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General Discussion 

News & Features Discussion  » The Secret World: Pre-Orders & Beta Weekends

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177 posts found
  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

4/03/12 10:17:01 AM#81

Originally posted by Xasapis

I just reserved my character name. No questions about servers though. Makes me wonder if they have a one server design.



 


The names are reserved "globally", but they have stated they have virtual servers.


  eycel

Novice Member

Joined: 4/15/06
Posts: 1339

pew pew

4/03/12 10:18:09 AM#82

 This is definitely a buy for me, I would say your not a true mmo player if you dont at least give TSW a shot but after the AOC debacle Im not sure that statement hold true.

To be honest I was hoping for nill instancing in this game but that obvisouly isnt happening, even so its a AAA mmo and I would never call my self a MMO fan again if I didnt buy this game.

Im looking forward to the theme, setting, story and adventure the most also the errieness of the game looks nice.  Although Im strickly a Horror movie watcher and fan, this game caters more to me which also adds to me 100% giving this game a go.

From what Iv read, ppl seem to think the pvp isnt going to be much, the pvp I seen looked very interesting though and I was thrilled they had something that looked so appealing in the previews.

I think this game is going to be heavilly instanced though just in case anyone is wondering about that. 

This game excites me the most this year, Im always looking to read something new about this but there never is much besides those silly shity email newsletters I hate. 

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

4/03/12 10:18:33 AM#83

Im somewhat interested in this game. But its really hard for me to sing the tune and put down money for pre-order when there is such a small amount of footage for this game. It worries me that it is so under wraps and they still want to get people to pre-order it. And getting a lifetime sub, that is just ludacris in my mind...


  apocoluster

Apprentice Member

Joined: 4/15/07
Posts: 1295

\m/,

4/03/12 10:18:44 AM#84

    lol i guess ill take the leap of faith...im hoping the lessons of AO and AoC.  I sometimes wish i wasnt leap headfirst sort of guy, but meh its just money and time both of which i have a little to waste. lots of time and enought for a game sub in money.  Cant afford the lifetime currently

 

 

  of course if it does turn out to be attrocious..well..then that would be me getting burn three times by them.  I hate thinking like this but this is the last straw for me for them. Yes all their games got better later on but damn I so wanna see a good polished game from them

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  Zekiah

Advanced Member

Joined: 1/06/07
Posts: 2538

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

4/03/12 10:19:39 AM#85
Originally posted by cutthecrap
Originally posted by Zekiah
Originally posted by apocoluster
Originally posted by Caldrin
Originally posted by Zekiah

Yeah, ok, whatever. I'm not convinced, convince me.

Tell me why I should buy this game, what are the features, what makes it so special? And don't tell me it's innovative either lol.

Their skimpy website is a concern, I see nothing that makes me want to buy it.

What has got me interested in the game is the real world fantasy setting, its somthing that I like and could enjoy getting into.

The skill based lvl system also is a big pull as well as the combat system, and of course the graphics its using the same engine as Age of Conan so will probally look amazing.

 

Themepark types gaems are not usually my thing but TSW is the only upcoming MMORPG that im looking forward to this year..

Is it enough for me to pre-order right now.. nope mainly because i dont like playing £40 for a game when the average price for a new game is around £30 here in the UK.. PC games anyway..

 

  Pssst Caldrin...your never gonna convice him..why bother. He's just out for attention

At least he tried, perhaps you're the one out for attention, I just want some solid info. which you're unable to provide.

The TSW wiki has a lot of info, this link there's some answers too - there are better links out there, couldn't find them that quickly though.

 

But in short, what's interesting about TSW and what could be appealing to MMO gamers interested in it:

modern day setting - hardly any MMO's currently around that do that -, a mix of horror/fantasy/Lovecraft/conspiracy theories as world setting, no classes, no levels, the ability to mix up the 580 available skills any way you like, great synergy and interaction between skills where skills can add effects or power to other skills (think Magic the Gathering card mechanics), your avatar can wear any clothes you like without it affecting your stats, the game has non-standard quests with Investigation missions, puzzle missions that require you to solve a mystery or puzzle or use the ingame web browser to research stuff on the internet,  sabotage missions, Tornquist (from The Longest Journey and Dreamfall) is game director, 3 faction system, 3 faction combat in instanced and persistent zones, slick UI.

