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News & Features Discussion  » Anarchy Online: Fia Tjernberg Interview & New Engine Video

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75 posts found
  BloodyViking

Novice Member

Joined: 1/08/12
Posts: 99

3/27/12 12:12:18 PM#21

"1 word, unique,making it less unique makes it better? no sorry i dont think so.


with modernization funcom means wowization and im pretty sure those peeps wont take the bite when theres new "modernizised" games coming  from doors and windows and some of them are also even "free"


no chance AO sorry,and with actions like this ,old players who are going to test it someday will be  like you hear people saying about SWTOR  "too WoWish""


Cant quote the whole thing, gets too long...


Anyway, I think your angle of labeling it WoWification is a bit off. I can agree on the level that WoW did cut a lot of corners to make the game more available to the players. And the question that must be asked is...is this a significant and important part of the gameplay? In my opinion, no, its not.


If you want to speak about simplification and availability the biggest changes they have made so far was the introduction of the Shadowlands missions because of the sheer amount of SK they awarded in the higher levels. No  more grinding 3000 Mortiigs to make 1 level.


For me, not having to fly to get an item I want to buy is a good thing. It wont make me feel like Im playing WoW, thats for sure :-)


  User Deleted
3/27/12 12:12:51 PM#22
Originally posted by BloodyViking



There is a golden middle way between oversimplification and throwing stones at your players just for the hell of it.


And you CAN teleport to the big badboy boss already...or you can spawn him right there!


I understand what your grievance is and I agree that things shouldnt be oversimplified so it becomes totaly trivial. However that is the gameplay/combat elements of the game. Us who have played AO for many years have becom accustomed to running around for 10 minutes to buy an item from a shop. But for any new player it would seem like a horrible game mechanic to have to find the other players shop. If you dont really know your way around it could easily take forever and a day. So it is definitely a possible hurdle for new players.


The question that must be asked is how much of a gamebreaker is it to get a bought item in the mail instead of spending 10 minutes running to get it? I suspect the players still have to get a player shop and physicaly deposit the items in the shop to make it available. My personal opinion is that this is a non-issue. Anyone willing to quit the game for a reason like simplified market-delivery of items need to check their compass a bit.


It's not like flying to get an item was the most exciting part of your game was it? :-)

if you can teleport my 1 level character to Beast from WA,then it is even worse than i thought.

theres (there was) tons of people who made shopping toons,imagine that,made a shopping toon and mostly because it was fun like part of the game experience,you were able to be a dealer ,mostly fixer ,you could allways hire one to get you things you need from a player shop,it was a minigame,you allways were able to roll one or two for  yourself ofcourse,but now theres no such minigame it seems,but  the reason why theres no such minigame anymore is not "modernization"

 

  Gargola

Novice Member

Joined: 12/14/05
Posts: 356

3/27/12 12:15:11 PM#23

10 years old, not 8  ;)


  BloodyViking

Novice Member

Joined: 1/08/12
Posts: 99

3/27/12 12:28:01 PM#24

"f you can teleport my 1 level character to Beast from WA,then it is even worse than i thought.


theres (there was) tons of people who made shopping toons,imagine that,made a shopping toon and mostly because it was fun like part of the game experience,you were able to be a dealer ,mostly fixer ,you could allways hire one to get you things you need from a player shop,it was a minigame,you allways were able to roll one or two for  yourself ofcourse,but now theres no such minigame it seems,but  the reason why theres no such minigame anymore is not "modernization""


Huh?! Now you have me a bit confused here... People made characters to go grab items for others? I think you got it a bit backwards. People made fixers with fixergrid so they could farm items for other players. That means they rolled missions to find the right item, then ran to complete that mission for the questreward which they in turn sold to the other player.


In all my years I have never heard of anyone making a fixer (or any other character) to run around to other players shops for other people. Sure, if you have a fixer it made things easier for yourself to go get the items you wanted to buy from other players. But I dont know a single person who made a fixer for that specific purpose only.


  eyeswideopen

Tipster

Joined: 5/24/09
Posts: 2503

3/27/12 12:50:09 PM#25
Originally posted by ForumPvP
Originally posted by Ankur
Originally posted by ForumPvP
Originally posted by BloodyViking

Originally posted by ForumPvP

we're working on that I am very excited about – our new player market! A browser based trade market, making it possible to buy and sell things to other players directly by utilizing the in game mail system. It will be available with the next update, and patch notes and release date is to be announced.




whatta heck is this? items teleporting from shops ? no more exploration and finding fastest routes to good deal before someone else does ?




