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The Pub at MMORPG.COM  » My take on available MMO's and why I can't play them now

6 posts found
  Painlezz

Novice Member

Joined: 5/30/11
Posts: 621

 
OP  3/28/12 6:49:23 PM#1

World of Warcraft

The Good - Lots of content, solid combat, plenty of low, mid, and endgame content.  Easy to find groups for dungeons and even raids!

The Bad - Been there done that... WoW is the generic everything.  You don't log into WoW and ever find yourself saying "WoW that was good"  "OMG that was awesome!"  You just, play and are slightly entertained for periods of time.

The Reason - My account seems to get "hacked" every time I leave it alone for more than a few months.  I know for a fact my B.net account is safe and yet it still manages to get "hacked" .   I don't like this "Hard Mode" raiding garbage either.  Killing a Boss should be the same exact fight for every person in the game.  Those who can't organize or learn to play well enough to kill him, won't get the chance.  Eventually the content will be outleveled and outgeared so you can go back with a handfull of high levels and clear it if you want to experience the content at that time.

 

Rift

The Good - Somewhat unique and open character customization.  Pretty easy to find groups for small group content.

The Bad - Raiding or endgame requires a guild more or less.  Pugs are pretty rare for anything even slightly difficult.  And most pugs tend to reserve anything anyone would care to get from the instance in first place.  The only other options are to grind Planar Attunement which offers almost no real benefit for the time invested.

The Reason - Classes might "seem" to have a lot of customization with the soul system but they really don't.  There are only one or two viable builds per role and all others are usually so fare behind they're a joke.  Reminds me of Diablo 3 developer comments about making all builds viable, while one might be .5% more damage, the difference is so small it doesn't really matter.  Unfortunately, the difference in Rift is usually very large and does matter.

 

Lord of the Rings Online

The Good - Free.  Store is actually very well done.  Community is generally much better than most others...

The Bad - Combat is pretty clunky.  Even instant cast spells tend to cause your character to stick in place for a split second.  Grouping is very difficult.  The instance finder isn't used hardly at all for whatever reason.  The player created global group channel can be very empty at times.  The End game farming is probably as bad as it can get...

The Reason - Grouping.  Difficult to find groups unless you're part of a Kin (Guild).  Not casual friendly in that sense.  Also the grind for Legendary Items and even the grind to earn gear is pretty bad.  12 Man raid will drop 2 items after an hour of clearing multiple bosses.  Those items are generally not very good.  Items cost a LOT of tokens to purchase and you earn them very slowly from most instances.

 

Everquest 2

The Good - Huge world, lots to do, lots of classes, group seems pretty easy to do at end game.

The Bad - Pretty much solo game up to level cap.  Free to play is bad design.  Up to level cap free is probably OK.  I logged into my old max level character to check things out and found ALL of my gear was unusable.  I had to buy stuff to use the gear...  The spell system in this game is based off spell ranks.  You can use the store to BUY higher ranks.  Basically the store allows you to buff your character in massive ways.

The Reason - Free to play in this game is terrible!  The graphics engine is horrid.  It might look pretty, but even on a brand new high end water cooled gaming system, max settings on this game will run horribly once you get a few players on the screen.  A raid on max settings is impossible.

 

SW : TOR

The Good - Action combat is fun and lets you do what you want.  I remember late nights in hard mode instances knocking bad guys off ledges for instant kills!

The Bad - Endgame is just a grind for tokens!  Slight gear upgrades don't make you feel very powerful.  Grouping is nearly impossible.  The ONLY way to find groups is either a guild, spam local area channels, or find a player created global channel.

The Reason - Grouping.  The ability to find groups in this game is just terrible...  Also, they appear to be revamping the entire crafting system making me think they put very little thought into it.  Massive buffs and debuffs to core gameplay really ruins a players enjoyment.  Who wants to spend weeks and weeks farming crafting patterns only to have them making it 10x easier to get them?  All your time wasted!

 

WAR

The Good - Ummm... I guess it's fun?  Kinda?

The Bad - Dead.  This game doesn't have anyone playing it.  Ghost town!

The Reason - Ghost Town!

 

AOC

The Good - Graphics are pretty.  Combat is pretty unique.

The Bad - Unique combat also has a lot of flaws.  Hitting 6 buttons to execute 1 ability can get old fast.  Grouping is pretty hit or miss.  Seems like a lot of people putting together PUG's, however it requires a lot of waiting around and watching chat.  Not much to do outside of running instances and waiting around.  Nothing to collect, no achievements to work on, not really any factions to farm...

The Reason - Free to play is bad!  You can buy gear for every level range and that gear is very good.  You can buy a lot of other things that no item shop should have in an MMO.  The combat is fun for a while but gets old fast.  I stopped enjoying the 5+ button combos to execute one attack after 50 levels.

  fony

Apprentice Member

Joined: 9/14/10
Posts: 799

3/28/12 6:55:06 PM#2

SWTOR...Action combat...wut.

  Castillle

Forum Bunny

Joined: 10/24/10
Posts: 2634

3/28/12 7:08:50 PM#3

Are you sure thats SWTOR and not DCUO? lol. 

fun read though!

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  Quizzical

Guide

Joined: 12/11/08
Posts: 11394

3/28/12 7:15:16 PM#4

I wouldn't play any of those games, either.  But there are a lot of other games, you know.  Including some that are actually good.

  Trionicus

Advanced Member

Joined: 1/31/12
Posts: 463

3/28/12 7:22:24 PM#5

Sounds like you should pick up table top D&D :D ;)

  Golelorn

Hard Core Member

Joined: 4/23/03
Posts: 947

3/28/12 7:27:28 PM#6

Seems like we share the same feelings.

The game I used to love for its ease of end game PUGing was DDO. Unfortunately, they decided to change that and now even raid PUGing in DDO is all but dead. That game used to be a lot of fun until the went totally bat crazy on the nerfs.

I thought Rift would be different, but recently quit because I just could not find a guild that raided and/or needed raiders. It sucks because I really enjoy the mechanics of the game, but have been unable to progress ever since I maxed out my gear for t2(which takes a few days if that). 

Agree with your sentiments on the other games, too. SWTOR was just another WoW clone, and I knew once I hit max level I would again be stuck at group level gear unable to progress. Not worth it. Pretty crappy there is only one way to progress in a MMO.