 

There's some other stuff that can appeal if it's your thing: environment can sometimes be used for effect, like you standing on a car triggers the car alarm attracting the nearby mobs who'll all come to you, fuel cans near you can be shot at leading to an explosion and short term fire area that can burn through a mob of creatures that are vulnerable to it very quickly.

There are some areas that are completely dark, with only some sparse lighting and your flashlight and flash sticks to give some lighting. Using your light will make mobs aware of you and attack you, sneaking in the dark has the disadvantage that you don't know what's really near you until you're almost on top of it.

Dungeons have a number of mechanics that you have to pay attention to besides the combat encounters: standing in water will electrocute you when fighting mobs that use lightning based attacks, standing on metal has sortlike effects, the hell area has fierce winds that will drain players' health quickly while in the open, so you have to move from cover to cover while fighting mobs, and so on.

That's cool and all but where's the longevity at? What's going to keep me playing? I don't see any deep immersive systems, only surface bling. Is there a decent end game or just another "I'm maxxed, now what" type?

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Zekiah

Advanced Member

Joined: 1/06/07
Posts: 2538

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

4/03/12 10:22:16 AM#86
Originally posted by eycel

I would say your not a true mmo player if you dont at least give TSW a shot but after the AOC debacle Im not sure that statement hold true.

So, we should just drop our cash regardless? Isn't that partly why the MMO industry currently sucks?

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  apocoluster

Apprentice Member

Joined: 4/15/07
Posts: 1295

\m/,

4/03/12 10:22:26 AM#87
Originally posted by Zekiah
Originally posted by cutthecrap
Originally posted by Zekiah
Originally posted by apocoluster
Originally posted by Caldrin
Originally posted by Zekiah

Yeah, ok, whatever. I'm not convinced, convince me.

Tell me why I should buy this game, what are the features, what makes it so special? And don't tell me it's innovative either lol.

Their skimpy website is a concern, I see nothing that makes me want to buy it.

What has got me interested in the game is the real world fantasy setting, its somthing that I like and could enjoy getting into.

The skill based lvl system also is a big pull as well as the combat system, and of course the graphics its using the same engine as Age of Conan so will probally look amazing.

 

Themepark types gaems are not usually my thing but TSW is the only upcoming MMORPG that im looking forward to this year..

Is it enough for me to pre-order right now.. nope mainly because i dont like playing £40 for a game when the average price for a new game is around £30 here in the UK.. PC games anyway..

 

  Pssst Caldrin...your never gonna convice him..why bother. He's just out for attention

At least he tried, perhaps you're the one out for attention, I just want some solid info. which you're unable to provide.

The TSW wiki has a lot of info, this link there's some answers too - there are better links out there, couldn't find them that quickly though.

 

But in short, what's interesting about TSW and what could be appealing to MMO gamers interested in it:

modern day setting - hardly any MMO's currently around that do that -, a mix of horror/fantasy/Lovecraft/conspiracy theories as world setting, no classes, no levels, the ability to mix up the 580 available skills any way you like, great synergy and interaction between skills where skills can add effects or power to other skills (think Magic the Gathering card mechanics), your avatar can wear any clothes you like without it affecting your stats, the game has non-standard quests with Investigation missions, puzzle missions that require you to solve a mystery or puzzle or use the ingame web browser to research stuff on the internet,  sabotage missions, Tornquist (from The Longest Journey and Dreamfall) is game director, 3 faction system, 3 faction combat in instanced and persistent zones, slick UI.

 

There's some other stuff that can appeal if it's your thing: environment can sometimes be used for effect, like you standing on a car triggers the car alarm attracting the nearby mobs who'll all come to you, fuel cans near you can be shot at leading to an explosion and short term fire area that can burn through a mob of creatures that are vulnerable to it very quickly.

