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3/28/12 8:21:43 PM#41
Mortal Online horse travel. No instaports at all.
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3/28/12 8:34:46 PM#42
Teleporting is just way too "/kill command" for my taste. Way too obvious of a design convenience, like a "villain's exposition": As the latter is necessitated solely by plot mechanics and not character, so is the former by convenience. To me, if you need to get somewhere, you need to actually travel there and not just blip into that spot. Mounts, rails, flight, whatever, all those are OK. I like having both mounts and considerably faster "on rails" transports. And of those transport systems, I'd say I am partial to the ones that let you stay in the world and you can jump off of - and even be attacked. |
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3/29/12 3:14:10 AM#43
I like the you can teleport any city for free. Minor hubs cost extra |
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Cuathon
Advanced Member
Joined: 10/24/04
Draw Something is now an MMO. God has forsaken us. |
3/29/12 8:54:21 AM#44
Just running, with capturable and breedable mounts, not in large quantities. Buidling ships and airships and caravans and carts. Fast magic travel system constructed painstakingly by players over time which need to be protected in some manner.
Basically the kind of travel you find in a fantasy novel. No level 1 players instaporting all over the world. |
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Moaky07
Advanced Member
Joined: 2/24/07
MMO sandbox games are as exciting as watching paint dry. |
3/29/12 8:58:13 AM#45
I prefer fog of war maps with teleport stones once you have visited an area, and activated them.
It is an adventure the first time you head out to an area. After that, I prefer to spend my time the way I choose rather than retrekking the distance. Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget. |