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  MMOGamer71

Advanced Member

Joined: 11/12/07
Posts: 1516

4/18/12 10:10:50 AM#21
Originally posted by Rokurgepta
Originally posted by MMOGamer71
Originally posted by cptndunsel

I too came back to give 7.2 a try.  Here are my observations.

  • WG did not address any of the user complaints.  Not a single one.  MM, vision system, ghost shells, tier spread, tier stacking (one side gets a larger # of a specific tier or gets a larger # of a specific tank than the opponent - I've been in tier 10 matches where their team had 5 tier 9 to our 2 or had 5 IS-3/IS-4 to maybe 1 for my team), etc
  • The 2 new maps are meh.  One, as previously commented, is a fishbowl where certain tanks are worthless, the other is a clone of an existing map added at 7.x with just a few changes.  Even the lake is in the same spot on the map with the same shape.
  • Increase to SPG earnings has brought higher # of SPGs back into matches - something the previous nerf was supposed to prevent - so a lot more "arty parties" which are a drag for tank drivers.  Especially with so many people having SU-51 these days (1 hit can do about 1800 dmg which will 1-shot most tanks... and this is a tier 6 SPG)
  • Dramatic nerf to credit earnings of tier 4-7 while raising repair costs.  For the first time ever - and with a premium account - I lost silver on 2 runs in my Tier 7 Panther due to very bad teams.  This will force players with high tier tanks to embrace yet more arty OR to buy premium tanks which can farm silver.  Clearly WG wants to disincent ppl from using tier 5 to earn silver as they had done - and get ppl to spend $30-50 for a tank.
  • By gifting a new tier 8 premium T34 to players who had purchased a normal tier 9 T34, and then replacing the old tier 9 with a new US tier 9 tank, WG has once again created a large bulge of players around Tier 8 and Tier 9.  This completely destroys the bell curve for determining which tier match you get when playing randoms.  Example - a tier 5 has a 5 tier spread and can get a tier 5, 6, 7, 8, 9 match.  In theory there should be a 20% chance for any given match that you get one of these.  In reality the entire thing in skewed right so you get tier 8 or 9 matches 80% of the time.  WG's software was coded with certain assumptions around player distribution which have long been bogus.  Result is - tier 4-7 really get shafted, placed in matches where they contribute little and are easily killed by higher tiers.  Where is the "fun" here?
Instead of addressing user issues, complaints, and suggestions - WG gave us fancier explosions, 2 new meh maps, added to the bulge of tier 8-9 tanks, gave us nice little emblems in our garage that show how we are performing in each tank versus the general population, and changes the in-battle icon system a bit so you can more easily see what enemy tank you are facing and what health he is at.  The changes made are for the most part decent but to not address the game's flaws.
 
7.3 is supposed to come out this month.  It makes adjustments to the USSR heavy tank tree.  Perhaps it will address some of the game problems but I doubt it.  So I have played my last game until 7.3
 
Bottom line - WG is only interested in $ now and does not care about the player base.  Furthermore - WG is more interested in players who play Clan War (because to be competitive you need to buy gold ammo, gold consumables, etc. and you need to have gold tanks to earn silver in public matches to pay for your Clan War tanks) because these people spend real $.  Those of us not into Clan Wars who want to stay in public matches are SOL.

I would also mention that the amount of module damaging criticals including more than one on a shot is way up.
The way to "fix" all module damage at once is with an item that costs gold, which is real life real life $$$.

This is also an opinion and not a fact. I have not seen a difference in module damage since the update.

Honestly what game are you playing?

 

Arguing that something did/didn't happen because you can't prove it did/didn't happen is an argument falicy, Google it, also you failed to mention there is a new crew skill that detects enemy critical module damage.

 

Hmmmmmmmmmm?

 

Ironic?

 

Or just read the the official forums where there is a "stickied" thread dealing with it, believe it's called "Zero damage criticals"

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2208

4/19/12 4:53:40 PM#22
Originally posted by MMOGamer71
Originally posted by Rokurgepta
Originally posted by MMOGamer71
Originally posted by cptndunsel

I too came back to give 7.2 a try.  Here are my observations.

  • WG did not address any of the user complaints.  Not a single one.  MM, vision system, ghost shells, tier spread, tier stacking (one side gets a larger # of a specific tier or gets a larger # of a specific tank than the opponent - I've been in tier 10 matches where their team had 5 tier 9 to our 2 or had 5 IS-3/IS-4 to maybe 1 for my team), etc
  • The 2 new maps are meh.  One, as previously commented, is a fishbowl where certain tanks are worthless, the other is a clone of an existing map added at 7.x with just a few changes.  Even the lake is in the same spot on the map with the same shape.
  • Increase to SPG earnings has brought higher # of SPGs back into matches - something the previous nerf was supposed to prevent - so a lot more "arty parties" which are a drag for tank drivers.  Especially with so many people having SU-51 these days (1 hit can do about 1800 dmg which will 1-shot most tanks... and this is a tier 6 SPG)
  • Dramatic nerf to credit earnings of tier 4-7 while raising repair costs.  For the first time ever - and with a premium account - I lost silver on 2 runs in my Tier 7 Panther due to very bad teams.  This will force players with high tier tanks to embrace yet more arty OR to buy premium tanks which can farm silver.  Clearly WG wants to disincent ppl from using tier 5 to earn silver as they had done - and get ppl to spend $30-50 for a tank.
  • By gifting a new tier 8 premium T34 to players who had purchased a normal tier 9 T34, and then replacing the old tier 9 with a new US tier 9 tank, WG has once again created a large bulge of players around Tier 8 and Tier 9.  This completely destroys the bell curve for determining which tier match you get when playing randoms.  Example - a tier 5 has a 5 tier spread and can get a tier 5, 6, 7, 8, 9 match.  In theory there should be a 20% chance for any given match that you get one of these.  In reality the entire thing in skewed right so you get tier 8 or 9 matches 80% of the time.  WG's software was coded with certain assumptions around player distribution which have long been bogus.  Result is - tier 4-7 really get shafted, placed in matches where they contribute little and are easily killed by higher tiers.  Where is the "fun" here?
Instead of addressing user issues, complaints, and suggestions - WG gave us fancier explosions, 2 new meh maps, added to the bulge of tier 8-9 tanks, gave us nice little emblems in our garage that show how we are performing in each tank versus the general population, and changes the in-battle icon system a bit so you can more easily see what enemy tank you are facing and what health he is at.  The changes made are for the most part decent but to not address the game's flaws.
 
