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News & Features Discussion  » Guild Wars 2: Guild Wars 2 - Why World vs. World Will Rule

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140 posts found
  LaztorW

Novice Member

Joined: 11/15/11
Posts: 3

4/03/12 5:27:56 AM#101

Nevermind, I see it's in the official wiki. I guess it's a gold sync, but imo you're right and gold being used to buy influence should be axed.


  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5637

Confident, cocky, lazy, dead.

4/03/12 5:31:40 AM#102
Originally posted by LaztorW

Nevermind, I see it's in the official wiki. I guess it's a gold sync, but imo you're right and gold being used to buy influence should be axed.

Ah ok. Just looked it up for you, here's the link anyway: http://wiki.guildwars2.com/wiki/Guild_Promoter

Seeing how many useful buffs you can get for inf it might be a very important factor in WvW.

  baykes112

Novice Member

Joined: 2/23/09
Posts: 10

4/03/12 5:51:13 AM#103

Doesnt matter what you Guys do. Item mall destroyed this game before it comes out...


Biggest  Epic Fail of history of mankind. WvW or more systems wont save this game,close the item mall idea, that WILL.


 


Dont try to fool people with other subjects please..


 


Bye Bye fail company, promise something afterwards changing to item mall system..


  xenogias

Advanced Member

Joined: 9/13/07
Posts: 1945

4/03/12 6:29:46 AM#104

What I'm afraid of for WvW is exactly what his video showed. Lots and lots of PvE instead of PvP. I suck at PvP and I would much rather die alot to other people than siege keeps against NPC's. I did enough of that in WAR.

  xenogias

Advanced Member

Joined: 9/13/07
Posts: 1945

4/03/12 6:32:26 AM#105
Originally posted by baykes112

Doesnt matter what you Guys do. Item mall destroyed this game before it comes out...


Biggest  Epic Fail of history of mankind. WvW or more systems wont save this game,close the item mall idea, that WILL.


 


Dont try to fool people with other subjects please..


 


Bye Bye fail company, promise something afterwards changing to item mall system..

Really? And why does an item mall make it fail instantly? Because it has the name "Cash shop"?  Because thats the only realistic reason you could use at this point and if thats the case dont expect to be taken seriously by anyone.

No one knows what will be in the CS untill its launched. Anet even said to ignore the leak for now because they arent even sure whats going to be in it yet. I didnt like what I saw but I will withold judgement on it till the game is launched.

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

4/03/12 6:33:18 AM#106
Originally posted by xenogias

What I'm afraid of for WvW is exactly what his video showed. Lots and lots of PvE instead of PvP. I suck at PvP and I would much rather die alot to other people than siege keeps against NPC's. I did enough of that in WAR.

Well their keep seige design is based on Daoc / War and i agree in both of these games even PVP felt like PVE most of the times. Hitting empty keeps, avoiding the opposite side as much as possible, running in zerg from one empty keep to the other... i get such a deja vu feeling.

  Betaguy

Elite Member

Joined: 12/31/04
Posts: 2625

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

4/03/12 6:44:02 AM#107

All you're doing is Hyping the game into doom...


  Vaultar

Novice Member

Joined: 4/25/08
Posts: 342

4/03/12 8:30:15 AM#108

Originally posted by sinjin

All you're doing is Hyping the game into doom...





 


No really. The articles was from hands-on experience. Besides that, it mentions the good points and what can also possibly go wrong with WvW. How is that hyping it up?


Looking forward to EQL and EQN.

  Greenie

Novice Member

Joined: 1/28/04
Posts: 551

4/03/12 8:36:43 AM#109

Originally posted by Adalwulff




Originally posted by karmath






Originally posted by Eir_S






Originally posted by karmath



Zerg vs Zerg vs Zerg.




Pass.





Not likely.  People are different, and have different goals and strategies.  My friends and I plan on avoiding big groups to earn glory and have fun on smaller objectives.  All players on the server are not necessarily going to stick together.  In fact, from most opinions I've read, everyone's got their own plan in mind.





So did everyone before and during WAR, my alliance tried to keep it quiet when we were going to go for a fort but it ended up a massive zerg lagfest pretty quickly regardless.