There are some areas that are completely dark, with only some sparse lighting and your flashlight and flash sticks to give some lighting. Using your light will make mobs aware of you and attack you, sneaking in the dark has the disadvantage that you don't know what's really near you until you're almost on top of it.

Dungeons have a number of mechanics that you have to pay attention to besides the combat encounters: standing in water will electrocute you when fighting mobs that use lightning based attacks, standing on metal has sortlike effects, the hell area has fierce winds that will drain players' health quickly while in the open, so you have to move from cover to cover while fighting mobs, and so on.

That's cool and all but where's the longevity at? What's going to keep me playing? I don't see any deep immersive systems, only surface bling. Is there a decent end game or just another "I'm maxxed, now what" type?

  TBH im pretty sure this is a 6 to 8 week game for me...but that will be 6 to 8 weeks of awesome

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  Zekiah

Advanced Member

Joined: 1/06/07
Posts: 2538

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

4/03/12 10:27:13 AM#88
Originally posted by apocoluster
Originally posted by Zekiah
Originally posted by cutthecrap
Originally posted by Zekiah
Originally posted by apocoluster
Originally posted by Caldrin
Originally posted by Zekiah

Yeah, ok, whatever. I'm not convinced, convince me.

Tell me why I should buy this game, what are the features, what makes it so special? And don't tell me it's innovative either lol.

Their skimpy website is a concern, I see nothing that makes me want to buy it.

What has got me interested in the game is the real world fantasy setting, its somthing that I like and could enjoy getting into.

The skill based lvl system also is a big pull as well as the combat system, and of course the graphics its using the same engine as Age of Conan so will probally look amazing.

 

Themepark types gaems are not usually my thing but TSW is the only upcoming MMORPG that im looking forward to this year..

Is it enough for me to pre-order right now.. nope mainly because i dont like playing £40 for a game when the average price for a new game is around £30 here in the UK.. PC games anyway..

 

  Pssst Caldrin...your never gonna convice him..why bother. He's just out for attention

At least he tried, perhaps you're the one out for attention, I just want some solid info. which you're unable to provide.

The TSW wiki has a lot of info, this link there's some answers too - there are better links out there, couldn't find them that quickly though.

 

But in short, what's interesting about TSW and what could be appealing to MMO gamers interested in it:

modern day setting - hardly any MMO's currently around that do that -, a mix of horror/fantasy/Lovecraft/conspiracy theories as world setting, no classes, no levels, the ability to mix up the 580 available skills any way you like, great synergy and interaction between skills where skills can add effects or power to other skills (think Magic the Gathering card mechanics), your avatar can wear any clothes you like without it affecting your stats, the game has non-standard quests with Investigation missions, puzzle missions that require you to solve a mystery or puzzle or use the ingame web browser to research stuff on the internet,  sabotage missions, Tornquist (from The Longest Journey and Dreamfall) is game director, 3 faction system, 3 faction combat in instanced and persistent zones, slick UI.

 

There's some other stuff that can appeal if it's your thing: environment can sometimes be used for effect, like you standing on a car triggers the car alarm attracting the nearby mobs who'll all come to you, fuel cans near you can be shot at leading to an explosion and short term fire area that can burn through a mob of creatures that are vulnerable to it very quickly.

There are some areas that are completely dark, with only some sparse lighting and your flashlight and flash sticks to give some lighting. Using your light will make mobs aware of you and attack you, sneaking in the dark has the disadvantage that you don't know what's really near you until you're almost on top of it.

Dungeons have a number of mechanics that you have to pay attention to besides the combat encounters: standing in water will electrocute you when fighting mobs that use lightning based attacks, standing on metal has sortlike effects, the hell area has fierce winds that will drain players' health quickly while in the open, so you have to move from cover to cover while fighting mobs, and so on.

That's cool and all but where's the longevity at? What's going to keep me playing? I don't see any deep immersive systems, only surface bling. Is there a decent end game or just another "I'm maxxed, now what" type?