7.3 is supposed to come out this month.  It makes adjustments to the USSR heavy tank tree.  Perhaps it will address some of the game problems but I doubt it.  So I have played my last game until 7.3
 
Bottom line - WG is only interested in $ now and does not care about the player base.  Furthermore - WG is more interested in players who play Clan War (because to be competitive you need to buy gold ammo, gold consumables, etc. and you need to have gold tanks to earn silver in public matches to pay for your Clan War tanks) because these people spend real $.  Those of us not into Clan Wars who want to stay in public matches are SOL.

I would also mention that the amount of module damaging criticals including more than one on a shot is way up.
The way to "fix" all module damage at once is with an item that costs gold, which is real life real life $$$.

This is also an opinion and not a fact. I have not seen a difference in module damage since the update.

Honestly what game are you playing?

 

Arguing that something did/didn't happen because you can't prove it did/didn't happen is an argument falicy, Google it, also you failed to mention there is a new crew skill that detects enemy critical module damage.

 

Hmmmmmmmmmm?

 

Ironic?

 

Or just read the the official forums where there is a "stickied" thread dealing with it, believe it's called "Zero damage criticals"

Zero damage criticals have been a problem since I started. This update did not introduce that. What happened though is this update changed the message you get. You used to hear a comment about critical hit from your crew, now you get a message about penewtration that instead does no damage.

 

I play the game you claim you play, only I do not see everything through the glasses you wear that makes WG out to get you.

 

There is also a new crew skill that causes more critical hits, but proving it works has been up for debate.

 

Also your own claims would qualify as an argument fallacy, since you are claiming what you can not prove. Google it.

 

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2208

4/19/12 4:58:55 PM#23
Originally posted by Vitalis55

This is the current WoT, if it's what you consider fun then go for it:

Everyone and their dog knows about the MM problem. WG has no intention of changing it but likes to try and make you think they care. Case in point. Recently they had a new forum moderator create yet a new MM thread after the 7.2 release to get feedback and hear our concerns. This is nothing less than insulting and a slap in the player's faces. As if the countless complaints and suggestions were not enough. Serious players that really care about the game have put in a lot of effort to provide real solutions to the MM for quite some time. Then WG has the audacity to start a new MM concern thread after 7.2 as if they have never received any player feedback.

It is plain and simple a smokescreen to try and mask the fact that MM sucks huge monkey nutts. They stated back before 7.1 that MM changes would happen in 7.2 and nothing at all changed with no word from them regarding why. Well, they don't to say anything since it's their game but it's a clear indication that they have no respect for their players concerns when it comes to the major complaints about the game. Yeah they fix a few bugs now and then but nothing that has improved the overall quality of gameplay.

 

Next item.

 

A few patches ago they changed it so that tanks would not get tracked so much. One of the rare major complaints they actually did something about. Supposedly.  So what did they do with 7.2? They added in some new skills, one of which increases the chance to damage tank modules. The result of this is twofold. It has reverted the tank tracking occurrence back to the way it was and has increased the number of shots that hit but do no damage. The shot may hurt or kill a crew member which decreases the effectiveness of the tank which is fine except for one thing. Those shots that penetrate do no damage and damage is what is calculated to earn xp and credits. So you can penetrate tanks many times and get no real reward for it other than some satisfaction that you damaged a module or crew. Little consolation since we are grinding these battles to earn xp and credits.

 

And speaking of penetration. There was for a long time complaints about getting "critical hits" on tanks but doing damage. So what does WG do? They change the in-game voice message from "Critical HIt!" to "Penetration!".  So we are all elated now that they fixed the non-damge, non-xp/credit earning hits with a new voice message. That is the current WoT.

 

They seem to be getting desparate to try and create the appearance of improving the game by adding some new skills in 7.2. Tests have been made on these new skills by serious players and have concluded that most of them don't really do much. And at least one of them is reaching into the fantasy world by letting you know when you have been spotted by a tank. Funny but I don't recall any technology from WW2 (or since) that could radar out and sense when your tank was spotted.  It's just plain goofy.

