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World of Darkness

World of Darkness 

General Discussion  » World of Darkness will have permadeath per CCP

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130 posts found
  User Deleted
3/24/12 11:30:02 PM#21

I am hoping that the clans with thier unique clan-baesed penalities, as well as unique factors to them also make it into the game. Thigns like specific types of people that they could only or would rather feed from, strange abnormalities in who/what they are like. Like one clan actually when they were turned would descend into maddness, then you have the fiends that could meld their flesh like clay and had a very alien perception of beauty. I loved how these made the clans more then just a group of people you played with in the rpg, but felt more like a unity of like minded people. I would say if you want to know alot more about what the game may be like look up the world of darkness pnp rpg games, and read up on it till we get more info on the mmo. I plan to make a demented vampire of the fiend clan that transforms his loved ones and friends into weapons, as well as items that he uses or wears as a means of keeping them close as wel as safe.

  Corehaven

Novice Member

Joined: 7/27/11
Posts: 1574

I swear by my pretty floral bonnet, I will end you.

3/24/12 11:52:56 PM#22
Originally posted by Asuran24

I am hoping that the clans with thier unique clan-baesed penalities, as well as unique factors to them also make it into the game. Thigns like specific types of people that they could only or would rather feed from, strange abnormalities in who/what they are like. Like one clan actually when they were turned would descend into maddness, then you have the fiends that could meld their flesh like clay and had a very alien perception of beauty. I loved how these made the clans more then just a group of people you played with in the rpg, but felt more like a unity of like minded people. I would say if you want to know alot more about what the game may be like look up the world of darkness pnp rpg games, and read up on it till we get more info on the mmo. I plan to make a demented vampire of the fiend clan that transforms his loved ones and friends into weapons, as well as items that he uses or wears as a means of keeping them close as wel as safe.

Well I know there are going to be clans.  They refer to them as the "original" clans.  Im not familiar enough with the IP to really know what that means (although I am plenty familiar). 

 

So have now doubt we'll see clans like the Brujah, Zimitze, and the mad Malkavians you mentioned.  Might not have them all there, but some will be. 

 

There's also not just clans in Vampire, but also a sort of two factions that various clans belong too.  I cant remember their names.  Shucks.  One faction of clans hold to the belief that vampires should co exist with humans, maintaining a delicate masquerade of being human themselves and typically attempting to never kill when they feed, while the other faction of clans comprised of more sinister vampires, believes vamps should rule over the humans and treat them as play things and simple livestock.  

 

So I'm hoping that makes it into the game at least.  It should. 

  itbewilly

Novice Member

Joined: 6/05/09
Posts: 345

3/24/12 11:59:33 PM#23

Cant wait to roll Nosferatu if WoD has them. They were awesome in other games. The way the world reacted to them and them having to move in shadows or people would run/scream from them was great. Because of the hideous appearance of the Nosferatu they could not just go out and blend in like other Vampires, Be interesting to see if they are a playable and how the game world will react to them.

  User Deleted
3/25/12 12:02:50 AM#24
Originally posted by Corehaven
Originally posted by Asuran24

I am hoping that the clans with thier unique clan-baesed penalities, as well as unique factors to them also make it into the game. Thigns like specific types of people that they could only or would rather feed from, strange abnormalities in who/what they are like. Like one clan actually when they were turned would descend into maddness, then you have the fiends that could meld their flesh like clay and had a very alien perception of beauty. I loved how these made the clans more then just a group of people you played with in the rpg, but felt more like a unity of like minded people. I would say if you want to know alot more about what the game may be like look up the world of darkness pnp rpg games, and read up on it till we get more info on the mmo. I plan to make a demented vampire of the fiend clan that transforms his loved ones and friends into weapons, as well as items that he uses or wears as a means of keeping them close as wel as safe.

Well I know there are going to be clans.  They refer to them as the "original" clans.  Im not familiar enough with the IP to really know what that means (although I am plenty familiar). 

 

So have now doubt we'll see clans like the Brujah, Zimitze, and the mad Malkavians you mentioned.  Might not have them all there, but some will be. 

 

There's also not just clans in Vampire, but also a sort of two factions that various clans belong too.  I cant remember their names.  Shucks.  One faction of clans hold to the belief that vampires should co exist with humans, maintaining a delicate masquerade of being human themselves and typically attempting to never kill when they feed, while the other faction of clans comprised of more sinister vampires, believes vamps should rule over the humans and treat them as play things and simple livestock.  

