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3/25/12 5:48:30 AM#41
I personally don't care since I never rebind keys but it is a weird decision not to have it. Let's hope that they either change their mind or that there will be some 3rd party software you can download for it that wont be considered cheating. |
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3/25/12 5:50:23 AM#42
Originally posted by Loke666 ppl are already using a 3rd party in the beta, I posted the script for Autohotkeys earlier "I am not a robot. I am a unicorn." |
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3/25/12 5:52:04 AM#43
Nice to see how fast community turns on one of its own...one of the biggest supported of GW2 in seconds the moment he expresses why he won't be playing the game. Notice how OP never said that GW2 sucks or is a bad game. Really amusing stuff. |
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3/25/12 5:53:06 AM#44
Originally posted by Apraxis My opinion is that there is a reason for this. Combat and controlls differs greatly than on the rest MMOs. Even if the 1-0 keys were trully unbindable, you have a hundreds of workaround systems, so that you can bind your keys to whatever you want, and i dont think of "Buy Razer Naga". I used the mounts/eye color argument to show that it is not the thing to be a deal-breaker. OP dont actually know if this wil be fixed/implemented or not. He find some article on GW wiki and said "Oh man, screw this, i wont buy this anymore", and gave up already before game even went to final product. He should just reserve his judgement untill game releases. You can always use the trial when game relases, and THEN you decide if the game is for you or not. Yet he stated that he was No.1 Fanboy and defender of game. Which lead to my another point of problem with people haveing astronomic-measured expectations about the game. No game is perfect and people need to realise that. But more on that on some other topic. Main MMO at the moment: Guild Wars 2 |
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3/25/12 5:54:09 AM#45
Not haveing key binding is a deal breaker, there is no way in hell ill use 1-9. Im confident that Anet will fix this though. A big reason why im interesd in gw2 is the low ammount of hotkeys, im tired of 1-4, e, q, r, f, c, x, z, m3,m4,m5, shift e,q,1,2,3 alt 1,2,3. anyting over nr4 is impractical to use and ur better of clicking with ur mouse on em, and thats far from ideal in pvp |
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3/25/12 5:54:35 AM#46
Originally posted by Fir3line +1 on this Main MMO at the moment: Guild Wars 2 |
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3/25/12 5:56:11 AM#47
Originally posted by dzoni87 Nice |
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3/25/12 5:57:20 AM#48
I think the fact that it's a PVP game does require a little more user preference. As that will help put all on a level playing field, anyone who feels uncomfortable with the controls will be at a disadvantage. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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3/25/12 5:58:05 AM#49
Originally posted by Fir3line Ah, problem solved then. :) |
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3/25/12 5:59:43 AM#50
Originally posted by dzoni87 Ok, we dont know if it is in or not at release. I expect, and i demand that it will be included and is in the game at release. But, this is such a simple, but nevertheless core feature of any game, and even more a MMOs with the necessity of a shit load of keys to use. That it is simple put a MUST HAVE. And for the game breaker arguement. I stopped reading about games as i heard they will not have WASD movement. It may be just a simple thing, but yes, it can be a game breaker. But honestly, the topic is at least in my mind a non issue, because ANET will implement it, they would be completely stupid not to implement it, and i am surprised that it isnt in at this very moment. They are experienced game developers after all, and there is not one reason not to implement it. |
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3/25/12 6:01:31 AM#51
Originally posted by Fir3line This just proves that ANET have to implement this simple feature immediately. And i really hope ANET is aware of this, but i guess so. |
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3/25/12 6:04:16 AM#52
Originally posted by Apraxis I can't imagine that it havn't been discussed on the beta forum. |
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3/25/12 6:10:30 AM#53
While this is a huge deal for me enjoying the game properly, it will not keep me from buying it and trying to adapt to another playstyle.
My bigger issue is why hs ANet not implemented this prior to this recent beta ? It is such an obvious inclusion to MMO play and games simmilar to this style of game play. One of my biggest hates towards SWTOR was the lack of Ui customization (yes i know about 1.2) these things are obvious and i don't get how any developer just blithely goes along developing a game without these types of features. I might be part of the problem here, by continuing to purchase games that seem to think leaving these "expected" conventions out of release and adding them in after the fact.
