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3/21/12 6:04:38 PM#161
great post and what not. I do see 1 flaw and the majority of ppl who think it isnt true should reconsider pleaying GAMES in general. When u said that being better then the other(for whtever reason- gear/skill/investment) is what ppl are used to then ur forgeting what GAMING is made for... I dont play games to socialize with ppl who are sitting god knows where behind another pc, i dont play to just play, i play it for competition... THATS WHAT A GAME IS get used to it just sayin... Tell me 1 game, ANY game where there isnt a winner and a loser. If u do that i will agree witht his post and support it. but u cant. so GG but gaming is for 1 player to show he is better then the other in whatever way it is. |
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3/21/12 6:07:47 PM#162
While I am very interested in GW2, I think it is still too early to call it a shift in the genre. Anet deserves some credit for at least trying to break the mold in my opinion, but it remains to be seen whether everything comes together and works. I have no doubt GW2 will enjoy some sucess, but I am not yet certain that sucess will elicit the shift that the OP is calling.
I definitely do not want to see GW2 hyped into the savior of MMOs. In truth, I think that many of the people hyped for this game read what GW2 does on paper without fully understanding what it will be like in game. I think it will appeal to a certain audience instantly, while others not so much. Furthermore, in the last few years I have seen games like AoC, TOR, and War all declared shifts in MMOs by posters.
While GW2 may change the expectations of some gamers, I do not think we can call it a true shift, yet. To use an example, some stated that the story elements and designs of TOR would also change gamer's perceptions about MMOs and what to expect. Not to egg on TOR fans, but I do not think that has happened neccesarily. |
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3/21/12 6:11:34 PM#163
Originally posted by bloodbone That's pretty much my own sentiment. Even though I imagine GW2 could still be a great game for more risk averse and/or casual gamers. And if they have plenty of compelling gameplay alternatives and when WvWvW turns out to be great, they might entertain many people for a long time, which is fine. Personally I'm really, really tired with games forcing you to focus on completely ready made content in the correct, designated areas, banning out all unintended player behavior and especially tired with non-consequential deaths in pvp. Of all online games I've played I found that the severity of dying and the advantage of killing others is directly proportional to the excitement I have in pvp. (EVE still reigns supreme in my excitement chart). After the Swtor debacle I simply lost all hope in games without at least reasonably tough consequences to dying, (not necesarily full loot though), and with mainly preconstructed rides in predetermined areas. |
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3/21/12 6:30:00 PM#164
Originally posted by robgyorgy Wait what? But it isn't about fun,right, most esports don't do the whole gear grind thing, they do give upgrades and what not but if you game to be better mainly in PVP wouldn't you want to say my skills are great rather than I grinded this gear that you can't get because you don't have enough time to get it so I'm better than you because it is protecting me from the actual ass whoopin I would most likely get if I was equal to you. Upgrades can help precision, look cosmectically, and stuff that doesn't save you from an ass whooping, you should just learn to get better by your own skill and that's how you can be better than someone. Gaming is about having fun, fun competing, and fun playing. People shouldn't have to grind for that shit, it defeats the purpose of gaming and fun. Now grind in terms of Halo Reach and etc is fine, and games that have extra damage usually have decrease in other areas of the weapon or gear like most games that are made for gaming/playing Because their actual game functions in a way where that makes sense. It's why due to the collision base fighting where the weapon/bullet actually has to hit someone that simple thing right there promotes more skill it self. Gamers who love gaming should have skill an be able to show it, but skill in grinding...da hell? http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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3/21/12 6:38:57 PM#165
Originally posted by DarkPony Games that represent persistant loss/gain are few and far between. Far more games are played for fun, rather than perceived gain. In fact, sand box MMOs have been among the least successful and almost impossible to design, due to the unrealistic demands and expectations of most players that populate the sand box game niche. (I won't debate this here, but suffice it to say that the reason a truly great sand box MMO is so hard to design is that the a large protion of the existing niche would never embrace the design decisions needed to make such a game work). A cooperative game is not a casual game by default. GW2 game design is interesting in that it can meaningfully provide appeal to a very broad range of players with out trampling on anyone. There will be extremely challenging content in GW2, for those who want it. That there are more casual ways of having fun and reaching a maxed out character are irrelavent. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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3/21/12 6:47:11 PM#166
Great post Dream Chaser. It's no surprise that some gamers are dead set about how a mmo is suppose to be structured. If you take away their grinding, raids, and gear progression (the trinity of end game), they'll be left scared and confused. What else is there to do they'll cry? That's where GW2 hopes to answer: instead of the same-old, same-old, they want you to have fun instead. How about going through content not for grinding but to experience them? How about having a good time playing with people again? Get together with random strangers and play through events or dungeons without loot or class role worries. Return to missed content at maxed level and still enjoy it without being overpowered. At the end of the day, I want to experience some content and teamplay. I can accept reasonable time investments for rewards. However, I don't accept the vicious cycle of : kill a thousand rats (in new skin), hope for lottery chance for one piece of gear->repeat for full set, then and only then do you get access to VERY limited content->repeat. *Cough* Ah, did I mention that you better have that particular class in group with you or it's a no go for the content... and hope he has proper gear too? Just shoot me in the head already, where the hell is the fun in that? They try to justify it by calling it hardcore. Oh it's hardcore alright, for masochists. Best of all, you'll play when you want to, not because you feel pressured by a subscription. Sure there's a cash shop (we'll see how that turns out), but it's optional. I do hope GW2 turns out great and give some life back into the mmo's. It might not be for everyone, so if you're having a blast with wow and clones, that's great. However, myself and many others have been waiting for a new mmo with a change. Now that change is coming soon. I might be wrong, but Arenanet seems to be the best bet in town at the moment. |
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Magnetia
Hard Core Member
Joined: 11/07/11
Any fool can know. The point is to understand. |
3/21/12 7:05:18 PM#167
I think on top of this the industry is also taking a second look at themselves. More and more articles pop up about new content for games which I feel have been either directly or indirectly influenced by the DE system. The 5-6 man instanced content in WoW that doesn't require the trinity, new champions online content with an event system and Tera is also doing something along these lines as well. Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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3/21/12 7:08:57 PM#168
Originally posted by Digitalsalad
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3/21/12 7:18:42 PM#169
Fun gameplay shouldn't be fun twice, like your FF7 example.