 

So I'm hoping that makes it into the game at least.  It should. 

 

Actually there were techinically three faction sides in the world of darkness for vampires, one was the Camarilla which wer           which were more for hiding that they were vampires, then the Sabbat who were more for endulging in being a vampire seeing it as the next step of kinds, while you also had independent clans that were largely seeking to remain seperate or thought they were not like the other vampires. I would think they might be going back to the origin clans that were in the first version of WOD, which we would see several changes though tothe clans as well. Like the Brujah actually being smart like they had been long efore the more modern settng.

 

  User Deleted
3/25/12 12:09:37 AM#25
Originally posted by itbewilly

Cant wait to roll Nosferatu if WoD has them. They were awesome in other games. The way the world reacted to them and them having to move in shadows or people would run/scream from them was great. Because of the hideous appearance of the Nosferatu they could not just go out and blend in like other Vampires, Be interesting to see if they are a playable and how the game world will react to them.

Myself i loved the way that Tzimisce  could be seen based on how you build the appearnce of yoru character via your flesh crafting blood art ability. Though i loved how they could never make a Nosferatu handsome or normal for long, before the curse they had would revert the back. With their warped perceptions of beauty, and elegance, not to mentsion just views of the world around them they could fill so many roles.

  Corehaven

Novice Member

Joined: 7/27/11
Posts: 1574

I swear by my pretty floral bonnet, I will end you.

3/25/12 12:14:08 AM#26
Originally posted by Asuran24
Originally posted by itbewilly

Cant wait to roll Nosferatu if WoD has them. They were awesome in other games. The way the world reacted to them and them having to move in shadows or people would run/scream from them was great. Because of the hideous appearance of the Nosferatu they could not just go out and blend in like other Vampires, Be interesting to see if they are a playable and how the game world will react to them.

Myself i loved the way that Tzimisce  could be seen based on how you build the appearnce of yoru character via your flesh crafting blood art ability. Though i loved how they could never make a Nosferatu handsome or normal for long, before the curse they had would revert the back. With their warped perceptions of beauty, and elegance, not to mentsion just views of the world around them they could fill so many roles.

Not that Im overly interested in playing them but Id find it interesting if they messed around with the Malkavians a bit.  Perhaps give them a skewed world perception (graphically).  And also let them have their own private news source on whats going on in the game somehow.  Real time world information.  They were mad, but also phsychic.  And they were valued by other clans that had the patience enough to listen to their ravings. 

  jmcdermottuk

Elite Member

Joined: 6/10/06
Posts: 779

3/25/12 4:22:34 AM#27
Originally posted by Corehaven
Originally posted by jmcdermottuk

Sounds clear that the only thing that can result in permanent death for you character is the result of a blood hunt, called by the Prince. Not something that's going to be common I don't think. You'd need to be guilty of a masquerade violation for this to happen.

 

There was no mention of PvP so I think we can discount PvP deaths being permanent.

PVP was mentioned as being in the game at around the 5 min mark in the video. 

Yeah i saw that too. To clarify - What I meant was there was no ref to PvP in the permadeath statement i.e it is only a result of a blood hunt and blood hunts are a result of you making a serious clusterfuck of something, probably a masquerade violation. I'd imagine there will be checks and balances in place so a Prince can't just randomly decide to call blood hunts on people he just doesn't like, making them a fairly rare occurance.

 

So blood hunt can = permadeath.

 

PvP, falling, PvE etc = no permadeath.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16576

3/25/12 4:27:15 AM#28
Originally posted by jmcdermottuk

Sounds clear that the only thing that can result in permanent death for you character is the result of a blood hunt, called by the Prince. Not something that's going to be common I don't think. You'd need to be guilty of a masquerade violation for this to happen.

There was no mention of PvP so I think we can discount PvP deaths being permanent.

That sounds fair. You don't break the masquerade due to lag which is why permadeath don't work in most MMOs.

I assume you go into torpor a while when you get "killed" the regular way.

I must admit the headline here got me to jump. :)

  M1sf1t

Novice Member

Joined: 4/15/06
Posts: 1599

3/25/12 4:40:19 AM#29

Interesting. Its my view that this perma-death mechanic would be a nice method CCP could use to control griefers and exploiters in the game.


This way they could have open pvp zones that are also relatively safe if you follow community rules and norms.

