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Guild Wars 2

Guild Wars 2 

General Discussion  » Stationary bosses are stationary

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138 posts found
  jondifool

Novice Member

Joined: 6/04/07
Posts: 1122

3/28/12 10:30:25 PM#81

Basicly if bosses are so big that if they move you have to run 10+ seconds to get back in range, it doesn't make sense to let them move. And ArenaNet is very good at cutting things that doesn't make sense.

Smaller boses moves alot. Can we let this thread die now? Asuming that most people got that the wow comment from OP just showed some lack of understanding GW gamemechanics

read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2

  Azmodai

Novice Member

Joined: 11/06/11
Posts: 160

3/28/12 10:38:52 PM#82

TERA bosses do that really well, They are always on the move regardless of how big they are. And Don't BS me by saying something likw" you will be too busy using all your skills to notice", TERA is a FULL action MMO and the Bosses still move so Why cant GW do that? BTW I have played K-TERA so I've seen a lot of the bosses at higher levels. They are definity challenging and If a DPS does not move around constantly they usually end up getting [edit] Very easily.  Moving Bosses do add life to the game, I remember how all you people were complaining about the "Lifeless" world in SWTOR but when its GW2, everyone gets defensive and denies the problem ^_^. 

 

  Cthulhu23

Apprentice Member

Joined: 12/03/11
Posts: 1027

3/28/12 10:41:08 PM#83
Originally posted by Azmodai

TERA bosses do that really well, They are always on the move regardless of how big they are. And Don't BS me by saying something likw" you will be too busy using all your skills to notice", TERA is a FULL action MMO and the Bosses still move so Why cant GW do that? BTW I have played K-TERA so I've seen a lot of the bosses at higher levels. They are definity challenging and If a DPS does not move around constantly they usually end up getting raped Very easily.  Moving Bosses do add life to the game, I remember how all you people were complaining about the "Lifeless" world in SWTOR but when its GW2, everyone gets defensive and denies the problem ^_^. 

 

Now would be a good time to duck.  

  Zeroxin

Hard Core Member

Joined: 6/21/06
Posts: 2504

My words are not here to sway you,they are here to make you understand.

3/28/12 11:59:07 PM#84
Originally posted by Azmodai

TERA bosses do that really well, They are always on the move regardless of how big they are. And Don't BS me by saying something likw" you will be too busy using all your skills to notice", TERA is a FULL action MMO and the Bosses still move so Why cant GW do that? BTW I have played K-TERA so I've seen a lot of the bosses at higher levels. They are definity challenging and If a DPS does not move around constantly they usually end up getting raped Very easily.  Moving Bosses do add life to the game, I remember how all you people were complaining about the "Lifeless" world in SWTOR but when its GW2, everyone gets defensive and denies the problem ^_^. 

 


Show me the biggest boss in TERA and I'll show you a boss that doesn't move much. The bosses you claim as big aren't big, the bosses you see in those GW2 vids are the real big. But as they say, bigger isn't always better. You can stay in TERA if you like their size.

This is not a game.

  HorrorScope

Advanced Member

Joined: 1/04/05
Posts: 612

3/29/12 8:45:50 AM#85
Originally posted by Ecoces

who said boss fights aren't going to be similar to WoW with mechanics that are in WoW?

 

heres a couple differences though ...

 

1) they will be open world and will scale depending on how many show up, unlike in other games where a guild "locks" the encounter and outsiders can only watch.

2) everyone gets rewarded, again not like other games where only that guild gets the loot and only gets a few pieces of loot.

3) no main tank or healers - so on player wont be wacking on the shatterers toe and he just focuses on that player and ignores everyone else.

 

and the loot will be primarily looks oriented, meaning while they have stats on them you can get gear that has similar stats from other areas of the game (crafting, PVP).  no more "i need to kill X boss to get Y item so i can complete my uber killing gear and pwn everyone in PVP".

sorry thats going to come down to more of your skill than epic purplez.

 

Not wanting to beat a dead horse but City of Heroes had exactly what you described. In some zones there was a huge boss that would show up from time to time. So time to time=dynamic. Open world anyone in that zone could come and joing the fight. You couldn't really tank the boss, however a healer could still solely play a healer role. This was a lot of years ago. I think it's fair to point things like this out. To me it's just giving proper credits and that probably wasn't even the first.