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3/21/12 7:21:02 PM#170
Originally posted by Dream_Chaser First concerns over using microtransactions to win the day are completely understandable. It's a game, outside sources should not dictate your ability to win or achieve in a game, it cheapens the very core of the game. Second this isn't the first paradigm shift this industry has seen, there was another in 2004. That's where this current trend of segregated communities began, it didn't start with a subscription fee as you eluded to. Titles like UO had a completely different gaming atmosphere, a completely different focus, they were community driven. The core of the game used a phlisophy of bringing players together in making a cooperative experience. Much like GW2 is trying to do now. Raiding and it's gated tiered entry are what lead to this separation between have's and have nots. As I tried to say in a post yesterday that was buried in all the hoopla. it read: "What I don't like about raiding is the entire nature of it, gated content, itemized progression and of course the culture it breeds. "Gated content is just bad design IMO, tiered entry based on gear based stats is the mother of all **** ups in this genre, it is a large part of why overall MMO design has become as shallow as it has. Materialistic reward and virtual world do not mix well. Because.. Materialistic incentives act as an enabler to segregated communties, it becomes a case of the haves and have nots. Which destroys any sense of an overreaching community in it to support a healthy gaming atmosphere. Might not be an argument against raiding in GW2, frankly I don't care, I'm just glad GW2 won't have it." This IMO is where all of these current problems with gaming communities began, the raid mentality has always been one of despisement toward fellow players, who are not equipped as a raider should be. The mechanics themselves drive this mentality and have fostered it. MMO's do not need to be made this way, there are plenty of other options that drive long-term retention without driving a wedge into the core of the playerbase. Some features promote the complete opposite actually, just look at games like SWG or UO. You're right in that many who are used to being on top will decry changes that put them and everyone else on a leveled playing field. That should be expected, we all know change is hard to accept, especially if it means loss of dominance. Your biggest mistake though is the idea that many of us oldschoolers didn't see this years ago (as if GW2 is the eye opener). It really isn't, this is old news to many including myself.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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3/21/12 7:22:10 PM#171
Originally posted by robgyorgy The problem is that in most games you win because you are best and that includes GW. In most MMOs you win because you put more time into grinding up the gear, be it PvE or PvP. There will be winners and losers still, but here the losers can't spend loads of time to get gear that make them actual winners. THATS WHAT A GAME IS. |
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3/21/12 7:25:50 PM#172
Originally posted by Distopia Agreed, some of us have been playing GW since 2005 and it works exactly the same there, and many people were actually talking about this even earlier. It was in fact EQs grind that started the discussion even if that grind was somewhat different compared to wows grind. |
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3/21/12 7:26:16 PM#173
Originally posted by Banquetto And the reason your Bejeweld game is fun so many times over is because no 2 times ever the same. |
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3/21/12 7:39:14 PM#174
Originally posted by Digitalsalad
This does not make any sense. You can play any current mmorpg in the "fun mode" where you just complete everything in the easymode (dungeons, raids) without having to worry too much about your gear and so on. You dont have to do any of the HC content unless you so wish.
Also, you cant possibly think that everyone who plays other mmorpgs are not having fun? They play other mmorpgs because they are forced to? GW2 is voluntary fun, but other mmorpgs are obviously forced and not fun?
When you have done every dungeon in GW2, and seen every map and battleground, with nothing to gain other than "fun" anymore, what keeps the masses playing who wants to advance, gain rewards, become more powerful etc? They'll just keep repeating same old same old content while getting no rewards out of it while chanting "this is fun" ? It never occured to you that getting loot, power, improving your char and so on is considered fun?
It's starting to look like my biggest concern about this game is not having anything to do past max level unless you're a HC GW2 fan haging around just for the fun of it.
