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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
4/04/12 1:26:54 PM#161
Originally posted by GWFandaddy
heh...don't ask me, i'm just quoting the other fella :) |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
4/04/12 1:29:30 PM#162
Is there still a lot to reveal, except complete and concrete information about what will be in the cash shop? There may be a few more forms of competive PvP. There will be some more dungeons. there is starter areas of Asura and Sylvari, the personal stories minigames etc. If nothing shown thus far really interests you, then you'll have to wait a bit before digging in. Hopefully GW2 will be a smash hit and you'll still be tempted to try the game. |
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4/04/12 1:35:54 PM#163
Originally posted by Cinge
Actually they're not, there's no mounts in GW2 :P
Anyway, the dynamic events are propably my favourite so far and looks very entertaining and fun, should keep me busy for some time, if there's any point in playing in the open world besides leveling, assuming it's true that gear means basically nothing in this game (hope there's some rewards besides the "JUST FOR FUN :D" in quests and events). |
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4/04/12 1:37:10 PM#164
Originally posted by Lucioon Personally I'd advise against rushing through... there's so much to do and see that I promise if someone is hitting 80 days or weeks ahead of me all I'll be wondering is what he missed. This isn't a WoW style game where everything begins at max level, it really does matter that you enjoy the journey. |
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4/04/12 1:48:26 PM#165
Originally posted by cali59
A+ response.
...wondering when someone with actual powers will notice this trend with all these "beehive pokers" and do something about this kind of trolling. I know they don't have any problems issuing warnings to the rest of us if we if we much as "insult" anyone by calling them ignorant. I don't even care that they're ripping on Anet, I rip on Anet plenty myself. It just seems that the noise to signal ratio in this forum has gotten A LOT worse since this intentionally misleading vocal minority showed up.... |
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Armchair moderators are hilarious.
Anyway, it seems like those using the "wait and see" method are actually the majority in this topic. I am glad seeing this :) |
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4/04/12 1:57:13 PM#167
Originally posted by iller It just seems that the signal to noise ratio in this forum has gotten A LOT worse since this intentionally misleading vocal minority showed up....
Some of them got insulted that a few GW2 fans said that their favourite games weren't as cool as GW2, and ever since then they have been on a crusade of misinformation and hysteria to water down the GW2 hype with slogans like 'pay to win', 'nothing to do at end game' and 'asian MMO'.
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4/04/12 1:58:29 PM#168
Originally posted by slicknslim88 i agree - and nothing wrong with that :) EQNext press http://EQ3Wire.com EQ2: Freeport server |
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4/04/12 2:04:15 PM#169
Originally posted by Monorojo Who's in an armchair? I AM an administrator. ...(just not for this network) |
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4/04/12 2:04:55 PM#170
I think people just need to have a realistic idea of what exactly GW2 is. I don't really even consider it a MMORPG. It's more of a CORPG. It's basically a lobby game. Where I think GW2 will succeed is that they offer many different gameplay styles that are easily accessible. DE's, Dungeon Crawls (with various difficulty settings), E-Sport PvP, and owPvP. All these features seem well done, but none in and of themselves are revolutionary. GW2 is a jack of many trades but master of none. It looks like a lot of fun though, and that's all that matters. |
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4/04/12 2:07:43 PM#171
Originally posted by drakaena Lobby game?! The only lobby aspect is for competitive PvP, that's it. The persistent world is fully MMO, even WvW is MMO in it's persistence.
Lobby game. HA! You silly. |
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4/04/12 2:09:25 PM#172
Originally posted by Volkon But you can access all of these features instantly from your interface. It's not really an open world at all. It's extremely instanced. |
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4/04/12 2:11:24 PM#173
Originally posted by drakaena If you want it to be it probably is instanced. Try not fast traveling, it's all on how you want to play the game. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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4/04/12 2:13:04 PM#174
Originally posted by drakaena You access every feature of every game through it's interface... that's why we have interfaces.
The world is an open world. You go into the world, you're out there with every other player that went into the world as well. Only dungeons and personal story lines are instanced. (This, of course, uses the traditional MMO definition of instance as being a private copy of a game area for you and your party only.) |
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4/04/12 2:15:27 PM#175
Originally posted by Amjoco I suppose... but it's obviously designed with the intent to use fast travel. Why try to force the game into becoming something it's clearly not. And even if you went that route, each zone is still instanced from the others, so you aren't in an open world regardless. Maybe an open zone, if that's how you choose to see it.
I'm not bashing the game. I'm excited to preorder just like I'm sure most of you are. I'm just realistic in my expectations about what I'll be getting. |
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4/04/12 2:23:10 PM#176
Originally posted by drakaena Of course it's designed for fast travel. Fast travel is a part of Guild Wars lore. It would be immersion breaking to not have fast travel.
No, the zones aren't instanced from each other. Everyone that goes into a zone is in there together. You can pass through a portal, I can fast travel to a waypoint, someone else an enter from a town that's in there and we'll all be in the same place together. You can factually say that there are zones, but you're definitely using the wrong definition of "instance" as it pertains to MMOs. |
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4/04/12 2:28:06 PM#177
Originally posted by Volkon Now I could be wrong... but its my understanding that if you manually walk your character from one zone to the next you will be presented with a loading screen. Not only that, but you can only cross zones by traveling on a specific path. Which I imagine is a very small portion of the zone itself. It isn't like I can go exploring a mountain, and cross the other side, to find myself in another zone. Call it what you want, but to me, that isn't an open world. |
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4/04/12 2:28:30 PM#178
Originally posted by drakaena I definitely agree with this part. I think Most of us GW1 players have much more tempered expectations when it comes to what Anet shows us in a "Month"-Early preview of a patch, and then what actually gets delivered 6 weeks later...
This however is actually quite wrong. GW1 was the CORPG. GW2 is 100% a persistant world in all of the areas that aren't devoted to either "personal storyline", the 5-man Raids, or quite literally the Structured PvP lobbies & tourneys. Everything else where PvE'ers and farmers alike will spend ALL of their time is in the persistant World-server realm. And it's actually MORE MMO'ry than any other MMORPG on the market is because of the dynamic event system. The events are more dyanamic than Rift even because they actually chain together and happen from causes and effects of exploration. They all don't just randomly appear based on a Timer schedule. No it's the "local inabitants", be it mobs or NPCs that decide how an area changes and the area could take days to change back or it might never change back if no one steps in to change it. ....in that comparison, the other MMO's people are used to are actually a lot more static than GW2 is. |
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4/04/12 2:30:54 PM#179
Originally posted by drakaena just because a mmorpg has zones does not make it a lobby game Everquest and Everquest2 have zones and are certainly not lobby games EQNext press http://EQ3Wire.com EQ2: Freeport server |
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4/04/12 2:33:12 PM#180
Wow someone is a pathological...ahh forget it. Any way GW 2 is an MMORPG with an persistent world. lol http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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