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3/24/12 11:30:02 PM#21
I am hoping that the clans with thier unique clan-baesed penalities, as well as unique factors to them also make it into the game. Thigns like specific types of people that they could only or would rather feed from, strange abnormalities in who/what they are like. Like one clan actually when they were turned would descend into maddness, then you have the fiends that could meld their flesh like clay and had a very alien perception of beauty. I loved how these made the clans more then just a group of people you played with in the rpg, but felt more like a unity of like minded people. I would say if you want to know alot more about what the game may be like look up the world of darkness pnp rpg games, and read up on it till we get more info on the mmo. I plan to make a demented vampire of the fiend clan that transforms his loved ones and friends into weapons, as well as items that he uses or wears as a means of keeping them close as wel as safe. |
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Corehaven
Novice Member
Joined: 7/27/11
I swear by my pretty floral bonnet, I will end you. |
3/24/12 11:52:56 PM#22
Originally posted by Asuran24 Well I know there are going to be clans. They refer to them as the "original" clans. Im not familiar enough with the IP to really know what that means (although I am plenty familiar).
So have now doubt we'll see clans like the Brujah, Zimitze, and the mad Malkavians you mentioned. Might not have them all there, but some will be.
There's also not just clans in Vampire, but also a sort of two factions that various clans belong too. I cant remember their names. Shucks. One faction of clans hold to the belief that vampires should co exist with humans, maintaining a delicate masquerade of being human themselves and typically attempting to never kill when they feed, while the other faction of clans comprised of more sinister vampires, believes vamps should rule over the humans and treat them as play things and simple livestock.
So I'm hoping that makes it into the game at least. It should. |
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3/24/12 11:59:33 PM#23
Cant wait to roll Nosferatu if WoD has them. They were awesome in other games. The way the world reacted to them and them having to move in shadows or people would run/scream from them was great. Because of the hideous appearance of the Nosferatu they could not just go out and blend in like other Vampires, Be interesting to see if they are a playable and how the game world will react to them. |
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3/25/12 12:02:50 AM#24
Originally posted by Corehaven
Actually there were techinically three faction sides in the world of darkness for vampires, one was the Camarilla which were more for hiding that they were vampires, then the Sabbat who were more for endulging in being a vampire seeing it as the next step of kinds, while you also had independent clans that were largely seeking to remain seperate or thought they were not like the other vampires. I would think they might be going back to the origin clans that were in the first version of WOD, which we would see several changes though tothe clans as well. Like the Brujah actually being smart like they had been long efore the more modern settng.
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3/25/12 12:09:37 AM#25
Originally posted by itbewilly Myself i loved the way that Tzimisce could be seen based on how you build the appearnce of yoru character via your flesh crafting blood art ability. Though i loved how they could never make a Nosferatu handsome or normal for long, before the curse they had would revert the back. With their warped perceptions of beauty, and elegance, not to mentsion just views of the world around them they could fill so many roles. |
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Corehaven
Novice Member
Joined: 7/27/11
I swear by my pretty floral bonnet, I will end you. |
3/25/12 12:14:08 AM#26
Originally posted by Asuran24 Not that Im overly interested in playing them but Id find it interesting if they messed around with the Malkavians a bit. Perhaps give them a skewed world perception (graphically). And also let them have their own private news source on whats going on in the game somehow. Real time world information. They were mad, but also phsychic. And they were valued by other clans that had the patience enough to listen to their ravings. |
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3/25/12 4:22:34 AM#27
Originally posted by Corehaven Yeah i saw that too. To clarify - What I meant was there was no ref to PvP in the permadeath statement i.e it is only a result of a blood hunt and blood hunts are a result of you making a serious clusterfuck of something, probably a masquerade violation. I'd imagine there will be checks and balances in place so a Prince can't just randomly decide to call blood hunts on people he just doesn't like, making them a fairly rare occurance.
So blood hunt can = permadeath.
PvP, falling, PvE etc = no permadeath. |
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3/25/12 4:27:15 AM#28
Originally posted by jmcdermottuk That sounds fair. You don't break the masquerade due to lag which is why permadeath don't work in most MMOs. I assume you go into torpor a while when you get "killed" the regular way. I must admit the headline here got me to jump. :) |
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3/25/12 4:40:19 AM#29
Interesting. Its my view that this perma-death mechanic would be a nice method CCP could use to control griefers and exploiters in the game.