 

Some of this is my opinion but most of it is fact and the part that is opinion is based on a LOT of games played on a LOT of different tanks and is shared by a huge majority of the players that make their opinions known. Now I know there will be those that say I'm full of it and that the game is fine. But then WoT could put some wheels on a turd and mount a popgun on it and they would be happy with that also. The bottom line is that WG should make some effort to address the major complaints of the players and they don't. World of Tanks has become World of Greed and as long as there are enough players with money to burn that don't care about game improvement then they won't change it.

 

A final note about the play to win notion. The only real part of the game that could be considered PtW is gold ammo. You buy it with cash and will basically 1 or 2-shot most any tank near your tier. Mainly it is used in clan wars but there are a few that will use it public matches. It's a crutch to substitute for lack of skill and to satisfy some epeen ego. I've even seen a few boast about using it in tier 2 tanks. Go figure.

 

 So go play it and have fun if you can but when you hit tier five don't say we didn't warn you. If you like playing against tanks 2 to 3 tiers higher than you in most of your middle tier matches,  if you like half of your shots not doing any damage and not earning xp or credits, and if you like geting tracked almost every match, then go for it.

 

WG will be laughing all the way to the bank.

The game has flaws. The game is still fun. I dont mind playing against higher tiers. I also am not playing to grind EXP and creditsa. I am playing to try and win each match.

  MMOGamer71

Advanced Member

Joined: 11/12/07
Posts: 1516

4/19/12 6:33:48 PM#24
Originally posted by Rokurgepta
Originally posted by MMOGamer71
Originally posted by Rokurgepta
Originally posted by MMOGamer71
Originally posted by cptndunsel

I too came back to give 7.2 a try.  Here are my observations.

  • WG did not address any of the user complaints.  Not a single one.  MM, vision system, ghost shells, tier spread, tier stacking (one side gets a larger # of a specific tier or gets a larger # of a specific tank than the opponent - I've been in tier 10 matches where their team had 5 tier 9 to our 2 or had 5 IS-3/IS-4 to maybe 1 for my team), etc
  • The 2 new maps are meh.  One, as previously commented, is a fishbowl where certain tanks are worthless, the other is a clone of an existing map added at 7.x with just a few changes.  Even the lake is in the same spot on the map with the same shape.
  • Increase to SPG earnings has brought higher # of SPGs back into matches - something the previous nerf was supposed to prevent - so a lot more "arty parties" which are a drag for tank drivers.  Especially with so many people having SU-51 these days (1 hit can do about 1800 dmg which will 1-shot most tanks... and this is a tier 6 SPG)
  • Dramatic nerf to credit earnings of tier 4-7 while raising repair costs.  For the first time ever - and with a premium account - I lost silver on 2 runs in my Tier 7 Panther due to very bad teams.  This will force players with high tier tanks to embrace yet more arty OR to buy premium tanks which can farm silver.  Clearly WG wants to disincent ppl from using tier 5 to earn silver as they had done - and get ppl to spend $30-50 for a tank.
  • By gifting a new tier 8 premium T34 to players who had purchased a normal tier 9 T34, and then replacing the old tier 9 with a new US tier 9 tank, WG has once again created a large bulge of players around Tier 8 and Tier 9.  This completely destroys the bell curve for determining which tier match you get when playing randoms.  Example - a tier 5 has a 5 tier spread and can get a tier 5, 6, 7, 8, 9 match.  In theory there should be a 20% chance for any given match that you get one of these.  In reality the entire thing in skewed right so you get tier 8 or 9 matches 80% of the time.  WG's software was coded with certain assumptions around player distribution which have long been bogus.  Result is - tier 4-7 really get shafted, placed in matches where they contribute little and are easily killed by higher tiers.  Where is the "fun" here?
Instead of addressing user issues, complaints, and suggestions - WG gave us fancier explosions, 2 new meh maps, added to the bulge of tier 8-9 tanks, gave us nice little emblems in our garage that show how we are performing in each tank versus the general population, and changes the in-battle icon system a bit so you can more easily see what enemy tank you are facing and what health he is at.  The changes made are for the most part decent but to not address the game's flaws.
 
7.3 is supposed to come out this month.  It makes adjustments to the USSR heavy tank tree.  Perhaps it will address some of the game problems but I doubt it.  So I have played my last game until 7.3
 
Bottom line - WG is only interested in $ now and does not care about the player base.  Furthermore - WG is more interested in players who play Clan War (because to be competitive you need to buy gold ammo, gold consumables, etc. and you need to have gold tanks to earn silver in public matches to pay for your Clan War tanks) because these people spend real $.  Those of us not into Clan Wars who want to stay in public matches are SOL.

I would also mention that the amount of module damaging criticals including more than one on a shot is way up.
The way to "fix" all module damage at once is with an item that costs gold, which is real life real life $$$.

This is also an opinion and not a fact. I have not seen a difference in module damage since the update.

Honestly what game are you playing?

 

Arguing that something did/didn't happen because you can't prove it did/didn't happen is an argument falicy, Google it, also you failed to mention there is a new crew skill that detects enemy critical module damage.

 

Hmmmmmmmmmm?

 

Ironic?

 

Or just read the the official forums where there is a "stickied" thread dealing with it, believe it's called "Zero damage criticals"

Zero damage criticals have been a problem since I started. This update did not introduce that. What happened though is this update changed the message you get. You used to hear a comment about critical hit from your crew, now you get a message about penewtration that instead does no damage.

 

I play the game you claim you play, only I do not see everything through the glasses you wear that makes WG out to get you.

