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3/26/12 2:33:36 AM#101
I would say any game where you feel the need to trivalize the content with cheats, overgearing, over leveling in the game would be a game that is hard/chhallenging. The fact that you feel the need to use these things, or resort to them shows that you are not skilled enouph to beat the game at the correct/standard level it was meent to be at. Like attempting to beat a stage at level 20 with rare weapons, when you failed to beat it at level 12 with uncommon weapons which was the recommended setup, and so your skill in beating the stage was not adiquite to finsh the stage correctly. Yet you could also have gotten intrigued with an area or mobs, immersed in just playing thru areas, and not relised you were out progressing the stage as well. I remember setng up bets with friends on who could beat ff7, legend of dragoon, xenogears, or such games in the quickest time. ALso beating a rpg is not the same as finsihing the rpg, since many of the trully hard or diffcult content is not part of the actual story arc, such as emerald or ruby weapon in ff7, two quite hard bodded t defeat without proper set-ups, yet were still doable without those setups as well. Many times in rpgs you as the player create the actual difficulty in the game, using certain styles, units, or speed of play can create veried difficulties in the game. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
3/26/12 3:08:11 AM#102
Originally posted by gestalt11 Are you sure you aren't confusing your games there? ;) Wizardry had several mechanics that really added a good bit a consequence to the game, much in the same vein as the PLATO game it was based on and PnP games.
Knowing when to run from a battle was just as important as managing your spell points and other stats.
Was the combat itself often simply spamming Fight Fight Fight Parry parry Parry? Yes. However Wizardry was more about surviving the night's excursion and returning alive than about any kind of complex individual battle. Wizardry 1-8 drifted more and more toward the story experience as the interest of CRPG gamers changed but 1-3 were definitely hard games to play. In Japan, Wizardry's classic mechanics remained popular and even to this day in Wizardry Online, permadeath and other harsh repercussions for failure or lack of awareness still exist.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
3/26/12 3:11:32 AM#103
Originally posted by Benedikt Word. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
Originally posted by AlBQuirky One of the the "RPG Mechanics" of Deus Ex 1 was skill points from weapons. Adding skill points to a weapon made its FPS mechanics more precise and less of hassle (and I think do a bit more damage). If you sucked at shooting no amount of skill points would let you boom head shot things. Similarly you could do pretty well with a gun with just one point in it if you were good at shooting. In later Deus Ex games (and its inheritors like Bioshock (tehcnically inheritor of system shock of course)) there are no skill points for weapons. One of the complaints was that they did not have enough effect to make sense to be in the game except for maybe heavy weapons. So now many games like Deus Ex leave the performance of the guns solely in the hands of the player's FPS mechanic abilties.
Due to this I flet i needed to differentiate or any game with a tiered structure of buyable abilities becomes an RPG. Which is almost every game nowadays.
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3/26/12 7:46:20 AM#105
Sure older games where not to hard to annoy the fuck out of you and make you quit LOL, they had a good challenge tho and sometimes you would need to think twice about what to do. Like the OP said he has played some games where he has had to try the same fight a few times because he died or did it wrong.. You dont get that in modern RPGs really as everythign has been dumbed down so much you can basically walk through most games set to the hardest without even thinking about it...
I used to always play through games on normal difficalty settings when i was younger as I found that to be the best mix of a challegne and fun if you get what i mean..
Even todays dumbed down rpgs on super hard are not even as much of a challenge... Dont get me started on MMORPGs with hanving your hand held in nearly every aspect of the game..
Its probally why i enjoy Mortal Online and Darkfall as you dont really have any of that hand holding crap.. |
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3/26/12 7:54:07 AM#106
To the OP: Baldur's gate I and II Icewind Dale I and II The Temple of Elemental Evil Might and Magic III, IV, V, VI, VII and VIII (if you can swallow M&M's cheesy graphic of course) All of old-school Ultimas All of Wizardry-s The Elder Scrolls II: Daggerfall and dont forget Vampire: the Masquerade - Bloodlines (although i didnt find that to be that hard, but challenging? yes) EDIT: How dare I to forgot Fallout 1 and Fallout 2. :O Main MMO at the moment: Guild Wars 2 |
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