Now one might come back and say, "Not at this scale", well scale wasn't mentioned here.

  liva98989

Advanced Member

Joined: 5/31/09
Posts: 220

3/29/12 8:53:46 AM#86
Originally posted by HorrorScope
Originally posted by Ecoces

who said boss fights aren't going to be similar to WoW with mechanics that are in WoW?

 

heres a couple differences though ...

 

1) they will be open world and will scale depending on how many show up, unlike in other games where a guild "locks" the encounter and outsiders can only watch.

2) everyone gets rewarded, again not like other games where only that guild gets the loot and only gets a few pieces of loot.

3) no main tank or healers - so on player wont be wacking on the shatterers toe and he just focuses on that player and ignores everyone else.

 

and the loot will be primarily looks oriented, meaning while they have stats on them you can get gear that has similar stats from other areas of the game (crafting, PVP).  no more "i need to kill X boss to get Y item so i can complete my uber killing gear and pwn everyone in PVP".

sorry thats going to come down to more of your skill than epic purplez.

 

Not wanting to beat a dead horse but City of Heroes had exactly what you described. In some zones there was a huge boss that would show up from time to time. So time to time=dynamic. Open world anyone in that zone could come and joing the fight. You couldn't really tank the boss, however a healer could still solely play a healer role. This was a lot of years ago. I think it's fair to point things like this out. To me it's just giving proper credits and that probably wasn't even the first.

Now one might come back and say, "Not at this scale", well scale wasn't mentioned here.

City of Heroes did not have the exactly same, as he just descibed, you just said it yourself there was one who took the tank role, and one that took the healer role, gw2, you only have 1 healing spell (for some but few 3) and you don't have any tanks, people can try to tank but they will not do well, as you can't take all the hits yourself, and people can't heal you specificly, as no class have a healing spell that says heals x person, you can try to prove me wrong, but i doubt you will. try see some of the vidioes that are out on the internet, they are really helpful, also you are welcome to prove me wrong. And i look forwards to play with you in game xD

(also it should be said that engineers have a mid kit, but i don't know too much about that)


  gu357u53r

Apprentice Member

Joined: 3/09/12
Posts: 117

3/29/12 9:13:31 AM#87

If there are no world bosses that have dynamic pathes then you have a point.  But if the world boss/es weren't stationary upon being attacked then the boss is running away in fear which will get them killed faster.  The monster world boss with a dynamic path would have to take down targets that approach him with an intent to destroy him so that he can move on to kill more weaklings along his dynamic path until he ultimately is killed by the beast slayer.

 

Now that I think about it I believe WoW had something like this in Hellfire Peninsula.  The Fel Reaver that always wandered around forcing you to watch your back.  Then you'd see the ground shake, and either run or fight.  But I didn't really see many players eager to destroy him because they were always in the mindset of chasing tier gear in their own little worlds.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

3/29/12 9:33:54 AM#88
Originally posted by gu357u53r

If there are no world bosses that have dynamic pathes then you have a point.  But if the world boss/es weren't stationary upon being attacked then the boss is running away in fear which will get them killed faster.  The monster world boss with a dynamic path would have to take down targets that approach him with an intent to destroy him so that he can move on to kill more weaklings along his dynamic path until he ultimately is killed by the beast slayer.

 

Now that I think about it I believe WoW had something like this in Hellfire Peninsula.  The Fel Reaver that always wandered around forcing you to watch your back.  Then you'd see the ground shake, and either run or fight.  But I didn't really see many players eager to destroy him because they were always in the mindset of chasing tier gear in their own little worlds.

Ah, the Fel Reaver. I went back as a level 80 and exacted my revenge on that one. Pally tank, raid gear... solo'd him.

 

Isn't that a sad state of affairs. Here's this huge, world boss type of mob (well, sub-boss, but still...) and simply by adding ten more levels and raid gear he went from something that once scared the crap out of me to a joke. Makes you appreciate the changes we'll be seeing with GW2.

Oderint, dum metuant.

  Djildjamesh

Novice Member

Joined: 12/09/11
Posts: 403

3/29/12 9:49:49 AM#89
Originally posted by Cthulhu23
Originally posted by Azmodai

TERA bosses do that really well, They are always on the move regardless of how big they are. And Don't BS me by saying something likw" you will be too busy using all your skills to notice", TERA is a FULL action MMO and the Bosses still move so Why cant GW do that? BTW I have played K-TERA so I've seen a lot of the bosses at higher levels. They are definity challenging and If a DPS does not move around constantly they usually end up getting raped Very easily.  Moving Bosses do add life to the game, I remember how all you people were complaining about the "Lifeless" world in SWTOR but when its GW2, everyone gets defensive and denies the problem ^_^. 