 

There is also a new crew skill that causes more critical hits, but proving it works has been up for debate.

 

Also your own claims would qualify as an argument fallacy, since you are claiming what you can not prove. Google it.

 

/gasp

/amazing

 

Thanks for making the point of increased criticals with mentioning the new skill that you walked into.

 

You made my point as my point was increased criticals in game.

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2208

4/20/12 6:20:49 PM#25
Originally posted by MMOGamer71
Originally posted by Rokurgepta
Originally posted by MMOGamer71
Originally posted by Rokurgepta
Originally posted by MMOGamer71
Originally posted by cptndunsel

I too came back to give 7.2 a try.  Here are my observations.

  • WG did not address any of the user complaints.  Not a single one.  MM, vision system, ghost shells, tier spread, tier stacking (one side gets a larger # of a specific tier or gets a larger # of a specific tank than the opponent - I've been in tier 10 matches where their team had 5 tier 9 to our 2 or had 5 IS-3/IS-4 to maybe 1 for my team), etc
  • The 2 new maps are meh.  One, as previously commented, is a fishbowl where certain tanks are worthless, the other is a clone of an existing map added at 7.x with just a few changes.  Even the lake is in the same spot on the map with the same shape.
  • Increase to SPG earnings has brought higher # of SPGs back into matches - something the previous nerf was supposed to prevent - so a lot more "arty parties" which are a drag for tank drivers.  Especially with so many people having SU-51 these days (1 hit can do about 1800 dmg which will 1-shot most tanks... and this is a tier 6 SPG)
  • Dramatic nerf to credit earnings of tier 4-7 while raising repair costs.  For the first time ever - and with a premium account - I lost silver on 2 runs in my Tier 7 Panther due to very bad teams.  This will force players with high tier tanks to embrace yet more arty OR to buy premium tanks which can farm silver.  Clearly WG wants to disincent ppl from using tier 5 to earn silver as they had done - and get ppl to spend $30-50 for a tank.
  • By gifting a new tier 8 premium T34 to players who had purchased a normal tier 9 T34, and then replacing the old tier 9 with a new US tier 9 tank, WG has once again created a large bulge of players around Tier 8 and Tier 9.  This completely destroys the bell curve for determining which tier match you get when playing randoms.  Example - a tier 5 has a 5 tier spread and can get a tier 5, 6, 7, 8, 9 match.  In theory there should be a 20% chance for any given match that you get one of these.  In reality the entire thing in skewed right so you get tier 8 or 9 matches 80% of the time.  WG's software was coded with certain assumptions around player distribution which have long been bogus.  Result is - tier 4-7 really get shafted, placed in matches where they contribute little and are easily killed by higher tiers.  Where is the "fun" here?
Instead of addressing user issues, complaints, and suggestions - WG gave us fancier explosions, 2 new meh maps, added to the bulge of tier 8-9 tanks, gave us nice little emblems in our garage that show how we are performing in each tank versus the general population, and changes the in-battle icon system a bit so you can more easily see what enemy tank you are facing and what health he is at.  The changes made are for the most part decent but to not address the game's flaws.
 
7.3 is supposed to come out this month.  It makes adjustments to the USSR heavy tank tree.  Perhaps it will address some of the game problems but I doubt it.  So I have played my last game until 7.3
 
Bottom line - WG is only interested in $ now and does not care about the player base.  Furthermore - WG is more interested in players who play Clan War (because to be competitive you need to buy gold ammo, gold consumables, etc. and you need to have gold tanks to earn silver in public matches to pay for your Clan War tanks) because these people spend real $.  Those of us not into Clan Wars who want to stay in public matches are SOL.

I would also mention that the amount of module damaging criticals including more than one on a shot is way up.
The way to "fix" all module damage at once is with an item that costs gold, which is real life real life $$$.

This is also an opinion and not a fact. I have not seen a difference in module damage since the update.

Honestly what game are you playing?

 

Arguing that something did/didn't happen because you can't prove it did/didn't happen is an argument falicy, Google it, also you failed to mention there is a new crew skill that detects enemy critical module damage.

 

Hmmmmmmmmmm?

 

Ironic?

 

Or just read the the official forums where there is a "stickied" thread dealing with it, believe it's called "Zero damage criticals"

Zero damage criticals have been a problem since I started. This update did not introduce that. What happened though is this update changed the message you get. You used to hear a comment about critical hit from your crew, now you get a message about penewtration that instead does no damage.

 

I play the game you claim you play, only I do not see everything through the glasses you wear that makes WG out to get you.

 

There is also a new crew skill that causes more critical hits, but proving it works has been up for debate.

 

Also your own claims would qualify as an argument fallacy, since you are claiming what you can not prove. Google it.

 

/gasp

/amazing

 

Thanks for making the point of increased criticals with mentioning the new skill that you walked into.

 

You made my point as my point was increased criticals in game.

Your point is still up for debate or did you miss the part about it being questioned? As of now that crew skill has not been proven to be working in game. You claim more modules damaged, I say I have not seen a noticable increase.

 

I walked into nothing, I clearly know what was added and I clearly debate its effectiveness as of today.

 

You might want to learn to debate without being a troll, people might care then.

  MMOGamer71

Advanced Member

Joined: 11/12/07
Posts: 1516

4/21/12 6:33:24 AM#26
Originally posted by Rokurgepta
Originally posted by MMOGamer71
Originally posted by Rokurgepta
Originally posted by MMOGamer71
Originally posted by Rokurgepta
Originally posted by MMOGamer71
Originally posted by cptndunsel

I too came back to give 7.2 a try.  Here are my observations.