 





 



Rubi-Ka Express Delivery! About f****** time Rubi-Ka got a postal system :-) And if we can whomp a character we sure as s*** can whomp a package :-)

 


Grow some imagination buddy :-)

uuuuuuuyea,next patch you can teleport straight to bosses also,right,because you can,right.

wowization seems to continue,which wasnt big surprise ,but Fia is excited about this also so future doesnt really look good,maybe you can teleport straight to bosses soon and everywhere.

Blowing things out of proportion aren't you? game is 8 years old and some modernizaiton is warranted. They are trying to keep it alive and trying to bring in new generation of players who never got a chance to play AO. I don't know how making selling and purchasing less cumbersome makes it more like WOW.

Either move ahead with times or stay behind and nag. Your choice.

1 word, unique,making it less unique makes it better? no sorry i dont think so.

with modernization funcom means wowization and im pretty sure those peeps wont take the bite when theres new "modernizised" games coming  from doors and windows and some of them are also even "free"

no chance AO sorry,and with actions like this ,old players who are going to test it someday will be  like you hear people saying about SWTOR  "too WoWish"

 

 

 

You do realize it's mostly us who have been playing since beta that have been continually asking for a simpler trading system, right?

Oh, right. In your head, all the "old players" think just like you.

-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-

  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/27/12 1:04:49 PM#26
Originally posted by ForumPvP
Originally posted by Ankur
Originally posted by ForumPvP
Originally posted by BloodyViking

Originally posted by ForumPvP

we're working on that I am very excited about – our new player market! A browser based trade market, making it possible to buy and sell things to other players directly by utilizing the in game mail system. It will be available with the next update, and patch notes and release date is to be announced.




whatta heck is this? items teleporting from shops ? no more exploration and finding fastest routes to good deal before someone else does ?




 





 



Rubi-Ka Express Delivery! About f****** time Rubi-Ka got a postal system :-) And if we can whomp a character we sure as s*** can whomp a package :-)

 


Grow some imagination buddy :-)

uuuuuuuyea,next patch you can teleport straight to bosses also,right,because you can,right.

wowization seems to continue,which wasnt big surprise ,but Fia is excited about this also so future doesnt really look good,maybe you can teleport straight to bosses soon and everywhere.

Blowing things out of proportion aren't you? game is 8 years old and some modernizaiton is warranted. They are trying to keep it alive and trying to bring in new generation of players who never got a chance to play AO. I don't know how making selling and purchasing less cumbersome makes it more like WOW.

Either move ahead with times or stay behind and nag. Your choice.

1 word, unique,making it less unique makes it better? no sorry i dont think so.

with modernization funcom means wowization and im pretty sure those peeps wont take the bite when theres new "modernizised" games coming  from doors and windows and some of them are also even "free"

no chance AO sorry,and with actions like this ,old players who are going to test it someday will be  like you hear people saying about SWTOR  "too WoWish"

 

 

 

Unique doesn't equal fun or accessibility. Making buying and selling more user friendly is definitely not going to harm this game. Infact it will just make it easier for people to do a very simple activity in game and move on to more important things.

  User Deleted
3/27/12 1:10:51 PM#27
Originally posted by BloodyViking

"f you can teleport my 1 level character to Beast from WA,then it is even worse than i thought.


theres (there was) tons of people who made shopping toons,imagine that,made a shopping toon and mostly because it was fun like part of the game experience,you were able to be a dealer ,mostly fixer ,you could allways hire one to get you things you need from a player shop,it was a minigame,you allways were able to roll one or two for  yourself ofcourse,but now theres no such minigame it seems,but  the reason why theres no such minigame anymore is not "modernization""


Huh?! Now you have me a bit confused here... People made characters to go grab items for others? I think you got it a bit backwards. People made fixers with fixergrid so they could farm items for other players. That means they rolled missions to find the right item, then ran to complete that mission for the questreward which they in turn sold to the other player.


In all my years I have never heard of anyone making a fixer (or any other character) to run around to other players shops for other people. Sure, if you have a fixer it made things easier for yourself to go get the items you wanted to buy from other players. But I dont know a single person who made a fixer for that specific purpose only.

There was many ways to play with playershops,i for example made millions just for delivering stuff for people.

