| 273 posts found | |
|---|---|
|
3/21/12 4:28:40 PM#141
Great post OP! This is the reason why I quit Aion again. It went F2P and I was playing since the day one. It was okay at first....like 20 levels. 20-30 was okay still because I went to abyss. But after lv 30 when leveling curve starts going up in heavens it became tiresome. Well, okay I unlocked Fire temple, first popular dungeon. But damn, it was boring as hell. All dungeons have the same concept, kill hordes of mobs just to kill boss that fights like every other mob. Great, and after 5 times no loot for me, because I have to pass the loot to others that use that piece of armor. This won't happen in GW2. Leveling curve is nearly flat, looting is much more rewarding, and grind is set to minimum if there's any. With all that you get new quest design through dynamic events that make things 1000 times more interesting. And also destroying the holy trinity, among other things. Almost every core mechanic about mmos is being drastically changed, and at first it will cause massive confusion among players, but once people get used to it, and - as you said - once this mmo design gets more supporters, that many that this mmo philosophy that arenanet has created will become so huge that other companies won't be able to ignore anymore. |
|
|
3/21/12 4:31:32 PM#142
People dont have to agree with the OP, his writings or his vieuws. But in a nutshell the man explains also that since EQ the red line stayed the same with not much inovation from any mmo that came out. Looking at GW2 and Anet they want to change as much as they can. I support their way of thinking and balls to bring us their vieuw of a good mmo. It might be the shittiest mmo ever in history (doubt it) but even when it does (fail) they tried doing something diffrent.
I played hardcore untill i got a wife and 3 kids, and a job so my game time is limited, does that mean iam a casual ? Perhaps i am, but face me in PvP and you woulnt say iam a casual as i know what iam doing and how to beat you when on even ground. Its just that i dont have the time to play 12 hours a day anymore, iam lucky if i can play 2 or 3 hours a day. But my wife and kids are prio #1 and my job is prio #2 then comes along my hobby witch is gaming like all the rest of you :)
+10 for the OP post
http://speedtest.net/result/2112016336.png |
|
|
3/21/12 4:40:03 PM#143
Originally posted by DarkPony
+1 & QFT.
I'm really looking forward to GW2 and think it will be a really great game, but some things... Eh, I'm not even going to go there regarding this OP...
A drug junkie once told me: "Hey man you dont need any goals in life, you can just have fun!" - I dont disagree, just not sure if it's the best way to go forth with. |
|
|
3/21/12 4:40:19 PM#144
Originally posted by Rhianni32Originally posted by Neverdyne Yes, assuming an equal level of playing skill, you would have bought an advantage vs the guy who had the worse racket and shoes. "i don't waste my time building relationship in games" - nariusseldon |
|
|
3/21/12 4:51:01 PM#145
Originally posted by Rhianni32
lol. I"ve played on-and-off for fourteen years. Not everything the old MMOs did was all that great... In fact a lot of it was rubbish. But I will say the easy-button that has been put into so many of them leaves me bored in weeks.
Too many developers have forgotten players need things like challege, community, productive-enjoyable time sinks to remain engaged with an MMO. Now many of them are more like co-operative single player games than anything else. It's like you're paying $15 a month for a giant LAN party with strangers...
|
|
|
3/21/12 4:51:47 PM#146
Originally posted by Kuinn Lol this has a lot of irony in it. It's interesting nonetheless. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
|
|
3/21/12 4:54:28 PM#147
Originally posted by Dream_Chaser
Very well written. As I've posted recently, I have a stinking suspicion that the anger about the RMTs, etc, is not actually that. It's a fear that the game isn't to be exclusive, but inclusive.
A player with time will always outpace a player without as much time. Considering both have paid the same price of admission(box cost), I fail to see the problem in allowing the player without time to reach some sort of parity with the player that has time. Once that occurs, there's only skill. While we may never reach that goal with any MMO, I'm rooting for GW2 to at least takes us on our way, and if we're lucky, get us to the promised land. |
|
|
3/21/12 4:58:00 PM#148
This has nothing to do with a paradigm shift and you know it. |
|
|
3/21/12 5:06:59 PM#149
Originally posted by RefMinor Agreed, These arguements only take one person into consideration. So, yeah above other things, the person who wins the French Open in all likelyhood has the best equipment. Know what else? You coul also make the assumption that they paid for the best trainers too. It's true that you can't look at the winner and say they won ONLY becaue they had the best gear........However, it's not impossible to say the loser lost ONLY because his gear was inferior. |
|
|
3/21/12 5:11:18 PM#150
I agree with a lot of the points of the original poster. The genre in a large way has become very stagnant. If nothing else I hope GW2 is very successful just to break away from some of what everyone accepts as concepts that must be part of a MMORPG. I started playing MMOs with Asheron's Call on the Darktide server and I've played pretty much every major MMO with full PVP servers since then. So my viewpoint is more from a PVP perspective then a PVE one.