  • WG did not address any of the user complaints.  Not a single one.  MM, vision system, ghost shells, tier spread, tier stacking (one side gets a larger # of a specific tier or gets a larger # of a specific tank than the opponent - I've been in tier 10 matches where their team had 5 tier 9 to our 2 or had 5 IS-3/IS-4 to maybe 1 for my team), etc
  • The 2 new maps are meh.  One, as previously commented, is a fishbowl where certain tanks are worthless, the other is a clone of an existing map added at 7.x with just a few changes.  Even the lake is in the same spot on the map with the same shape.
  • Increase to SPG earnings has brought higher # of SPGs back into matches - something the previous nerf was supposed to prevent - so a lot more "arty parties" which are a drag for tank drivers.  Especially with so many people having SU-51 these days (1 hit can do about 1800 dmg which will 1-shot most tanks... and this is a tier 6 SPG)
  • Dramatic nerf to credit earnings of tier 4-7 while raising repair costs.  For the first time ever - and with a premium account - I lost silver on 2 runs in my Tier 7 Panther due to very bad teams.  This will force players with high tier tanks to embrace yet more arty OR to buy premium tanks which can farm silver.  Clearly WG wants to disincent ppl from using tier 5 to earn silver as they had done - and get ppl to spend $30-50 for a tank.
  • By gifting a new tier 8 premium T34 to players who had purchased a normal tier 9 T34, and then replacing the old tier 9 with a new US tier 9 tank, WG has once again created a large bulge of players around Tier 8 and Tier 9.  This completely destroys the bell curve for determining which tier match you get when playing randoms.  Example - a tier 5 has a 5 tier spread and can get a tier 5, 6, 7, 8, 9 match.  In theory there should be a 20% chance for any given match that you get one of these.  In reality the entire thing in skewed right so you get tier 8 or 9 matches 80% of the time.  WG's software was coded with certain assumptions around player distribution which have long been bogus.  Result is - tier 4-7 really get shafted, placed in matches where they contribute little and are easily killed by higher tiers.  Where is the "fun" here?
Instead of addressing user issues, complaints, and suggestions - WG gave us fancier explosions, 2 new meh maps, added to the bulge of tier 8-9 tanks, gave us nice little emblems in our garage that show how we are performing in each tank versus the general population, and changes the in-battle icon system a bit so you can more easily see what enemy tank you are facing and what health he is at.  The changes made are for the most part decent but to not address the game's flaws.
 
7.3 is supposed to come out this month.  It makes adjustments to the USSR heavy tank tree.  Perhaps it will address some of the game problems but I doubt it.  So I have played my last game until 7.3
 
Bottom line - WG is only interested in $ now and does not care about the player base.  Furthermore - WG is more interested in players who play Clan War (because to be competitive you need to buy gold ammo, gold consumables, etc. and you need to have gold tanks to earn silver in public matches to pay for your Clan War tanks) because these people spend real $.  Those of us not into Clan Wars who want to stay in public matches are SOL.

I would also mention that the amount of module damaging criticals including more than one on a shot is way up.
The way to "fix" all module damage at once is with an item that costs gold, which is real life real life $$$.

This is also an opinion and not a fact. I have not seen a difference in module damage since the update.

Honestly what game are you playing?

 

Arguing that something did/didn't happen because you can't prove it did/didn't happen is an argument falicy, Google it, also you failed to mention there is a new crew skill that detects enemy critical module damage.

 

Hmmmmmmmmmm?

 

Ironic?

 

Or just read the the official forums where there is a "stickied" thread dealing with it, believe it's called "Zero damage criticals"

Zero damage criticals have been a problem since I started. This update did not introduce that. What happened though is this update changed the message you get. You used to hear a comment about critical hit from your crew, now you get a message about penewtration that instead does no damage.

 

I play the game you claim you play, only I do not see everything through the glasses you wear that makes WG out to get you.

 

There is also a new crew skill that causes more critical hits, but proving it works has been up for debate.

 

Also your own claims would qualify as an argument fallacy, since you are claiming what you can not prove. Google it.

 

/gasp

/amazing

 

Thanks for making the point of increased criticals with mentioning the new skill that you walked into.

 

You made my point as my point was increased criticals in game.

Your point is still up for debate or did you miss the part about it being questioned? As of now that crew skill has not been proven to be working in game. You claim more modules damaged, I say I have not seen a noticable increase.

 

I walked into nothing, I clearly know what was added and I clearly debate its effectiveness as of today.

 

You might want to learn to debate without being a troll, people might care then.

 

Really?  WG.net introduced a skill that doesn't work? 

My position of increased criticals is based off of:

1) 7000+ games

2) Two new crew skills dealing specifically with criticals.

 

Your position is based off of community college debate class? 

But I'd expect the "troll" to be thrown around when your position offers zero facts to back it up.

 

Sounds like tinfoil hat time for you.

  Mothanos

Hard Core Member

Joined: 10/20/10
Posts: 1827

5/06/12 6:35:30 AM#27

Great posts from many of you guys.

I wanne add that WoT could be such a fantastic game worth paying for.

 

But the fatal flaw that reduce the fun is the critical matchmaking system....