 

Now would be a good time to duck.  

haha made my day.

and i agree with both posts ;).  the stationary bosses bother me a little bit. As long as some move and some don't i see 0 problems. But if EVERY boss is stationary then yea ... that would be a bit lame

  Mothanos

Elite Member

Joined: 10/20/10
Posts: 1762

3/29/12 9:52:37 AM#90

Iam sure GW2 has a bugs or a flaw here and there and maybe its not even perfect when it launch.

Still when i look and compare GW2 to WoW's MoP i cant stop laughing.

Iam comparing a 2004 versus a 2012 release so yes i know its a huge diffrence.

 

People dont like WoW ? dont play it

People dont like GW2 ? dont play it.

Just stop the silly posts about WoW has a 16 slot bag and GW2 has a 14 slot bag kind of posts.

 

Offcourse not all bosses will move and fly and run or dive or crawl or whatever.

There are around 1700 Events and we havent seen them all did we :P ?

 

All those whine and cheese about a cash shop makes ma laugh also, for the contend you get from launch where you normaly pay a sub for you can now spend in the item shop for cool stuff.

Anet wont be selling Pay to Win items iam 10000% sure of that, so spend the sub cost on stuff you realy realy like or stop crying about it.

 

GW2 might also be the biggest failure ever in the history of mmo's.

Do i realy thing it will fail ? no not a chanse :)

I think GW2 will mob the floor with any mmo and might even steal severe numbers from other mmo's out there.

 

But who cares ?

Who cares if WoW lose another 3 millions subs ?

Evolution of mmo's is what i applaud, not rehashed contend and bad game designs.

GW2 might bring forth something other studio's need to copy to make their game even better, and maybe they can do it even better then Anet witch brings forth an even better mmo then GW2.

Iam tired of all those standard WOW clones who sell for insane profits and deliver nothing fresh.

 

And here we see a post whining about a few stationary bosses........wake up and open your eyes and see GW2 for what it is.

Something totaly diffrent.

 

http://speedtest.net/result/2112016336.png

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1169

3/29/12 11:39:24 AM#91

It's a shame no one recorded the last hour of the beta for you, not like anyone was on a computer capable of running fraps + playing during that event.

Though it probably would have given you what you were looking for. Rise of the machines seems to be on of their favorite running themes as well as portals.

  User Deleted
3/29/12 12:31:36 PM#92
Originally posted by headphones
Originally posted by Unlight
Originally posted by mrshroom89

 So whats so different from wow here?  i see danger spots on the ground, i see adds spawning from either portals or out of water, a few abilities that appear to be on timers that require the player to react somwhat quickly, some positioning AOEs and 20 people standing around 1 giant mob repeatedly attacking it not actually doing anything to it other than widdling down an hp bar.

For starters, they aren't locked away in a raid dungeon for the exclusive enjoyment of a handful of players.

amen, brother.

Amen indeed! i hadn't even thought of that factor. You know when the "hardcore elite" complain because near the end of the expansion in WoW the devs make gear immediately available to the other players and all the heroics become nothing but fodder so that the rest of the population can actually SEE the content finally? yeah that.

 

Oh and to all who are trying to make this game look bad because omgwtfbbq they didn't change the boss fights? gimme a break, they changed every other problem ever found in any pve mmo, no one is perfect.

This game still holds a huge candle over every other themebox mmo out there. If you say otherwise, u need glasses yourself.

  RobertDinh

Apprentice Member

Joined: 9/19/04
Posts: 695

3/29/12 1:41:02 PM#93

Just wanted to add some clarification... WoW had world bosses before too, and those bosses did move. 

 

Also for those of you who are trying to argue that it is a good thing that all the big bosses in gw2 can't move... goggles much?

 

Anet has already stated it is a limitation of the engine they use, not some intuitive design for the players. 

 

If any of you don't think it is corny that some giant powerful boss sits there and doesn't move at all, well then... gw2 has catered to you perfectly, and gaming has gotten even worse. 