And for example if i found expensive bots for 500% too cheap from GMS, it was allmost certain  that someone else is rushing there also,who knows how many,thats where the race starts,how many times i cursed someone and someone cursed me because i or him was faster(PvPvPvP)

but theres(was) thousand of  possibilities,like having a city in a good spot,how it affects for sales ,how to trick other dealers to buy your stuff and so much much more.

 

 

  User Deleted
3/27/12 1:24:26 PM#28
Originally posted by eyeswideopen
 

You do realize it's mostly us who have been playing since beta that have been continually asking for a simpler trading system, right?

Oh, right. In your head, all the "old players" think just like you.

 

so this simplifying ,cash shops,items dropping like candy,full AI levels in weeks etc etc etc.

is game now a huge success?did you "who have been playing since beta" got what you wanted?

just logged my 60 toon to test this,tried to find team anywhere and anyone ,1 lvl 82 found.

 

  punkrock

Novice Member

Joined: 10/31/03
Posts: 1786

3/27/12 1:59:55 PM#29

I really hop0e it will come true this time.


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  User Deleted
3/27/12 2:10:07 PM#30

I'll go back and see how it looks.

I loved this game, one of my favorites.

But

There are soooo many more things wrong with this game than just GFX

If those aren't adressed, any influx of gamers will be as short lived as what we've seen with SWTOR and AoC.

  stragen001

Hard Core Member

Joined: 1/09/09
Posts: 1529

Mr Flibble is VERY cross

3/27/12 2:33:25 PM#31

New engine looks good, but we have been seeing new engine videos every six months or so for AGES now. 


I loved the concept of this game but discovered it too late, and just couldnt deal with how outdated everything felt (this was in 2009) 


Hopefully upgrading the engine will also improve character models / animations / UI cos it all just seems a bit clumsy compared to current games. 


Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  User Deleted
3/27/12 2:37:50 PM#32
Originally posted by stragen001

New engine looks good, but we have been seeing new engine videos every six months or so for AGES now. 


I loved the concept of this game but discovered it too late, and just couldnt deal with how outdated everything felt (this was in 2009) 


Hopefully upgrading the engine will also improve character models / animations / UI cos it all just seems a bit clumsy compared to current games. 

Here is the problem.

This whole concept was announced in what 2007?

the best that AO is going to end up with are going to look wierd.

it's going to look like someone took aging graphics (2007) overlaid on top of ancient graphics (2001)

Even in that video, I could see the old familiar backdrops. It had an almost "airbrushed" feel to it.

Believe me, it's still far better than what it is now, but I just hope people aren't expecting too much.

  Wankyudo

Novice Member

Joined: 1/17/04
Posts: 104

3/27/12 4:28:44 PM#33

New Engine shmegin.

 

I'll only start playing again if they re-open Baboons.

  someforumguy

Hard Core Member

Joined: 1/25/07
Posts: 3099

3/27/12 9:59:56 PM#34

Omg, instant nostalgia seeing that player morphed into a Leet.


  Javafan

Novice Member

Joined: 10/15/08
Posts: 45

3/28/12 1:04:29 AM#35

Originally posted by elocke

I hope they overhaul the UI and character movement/feedback to more modern controls.  I never could get into it because I'm so used to how WoW, Lotro, EQ2 etc. allow me to interact with my character in the world. 





 


That will come in time - a better UI I mean.


Besides some random eye candy, there's 2 very important things that the engine brings:


- better performance on new systems since the upgrade will actually be like teaching AO how to draw things in an effecient manner all over again (including support for some ATI/nVidia cards people had had problems with)


- the possibility of improving the game's graphic assets. Because it is a very small team, they are handling and changing only the must-haves in order to ensure engine compatibility and not let it look like crap. Again, in time, they will be able to improve existing assets which will provide more eyecandy to the player


The engine is highly important since it opens various avenues to improving the game later on. Not right off the bat since the AO team has to deal with engine optimization, rebalancing act and newbie start-up experience, but in time. Most likely, they will be able to expand the team once the previous 3 points manage to get an influx of player in the game so both team expansion and expenses will be justified to upper management.


  solusar66

Novice Member

Joined: 12/17/04
Posts: 20

3/28/12 4:40:53 AM#36

We just had to wait over a year for that video to surface, countless broken promises and deadlines given to the community. Developers who gladly announce new features in progress never to be heard of again. If at least half the team had finished university and had a degree in software development, then maybe just maybe we would have seen propper development managment.