The OP seriously would suit a lot better some sandbox title, where endgame is less important where you can shape the world your self etc sandbox features, but GW2 is a themepark, it needs more than "just fun" to stay on radar, otherwise the game will experience a "mass exodus" after people have experienced "the fun" with nothing else to gain. |
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3/21/12 7:57:29 PM#175
Originally posted by drakaena Hell, I already experienced a lot of elitism in GW1. In fact, by far, the most intense MMO players I've ever met in all my years of MMO playing, across all the MMOs I've played, were in GW1. I was kicked out of a guild for saying "Hi everyone, what's up?" my second day in the guild. I was kicked from Vent moments later, the reason given "You're too chatty'. I'd logged on and said 4 words. I PM'd the guy who kicked me and said "All I said was hello and what's up?" His response was "we don't have time to be chatty. Time you're talking is time you should be working on the classes we instructed you to work on. Also you said you log on at around 6PM. It's almost 9 and you're only now logging on. You lost 3 hours of leveling time. We need more commitment than that in this guild. Come back and try again when you're more serious". I'm not kidding. This happened. Now, I already wasn't sure I'd be sticking around when, upon being recruited, I was promptly given my itinerary of what I was going to do, what classes I was going to level and at what rate and in what order in order to fulfill the guild's lofty requirements. I just wasn't prepared to be kicked from a guild who clearly took itself and the game farrr too seriously, for simply being friendly/polite. By my understanding, from friends who've played the game a lot more than I, they were not the only ones who were like that. Now I don't know if GW2 will attract that same kind of player, but it's surely going to create a certain class of "elitism" if it does. It'll really be no different, in tone, than the elitism you see in PvE MMOs in end-game raiding guilds. There are people whom , for whatever reason, invest far too much of themselves, and identify themselves far too much with their achievements in these games. They have to find something to separate themselves as "elite players" from the "n00bs". Their egos depend on it.
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3/21/12 9:21:03 PM#176
Best post I've read on this site thus far, OP. See you in game. ^5 President of The Marvelously Meowhead Fan Club |
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3/21/12 9:29:07 PM#177
Originally posted by TangentPoint If you would like to correct yourself and retain some credibility, now is your chance to do so. (btw, I'm not claiming there isn't elitism in GW1) |
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3/21/12 10:25:46 PM#178
No offense to the OP but I'm ADD as fuck tonight so I couldn't do much but skim the opening post. There's some good logical points but People in general are NOT good and logical. No matter what; ...the guys with the most free time will get the most "power Trading" done. And the real assholes out there will be on the Auction houses "flipping" everything they can get their hands on to subsidize their powertrading. They're going to be the ones deciding the "value" of things while causing mass inflation b/c they also decided the value & inflation of things in GW1. Nothing's changed. ...On top of that, it's going to lightly impact all of us who want to run Guilds & Alliances in WvWvW. For this specific reason, myself and a couple other guys I consider the "braintrust" for our guild/alliance have decided it's best if we DON'T tell the rest of the guild membership how deep this rabbit hole goes.
I'm not saying it's a bad thing. We can actually use it to our advantage in some cases and there's LOTS of ways for the casual players to shield themselves from its effects. A lot more ways than in other MMO's. But it's also still too overwhelming and oppressive to a new player from a different genre to face down all at once. They must learn their limitations first and then gradually overcome them to combat this reality. ...either that or dump some real $cratch in through the NcStore to leverage it directly.
IOW: If you're like the OP --- TEMPER YOUR EXPECTATIONS NOW, or this game's community will rip your heart out later... |
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3/21/12 10:48:54 PM#179
i wanted to write a extremely lengthy reply about what i thought about your comments on pvp but i would just like to point out how extremely similiar the pvp is to another game that gets alot of talk about and thats "DAOC" if you think that because a entire server is working towards one common goal that you will not be rejected from alot of the elitest groups then your wrong. Yes there will be casual groups out there you can zerg serf all day im sure but if and when u face a real collection of epeen, try hard, pvp junkie eliest, cause there will be some you will quickly realize that the game is not going to revolutionalize much of anything. Now i dont want to come off as not loving this game cause i think everything its bringing to the table is amazing but its been done pvp wise and there is a shining example read those forums brace your self! it will also happen in PvE. So if you really really want to see a crazy new thing i suggest YOU suggest to then a Casual gamers server with rpg rule sets of being nice friendly team work high fives rainbows and butterflys.
and as far as equality is concerned there is no such things because in the end the game is pushing a crazy concept called "skill" and skill will never be balanced. I have been gaming for many years and i find that the more experiance u have aka game time and understanding of your hero which usually comes from game play and facing class's knowing there abilities and so forth can only be gained from play time. |
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@DeathAngell You misunderstand the term 'equality.' The game does have 'equality of chance,' which means that every person has a chance to get the same things, and through many different methods. This evens out the playing field. And this thread continues to be proof positive that Guild Wars 2 is working. If it wasn't... What are the angry people here afraid of? @BilboDoggins You're coming across as really defensive. If the thread is so wrong, why the kneejerk, aggressive reaction? It reeks of fear. |
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