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3/26/12 12:22:21 AM#121
Originally posted by xmenty
Your right- The companies aren't shifting the pay model to stay competitive in what is a shrinking traditional market and a growing mainstream market they are doing it becuase they have seen the error of thier ways and feel bad for exploiting all those people that payed for subs, that has to be the reason, laws of the market be damned. |
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3/26/12 12:22:36 AM#122
Originally posted by Thupli No - not having enough time is the red herring here. Everyone always has the same amount of time. Time is equal. You can spend it on a MMO, you can spend it on learning guitar. People always toss insults along with crying about having less time - they're working, they have families. It means nothing. Does the guy learning guitar instead of playing the MMO deserve to pay his way to the top? Furthermore - try applying the cash shop/time excuse to any other hobby. Anything. Woodworking. Go to a woodworking convention, push your way on stage with a fist full of $1s and say that you'd love to experience the hobby, and you just know you'd be really good, but you don't have the time to hone your skill because you have a job. Tell them - "here's $5 - I want a ribbon too. And I want a title in your hobby. I spend no time with it, but call me Master Woodworker" Try it in the middle of a basketball game "Yo Leroy - I want to play. You guys already have 12 points, but it's not fair because I've been working. Here's $5 - I want 12 points and a league championship jersey. Also, I can't dribble for shit because I didn't have time to learn... so no more dibbling - I mean you can dribble of you want, but I'm not gonna. Just pretend I'm equal because I paid" The only reason the time argument even begins to sound valid is because of the assumption that time spent gaming is just a waste of time. If that's how you feel, find something else to do. Don't cry because you want to look like the guy who spends all of his Hobby time in MMOs. Don't cheapen his time just because you want want want and want it now. Family, Kids, Jobs - those are all choices about how you spend your time. Do you tell people to babysit for free because they have no kids? Is that extra "kidless" time somehow yours now to assign value to? Yeah - it isn't. Nor should the value of my gaming time be yours to cheapen by buying my accomplishments. If you flip your argument around, it sounds even more ridiculous. "Hey boss, I only worked 20 hours, but I need to be paid for 40 so here's a virtual magic sword." No - the currencies aren't and shouldn't be interchangable. Your job/family/kids time is NOT worth more than my gaming time no matter how self rightously you squeal about it. |
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3/26/12 12:24:58 AM#123
Originally posted by Dreadblade Lol wait the min this is getting confusing :P . I am talking to Biribiri on P2P concept and nothing to do with GW2 bro, lol.
Pardon my English as it is not my 1st language :) |
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3/26/12 12:26:07 AM#124
My takeaway from ANets stance on the shop is that nothing in it should give an advantage over another PLAYER - not time. Maybe that's where our views are different. I view that to mean that everything in the shop is accessible to all players, and that nothing in it is considered exclusive and useful against another player. Nevertheless, progression isn't limited to RPG's. Progression in an FPS means learning the maps, and getting better. That is progression that rewards time, but it's time as an investment in a skill. It has limits. In traditional MMO's time is an investment in accumulating things. Levels, gear, gold, exclusive content etc...these things all give additional advantages on top of a players natural skill. This makes time itself an advantage unique to MMO's, and much like a cash shop, it offers exclusive rewards. In this way, I feel that the GW2 cash shop is actually MORE fair than a subscription. |
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3/26/12 12:36:25 AM#125
Originally posted by Size-Twelve Time is not an advantage. Everyone has the same amount to spend. 24hrs/day. That's it - everyone is the same. You can't "make" more time than anyone else. How you spend those 24hrs is up to you. What's not up to you is to chose how valuable anyone else's time is. Judgments about the subjective quality of others' time spent are invalid. Not everyone has the same amount of cash, by default, all the time. You can make more cash than someone else. Cash is the variable advantage. Time is a constant |
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3/26/12 12:42:16 AM#126
Originally posted by Size-Twelve I agree that their shop is more or less supplemental at this point. I don't view it as P2W at all (what's known). FPS is a tad different in that it usually focuses on player skill, some weapons may have a higher rate of fire, a little more accuracy, etc.. but in the end it's all about twicth skill. That's not the case in most RPG's and just about every MMO except a handful. Stats, gear and equipment, (character and itemized progression). Typically play a large part in "winning". Again it's the progression that gives the power, which is a reward for the time spent. This is what I believe will make GW2 unique in a way, in that it focuses on horizontal progression at 80, rather than itemized. Player skill will be of greater effect in such a system. I never played ROTGS in AOC but I heard that's what they focused on at that point of endgame, how was that? Anyone know? For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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3/26/12 12:49:48 AM#127
Originally posted by Cyberdeck7 To put it another way- Say a sword takes, on average, 1 hrs to grind out or is $10 in the cash shop Fred makes $10/hr, Jim makes $20/hr If they both buy the sword, Fred pays 1 hour in time, Jim pays 1/2 hour in time. If there isn't a cash shop, they both pay 1 hour in time. What is most fair? To take it a step further, since we're talking about a game, say Jim is slightly better at the game. Now Fred pays 1 hour and Jim pays 1/2 hour again. In both cases, Jim pays less. The question is, since we're playing a game, should Jim be rewarded in that game for his better real life job or better in-game skill? Asking that he be rewarded for his real life job makes the in-game skill pointless. It makes actually playing the game pointless. If you want to beat Jim at the game, get a better job. |
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3/26/12 12:54:11 AM#128
Originally posted by Cyberdeck7
To even out the advantage, you need to charge by time played. That is how is used to be...in the Compuserve days...you were charged by the hour. If someone played 8 hours a day for 7 days a week, they would be more powerful than the player who would only play an hour a day. The 'difference' was that those that played (8 hour/7days) a week actually spent more money and time to be more powerful. Folks want equality and fairness to the extreme...well, the only way you get that is to pay for the time you play. Is that what I want? No. I like being able to buy a game and play as much or a little as my schedule allows, but it still gives the player that has more opportunity to play to get more value for his time than I get for mine. Your point about 'not everyone has the same amount of cash' does not apply....even IF we all had the same amount of cash, some of us would use it to feed our family while others might use it to play the game. It comes down to value...if some folks find value in the CS then they will use it, some won't find value there and won't use it. Neither is right or wrong...it is a personal choice.
