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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
4/02/12 7:54:58 AM#181
Originally posted by thinktank001 That's not how the business model works. In a F2P MMO, the free players are often as important as the paying ones. The model is managed very differently from a subscription game. While there may very well be back of the queue prioritizing sometimes, the free player is understood to be a very valuable user of the service. Look at the home page for any F2P game and you will see there are constant events, festivals and special weekends. When you hop in game, you will often see there are GMs and staffers that are hanging out in channel, chatting with the players. The towns or NPCs are usually redecorated for holidays and events. This content is just as much for the free player as the paying player. The reason being is that the free players are, to a certain degree, content for paying players. Players being content for other players is absolutely true of subscription MMOs, as well. Veteran players will leave a server that feels ‘dead’. When new players log into a ‘dead’ server, they aren’t too likely to stick around. The vanity players need people to show their stuff off to, the entertainers need people to entertain, the raiders and grinders need people to group with, and the socializers need people to chat with. In the F2P model, you already know that you’re only getting cash from a small percentage, so it’s not like you are putting much effort into getting cash from the rest – they had no intention of spending anything to begin with, so you focus your item mall primarily on those who will. You concentrate your efforts in two areas
The vanity case isn’t going to buy new bling if there’s no one to show it off to. Without the free players, the paying ones quickly leave.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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4/02/12 9:56:38 AM#182
Originally posted by Interesting
I read up to here. And then stopped. That is your wrong assumption and everything else is just smoke and mirrors. Not every MMORPG is by design without a progression cap. I would even go as far as to say every MMO with no progression cap is flawed from a design point, especially with pvp in it. (especially with vertical progression) But i know, the WoW generation dont know any better, and are to narrow minded to see anything else. Not every game is a grind by definition, not every game is designed to be a endless grind, not every game needs a carrot on a stick. Just the worst of games need it. imho |
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4/02/12 10:00:42 AM#183
Peace and love brother, peace and love. Doesn't sound like Guild wars 2 is your game. You should play something where the illusion of power is more transparent. |
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4/02/12 10:06:02 AM#184
I like the OP, he's so cock sure he knows something when in fact he knows damn near nothing, simply put: F2P = best build with time-skipping/xp augmenting premium items, anything else feels like a money grab and rightfully so while also placing stress on the devs to keep the premium items flowing while P2P gives you everything for a flat rate per month, there's also Guild Wars and Guild Wars 2 who are B2P but those are hybrid beasts and by the looks of things could be the best of both worlds with the right devs. |
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4/02/12 10:48:48 AM#185
Originally posted by jmcdermottuk
No he probably doesn't realize that, but he also probably won't come back to the thread to tell you that. The number of people with misinformation about the game that bitch and moan in these threads is astounding. It's like they've never done any research on the game themselves at all, but somehow think they're qualified to dissect (spelling?) it. So they proceed to dice it from limb to limb when then don't even know basic things about it. Amazing.
Originally posted by Kreedz
I sooooo agree with you. These are people we've likely played games with, side by side. That would explain a lot of my past disgust in game communities, actually. Common sense and logic are definitely not common. President of The Marvelously Meowhead Fan Club |
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Originally posted by sapheroith
Your argument is falacious. |
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4/14/12 11:14:27 PM#187
Originally posted by Apraxis Regardless of the original point, your concern with individual progression difference between players in pvp that is largely insignificant in games outside the wow-bg-arena type gameplay due to more focus on group objectives and lack of player number restrictions while talking down to someone about "wow generation" is hilarious. Flame on! :)
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4/14/12 11:33:35 PM#188
While i do think that any form of cash shop should have purely cosmetic items in it, it will never happen. Even games that im looking forward to may or will have it. TSW for an example, im sure they will have outfits and exp scrolls. Does it bug me? Yes it does.
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4/15/12 12:20:06 AM#189
Originally posted by Mors-Subita and i'll bet i'll take more then 120 hours to level. at least, i hope so. i plan on looking around in every nook and cranny. i find the whole "double xp" time saving devices amusing in this particular game, given they've gone to such effort to reduce the grind and make every part of the game fun, while at the same time giving you the freedom to pop yourself into pvp no matter your level and compete! to be honest, for gw2, i think these double xp things are a waste of time... |
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