  TBH im pretty sure this is a 6 to 8 week game for me...but that will be 6 to 8 weeks of awesome

I kinda figured. I'm just not into paying that kind of money for shallow games anymore. The game obviously could be very cool but I don't see the depth. That's pretty common these days, pretty packages with crap inside.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Jaedor

Elite Member

Joined: 8/17/09
Posts: 875

4/03/12 10:28:13 AM#89

Agree with previous posters that the website is slick but really lacking any depth of information.

 

There is much talk of "progression" yet almost nothing that says how progression occurs. There is a grand story, yet it never really says how the story unfolds. It doesn't mention quests, but it does mention tasks for your faction. And the trailers mention massive PvP but the website says nothing about it.

 

Also, I noticed the pre-order deal expires 10/1/2012 so I presume that is their target go live/launch date.

 

I'm confused yet curious. I may go the pre-order/cancel if it sucks route like others.

 

Edit: Found this link about progression.

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

4/03/12 10:30:28 AM#90
Originally posted by Zekiah

That's cool and all but where's the longevity at? What's going to keep me playing? I don't see any deep immersive systems, only surface bling. Is there a decent end game or just another "I'm maxxed, now what" type?

Let's be objective about it: if WoW or LotrO came out now, and people would look purely at the feature list, then a lot would be indifferent about what 'endgame' features they had and not give much for their longevity, just like that of many other MMO's. Yet still many MMO gamers played those games for months to years: purely leveling alts, doing dungeons, doing some crafting/auction house, PvP, hanging out with friends, and in general just fooling around while having fun.

That's it. That's what was possible in those games and which kept millions of MMO gamers entertained for years.

If that's not something you personally like, well, enough other MMO gamers did and still do.

 

TSW doesn't know a level cap, because it has no levels. So what you will do is explore zones, gain skills, experiment with builds, experiment with crafting, do dungeons, do Missions, solve Investigation Missions, work on your faction status, pvp, all this right from the start, and that won't change. If those are activities you don't like, or you don't like TSW because of Funcom or AoC or because you don't like the modern day setting, this game may not be for you.

If those are activities that appeal to you in the setting and ingame mechanics that TSW offers, well, then it's worth a try.

  eycel

Novice Member

Joined: 4/15/06
Posts: 1339

pew pew

4/03/12 10:30:41 AM#91
Originally posted by Zekiah
Originally posted by cutthecrap
Originally posted by Zekiah
Originally posted by apocoluster
Originally posted by Caldrin
Originally posted by Zekiah

Yeah, ok, whatever. I'm not convinced, convince me.

Tell me why I should buy this game, what are the features, what makes it so special? And don't tell me it's innovative either lol.

Their skimpy website is a concern, I see nothing that makes me want to buy it.

What has got me interested in the game is the real world fantasy setting, its somthing that I like and could enjoy getting into.

The skill based lvl system also is a big pull as well as the combat system, and of course the graphics its using the same engine as Age of Conan so will probally look amazing.

 

Themepark types gaems are not usually my thing but TSW is the only upcoming MMORPG that im looking forward to this year..

Is it enough for me to pre-order right now.. nope mainly because i dont like playing £40 for a game when the average price for a new game is around £30 here in the UK.. PC games anyway..

 

  Pssst Caldrin...your never gonna convice him..why bother. He's just out for attention

At least he tried, perhaps you're the one out for attention, I just want some solid info. which you're unable to provide.

The TSW wiki has a lot of info, this link there's some answers too - there are better links out there, couldn't find them that quickly though.

 

But in short, what's interesting about TSW and what could be appealing to MMO gamers interested in it:

modern day setting - hardly any MMO's currently around that do that -, a mix of horror/fantasy/Lovecraft/conspiracy theories as world setting, no classes, no levels, the ability to mix up the 580 available skills any way you like, great synergy and interaction between skills where skills can add effects or power to other skills (think Magic the Gathering card mechanics), your avatar can wear any clothes you like without it affecting your stats, the game has non-standard quests with Investigation missions, puzzle missions that require you to solve a mystery or puzzle or use the ingame web browser to research stuff on the internet,  sabotage missions, Tornquist (from The Longest Journey and Dreamfall) is game director, 3 faction system, 3 faction combat in instanced and persistent zones, slick UI.