I know when you start a new mmo/fps game you are at the bottom, it should be.

Getting better tracks/guns/armor is part of a grind like any mmo have.

 

But once you got that shiny tank with the best posible equips money can buy you still end up as cannon fodder for the bigger tanks.

No matter how you look at it, you battled your ass off to get that tank and worked even harder to get all the upgrades, but its as worthless as chicking shit if you end up with tanks 3/4/5 tiers higher then you in 80% of your matches.

 

Its a fatal flaw, a red line, a gamebreaker in my personal vieuw of WoT.

This doesnt mean you cant have fun, but at the end of the day it just sucks you played 50 matches and where a piece of cannon fodder in 35 of them.

 

If WoT would have a matchmaking system with same tier tanks the game would have been a TOP DOG.

They would have get revieuws of a 8.5+ for a free mmo.

Witch in turn would attract more players who keep playing and advance WoT skyhigh.

 

But for some reason  the dev's  dont think like that :(

 

And so WoT keeps his bad reputation and unfair tier distribution.

Ashame tough as its one hell of a game when you get in an even tier matchmaking game.

 

But they are few...way to few to justify a sub or keep playing it :(

http://speedtest.net/result/2112016336.png

  roudy

Novice Member

Joined: 7/10/06
Posts: 10

5/07/12 9:22:35 AM#28

So this is my profile, got to tier 7 and today i pretty much quited probably i`m not gona play more than 10 matches in a month.

 Reasons: 

 Paying money for power(gold ammo) colaborated with an insane amount of frustration regarding landing a damaging hit witch i strongly believe is related with the gold ammo(lots of bouncing and ghost shels). 

 I can live with the actual matchmaker witch is allot better than before, but i dont agree with the tier 8 gold tanks and i could almost live with it too but there is another discution here. 

 Sadly thei got this bad capitalist ideea of maximing the profit(on the short term in my believ) instead of aproaching a more gentle increase in the long term( i personaly didnt payd a dime couse of gold ammo and for sure I would payd them 6, 7 euros every moth for everything else). I wount enter a large debate, but thei decided to have less players that pays large amount of money than more players who pay litle, thus probably the problems with match making system and so on.

ps. russian tanks are op

  Ecoces

Advanced Member

Joined: 7/25/11
Posts: 795

5/07/12 11:50:28 AM#29

biggest issue is matchmaking, if i can't do damage to the tank I SHOULD NOT BE FIGHTING THEM. how hard of a concept is this? its not very fun to be in a heavy with a decent gun putting 6-7 rounds into another heavy only to take 5% health off him.

 

 

then have him turn his gun on me and kill me in one shot.

 

last night i was put in a match with tier 8 and 9s ... i was in a tier 5 heavy tank.

 

then of course i am hiding because i can't do shit and i have some dumbass yelling to stop camping the base.  lol

  bronecar

Spotlight Poster

Joined: 1/08/10
Posts: 685

What you play defines you

5/08/12 3:10:25 AM#30

Despite all its flaws (the biggest one to me is not the matchmaking however, but ghost shells), the game still is bloody fun to play.

 

I highly recommend it both to casual and hardcore players :)

  tuzalov

Novice Member

Joined: 7/11/07
Posts: 183

"Our birth is nothing but our death begun."

5/08/12 3:26:56 AM#31

Game gets old fast,having no love for any nation cept the russian line gets frustrating.And whoever said afks is not a problem is just insane having a t8+ afk is a huge problem.

I'm just sick and tired of these so called f2p games which are anything but,grinding silver on a free account to run my maus is just lame,even with top gun on my hetzer it can take 4 matches just to have enough to run the maus for 1 battle then in that battle get hit by some wallet warrior douche using gold rounds.

I love the game but the pay model is just weak along with a myriad of other issues and its just to frustrating to play nemore.

  Ecoces

Advanced Member

Joined: 7/25/11
Posts: 795

5/10/12 11:47:17 AM#32

just quit this game had a match that was basically the "straw that broke the camels back".

 

got into a match that of course was totally out tiered (this is usually 75% of the time) i was a tier 5 medium tank against 6,7, and 8s on the other side.

 

long story short with 2 minutes to go its me and another tier 5 tank on one side vs a tier 8 on the other side so 2 vs 1. me and the other tank decide to hide since we would technically win if the game when to the end.

 

the Tier 8 tank makes it to our base and starts the capture timer, so the other tank and HAVE to defend or we lose. this tier 8 is sitting in the middle of the base at 57% health and I fire on him and get to cover, the other guy fires at him, i fire again at him. the 8 misses his shot.

 

this happens again and again. I basically put 5 shots into the guy and the other tier 5 shot at least twice. we took the tier 8 down to 50% after 7 shots (assuming the other guy hit him). the Tier 8 proceeded to one shot kill me at probably 70% of my health and the other guy was sitting at 50% and he also got one shot killed by the tier 8.

 

after that I quit and uninstalled the game. there is no logic behind that in a PVP game.

  Mothanos

Hard Core Member

Joined: 10/20/10
Posts: 1827

5/11/12 8:29:36 AM#33

I feel your pain m8, i just dont understand why a fun game needs to be made so frustrated.

Every company needs to make profit, but the way WG using their tank lines and match making is just pis poor.

 

Iam playing Eve also and soon GW2, and sometimes i just wanne blow up things with tanks, but man its getting old real fast unless you spend massive amounts of cash...