Oh well, i purchased a razor naga months ago so i can at least modify the last 5 keys to that, unless of course they pull out there heads and include it. Lolipops ! |
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3/25/12 6:14:02 AM#54
well, i agree with you on this point. It would be stupid not to implement it. Nowadays, 100% of games have this feature included. Heck, even D3 have it at this point. So i agree it would be ridiculous. Despite of those, i find it hard to be gamebreaking to the point of not buying the game. Back in the days, I used a key binding feature1 in WoW for spells that was "hard to reach" both with keyboard and mouse. As long as Anet wouldnt have issues with those, then im ok. However if they HAVE an issue with 3rd party software, then it could pe a problem lol.
EDIT: 1. "software", not "feature" Main MMO at the moment: Guild Wars 2 |
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3/25/12 6:14:41 AM#55
there's a difference between forcing you to use the arrow keys while at the same time having to use 1-0 for abilities and just not having modifiers for a game with very limited amount of buttons to press (10 abilities 1 use 1 dodge and upto four stances?) I wouldn't either buy the first mentioned game but I don't see how someone can be handicapped by not having to press a modifier when there is a good amount of keys available that only requires one press (that the OP already confirmed he's used to) Also something to think about, since the shift control and alt keys aren't modifiers they can still be used as their own buttons so that's another 3 you are used too. 1-5 Q E C V F R B shift ctrl alt § that's.. 16 buttons and people should have atleast 1 extra button on their mouse so 17 easily available buttons, I don't see the DEAL BREAKER, It is still a logical and valid complaint but threatening to boycott the game purely over this is silly. |
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3/25/12 6:17:46 AM#56
Using Alt/Ctrl in some combiations is indeed comfortable, but deal breaker, really...lol |
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3/25/12 6:24:48 AM#57
according your post history, GW 2 has had several deal breakers. This is a none issue with programmable keyboard like Logitech, Razor or Microsoft x6 |
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Zillen
Novice Member
Joined: 9/15/10
I am free of all prejudices. I hate everyone equally. |
3/25/12 6:33:27 AM#58
Call me a noob and all, but I've only ever used my mouse pointer to activate skills on my bar. Retarded, right? It's actually not that necessary to utilise numerical buttons. My mouse is a Deathadder, which I always crank up to full (no idea how I people live with crappy $10 mouses that take 5 seconds just to move across the screen). I have pretty hair-trigger hand coordination when it comes to games, and on World of Warcraft I raided 10 and 25 man with my guild up to Cataclysm doing nothing but clicking on my skills. While I'm sure it's more convenient for some to use number buttons, that's just always the way it's been for me. Left hand controlling the WASD and Space Bar, as well as Shift, Alt and Ctrl if they have a purpose. Left hand on Mouse, with two macro keys on the side that aid in auto-strafing if I need to. Anybody else just use the pointer for skill activation? |
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3/25/12 6:33:31 AM#59
Before calling it a deal breaker shouldn't we look at how many keys will actually be needed to play the game. Unlike a lot of MMO's GW2 will only have 10 slot skill bar. Where as AoC for example my priest of mitra had more skills then I cared to count, which was where I did use the alt key for switching. Now I'm sure the buttons can be remapped, just not to a 2 button combo. In that respect will that functionality truly be needed? Sure it's silly to not have it, but is it needed. |
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3/25/12 6:39:47 AM#60
I see what you are saying OP. I appreciate modifier keys and the extra utility they bring in terms of keybind combinations, especially in games with a lot of active skills. One would think that a flexible and robust keybinding option is something they would, at the least, implement and to be honest, it does look a bit sloppy when not all keybinds are recognized by the game. Sadly, GW2 is far from the first game i found lacking in this department but luckily there are several ways to fix this issue client side as mentioned by other posters (ie. macro keyboards, macro software etc.). This approach is, admittedly, more cumbersome but I for one would certainly not pass up on the opportunity of playing what could be an otherwise awesome game just because the keybinding option is subpar. Voicing your concerns and raising awareness of the problem is a good thing as it might get the devs working on fixing the issue. But the OPs message and the way it is presented in the post does come off as a wee bit 'doom and gloom'ish. Let's just remember that GW2 is still in beta and with a little effort from the community and Anet, we might see a fix come next beta event :) * Waves at Pushkina * |
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