However for those who don't then they risk consequences for wantonly and recklessly killing other players in manner that destroys the RPG aspects of the game (aka breaking the masquerade). Thus a "Prince" rises to power among the populace of a server and he/she is tasked with ensuring that order is maintained in core areas of the city or else they could face losing their title, power and influence that comes with it. In addition if this title ends up being abused by the "Prince", such as issuing out wreck less "blood hunts" they themselves could face losing power and players in the city would ignore their commands or worse have competing factions band together and declare a new "Prince" and issue out a new "blood hunt" against the old "Prince" in order to restore a semblance of order in the city again. CCP has shown and stated in the past that they love having pvp where you have risk and rewards in addition to consequences for actions that matter in the game. Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2. Game(s) I Am Currently Playing: GW2 (+LoL and BF3) |
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3/25/12 4:56:17 AM#30
Permadeath is the only design that makes sense on World of Darkness and the previous design experiences from CCP.
Players wont be outright killed or attacked, but luring people out of their protection or using fear as a way to enforcing the in-game politics is too much of a hook to be ignored. |
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3/25/12 5:42:55 AM#31
Originally posted by rojo6934Originally posted by Asuran24 What other games have permadeath? "i don't waste my time building relationship in games" - nariusseldon |
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3/25/12 6:15:58 AM#32
World of Darkness was Mage, Werewolf, Faerie and Vampire. Is this game Just going to be Vampire online? If so, what a dissapointment. Permadeath sounds cool I guess. The RP guys should enjoy it. I'll re-play the video as there didn't seem much hard info on it. There is NO miracle patch. 95% of what you see in beta won't change by launch. Hope is not a stategy. |
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3/25/12 9:14:57 AM#33
Originally posted by Leethe According to massively, the others will be added in later. Also they say permadeath is limited to the city prince, so really it will be rare and only those who rise to the very top will be at risk. The equivalent would be in EvE someone like The Mittani would be at risk of permadeath but not little Ref Minor. "i don't waste my time building relationship in games" - nariusseldon |
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3/25/12 9:23:04 AM#34
Well, this and Salem makes two upcoming mmos for me to totally forget about now. If I want permadeath, I'll jump off a real life bridge. -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- |
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3/25/12 9:49:11 AM#35
Originally posted by eyeswideopen I guess you didnt read my post just above yours then. Only the head of a guild who runs one of the cities is ever even at risk so permadeath is only for those who want to risk it. "i don't waste my time building relationship in games" - nariusseldon |
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3/25/12 11:19:28 AM#36
Originally posted by RefMinor So obtaining the "top spot" is still unattainable without having the risk of losing everything I worked for in the game prior. No thanks, I'll stay away. -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- |
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3/25/12 11:21:42 AM#37
Originally posted by eyeswideopenOriginally posted by RefMinor Fair enough, but I imagine you wouldn't get to the top 10 (guesswork) players in a sandbox game if you weren't a bit of a risktaker. "i don't waste my time building relationship in games" - nariusseldon |
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dakilla666
Smart-Alek
Joined: 5/01/03
"Better to remain silent and be thought a fool than to speak out and remove all doubt." |
3/25/12 11:30:23 AM#38
Originally posted by Corehaven If you forgot to upgrade your clone after death or your current clone was out-of-date (your character has more total skill points than clone covers) you lose 50% of your highest ranked skill. There is no perma-deaths in EVE online unless you delete your character. As per other replies, there's not many ways they could incorporate a system which would destroy months if not years of character building without the player consenting to it. Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired) |
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3/25/12 11:34:23 AM#39
I cannot freaking wait for this game. This and archeage are about my only hopes for this molested genre.
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3/25/12 11:37:10 AM#40
Originally posted by RefMinor Ah if thats how it works, the permadeath bit doesn't seem like it would be as bad. I was thinking at first a Prince could just have players characters destroyed if they didn't pay them "tribute" or tell him he was as awesome as he wanted to hear, basically what would happen in an MMO if someone with power could dictate whos character gets destroyed. Almost had an image or every guild in the city having to pay a "Sacrafice" of the Prince's choosing every month or something. Guessing the Prince dude has that power, but has some "Protection" removed where they can perma die too? Eh guessing its too early to know for sure, kind of interesting though. |
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