 




 




Thats because WAR blew it, the PvP mechanics were so messed up, there were few strategies to use in WAR becuase of it, you were stuck doing one or two things.




In DAOC smaller groups did do well. Since GW2 is built on the same system, and it has many small objectives specifically for smaller guilds/groups, they should do even better.





 


Exactly. WAR  had a horribly designedd map system. It's "frontiers" were set up more like battlegrounds. There was no way you could roam the map and use any type of guerilla warfare like you did in DaoC.


I'm not saying I know either way exactly how the WvW will be in GW2 ,, but please don't use that abomination of a game Warhammer as the foundation of any argument other than flawed game design.


 


Me personally, I'm hoping to roam in a group of 3 most likely and hit other groups, stragglers, supply lines, scouts, etc. That was a really fun part of DaoC for me: stopping reinforcements. the 8 man was fun minus the elitism, keep sieges were fun, and taking a full group vs. the zerg was a blast. So really, I'm just hoping WvW brings back all these options.


 


  Illyssia

Novice Member

Joined: 8/10/09
Posts: 1523

4/03/12 8:41:45 AM#110
Originally posted by Greenie

Originally posted by Adalwulff




Originally posted by karmath






Originally posted by Eir_S






Originally posted by karmath



Zerg vs Zerg vs Zerg.




Pass.




Not likely.  People are different, and have different goals and strategies.  My friends and I plan on avoiding big groups to earn glory and have fun on smaller objectives.  All players on the server are not necessarily going to stick together.  In fact, from most opinions I've read, everyone's got their own plan in mind.




So did everyone before and during WAR, my alliance tried to keep it quiet when we were going to go for a fort but it ended up a massive zerg lagfest pretty quickly regardless.







 



 




Thats because WAR blew it, the PvP mechanics were so messed up, there were few strategies to use in WAR becuase of it, you were stuck doing one or two things.




In DAOC smaller groups did do well. Since GW2 is built on the same system, and it has many small objectives specifically for smaller guilds/groups, they should do even better.





 

Exactly. WAR  had a horribly designedd map system. It's "frontiers" were set up more like battlegrounds. There was no way you could roam the map and use any type of guerilla warfare like you did in DaoC.


I'm not saying I know either way exactly how the WvW will be in GW2 ,, but please don't use that abomination of a game Warhammer as the foundation of any argument other than flawed game design.


 


Me personally, I'm hoping to roam in a group of 3 most likely and hit other groups, stragglers, supply lines, scouts, etc. That was a really fun part of DaoC for me: stopping reinforcements. the 8 man was fun minus the elitism, keep sieges were fun, and taking a full group vs. the zerg was a blast. So really, I'm just hoping WvW brings back all these options.


 

You are being a little optimistic.

World PvP or RvR is usually gank or be ganked.

WvWvW will follow this tradition. 

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

4/03/12 9:46:03 AM#111
Originally posted by Greenie
Exactly. WAR  had a horribly designedd map system. It's "frontiers" were set up more like battlegrounds. There was no way you could roam the map and use any type of guerilla warfare like you did in DaoC.

I'm not saying I know either way exactly how the WvW will be in GW2 ,, but please don't use that abomination of a game Warhammer as the foundation of any argument other than flawed game design.


 


Me personally, I'm hoping to roam in a group of 3 most likely and hit other groups, stragglers, supply lines, scouts, etc. That was a really fun part of DaoC for me: stopping reinforcements. the 8 man was fun minus the elitism, keep sieges were fun, and taking a full group vs. the zerg was a blast. So really, I'm just hoping WvW brings back all these options.


 

It is hard not to compare when game mechanics look so similar. Just saw one of the keep seige videos on this site and looks like WAR with GW2 skin.

As far as guerilla warfare is concerned since i played Order side and were badly outnumbered that is exactly what we used to do so i disagree that map designs in WAR didn't provide enough oppertunities for guerilla warfare tactics.

  Games888

Novice Member

Joined: 2/06/12
Posts: 244

4/03/12 9:51:28 AM#112

the keep siege looks alot easier and simplefied than WAR since I dont see any collision detect and no 2nd door to break down, no small corridor for defense.  Nothing beats the final stand at the lord room like WAR and DAOC.  If u dont know what I am talking about watch that movie  Immortals, the small corridor they use to push out the army.

