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3/23/12 11:06:35 PM#421
Originally posted by gainesvilleg It's not a grindy game to begin with. You don't level up to the cap so you can go do something completely different at the cap than you did while getting there. You play the game to have fun, for the sake of fun. The cool thing is that while there is no pressure to level, you also aren't punished if you level fast. The entire game's content is still available, viable and rewarding for you even once you have reached the cap. In Competative PvP, everyone is level 80 with full access to all skills and traits, etc... and max stat, free gear. Cash shop has no bearing there. In World vs. World, everyone is scaled to level 80, but with their earned skills and gear. There is some advantage to level there, but when you realize how small of an advantage the cash shops buffs provide in leveling speed, the gap between two players who do all the same content, one with buffs the entire time, (at considerable cost), one with out, is miniscule on the power scale. The PvE world is cooperative, not competative. Someone paying over $100 for continuous kill XP buffs to get to level 80 in 105 hours seems very silly when the same person could have reach the cap in 115 hours, or less, with out the buffs. Even if Mr. Moneybags gets to the cap less than half a day sooner than someone else following the same leveling strategy, who the hell cares? The cash shop is Pay to Win because some idiot might have an edge in the first week power leveling race to be the first level 80 on the server? Really? BTW, exactly what does a subscription based MMO give you for that fee that GW2 doesn't include just in the box price? Nothing. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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3/23/12 11:20:24 PM#422
Originally posted by Fozzik Exactly. Thing is, you're looking at the big picture, from a very high-level point-of-view, and with a very critical eye. Most people don't do that. They spend all their time arguing over the individual details of "this" or "that" issue, without ever realizing that each of those individual issues are all part of the F2P/Cash Shop setup as a whole. Over the course of innumerable debates and discussions I've read on the topic, I find that many people's attention to the issue never goes beyond "what are they selling in the cash shop" and "is it something that's important to me or not". If it doesn't impact them personally, then it's no big deal and it's perfectly okay and everyone else should be okay with it, too. They'll defend it to others on that basis alone, which is precisely what the developers want them to do. Problem is, the whole Cash Shop/F2P thing is far bigger and far more complex than that. Your summary of it is spot on in that way, Fozzik. The F2P/Cash Shop thing is a huge, complex, multi-layered and very interwoven system that that extends from within the game's design code, to the gameplay, to the cash shop and even outside the game itself to the PR and marketing. The part that's most offensive to me is how human psychology and behavior are exploited to the developers' benefit. If only more people realized how they're being played. There'd be a lot of pissed off people, I wager. Truth is, it's not difficult to see through it all. I'm not a genius by any stretch, nor do I think I'm anything special for seeing through the BS that is the F2P/Cash Shop deal. I just choose not to take what I read or hear or see at face value, especially when it's coming from the mouth of a company PR rep. All it takes is the willingness to take nothing at face value, don't accept anything as fact simply because a company mouthpiece says so, and look at things more critically. Hell, I recommend that in many areas of life in general, to one degree or another.
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3/23/12 11:24:38 PM#423
While that may be technically true, many players took that to mean that a game could be funded through expansions and cosmetic items alone. Based on the breadth of the new shop, it is clear they intended more income from it. So while ANet made their competitors out to be greedy robber barons, they silently knew their model would bring in an equivalent income stream.
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3/23/12 11:31:09 PM#424
Originally posted by TangentPoint Glad to see others that feel like I do, because ANET is just as greedy as Blizz case closed, except Blizz for the meoment at least has delivered on whereas ANET/NCSoft has not!!!!!!! There is no difference between Anet/NCSoft then EA/BIOWARE |
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3/24/12 12:22:07 AM#425
Originally posted by Size-Twelve The things is in most of these f2p grinders the problem most people have is added inconvenience put into the game only to sell something from the cash shop. Look at the repair system they just recently announced which was a change from the previous death is its own penalty philosophy. They announce this system and sing us a song and dance about attrition mechanics and lack of having them, which all sounds good. To post some qoutes from the blog concerning all this.."it provides a warning that the content may be to difficult'..."it provides excitement by upping the ante". I actually agree with this blog as well. However this blog should have had an asterix along with the message. "All of this inconvenience can be by passed by purchasing our handy dandy repair kit" There not kidding me, they added this repair system to sell repair kits. The repair kits themselves are not the problem to me though its that they were willing to add an inconvenience to sell a convenience item thats the problem. Because thats what the "f2p Korean Grinders" do. If thats where this design philosophy starts and stops, I can live with it, however if as time goes by and we see more of these inconveniences that were added in. Like say without a 'perfect salvage kit' you can destroy your upgrades instead of removing them. Then thats design philosophy I don't agree with and will take my money elsewhere.
