|23 posts found|
3/25/12 1:24:54 PM#21
Developers didnt just want a the money 3rd parties where making off players when adding itme shops, they wanted that money and more. They removed all playstyles and systems that provided services or convinience as a commodity so they could have a monopoly and charge what they wanted.
This is the future of MMORPGS. Progression and selling convinience with no controls whatsoever.
Edit: like my spelling?
RIP City of Heroes!
3/25/12 1:29:06 PM#22
Originally posted by zymurgeist
True, They can also do things in games to drive other players out of the game. When that happens, the jerks win in the short term.
Hard Core Member
Veni, Vidi, Converti
3/25/12 2:25:26 PM#23
Originally posted by morbuskabis
Well it would have been useful to have listed them - as it happens more posts than my fingers occured discussing the finer points of y/n innovation in mmorpgs from asia, with v few egs and a lot of fish involved.
I agree with OP. People really like this sort of thing. Even minicraft is much more enjoyable than a lot of rpgs, just paving your own way literally!