However for those who don't then they risk consequences for wantonly and recklessly killing other players in manner that destroys the RPG aspects of the game (aka breaking the masquerade).

Thus a "Prince" rises to power among the populace of a server and he/she is tasked with ensuring that order is maintained in core areas of the city or else they could face losing their title, power and influence that comes with it.

In addition if this title ends up being abused by the "Prince", such as issuing out wreck less "blood hunts" they themselves could face losing power and players in the city would ignore their commands or worse have competing factions band together and declare a new "Prince" and issue out a new "blood hunt" against the old "Prince" in order to restore a semblance of order in the city again.

CCP has shown and stated in the past that they love having pvp where you have risk and rewards in addition to consequences for actions that matter in the game.

Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

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  Interesting

Novice Member

Joined: 1/16/08
Posts: 959

3/25/12 4:56:17 AM#30

Permadeath is the only design that makes sense on World of Darkness and the previous design experiences from CCP.

 

Players wont be outright killed or attacked, but luring people out of their protection or using fear as a way to enforcing the in-game politics is too much of a hook to be ignored.

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

3/25/12 5:42:55 AM#31
Originally posted by rojo6934
Originally posted by Asuran24

thats my concern, every mmo i have seen so far with permadeath (havent seen all of course) have that wacky system bad implemented. It would be a really bad choice to do the same in WoD

True yet as others have said look at EVE the other game from CCP with perma death, it is rare as well as hard to actually have perma death happen. For a large part i don't see ccp ruining or even changing the fact of how final death works in wod, as it stands now final death works quite abit like how EVE's system for perma death works, as you only perma-die if you are really forgetful in protecting yourself in game.

i havent played EVE, i looked tons of gameplay videos even with commentaries and even the player didnt know what was going on lol... so i gave up watching. Thats one game i wouldnt enjoy. I might keep an eye for WoD if you guys say CCPs permadeath system is not the same as other mmos that you walk around town and get permadeath as easy as asking for a glass of water.

 

What other games have permadeath?
  Leethe

Novice Member

Joined: 3/12/09
Posts: 876

3/25/12 6:15:58 AM#32

World of Darkness was Mage, Werewolf, Faerie and Vampire. Is this game Just going to be Vampire online? If so, what a dissapointment. Permadeath sounds cool I guess. The RP guys should enjoy it. I'll re-play the video as there didn't seem much hard info on it.

There is NO miracle patch.

95% of what you see in beta won't change by launch.

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  RefMinor

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Joined: 7/16/11
Posts: 3542

Hipster

3/25/12 9:14:57 AM#33
Originally posted by Leethe

World of Darkness was Mage, Werewolf, Faerie and Vampire. Is this game Just going to be Vampire online? If so, what a dissapointment. Permadeath sounds cool I guess. The RP guys should enjoy it. I'll re-play the video as there didn't seem much hard info on it.

 

According to massively, the others will be added in later. Also they say permadeath is limited to the city prince, so really it will be rare and only those who rise to the very top will be at risk. The equivalent would be in EvE someone like The Mittani would be at risk of permadeath but not little Ref Minor.
  eyeswideopen

Tipster

Joined: 5/24/09
Posts: 2503

3/25/12 9:23:04 AM#34

Well, this and Salem makes two upcoming mmos for me to totally forget about now. If I want permadeath, I'll jump off a real life bridge.

-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-

  RefMinor

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Joined: 7/16/11
Posts: 3542

Hipster

3/25/12 9:49:11 AM#35
Originally posted by eyeswideopen

Well, this and Salem makes two upcoming mmos for me to totally forget about now. If I want permadeath, I'll jump off a real life bridge.

 

I guess you didnt read my post just above yours then. Only the head of a guild who runs one of the cities is ever even at risk so permadeath is only for those who want to risk it.
  eyeswideopen

Tipster

Joined: 5/24/09
Posts: 2503

3/25/12 11:19:28 AM#36
Originally posted by RefMinor
Originally posted by eyeswideopen

Well, this and Salem makes two upcoming mmos for me to totally forget about now. If I want permadeath, I'll jump off a real life bridge.

 

I guess you didnt read my post just above yours then. Only the head of a guild who runs one of the cities is ever even at risk so permadeath is only for those who want to risk it.

So obtaining the "top spot" is still unattainable without having the risk of losing everything I worked for in the game prior.