  General-Zod

Novice Member

Joined: 9/19/06
Posts: 550

Kneel.

4/03/12 10:24:22 AM#113
Originally posted by Distopia
Originally posted by mbeach90266

Anonymity in PvP is a big let down.

 

It's been a long time since I played but I recall DAOC being like that too, but I haven't played since 2003, so I may be wrong. I know we couldn't chat cross realm.

What Distopia is talking about is notoriety. Players earning this through combat either by killing and spreading their spam everywhere (Player X has been killed by yourname) or your small group being taken down by one of these "champion-of-the-realm-type"

On Galahad server before the Devon cluster and Ywain my Midgardian realm had its own heroes like Quickshot but we also feared Woeful an Thurgist from Albion and Jazz an enchanter from Hibernia ... we would use terms like "Woeful is out!!" or "Jazz incoming to Bled"

Players want to be able to make a name for themselves ... Hopefully we will be able to do this.... GW2's WvWvW is in no way Daoc's RvR but I am still looking forward to playing this

  Scot

Elite Member

Joined: 10/10/03
Posts: 5233

4/03/12 10:24:50 AM#114

WvW is not RVR, you are not playing against a tribe/race/monsters that you only see in open world pvp zones. You will fight norse guys just like you who are teamed up with Chars etc.

Thats nothing like the feeling of defeating Hibernians who you only see when fighting them in contested regions, or raising your flag in a living landscape which is adjecent to your own realm.

Compare that to beating a server, there is no personnal connection, its not in the same league.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19005

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

4/03/12 11:30:51 AM#115
Originally posted by Truelevel
Originally posted by Distopia
Originally posted by mbeach90266

Anonymity in PvP is a big let down.

 

It's been a long time since I played but I recall DAOC being like that too, but I haven't played since 2003, so I may be wrong. I know we couldn't chat cross realm.

What Distopia is talking about is notoriety. Players earning this through combat either by killing and spreading their spam everywhere (Player X has been killed by yourname) or your small group being taken down by one of these "champion-of-the-realm-type"

On Galahad server before the Devon cluster and Ywain my Midgardian realm had its own heroes like Quickshot but we also feared Woeful an Thurgist from Albion and Jazz an enchanter from Hibernia ... we would use terms like "Woeful is out!!" or "Jazz incoming to Bled"

Players want to be able to make a name for themselves ... Hopefully we will be able to do this.... GW2's WvWvW is in no way Daoc's RvR but I am still looking forward to playing this

I understand exactly what you mean.  I played Albs on MLF and there was a Hib guy aptly named "General" and his single 8 man wrought more damage than most zergs.

Your zerg might be able to kill some of the folks on the General's team, but normally they'd wipe the floor with most large groups unless they ran into one of the Albs better coordinated teams in the midst.

And like you said, warnings would go out when the General was out, and cheers would go up if you saw the message scroll across the screen that someone had killed the General.

I don't think it makes as much difference in GW2 because they plan on rotating the servers every few weeks, no real way to build up such noteriety and familiariity.

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Jetrpg

Novice Member

Joined: 4/22/06
Posts: 2392

4/03/12 12:49:01 PM#116
Originally posted by RizelStar

Originally posted by Jetrpg

...

I'll add one of my own.


The class system is shit. It 100% undeiniable. People atm might think nahh its not that bad... believe me you'll see that it is after a month or two.


It easy to understand why tho. Lack of diversity. Which seems odd seeing as every classes is massivly diverse, with the ability to fullfill any role or the lack there of roles. In this way there is no real diversity between classes in function, just play (which is at least nice).


They should have just taken another page from old mmos and made highly diverse and specializable classes/characters. (So that there is a reason to work together for greater outcome, there is replay value, and from one toon to the next the game experinces differs largely).



 

Da hell? lol


 

Roles, i think stuctured roles are important.

Dps, healer, cc, buff, tank, etc.

These allow for a greater varity of experince with in a single game. As you roll new character to experince them, which keeps people playing the game longer. Also because these classes with structured roles are just a part of the equation it means grouping is highly advantagious, thus encouraging group play .

More?