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3/24/12 1:30:18 AM#426
Originally posted by evicton Like say without a 'perfect salvage kit' you can destroy your upgrades instead of removing them. Then thats design philosophy I don't agree with and will take my money elsewhere. This is how it is in GW and probably will be in gw2 too. You dont remove upgrade you replace it if you dont have perfecr salvage kit. Or you could lose it. But you forget tha this items will be craftable or/and sell with karma and as drops too. |
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3/24/12 1:33:00 AM#427
I would pay a sub for GW2 but the cash shop doesn't bother me one bit, I find it extremly funny that people are so up in arms about it. |
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3/24/12 1:34:00 AM#428
Originally posted by mazut Naw I didn't forget it, but my point is would they have this inconvenience in the game if they didn't also have a cash shop item for this inconvenience, there may be multiple ways to deal with the inconvenience, but its primary reason for being in the game is for the cash shop item. |
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3/24/12 1:40:46 AM#429
hmmm...I wonder how many gamers here have spoken out against the whole cash shop p2w often found in many f2p games are trying to make up excuses as to why this type of cash shop is different from others found in many f2p games????
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3/24/12 2:01:55 AM#430
could some mod change that free status to item mall,thanks in advance. |
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3/24/12 2:11:15 AM#431
Don't count on it. GW1 still says free and it has an item mall, and a bunch of others are still inaccurate. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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3/24/12 2:20:38 AM#432
Originally posted by TangentPoint I still have a small hope that there exists others with clean thinking caps on. Bravo to you both for being daring enough to say it and standing up for what is right. I feel like every thread on this subject including those on the GW2guru site, are full of unconscionable lemings. There is no other way to spin this and you have laid it out plain as day. The sad thing is that the moral majority will never wake up enough to see it until its too late. EXCELSIOR! |
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3/24/12 2:33:22 AM#433
Originally posted by moosecatlol What does selling the gear get them? Why do they need that? Answer those questions and you'll understand what that whole argument is silly. If they already have their endgame gear what do they need all the money for.? Passed the normal sinks like repairing/teleporting there isn't a reason to amass a large fortune. Siege engines/weapons perhaps? But you are gated by supply anyway and it didn't appear that they were that expensive anyway. If they want to race to 80, let them. They won't have any major economic advantage regardless of the amount of money they amass. Heck, they might even be at a disadvantage since they won't have as much money as someone who had to run more events to level. |
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3/24/12 2:55:12 AM#434
Funny how people were in exstasy about gW2 design choices and after leaked IS they suddenly see all those design choices as flawed. B/c xp scroll in item shop suddently made the game grindy etc. Impressed at the lack of logic. |
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3/24/12 3:21:56 AM#435
Originally posted by QSatu People have to complain about something while we wait to actually play. Keeps us from getting bored ya know. |
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3/24/12 3:27:11 AM#436
Originally posted by TangentPoint But spreading BS that server maintenance cost so much they have to milk 15$ a month from each player is normal to you? Thing again mr. Critical to everything The argument that P2P is better is just the biggest piece of BS I've ever seen..and it just shows how people are easily manipulated. Maybe there is one or two games that delivers constant content updated with no additional costs apart from 15$/month, but still the company would need to deliver an expansion like update every three month to justify the insane costs. And show me ONE, ONE P2P game that does that... What we actually see are lousy updates with maximally two hours worth of content and expansion packs with ADDITIONAL content once per year (which is usually filled with much more powerful items) for ADDITIONAL full price.. Now look at the bigger picture mr. I understand the universe: Isn't THIS exactly the P2W CASH shop you're so against??Also an insanely expensive cash shop with monthly fees as a bonus?? Because I dont see any way you'll be able to play the expansion content without spending a cent... So next time you defend that BS P2P method.. Look at the bigger picture for real and gimme a break...
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3/24/12 3:34:13 AM#437
I'm an extremely casual gamer. I love MMOs, but I just don't have the time to play. For me, I would play a good game with a fair cash shop. I played subbed on and off to a few games back in the day and hated it if I couldn't log on to play at all during my busier months.
I like cash shops since I can play when I want, load cash in when I have it and so forth. |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
3/24/12 3:40:01 AM#438
Originally posted by Exilor Well put! When you hear "convenience items", you can think of the inconvenience of not using them. Cash Shops will always be a dangerous slope. |
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3/24/12 4:17:41 AM#439
Originally posted by gainesvilleg GW2 is not a Korean grinder though. One of the cornerstones of the 'paradigm shift' is playing is it's own reward. There is no 'vertical' gear progression, and while there are levels Anet play fast and loose with them (scaling characters and content up and down) and could easily have dispensed with them altogether (I imagine they thought that would be a step too far into unfamiliar territory). It is not a progression orientated game in the traditional sense (shhh or people will be bitching about that, the real shocker) there is 'progression' but just playing casually for a month (made up number but people are making up all sorts of shit about the cash shop) and you will get to max level and the 'best' gear. The other thing about the F2P grinders is not that they offer 'concienience items' but they offer 'remove inconvienience items', subtle difference. Again the inconvience usually involves some sort of built in crappy mechanic. So far Anet have amply demonstrated that everything about there core gameplay is designed to be convienient from the ground up without buying some 'token' from the CS.
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3/24/12 5:11:16 AM#440
game is not worthy of montly fees Vs game is not worthy of cash shop ?
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