  Dameonk

Novice Member

Joined: 3/30/04
Posts: 1930

3/29/12 2:20:05 PM#94

Just watching the videos, I would agree that the stationary bosses seem lame.

Fortunately this does not hold up when actually playing the game.  I had a chance to play GW2 at PAX last year and I can tell you 100% I was having so much fun during the Shatterer boss fight that I didn't even notice it wasn't moving.  Honestly, when you actually are playing the game these huge boss fights are way more fun than it would appear to be.

"There is as yet insufficient data for a meaningful answer."

  gu357u53r

Apprentice Member

Joined: 3/09/12
Posts: 117

3/29/12 2:30:27 PM#95
Originally posted by Volkon
Originally posted by gu357u53r

If there are no world bosses that have dynamic pathes then you have a point.  But if the world boss/es weren't stationary upon being attacked then the boss is running away in fear which will get them killed faster.  The monster world boss with a dynamic path would have to take down targets that approach him with an intent to destroy him so that he can move on to kill more weaklings along his dynamic path until he ultimately is killed by the beast slayer.

 

Now that I think about it I believe WoW had something like this in Hellfire Peninsula.  The Fel Reaver that always wandered around forcing you to watch your back.  Then you'd see the ground shake, and either run or fight.  But I didn't really see many players eager to destroy him because they were always in the mindset of chasing tier gear in their own little worlds.

Ah, the Fel Reaver. I went back as a level 80 and exacted my revenge on that one. Pally tank, raid gear... solo'd him.

 

Isn't that a sad state of affairs. Here's this huge, world boss type of mob (well, sub-boss, but still...) and simply by adding ten more levels and raid gear he went from something that once scared the crap out of me to a joke. Makes you appreciate the changes we'll be seeing with GW2.

I just hope they stick with the philosophy of not increasing level cap if they increase the size of the world.  Otherwise they should just make a whole new IP that has nothing to do with Guild Wars.  World of Warcraft ruined my gameplay when they increased the level cap which is why I hardly ever go back.

  Wolfhammer

Hard Core Member

Joined: 12/11/08
Posts: 486

Bleh!

3/29/12 2:34:33 PM#96

OP, you should really try stuff before going drama queen in a forum.

Then based on experience, feel free to voice your opinion :)

  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

3/29/12 2:41:00 PM#97
Originally posted by gu357u53r
I just hope they stick with the philosophy of not increasing level cap if they increase the size of the world.  Otherwise they should just make a whole new IP that has nothing to do with Guild Wars.  World of Warcraft ruined my gameplay when they increased the level cap which is why I hardly ever go back.

I see no reason why anet would raise the levelcap with an expansion, but then again it wouldn't matter if they did since GW2 has a flat levelling curve.

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/29/12 2:43:09 PM#98
Originally posted by Connmacart
Originally posted by gu357u53r
I just hope they stick with the philosophy of not increasing level cap if they increase the size of the world.  Otherwise they should just make a whole new IP that has nothing to do with Guild Wars.  World of Warcraft ruined my gameplay when they increased the level cap which is why I hardly ever go back.

I see no reason why anet would raise the levelcap with an expansion, but then again it wouldn't matter if they did since GW2 has a flat levelling curve.

For the same reason they decided to go with 80 lvls this time around? to give players a sense of progression. Players enjoy leveling so why not.

  Rhianni32

Novice Member

Joined: 3/23/10
Posts: 223

3/30/12 6:45:59 AM#99

They are stationary probably just to make things easier for the players and I am not talking about players.

1: Big boss fights can take 15 minutes from some of the videos. If someone is being beatin on and wants to back up to change up aggro (since there are no tanks) and the boss chases them will it reset and refill the boss' hit points if it travels to far? How many times has this happened to people with mobile bosses in raids in other games. 

2: Could a boss be used to grief others? Attack it from long range and run to the nearest town. Let guards grab since all you did was one attack, they'll peel off aggro easily. 

  cutthecrap

Apprentice Member

Joined: 1/29/12
Posts: 608

3/30/12 6:52:23 AM#100

I think the biggest boss monsters are stationary because they're that big. I can't be 100% sure, but it sure looks like GW2's Shatterer dragon looks a lot bigger than WoW's dragon boss monsters, as a comparison.

But there were other boss monsters in GW2 who were smaller in size that weren't stationary at all.

So I think it's a simple design decision: the biggest (in size) boss mobs will be more limited in movement than the smaller boss monsters.

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