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  Greenie

Novice Member

Joined: 1/28/04
Posts: 551

4/03/12 4:03:34 PM#117
Originally posted by Ankur
Originally posted by Greenie
Exactly. WAR  had a horribly designedd map system. It's "frontiers" were set up more like battlegrounds. There was no way you could roam the map and use any type of guerilla warfare like you did in DaoC.

I'm not saying I know either way exactly how the WvW will be in GW2 ,, but please don't use that abomination of a game Warhammer as the foundation of any argument other than flawed game design.


 


Me personally, I'm hoping to roam in a group of 3 most likely and hit other groups, stragglers, supply lines, scouts, etc. That was a really fun part of DaoC for me: stopping reinforcements. the 8 man was fun minus the elitism, keep sieges were fun, and taking a full group vs. the zerg was a blast. So really, I'm just hoping WvW brings back all these options.


 

It is hard not to compare when game mechanics look so similar. Just saw one of the keep seige videos on this site and looks like WAR with GW2 skin.

As far as guerilla warfare is concerned since i played Order side and were badly outnumbered that is exactly what we used to do so i disagree that map designs in WAR didn't provide enough oppertunities for guerilla warfare tactics.

I played Order and Destro side. Guerilla tactics in Warhammer came nowhere close to Old Frontiers and Even NF Daoc. The travel routes kept you boxed in  much more in War than in DaoC. You were pretty much funneled into certain lanes and any roaming RvR  in warhammer wasn't even close to the freedom you had in DaoC. Having warcamps staged next to the keeps in question took out much of this dynamic. .  Was some bit of Roaming and Guerilla warfare possible? Sure. But basically you're comparing the two is like comparing pop warner football to the NFL.

  Osedax

Novice Member

Joined: 8/08/11
Posts: 16

Those who are tardy do not get fruit cup!

4/03/12 4:06:31 PM#118

Really looking forward to W v W.


Looks like a lot of fun.


  Greenie

Novice Member

Joined: 1/28/04
Posts: 551

4/03/12 4:10:25 PM#119
Originally posted by Illyssia
Originally posted by Greenie

 

Exactly. WAR  had a horribly designedd map system. It's "frontiers" were set up more like battlegrounds. There was no way you could roam the map and use any type of guerilla warfare like you did in DaoC.


I'm not saying I know either way exactly how the WvW will be in GW2 ,, but please don't use that abomination of a game Warhammer as the foundation of any argument other than flawed game design.


 


Me personally, I'm hoping to roam in a group of 3 most likely and hit other groups, stragglers, supply lines, scouts, etc. That was a really fun part of DaoC for me: stopping reinforcements. the 8 man was fun minus the elitism, keep sieges were fun, and taking a full group vs. the zerg was a blast. So really, I'm just hoping WvW brings back all these options.


 

You are being a little optimistic.

World PvP or RvR is usually gank or be ganked.

WvWvW will follow this tradition. 

When you went into RvR,, yea living or dying was the point.  You either won or lost. If you were xp'n for the nice frontier bonuses you knew the risks. That was the enticement, so if you got ganked, you called friends.

As for RvR on a large or group scale you can't call it being ganked.  You just lost.  

Even with zergs smaller groups could take on and wipe out larger groups due to DaoC actually getting certain mechanics right unlike games like WoW and everything else since then.

If you didn't play DaoC you wouldn't understand. If you did play DaoC and you're calling RvR "ganking" then you never ran in a good group, never learned to pvp effectively, and were probably one of those that just ran with the zerg spamming nukes.

  Greenie

Novice Member

Joined: 1/28/04
Posts: 551

4/03/12 9:17:54 PM#120
Originally posted by Truelevel

What Distopia is talking about is notoriety. Players earning this through combat either by killing and spreading their spam everywhere (Player X has been killed by yourname) or your small group being taken down by one of these "champion-of-the-realm-type"

On Galahad server before the Devon cluster and Ywain my Midgardian realm had its own heroes like Quickshot but we also feared Woeful an Thurgist from Albion and Jazz an enchanter from Hibernia ... we would use terms like "Woeful is out!!" or "Jazz incoming to Bled"

Players want to be able to make a name for themselves ... Hopefully we will be able to do this.... GW2's WvWvW is in no way Daoc's RvR but I am still looking forward to playing this

Jazz was a funny dude,, and I remember the Woeful zerg...  good times :)

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