 

There's some other stuff that can appeal if it's your thing: environment can sometimes be used for effect, like you standing on a car triggers the car alarm attracting the nearby mobs who'll all come to you, fuel cans near you can be shot at leading to an explosion and short term fire area that can burn through a mob of creatures that are vulnerable to it very quickly.

There are some areas that are completely dark, with only some sparse lighting and your flashlight and flash sticks to give some lighting. Using your light will make mobs aware of you and attack you, sneaking in the dark has the disadvantage that you don't know what's really near you until you're almost on top of it.

Dungeons have a number of mechanics that you have to pay attention to besides the combat encounters: standing in water will electrocute you when fighting mobs that use lightning based attacks, standing on metal has sortlike effects, the hell area has fierce winds that will drain players' health quickly while in the open, so you have to move from cover to cover while fighting mobs, and so on.

That's cool and all but where's the longevity at? What's going to keep me playing? I don't see any deep immersive systems, only surface bling. Is there a decent end game or just another "I'm maxxed, now what" type?


Honestly I think were past the WOW era of games where people spent thousands of hours in virtual worlds.  I for one am not down with that any more, things change.  Just like SWTOR, I really dont think mmos need to be set up that way now, if you want to play the same mmo for that long of period you can in WOW.

  QSatu

Apprentice Member

Joined: 10/14/06
Posts: 1765

4/03/12 10:32:27 AM#92
Originally posted by fenistil
Originally posted by DeserttFoxx
Originally posted by Pivotelite

Just the fact they offer "lifetime subscription" is worrysome...but then I saw so many things that can not be unseen.

 

This makes me sad, the regular game doesn't even seem to come with 30 days free. :(

 

Funcom, what are you doing?

You dont need to worry, after seeing a lifestime subscription option you can pretty much know, with absolute certainty that funcom has no confidence in the longevity of their title.

There isnt one successful lifetime sub MMO out there, everyone of them, EVERYONE has failed within the year. That is just fact.

Think there is more to that.

I think Funcom PLANS to convert TSW to freemium some  (my guess would be 1 - 1,5 ) time after.

Of course financial success or lack thereof may speed up or slow down for few months one way or another this process ,but imo this is alrady decided.

 

Why not release it as freemium ?

That's kinda obvious = money.

 

Box / lifetime sales will be FAT millions and what's more important that will be FAST money. Bulk of them will be made in first month or two after release when box sales are exceptionally strong. Than after some time when this revenue stream dry up - painless from Funcom infrastructure (cash shop already present, playerbase accustomed to microtransactions) switch to freemium.

 

Brilliant and hugely important thing for whole mmo market strategy - you can be sure it will be very tightly observed by all mmo companies and depending on it's success incorporated or not into their own future games.

I completely agree with you. I might try the game but will wait for at least 1 month after release.

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

4/03/12 10:32:50 AM#93
Originally posted by Zekiah
That's cool and all but where's the longevity at? What's going to keep me playing? I don't see any deep immersive systems, only surface bling. Is there a decent end game or just another "I'm maxxed, now what" type?

I will tell you what GW2 fans tell everyone. Play for fun, when you get bored stop playing and come back again when you feel like playing.

  Nethriil

Novice Member

Joined: 3/28/12
Posts: 185

4/03/12 10:33:12 AM#94
Tsw will be playable at PAX. So we will Get thousands of reviews/comments NeXT week. I am looking forward to this.
  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

4/03/12 10:33:42 AM#95
Originally posted by Jaedor

Agree with previous posters that the website is slick but really lacking any depth of information.