Anyone who think this engine will save AO, are prone to wishfull thinking and blindness. What will veterans see when they return? Ok there is a new shiny shiny, let's go raid the new stuff now!! Oh wait there is no new endgame content, ever since Shadowlands was released in 2003 we have yet to see a real endgame raid zone. FunCom trying to pass off Legacy of Xan as endgame content is pathetic. One room instances with bosses frequently farmed by 3 people and loot rights sold. The zone is empty.


The new Dustbrigade 3 instance then? Yeah one room instances over a few floors, and since FunCom is unable to create content that is "hard" they went for a random death approach, this due to server/client sync. People randomly dying does not make a instance hard, it makes a poorly thought out attempt at making one. Yes this instance is also all but empty.


Daily missions? Why should people team up and actually interact, when you can do mindless missions that give great exp? The hardest part of any daily mission, is the time it takes running from one to the next. Another effect this had is on the Legacy of Xan zone, people used to farm AXP there, they don't need to anymore. Leaving Arid Rift all but empty. Now the quest line that lies there takes even longer time, no farm teams to speed up running from A to B, back to A then C. Running around is the hallmark of content made for AO.


Great charcter progression? Freedom of choice? Hardly! FunCom has been streamlining endgame content with cookie cutter content, there has been no freedom of character development since pre-Shadowlands. Extremely poor bandaid fixed has made PvP vastly imbalanced. Giving already OP professions access to even more powerfull perks and weapons. Instead of removing some of the items like say Troa'lar pistol and nerf X number of classes who already are powerfull. We have to wait for the much talked about rebalance and AS fix.


And this is the problem FunCom, you talk and talk and then you release something none asked for. For all you new people who wants to try Anarchy Online, level 1-220 goes like this: 1-160 sit in a pocket team get levels. 160-220 run around in Inferno missions, do daily in a medsuit and proclaim on the LFT screen that you are great DD.


Then there is the issue of exploits. And the developers stance in handling the issue. People get banned for a week or two, then they return and sploit again. There are 3rd party software to exploit PvP and leveling. FunCom do not deal with these people, they are let of the hook and continue find more exploits or update their software. I have never seen worse handling of exploiters in a MMO.


But this is all ok, because we get new Miir social items and clothes on regular basis. That way we can RP playing a MMO while plaing a Singleplayer RPG.


Ad astra per astrada

  Vannor

Elite Member

Joined: 8/11/03
Posts: 2266

I am the lucid dream.

BOW DOWN BEFORE THE GOD OF DEATH!

3/28/12 5:31:19 AM#37

One of my favorite MMOs, especially shadowlands. I'll definately check this out if it lands before guild wars 2.


  Ekaros

Hard Core Member

Joined: 4/25/08
Posts: 339

3/28/12 7:19:00 AM#38
Originally posted by Vannor

One of my favorite MMOs, especially shadowlands. I'll definately check this out if it lands before guild wars 2.

I suggest you try after you get bored with GW2 ;D

Ekaros Xfire Miniprofile
  Beyorn

Advanced Member

Joined: 10/27/08
Posts: 210

3/28/12 7:34:59 AM#39

Im sorry if this has been asked but will this include the whole character model too?  Not just the head?


  Ankur

Apprentice Member

Joined: 3/19/12
Posts: 340

3/28/12 7:37:55 AM#40
Originally posted by GeeTeeEffOh
Originally posted by stragen001

New engine looks good, but we have been seeing new engine videos every six months or so for AGES now. 


I loved the concept of this game but discovered it too late, and just couldnt deal with how outdated everything felt (this was in 2009) 


Hopefully upgrading the engine will also improve character models / animations / UI cos it all just seems a bit clumsy compared to current games. 

Here is the problem.

This whole concept was announced in what 2007?

the best that AO is going to end up with are going to look wierd.

it's going to look like someone took aging graphics (2007) overlaid on top of ancient graphics (2001)

Even in that video, I could see the old familiar backdrops. It had an almost "airbrushed" feel to it.

Believe me, it's still far better than what it is now, but I just hope people aren't expecting too much.

Exactly. What else is more to expect from an 8 year old game? i never expected FFXIV or AOC level of graphics. The update to graphicis 100 times better than current engine and atleast it won't burn my eyes this time when i login to play.

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