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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/02/12 8:02:12 AM#21
Originally posted by Loktofeit You do know that LoL is a MOBA and not an MMO right? |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
4/02/12 8:17:43 AM#22
Originally posted by Cuathon Yes. And many around here would argue that WoT isn't an MMO either. However, most online gamers aren't interested in or concerned with what label is assigned to each title. In the past few years, MOBAs, ARPGs, ActionFPSs, MMORTSs and other variations have gained a lot of traction and added a lot more diversity to the MMO market. We can sit here in our circle of entrenched veteran MMO gamers and argue labels all we want, but the reality is that the MMO platform has expanded to be much more than level-based class-restricted RPGs.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/02/12 8:19:52 AM#23
Originally posted by Loktofeit MMORTS games are MMOs. They are the only real MMOs around post WoW. EvE is basically and MMORTS in nullsec for instance. MOBA's are not MMOs. |
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4/02/12 8:31:36 AM#24
Originally posted by yewsef Just from the top of my head: Vanguard, Ryzom, Xsyon, Haven & Hearth, Eve, Pirates of the Burning Sea, Unchartered Waters Online, Mortal Online, Darkfall - none of them a typical WoW clone. I'd call them MMORPGs. I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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4/02/12 9:09:01 AM#25
Originally posted by Painlezz I am bored, what do you recommend after the belts and sh*t stage. "i don't waste my time building relationship in games" - nariusseldon |
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4/02/12 9:18:35 AM#26
Originally posted by jiveturkey12 If you think that there are only 3 MMO's on the market right now, then you really need a new hobby. There are a ton of varied and very well done MMO's out on the market right now. If you like MMO's then there's something out there that you will enjoy if you open your mind up a bit and admit that there are more than 3 o_O. If you have actually put forth an effort (which I don't think you have), and you still are not able to find a game you enjoy... find a new hobby. Because despite the fact that there are some good MMO's on the horizon, the cycle will continue for you and you will probably be back here complaining about how you don't like next set of MMO's. |
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4/02/12 9:19:21 AM#27
Originally posted by Cuathon Please don't use the "real"term. As I see it is how many players you actually can see at the same time a deciding factor here. For a game to be a "massive mulitplayer ORGP" there should be more than 5 other people around. The question is then how many people it should be... 50? 100? 200? I don´t really have a good answer for that but while instances do make the games feel less massive it still isn´t fair to just say that any game with any instances aren't MMOs. Heck, even Archeage have 2 instanced dungeons... Anyways, if you want to say that a MMOs isn't a "real" MMO we need a good definition of what a real one is. The number of players that can be in the same zone (not counting instanced towns like in guildwars) should be a good measurement. |
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4/02/12 9:25:22 AM#28
No, I wouldn't say you are an "average MMO consumer", as evidenced by the fact that the market continues to grow, year after year. I feel bad for you, that you have so many "deal-breakers" in your criteria for what you'd consider a game worth even just TRYING. Every MMO I've ever played has features that I just flat out didn't like at all, but I can still enjoy them for what they are. If even half of my disliked features were deal-breakers, I wouldn't have a game to play, either. I suspect there's NOTHING any MMO developer will be able to pull out that will break past your wall of cynicism. I think it might be time to look for another hobby. It's a great opportunity to maybe look for a hobby that's healthier, which probably includes any hobby that doesn't involve drug abuse.
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4/02/12 9:29:22 AM#29
Originally posted by Jot_Vau That's the best bet. After I retired from Eve in November of last year, I've left the mmorpg hobby more or less. I've given a few games a try (not expecting to like them) but never made it past the first couple days. Even the frequency in which I try new games is becoming less and less. I still troll the forums for a laugh and to see what games are in the pipe but I don't anticipate buying another box or paying for a sub for at least a couple years. It was fun while it lasted but all good things must end. "How should I know if it works? That's what beta testers are for. I only coded it." |
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4/02/12 9:33:35 AM#30
Originally posted by Larsa Agreed all of these games are worth trying, or if you can get a beta key for Tera (which i did not like but you might) , Unchartered waters is like Eve in the water but you do have an avitar and can do some land missions |
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4/02/12 9:39:08 AM#31
I agree with OP WOW sucked since BC Rift is too much like WOW STO, LOTR, WAR, SWTOR, AOC and co all suck I would like a good space mmo to get my teeth into (Eve and STO are not it btw) |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/02/12 10:03:09 AM#32
Originally posted by Loke666 The measure of MMOness is massively multiplayer. EvE and most MMORTS games qualify easily. Warring Factions often has only 100 active players a round after Thunderstorm started spending his time on his porn sites and yet it has more 50+ player actions than WoW. Space Fed oftentimes had 100s of players participating in fights, even fights that did not involve the ultimate weapon endgame. Not only that but many MMORTS games also fit the world altering and persistence criterias far better than any AAA mmorpg. Further although you can solo in a sense most players who expect to play the game seriously are incredibly organized. for instance in WF with its only 100 players spread over 4 factions you can expect that large areas around the homeworld possess planets with 15-25 players having colonies there. Back when it had upwards of 2000 players you had hundreds of players on a planet coordinating defenses and also fleets of hundreds of thousands of ships(50k max per player) launching 20-100 man attacks against large enemy systems. How many times a month in WoW do you participate in 100+ players actions, with its playerbase of 10000000? |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
4/02/12 10:13:40 AM#33
Originally posted by Cuathon Which is your own personal definition. That 100+ *can* interact with each other can be seen as one condition, but 100+ players engaging in the same action or event is neither a requirement nor a realistic expectation. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
4/02/12 10:26:25 AM#34
Originally posted by Loktofeit 100 is just a number for an example. What the actual cut off is is debatable. Nevertheless MMORTS games involve both more player interaction, and much large sizes of player interaction even when their player base is tiny compared to AAA MMORPG games. And the only AAA sandbox, EvE, has up to 3000 players in a single fight.
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4/02/12 10:36:29 AM#35
Originally posted by Painlezz That made my monday LOL +1 |
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4/02/12 10:56:04 AM#36
Originally posted by Cuathon I'm with Cuathon, there is nothing massive about going in an instance with 4-24 other players and grinding some bosses and gear for an hour (or 2). The rest of the server is effectively an audiance to my epic-ness.
Here's an example of a WoW style MMORPG vs a MMORTS: -1000 joining a WoW style game just means more chat in your world chat. Since queueing for dungeons and raids is multi-server, and each person is reduced to a role, more people doesn't effect anything. There are the same ratio of tanks/healers/dps whether there's 50 people or 20,000 people playing... Let's not even get started on the tunnel that is levelling. -But in an MMORTS, 1000 people joining means the logistics have changed. People who feed off the weak have an easier time. The supply and demand within the markets has changed. The margins in crafting change. The logistics for forming a raid become easier because there are more people online (MMORTS don't have LFG cross server systems). This makes defeating the large raid bosses easier, esp since most MMORTS don't have upper limits to parties/raids. |
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