No thanks, I'll stay away.

-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-

  RefMinor

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Joined: 7/16/11
Posts: 3542

Hipster

3/25/12 11:21:42 AM#37
Originally posted by eyeswideopen
Originally posted by RefMinor
Originally posted by eyeswideopen

Well, this and Salem makes two upcoming mmos for me to totally forget about now. If I want permadeath, I'll jump off a real life bridge.

 

I guess you didnt read my post just above yours then. Only the head of a guild who runs one of the cities is ever even at risk so permadeath is only for those who want to risk it.

So obtaining the "top spot" is still unattainable without having the risk of losing everything I worked for in the game prior.

No thanks, I'll stay away.

 

Fair enough, but I imagine you wouldn't get to the top 10 (guesswork) players in a sandbox game if you weren't a bit of a risktaker.
  dakilla666

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Posts: 277

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3/25/12 11:30:23 AM#38
Originally posted by Corehaven
Originally posted by rojo6934

i dont know much about this game other than its from CCP and it has vampires.

So.... permadeath.... that means i will ONLY play this game if its F2P. I have no interest in pay monthly to build a character to max lvl and epic stuff then bam!!!!! permadeath.

edit: it seems theres no levels so still, any kind of progression is broken with permadeath, not for me

Well if you played EvE you'd know there were several severe goofs you had to commit to dying permanently and while the game does have perma death, its rare and some what unlikely.  Usually perma death in that game happens like this.  Ship explodes but you have an escape pod at that point.  Very fast little pod.  If that gets blown up you die, but you should have a clone you've set up.  You are transferred to said clone and all is well (except for the loss of the ship).  Now that you are in your new clone body you need to make a NEW clone as a back up.  Forget to make a new clone at any point and you die again, you are gone forever. 

 

Sorry if you already had all that info in your noggin. 

 

Anyways I cant really imagine CCP just having a whack and you're dead forever mechanic here.  Id expect death to be a complex and really only attainable by severe player mistake.  At least with EvE there was an always an easy back up.  You just needed to remember to keep up with that and it was very easy to do. 

 

EDIT: At 30:55 the question on perma death was asked.  He says something like, " Regarding permadeath, the Prince of a city (which would be an actual player) calls for a blood hunt, then you can be killed permanently".  Just paraphrasing there.  So....respect the Prince I guess.  : P

If you forgot to upgrade your clone after death or your current clone was out-of-date (your character has more total skill points than clone covers) you lose 50% of your highest ranked skill. There is no perma-deaths in EVE online unless you delete your character.

As per other replies, there's not many ways they could incorporate a system which would destroy months if not years of character building without the player consenting to it.

Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired)
Maranthoric ~ La 4ieme Prophetie ~ Level 160 (5x) HE/Feu (de retour)
Leonthoric[DDC] ~ EVE online ~ <Fire The "Laser"> (retired)

  ProfRed

Apprentice Member

Joined: 10/29/03
Posts: 3557

3/25/12 11:34:23 AM#39
I cannot freaking wait for this game. This and archeage are about my only hopes for this molested genre.
  Kendane

Novice Member

Joined: 5/01/11
Posts: 222

3/25/12 11:37:10 AM#40
Originally posted by RefMinor
Originally posted by eyeswideopen
Originally posted by RefMinor
Originally posted by eyeswideopen

Well, this and Salem makes two upcoming mmos for me to totally forget about now. If I want permadeath, I'll jump off a real life bridge.

 

I guess you didnt read my post just above yours then. Only the head of a guild who runs one of the cities is ever even at risk so permadeath is only for those who want to risk it.

So obtaining the "top spot" is still unattainable without having the risk of losing everything I worked for in the game prior.

No thanks, I'll stay away.

 

Fair enough, but I imagine you wouldn't get to the top 10 (guesswork) players in a sandbox game if you weren't a bit of a risktaker.

Ah if thats how it works, the permadeath bit doesn't seem like it would be as bad. I was thinking at first a Prince could just have players characters destroyed if they didn't pay them "tribute" or tell him he was as awesome as he wanted to hear, basically what would happen in an MMO if someone with power could dictate whos character gets destroyed. Almost had an image or every guild in the city having to pay a "Sacrafice" of the Prince's choosing every month or something.

Guessing the Prince dude has that power, but has some "Protection" removed where they can perma die too? Eh guessing its too early to know for sure, kind of interesting though.

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