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4/04/12 1:01:04 PM#21
Originally posted by RefMinor I think so too. Whoever said Second Life is a game, i'm not sure where game fits into it. It is a virtual world experience and not a nice one at that but that's my opinion |
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4/04/12 1:03:47 PM#22
Originally posted by Loke666 I think GW2 won't do badly Loke. I think it will probably be one of the best lately to come out. They've released enough info that anyone who complains they didn't get the experience they thought they would get must be living under a rock. I still have hope for the game which cannot be named for fear of it not releasing at all. |
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4/04/12 2:13:52 PM#23
Originally posted by Cuathon No. But are you willing to bet $50M to find out the answer? |
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4/04/12 2:23:45 PM#24
Todays generation want instant travel instant uberness no time sink no grind no thinking no chat with others and gear set 1-2-3-4-5-6-7-8-9-10... endless raids and with macros and mods so they can also leave the keyboard thats these days standard. So hopefully GW2 is answer and salvation to this mindboggeling boring mmo's we have these days mainly themeparks have this problem. I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/04/12 2:24:23 PM#25
Originally posted by nariusseldon If I had hundreds of millions of dollars I would bet $25mil to try out a possibly lucrative idea. However I don't. I am willing to bet my whole life though, however much that is worth, and am doing so right now. |
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4/04/12 2:45:06 PM#26
The next ten years will be a golden age for mmorpgs. The first thing that will happen is that real time combat aka rts will become the norm as the technology is starting to mature for that. I dont know who, but i anticipate one or two companies that develop game engines will stand above the rest, and this technology will open the gates for a myriad of high quality mmo's in all kinds of themes. This sounds crazy, but i believe mmo's will go back to first person. Along with this shift will come the players demand for higher quality gameplay and immersion. the reasons for this are simple. It takes years to mmomature, and there are 10m or so doing that right now in wow, but its getting old and as players mature, they will have no choice but to crave deeper, more innovative gameplay and they will want a personal quality to the game (that truely only first person can provide) all of this will come together with the invention of the oled tv, which will change how we see games forever with the introduction of the 180 degree curved screen, which will further serve to bolster the immersion in first person. The next thing that will happen will be the integration of the themepark with the sandbox as standard for all mmo's. Some will say it cant be done, but it can and will be done, and all players will be happier for it. Rulesets will change as well. Anything that can be done ingame through the use of graphics will be done that way and youll see a huge reduction in the use of UI's and text, and a huge increase in the use of voice. You will be able to pick the voice you want and the computer will modulate it in the game (what else are you going to do with all those cores). xbox kinnect technology will undergo some sort of super upgrade transformation, and it will somehow become a new device for windows pc's allowing players to comfortably play mmorpgs from the comfort of their living room while giving them unlimited freedom of play. Its not the end of mmo's.. but rather the begining.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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4/04/12 6:10:45 PM#27
Originally posted by Cuathon Good for you. At least you put your time where your mouth is, which is better than 99.9% of the ranting people here. Personally, i won't spend that much of my life for entertainment but i suppose it is a larger part of your life than mine. Good luck! |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/04/12 6:44:18 PM#28
Originally posted by nariusseldon Making an VWRPG IS entertainment. In a more abstract sense making an MMORPG fulfills all the desires fulfilled by playing an already made VWRPG. Its challenging intellectually, your actions matter, the game is persistent. What you do is permanent, unless your computer gets erased :) You work with others, either through utilizing their libraries, getting help on forums and blogs, discussing ideas, getting people to provide art assets, connecting with people who are interested in the same kinds of games and activities as you and so forth. Making my own VWRPG is 100x more fun than playing cookie cutter themeparks and I can still play games like TSW GW EvE and other games that are pushing in the direction I want to go. |
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4/04/12 8:55:12 PM#29
Originally posted by Cuathon Keep posting your progress. Even though mostly likely i won't play your game, it is entertaining to see how the development progress goes. Good luck! |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/04/12 8:58:27 PM#30
My progress is constantly stalled by restrictive licenses and poor integration and documentation of libraries. I can see why more people don't push forward to make multiplayer or massively multiplayer games. Holy crap is it a pain. I yearn for my days with PHP. It was flawlessly integrated with css, html, javascript, jquery, and mysql. C++ is a crazy all over the place shitfest. To be fair, it has much more powerful capabilities. But god is it a pain. |
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4/04/12 10:16:45 PM#31
I have been saying for several years now nearly everything others here have said. Nice to see others finally waking up to see the light as well. Just too bad it is a bit too late. You can thank WoW for it. Mainstreaming MMORPG's and showing other companies the ridiculous cash you can make off them opened the door for cookie cutter games by the truck loads with as simplistic gameplay as possible to milk the zombie masses fo every cent they can. This is also why monthly fees have gone away. Companies know impatient players these days will pay more via cash shops to get that advantage and shiney faster. It's competition to be #1 in everything...like console FPS games, etc that matters more now than community and helping one another and making friends...as the genre started as. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/05/12 9:00:20 AM#32
Originally posted by Goatgod76 Join the OWRPG/VWRPG movement then :) At least 15 people understand that we have a problem. |
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4/05/12 10:01:09 AM#33
Ithink on most cases your right but you will also get a devided community a huge chunk of players will go mainstream and dont real matter there controlled by those companys but also a group who want total freedom in games and how they being manage. XBOX-BLIZZARD-APPLE and so many more wanne controll you wanne know everthing about you and your needs i think many starting to realise they dont want that and companys will catered to them. I think Arenanet/Bethesda for example has made a step in that direction let the players deside what they want at least for a themepark and solo RPG thats a huge step towards freedom but still not realy a sandbox. But indeed in next 5 years alone alot will change. I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more... |
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4/05/12 11:32:54 AM#34
Originally posted by Cuathon That is the issue. Having ideas is not nearly close to enough to make a good software product. There are TONS of implementation and technical issues. |
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4/05/12 11:34:23 AM#35
Originally posted by Cuathon Problem as in YOU do not like the games being produced right now? It is certainly NOT a problem for me. I have fun games to play. In fact, Diablo 3 is going to be entertaining for quite a while before MoP comes out. And i am not even counting all the F2P games I want to, but have little time to really play. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/05/12 11:48:37 AM#36
Originally posted by nariusseldon Well if you don't have a problem, clearly you do not have a problem. But I have a problem, and goatgod has a problem, and the 20 posters in my VWRPG thread have a problem, so we are working to resolve the problem. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/05/12 11:49:59 AM#37
Originally posted by nariusseldon I would argue that 99% of people don't even have good ideas. 99% of those that do do not have my programming or math skills. 99% that do get pissed of by annoying licenses and the way different APIs are so restrictive and unable to work with other ones. 99% of the people who don't get put off have no money, much like me. |
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4/05/12 12:14:24 PM#38
Originally posted by Cuathon And I would argue that you put 3 reasonable smart people in a room for 3 hours, you have more good ideas to implement for the rest of your life. Ideas are a dime a dozen. Good implementation .. not so much. |
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Cuathon
Hard Core Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/05/12 12:20:06 PM#39
Originally posted by nariusseldon Ideas are a dime a dozen. Even implementations are. Good ideas and good implementation are not, and even rarer is to see them together. |
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4/05/12 1:22:57 PM#40
Originally posted by Cuathon
Having an Idea is the easy part isn't it? Why not start a blog on the ups and downs on creating an MMO and maybe others might rethink their fantastic idea "that'll make millions" or "all this games needs is..." and they might understand the workings of a machine they so easily criticise. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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