

We could still be playing Ultima I, but honestly, we'd be a little sick of it by now.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Callidor

Novice Member

Joined: 3/06/12
Posts: 74

4/08/12 5:03:13 AM#71
Originally posted by SaintPhilip
Originally posted by Callidor
Originally posted by FrostWyrm
Originally posted by Icewhite
Originally posted by FrostWyrm

This is what I dont get. Massively multiplayer is part of the genre. Why are people entering this genre if this is not what they want in a game? Why, when genres that already satisfy their wants exist, do people insist on coming into this one and mutating it to fit their own desires?

Didn't we already have this argument with the arrival of soloers and pvp players from other genres?  I'm sure we did.

Sounds familiar. Was that in a different thread, though? Eh, probably both. I still stand by it though.

Its the difference between the original MMOrs and new school players. New schoolers grew up in a time where they didnt have to learn teamwork, or even how to function civilly around people you may not like. They lack certain social skills, and now that theres a lot more new school than old school players they cater to them.

Simply put. Yes.

BUt it has more to do with accesibility than "generation". When I started in the 1990s it was a select few, elite nerds playing thse games. It was the D&D players. Now its EVERYONE . When computers got cheap and internet commonplace, the influx of people (who soon outnumbered us) was where the BIG $$$ was. Catering to the masses.

 

 

You make a good point. I was just pointing out that kids dont even have to go to P.E. these days. Where are they going to learn to function within setting that requires teamwork? I think my days on sports teams taught me a lot about tolerating other peoples foibles and issues. Good sportsmanship and compassion have gotten so rare these days im pretty sure you could categorize them as superpowers.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

4/08/12 5:07:08 AM#72
Originally posted by Callidor

You make a good point. I was just pointing out that kids dont even have to go to P.E. these days. Where are they going to learn to function within setting that requires teamwork? I think my days on sports teams taught me a lot about tolerating other peoples foibles and issues. Good sportsmanship and compassion have gotten so rare these days im pretty sure you could categorize them as superpowers.

You should be stading on your lawn and threatening with a cane for this speech.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Callidor

Novice Member

Joined: 3/06/12
Posts: 74

4/08/12 5:11:08 AM#73
Originally posted by Icewhite
Originally posted by Callidor

You make a good point. I was just pointing out that kids dont even have to go to P.E. these days. Where are they going to learn to function within setting that requires teamwork? I think my days on sports teams taught me a lot about tolerating other peoples foibles and issues. Good sportsmanship and compassion have gotten so rare these days im pretty sure you could categorize them as superpowers.

You should be stading on your lawn and threatening with a cane for this speech.

It sure beats dropping test scores, raising rates of obesity, juvenile diabetes and unprecedented acts of violence from said age group. Truly I feel bad for the entire generation, no role models, no cause to believe in. Just keep buying the merchandise like the marketing departments tell you to.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

4/08/12 5:14:56 AM#74
Originally posted by Callidor

It sure beats dropping test scores, raising rates of obesity, juvenile diabetes and unprecedented acts of violence from said age group. Truly I feel bad for the entire generation, no role models, no cause to believe in. Just keep buying the merchandise like the marketing departments tell you to.

Oh dear, a real reactionary. 

All right, carry on, this argument is has been ongoing since at least Plato.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4663

4/08/12 5:16:58 AM#75

Simple answer. Yes.

Anyone with a functional eyeball should be able to see this. It's already happened. The extent to which this will continue is another matter entirely. And since I left my magic 8 ball @ home... well, I'll leave it at that.

  FrostWyrm

Novice Member

Joined: 6/11/05
Posts: 1028

4/08/12 5:40:08 AM#76
Originally posted by Icewhite
Originally posted by Callidor

You make a good point. I was just pointing out that kids dont even have to go to P.E. these days. Where are they going to learn to function within setting that requires teamwork? I think my days on sports teams taught me a lot about tolerating other peoples foibles and issues. Good sportsmanship and compassion have gotten so rare these days im pretty sure you could categorize them as superpowers.

You should be stading on your lawn and threatening with a cane for this speech.

I love that he used the word "foibles". People should start using that more often.

 

But I think he's totally correct. This seems to be a very "me" oriented generation. Thinking about it logically, it probably does have a lot to do with the death of social play as children. Technology has removed kids from the playground and put them in a position where their primary source of social interaction is with avatars on a video screen from behind a shield of anonymity. I'm almost certain half the people in these forums wouldn't say half the things they do if they were face-to-face with the person they were speaking to.

*Grab's cane*

Back when I was a youngster, the internet was a supplement to face-to-face interaction, not a replacement for it. We learned to respect other people and not dehumanize those we didn't have direct contact with because of it.

Now get off my lawn!!

  Callidor

Novice Member

Joined: 3/06/12
Posts: 74

4/08/12 5:43:13 AM#77
Originally posted by Icewhite
Originally posted by Callidor

It sure beats dropping test scores, raising rates of obesity, juvenile diabetes and unprecedented acts of violence from said age group. Truly I feel bad for the entire generation, no role models, no cause to believe in. Just keep buying the merchandise like the marketing departments tell you to.

Oh dear, a real reactionary. 

All right, carry on, this argument is has been ongoing since at least Plato.

Thats a whole different argument. Youre treating what I said as if its an opinion instead of documented fact. Somehow I doubt Plato foresaw one of the greatest civilizations in the history of the planet crumbling over its own burgeoning opulence and sense of self entitlement.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1980

4/08/12 5:49:30 AM#78
Originally posted by tixylix

humph... just hate it.

 

Yeah, it's sad how mmorpgs have turned from the very core of them, the open world, into games where people sit in a lobby (city) to enter instances. The open world does not serve any other purpose than leveling anymore, which is a damn shame.

  Callidor

Novice Member

Joined: 3/06/12
Posts: 74

4/08/12 5:51:07 AM#79
Originally posted by Kuinn
Originally posted by tixylix

humph... just hate it.

 

Yeah, it's sad how mmorpgs have turned from the very core of them, the open world, into games where people sit in a lobby (city) to enter instances. The open world does not serve any other purpose than leveling anymore, which is a damn shame.

Amen, casual console games with a chat box, thats todays MMO.

  User Deleted
4/08/12 5:54:52 AM#80
Originally posted by Kuinn

 

Yeah, it's sad how mmorpgs have turned from the very core of them, the open world, into games where people sit in a lobby (city) to enter instances. The open world does not serve any other purpose than leveling anymore, which is a damn shame.

Indeed :(

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