edited for spelling
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3/26/12 1:04:11 AM#129
Originally posted by Cyberdeck7 All true. But to either pay more or have fewer slots in the bank isn't really that unfair. I think at least many people here think that selling anything with stats in a cashshop is bad, be that in Wow, GW2 or LOTRO. But stuff that makes you more comfortable, look different or have more alts are not nearly as bad. The real discussion here are about XP pots. Some like me think that even without the XP pots you level too fast and therefore have a hard time understanding why anyone would buy them. Others think that they are a kind of cheating. And the people questioning your logic will state that Jim actually have a work and a family and therefore can play maximum 2 hours each day while while Fred are unemployed and play 8 hours avery day. That is unfair too. I personally never liked RMT shops but every coin have 2 sides. As long as they don't f*** up the game balance they are a rather hard question. However when a game like Wow start to sell raid gear the balance is gone and many people would buy the gear, prance around in it 2 weeks and then quit out of boredom. |
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3/26/12 1:08:45 AM#130
Originally posted by garretth There is another option: To stop the grind and let it be about how good you are instead of gear abd stats. Even if you play 8 hours every day you still might not pass a hard dungeon if you play badly, while someone that is good can pass it the first go. That is unfair to bad players, but the part of modern MMOs that really gets to me is the "everybody win" mentality that have sprung up. |
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3/26/12 1:11:31 AM#131
Originally posted by garretth There is no advantage to even out. You can shrink it down to pay by the minute or blow it up to pay by the year. We're talking about paying by the month. There is no difference in this context. Your argument uses the negative connotation of "pay by the hour" to appeal to emotion- it's a logical fallacy. A person could easily get pulled away from his game during an hour he paid for and not be able to spend the entire hour playing. The point is that a cash shop allows people to translate their real life success into in-game success. A real life example which takes into account the "fluff only is ok" crowd would be for a non-veteran to go out and by a bunch of combat ribbons and then try to pass himself off as a real vet. Those ribbons are a sign of accomplishment. If they were available at Walmart, it would cheapen the value of what they represent in the same way that buying things with-in the context of a game world cheapens the in-game value of those items when they're earned. Maybe the guy doesn't intend to pass himself off as anything or doesn't feel that they represent any sort of accomplishment - it still cheapens the value. |
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3/26/12 1:13:04 AM#132
Originally posted by Loke666
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3/26/12 1:19:45 AM#133
Originally posted by Loke666 That is completely wrong. This is a judgment call on the value of each player's time. Take the emotion out - say Jim is unemployed and doesn't have a family, but he likes to practice his guitar. So Jim practices guitar 6 hours, plays the game for 2 while Fred doesn't play guitar and plays the 8 hours. Who should be further ahead in the game? Should Jim be able to trade his guitar skill for an advantage in the game? |
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3/26/12 1:25:35 AM#134
Originally posted by Cyberdeck7
The cash shop does not allow people to translate their real life success into in-game success. Each person that buys the game is successful enough to pay for the game to begin with. We all start out the same...the differences reveal themselves in time spent in game. Time IS money. Any game that allows you unlimited playing time for 15$ a month is a real bargain. Those of us that used to pay by the hour don't want to go back to the 'good old days'. If a cash shop offers 'cheats' that I can't earn in game, then I won't play it.
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3/26/12 1:29:47 AM#135
Originally posted by Cyberdeck7
Also, Fred only plays for two hours a day but he goes to an guitar instructor, pays for lessons and learns faster...so he plays better than Jim. Should Jim be upset that Fred is the better guitar player?
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3/26/12 1:49:10 AM#136
Yes, sub fee is just another form of pay2win. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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3/26/12 1:53:02 AM#137
Thanks, I see now. Honestly, I haven't followed Guild Wars 2 as closely as I should be. Basically, I read a headline that mentioned there would be a cash shop. I know I'm being lazy but what kind of items are being sold in the cash shop? Is it vanity only like Blizzard does with World of Warcraft or are we talking about actualy gear that could potentially change the game a bit? |
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3/26/12 1:56:00 AM#138
No, think of it this way, say you want to go to a themepark. Every person has to pay an entree fee, some people can pay multiple days packages, others will only pay one day. However, once inside everyone has to make the same lines to get into the games. That's a subscription game. Pay to win would resemble you paying a fast pass ticket that gets you straight to the game without having to do the line. A free game would resemble a park where you don't have an entrance fee, but you can buy fast track passes for each individual game. |
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3/26/12 2:02:06 AM#139
Originally posted by Dream_Chaser
what you are talking about would be called -
P&P2W = pay and play to win.
how is this a thought exercise? seems obvious. a thought exercise is something that makes people think. this is just dumb... |
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3/26/12 2:20:43 AM#140
I agree that time is a constant, and you cannot make more than 24 hours in a day. This is why I'd question the fairness of a game where the best rewards were only available to those who could invest an 8 hour block of time 4 days a week to prepare.
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