 

There is much talk of "progression" yet almost nothing that says how progression occurs. There is a grand story, yet it never really says how the story unfolds. It doesn't mention quests, but it does mention tasks for your faction. And the trailers mention massive PvP but the website says nothing about it.

 

Also, I noticed the pre-order deal expires 10/1/2012 so I presume that is their target go live/launch date.

 

I'm confused yet curious. I may go the pre-order/cancel if it sucks route like others.

TSW releases on Tuesday 19 June 2012.

I wouldn't pre-order a game without an announced release date. That's why I'll wait for GW2 launch date before I preorder.

Also here's some info on character development and progression:

http://www.thesecretworld.com/news/blog_lead_designer_martin_bruusgaard_explains_character_development

And here some stuff on crafting:

http://massively.joystiq.com/2012/03/15/gdc-2012-the-secret-worlds-crafting-combat-and-cutscenes-re/

  eycel

Novice Member

Joined: 4/15/06
Posts: 1339

pew pew

4/03/12 10:36:14 AM#96
Originally posted by Ankur
Originally posted by Zekiah
That's cool and all but where's the longevity at? What's going to keep me playing? I don't see any deep immersive systems, only surface bling. Is there a decent end game or just another "I'm maxxed, now what" type?

I will tell you what GW2 fans tell everyone. Play for fun, when you get bored stop playing and come back again when you feel like playing.

Guildwars is a rare breed, now that I think about it, it feeds so much off of non payment subscription, at least the first game, its what made the game a huge sucess.  People didnt have to worry about subs, so there always people in the world.  More so it feeds off of the games that have subs and are strugling to stay afloat, thats what makes it a game worth even turning on for lots of people.

Im not so sure TSW will work out just like that since u have to start a new subscription if u want to come back.

 

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4115

4/03/12 10:43:41 AM#97
Originally posted by Alalala
Think carefully about signing up. Google "age of Conan launch issues problems". Same company, same people, same pre-launch hyper hype. Diablo III launches 4 days late- play it for a couple months, then try SW.

I cant recall there being any major hype for this game really infact its been pretty quiet on the hype front and i kinda like that..

 

 

TSW is still the only themepark MMORPG im looknig forward to this year but im still waiting a bit longer..

 

 

My 3D models
http://dragon3d.webs.com/

  Destiny2010

Apprentice Member

Joined: 5/19/09
Posts: 319

4/03/12 10:48:20 AM#98

Got a question about the details?


Tip: http://www.darkdemonscrygaia.com/showthread.php?t=25904


Tarib is answering questions there today it seems, alot of nice info about the preorder and prices.


Example:Was a bug with paypal also that increased the cost with 20 euro when choosing paypal as payment.


  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

4/03/12 10:50:59 AM#99
Originally posted by eycel
Originally posted by Ankur
Originally posted by Zekiah
That's cool and all but where's the longevity at? What's going to keep me playing? I don't see any deep immersive systems, only surface bling. Is there a decent end game or just another "I'm maxxed, now what" type?

I will tell you what GW2 fans tell everyone. Play for fun, when you get bored stop playing and come back again when you feel like playing.

Guildwars is a rare breed, now that I think about it, it feeds so much off of non payment subscription, at least the first game, its what made the game a huge sucess.  People didnt have to worry about subs, so there always people in the world.  More so it feeds off of the games that have subs and are strugling to stay afloat, thats what makes it a game worth even turning on for lots of people.

Im not so sure TSW will work out just like that since u have to start a new subscription if u want to come back.

 

Subscription is irrelevant if you are having fun with a game. I doubt people with good jobs make such a big deal about 15 bucks a month. Two time coffee costs more.

If you are not enjoying the game why would you want to renew your sub anyways?

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

4/03/12 10:51:13 AM#100

It seems that whoever pre-orders directly from Funcom gets the cat. The Wolf and Hound are given out by different retailers in each territory.

Personally I don't mind, I like the cat.

 

Also from Tarib regarding lifetime:

"The Grand Master Pack will stay available also after launch of the game for those who decide to go lifetime later on."

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