The odd fun game you have is getting more rare with patch 7.3...dunno how long i wanne continue to play this game, but the end comes near once again.

 

http://speedtest.net/result/2112016336.png

  hardicon

Advanced Member

Joined: 11/23/10
Posts: 359

5/11/12 9:02:55 AM#34

pretty much everything you just said is completely and utterly false, so i guess you dont have much time in the game.  ive been playing for almost a year with nearly 20k battles and most of what you are saying are the inexperienced player complaints.

 

1.  light tanks, well this you got right, they do kind of defy physics but thats the type of game it is.  they are very easy to kill, people just have to learn how to shoot.  suicide scouting is about the most useless thing in the game and most of the time results in a loss for the suicide scouts team.

2.  7.2 only addressed one issue with the matchmaker, and that is after a certain number of battles of being low tier then you will get a match where you are top tier.  7.3 changed the mm for tier 5 heavies so they no longer see tier nine or higher tanks.  its a step in a positive direction and is getting better with small tweaks almost every single patch.  not to mention it is not that bad in the first place.  i play tier 5 and 6s all the time and get mostly decent matchmaking.

3.  total tin foil hat theory.  for anyone that knows how to play and knows where to shoot the russian tanks are not super powerful.  kind of easy to kill actually.  the american tanks are competitive for best tank in tier at tier 7 through 10.  low tiers american tanks are kind of bad but the high tiers they are great.  overall though the game has good competition between all the tanks.

4.  RNG -  been a major complaint but it seems to only affect those with bad hit percentages.  I never really had a problem except for spgs, and those are inaccurate for game balance.

5.  vision system is not flawed at all.  its designed for two reasons.  you cant hack it like most fps games and it is designed to give a simulated real world experience with driving tanks.  one of the best things about this game.  people that read up on it and understand can use it to their advantage while noobs that dont get eaten by things they cant see because they dont know the system.

6.  spg matches are rare, i get maybe one a night out of 40 games or so a night.

7.  pay to win is almost nonexistant in this game.  it is a free game they have to offer some incentive to get people to pay.  there is currently only gold rounds and consumables that give a very slight advantage and both have weaknesses.  consumables are one time use and gold rounds just add more penetration to get through the armor, no more damage, oh and btw gold rounds are more greatly affected by range, and armor normalization, so at long ranges they are about the same as normal rounds.  converting exp does not even come close to pay to win.  you can convert exp that you have earned on elite tanks to buy other tanks.  you pay money for this.  to me its pretty bad exchange rate and kind of dumb but I know lots of people have done it but that doesnt give you any advantage over another player.  your tier nine for converted exp isnt gonna be any better than someone elses tier nine tank.  premium tanks are just there to earn money and earn the company some money.  they are weaker than their tier counterparts and are only good for earning some cash.

8.  user population is top heavy, would have been top heavy with or without tier 8 premiums, just like in beta.  with this type of game  you cant avoid getting a top heavy population, you have to make the low tiers more incentive to play them.  they are doing this.

9.  back in early beta they based mm off tank modules, so stock tanks would get better matchmaking.  it was a horrible failure.  tier nine tanks would take their modules off and use the biggest gun and get ranked against lower tier tanks and completely rape face.  no matchmaker based off modules please.

 

sorry to see you arent liking the game, but at least try to list factual information about a game.

  Ecoces

Advanced Member

Joined: 7/25/11
Posts: 795

5/11/12 9:57:33 AM#35
Originally posted by hardicon

9.  back in early beta they based mm off tank modules, so stock tanks would get better matchmaking.  it was a horrible failure.  tier nine tanks would take their modules off and use the biggest gun and get ranked against lower tier tanks and completely rape face.  no matchmaker based off modules please.

 

 

 

simple fix for that is in every other MMORPG out there and thats "level" (or in this case tier) brackets. i mean it should be common sense but i guess the developers are completely clueless.

it should be broken up like this

1 and 2

3,4 and 5

6,7 and 8

8,9 and 10

I know i have 8 in there twice, but i think it should be a swing level.

 

so if a rank 9 takes off its modules, it will be STILL fighting 8,9 and 10s and gets its a** pwned.

the matchmaker is so fast (usually less than 30 seconds) but i would have no problem waiting a minute or two in order to get into a good even match instead of a match where I am just fodder.

  Ichmen

Apprentice Member

Joined: 4/15/06
Posts: 1234

hatred enriches.life is a prison, death a release.

5/12/12 9:43:06 PM#36

rofl you guys complain about T8 tanks.. i got bored of my T3-4s and rolled a german T2 AT... both matched im 1 hit from across the map.. from T4 tanks.... honestly i dont get how people stay playing AT at that rate. :/ my french is fked up that i cant scrach shit all and some reason dispite my high armor get 1 hit by BTs :/  my yank tanks cant do fk all. my M3 stuart is a joke a pz 2 blows it up when i cant even see the tank :/ 

 

the last few matches this week that i have played i have been up to 3 T's below the highest.. which i think is retarded.. its like rolling a T1 tank against T5s you have -100% shot of doing 1% dmg. hell half the time using HE at range i might do 1-5% damage before im instantly killed with any of my tanks.. from full health :/

the match making i swear is more broken now then what it was in CB :/ i dont recall being -3Ts to the highest tank in CB at most it  was T1 V T3 at most... and 2 v 4's maybe.. normally it was t1 v t1/2 and t2 v t2-3 not this T2 v T5 O-o

CPU: Intel Core i7 CPU 860 2.8GHz
Evga GeForce 670 FTW
Evga P55 SLI

<

  WaldoCorn

Apprentice Member

Joined: 8/11/11
Posts: 200

Find the truith, just beyond grasp, with eyes of steel, and a heart of solid glass.

5/14/12 12:38:56 PM#37

The biggest flaw in this game for me, is the people who run their mouths incesantly, in a negative manner, totally breaking any immersion I might find.

That said, to me, again my opinion only, is the biggest flaw in many games anymore, tho not all.

Some games are just, not very good.

Now add to that some frustration with the MM, it becomes more difficult, but not so much so that I dont play it.

All in all I enjoy this game more than any others Ive played in the last couple years.

Is that a reflection of the quality of games as of late?

I dont think so.

I think I am just one of those people who find flaws everywhere, but at the end of the day, just let me log in and start killing, without an hour boat ride, and a two hour search for other people, to do that dungeon or mission I need, for a new green feather, on my + million armor jock strap.

See the world and all within it.
Live a lifetime in every minute.

  xxtriadxx

Apprentice Member

Joined: 7/04/10
Posts: 156

5/14/12 3:05:49 PM#38

1. The BT-4  and its variants (which is the one thats usually zooming across the map at stupid speeds) was a very fast tank for its day..could get up to 62mph on a paved road..going straight.  The Ferrari you get in game is ridiculously unrealistic..but then I understand this game is made by Russians.....seems all the Russian tanks are better then they ever where historically.

2.  Totally.

3. Its obvious. Its very ahistorical especially in reagrds to the Soviet tanks.

4. yeah.

5. This is a big issue..Seeing a tank ..seeing it vanish ..then being killed by an invisible tank.

6. Do not even know why they put spg's in this game. They are not used as they would be ..they are simply  glorified tank destroyers i this game.

7. All free to play games are like that.

8. mk

9. shrug.

10. All free to play games are like that.

 

 

  MMOGamer71

Advanced Member

Joined: 11/12/07
Posts: 1516

5/16/12 5:45:52 PM#39
Originally posted by hardicon

pretty much everything you just said is completely and utterly false, so i guess you dont have much time in the game.  ive been playing for almost a year with nearly 20k battles and most of what you are saying are the inexperienced player complaints.

 

2.  7.2 only addressed one issue with the matchmaker, and that is after a certain number of battles of being low tier then you will get a match where you are top tier.  7.3 changed the mm for tier 5 heavies so they no longer see tier nine or higher tanks.  its a step in a positive direction and is getting better with small tweaks almost every single patch.  not to mention it is not that bad in the first place.  i play tier 5 and 6s all the time and get mostly decent matchmaking.


sorry to see you arent liking the game, but at least try to list factual information about a game.

No issue with MatchMaker shafting Tier 5 through 7, they only wrote code that after giving you the shaft X amount of games you get 1 competetive game.

 

 

  treysmooth

Novice Member

Joined: 6/25/06
Posts: 640

5/17/12 6:59:07 PM#40
Originally posted by MMOGamer71
Originally posted by hardicon

pretty much everything you just said is completely and utterly false, so i guess you dont have much time in the game.  ive been playing for almost a year with nearly 20k battles and most of what you are saying are the inexperienced player complaints.

 

2.  7.2 only addressed one issue with the matchmaker, and that is after a certain number of battles of being low tier then you will get a match where you are top tier.  7.3 changed the mm for tier 5 heavies so they no longer see tier nine or higher tanks.  its a step in a positive direction and is getting better with small tweaks almost every single patch.  not to mention it is not that bad in the first place.  i play tier 5 and 6s all the time and get mostly decent matchmaking.


sorry to see you arent liking the game, but at least try to list factual information about a game.

No issue with MatchMaker shafting Tier 5 through 7, they only wrote code that after giving you the shaft X amount of games you get 1 competetive game.

 

 

Its funny you are spot on despite the few apoligist that are in here.  The game is purposely bad with the mm for a couple reasons.  You enjoy yourself from lvl 1 to 4 so you get comfortable enough to spend money.  You hit tier 5 and god its awful, you can't pen most of the stuff out there in 4 out of 5 matches and this is when you decide do I wanna do this for 3 lvls or buy a tier 8 premium.  Being that I liked the game I bought the premium to farm credits and xp to bypass as much of tier 5 as I could to get to tier 6.  Tier 6 ends up no better.. now you grind painfully unable to often pen still most the tanks.  Tier 7 you start to get used to the brow beating the game has given you the last couple lvls.  You are now more passive but things are starting to feel a bit better.

Once I cleared 7 I started to enjoy the game more but your reward for a tier 9 or 10 heavy?   You get shoved into matches with 4 or 5 high tier arties on each side and everyone camps behind cover for 90 percent of the match.  Think artys aren't a problem in mass? Try getting 1 shotted in your is4 for the 5th time....(artys can 1 shot ammo rack a is4 easier than you would expect)

The game was designed for a far larger population and the lack of players means this will never improve.  The developers are not interested in the game being more enjoyable because the more painful lthey make it the more people will spend to try to avoid the problems.  Can't pen that tier x? use gold ammo!  can't stand that bad by design stock tank? convert free xp for real dollars!  At the games core its a cash grab by design so no the match making will never improve, its part of the financial model. 

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