In my experience with the new batch of MMOs the gear driven focus is the major problem. And in my opinion it comes down to developer laziness. Its much more difficult and time consuming to develop fun compelling content than it is to add a couple new dungeon crawls put together a new armor set for your classes and call it a day. And we are seeing this in literally every game now. The same old recycled content over and over with new gear. That’s the mindset that needs to change. I was part of a raid guild in wow back in vanilla and after about 2 months of grinding the same crap over and over I just didn’t get it what the hell is fun about that? With games as they are now you can damn near get a video walkthrough on every boss encounter within the first month of release on youtube. Just as long as you don’t have a full raid of mouth breathers raid content isn’t a challenge anymore its just a time sink to keep people playing. And that’s what games are supposed to be about fun and challenge. When you have a raid on farm status its neither of the above so why is that system still used in games?
In regards to the comments about progression I get it. That’s the whole point of RPG's to level your character and see them progress and get stronger. And that’s true I think it is important but I don’t think that an arbitrary time sink has to come along with that. The timetables on progression in most games seems to be developed thinking more about making sure the player stays busy long enough for the company to develop yet another time sink than if it makes sense for the players general well being. For instance how many games simply have busy quests? What I mean by that is quests that make no damn sense other than to just waste your damn time. Like go collect 200 berries for the orphanage and we'll give you some water to generate mana. Only to turn that quest in for them to tell you to run your ass back and collect some wolf slobber from the same area. And you're sitting there wondering, "WTH does this have to do with me being a great warrior for the kingdom?" Why is that needed? Give compelling NPC interaction that makes sense and isn’t just busy work. That’s all grinding is, busy work. How can developers keep people busy to milk them for their 15 dollars a month? Answer, make them grind for digital pixels for months on end and call it content. Don’t get me wrong I’ve fallen into that category myself more than once at one point I played MMOs pretty hardcore spending 5-8 hours a day playing so I'm speaking from experience.
Developers need to start moving toward more dynamic and player driven content rather than spoon-fed static content. Here is a clear example. In Asheron's call on the PVP server the content was largely player driven. Raids were done on a regular basis but you weren’t raiding NPCs you were raiding other players leveling spots, bind locations, and guild mansions. Literally every engagement was different, the challenge was high, the PVP was fun, and the most skilled team won. And you didn’t just win the fight if you were fighting over a dungeon you then got to level in that new dungeon area and you had to spend time policing it for attackers. That is compelling content and a developer didn’t have to tell people to do it or give them a shiny quest they just had to come up with cool mechanics for the PVP and give the players the freedom to make it themselves. In the years that I played there, there were wars between alliances where you would have 50+ people on both sides fighting it out in open world PVP fighting over leveling areas or simply to exert dominance over an area or quest location. And Darktide 12 years later still has people talking about how awesome the PVP was. It wasn’t about how much resilience or expertise you spent hours grinding in early darktide it was all about skill where a level 60 or 70 player could dominate a level 100 person based only on player skill.
Those are some of the issues I see with the genre as it is. Sure there’s a ton of people playing MMOs now but when has numbers ever meant quality? If that’s the case HP makes the best PCs, and Justin Beiber is one of the best musicians out right now. I’m not even saying that WOW and games like it haven’t added anything to the genre they have without a doubt. However we can’t look at WOW and it’s success and think that, that is the only good or even successful way to design a MMO. Grinds are not needed, the class trinity is not needed, PVP only stats are not needed, 4 hour dungeon crawls are not needed. These are not the key to a successful MMO they are features of the big dog on the block.
|
|
|
3/21/12 5:15:28 PM#151
Originally posted by Dream_Chaser. I am scared at how vaguely accurate this is , coz i probably have the same mindset as a wow player |
|
|
3/21/12 5:21:25 PM#152
I think the OP's entire point - which I agree with, by the way - is that even if GW2 fails, is has already shaken things up by demanding a re-evaluation of elements of the MMORPG genre which have been considered sacred cows for many years now.
|
|
|
3/21/12 5:22:28 PM#153
Great Original Post! I guess I've already made the paradigm shift, because status qou games now have zero apeal for me and absolutely nothing in the OP struck me as odd or controversial. Some people will fail to make the jump, but I'm starting to think this game will be bigger by the end of year one than I originaly projected, as I think that anyone who does make the adjustment to GW2 game design will also have trouble going back to any MMO that follows the old design doctrine and it will be a while before other titles in the pipeline will be able to adapt to address new expectations. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
|
|
3/21/12 5:24:28 PM#154
I usually never post. But i think this post was a fun read and I hope it does change the way future games will be viewed and created. |
|
|
3/21/12 5:30:00 PM#155
Very good read. I just had to spread it around. :D |
|
|
3/21/12 5:32:30 PM#156
Applying the impending shift of man's universal conscious to the mmorpg world!? I like it. Very well written and extremely well thought out. I believe you have something here very brilliant and sadly...I doubt many see it's weight mirrored in real life today.
Funny. I never dreamed we would be making the paradigm shift with guild wars 2 by my side. This I am pleased. "I hope that when the world comes to an end I can breath a sigh of relief, because there will be so much to look forward to." |
|
|
3/21/12 5:32:43 PM#157
do like. though one thing i want to know is why do so many people need (as the pony put it): "long-term gaming incentives"? i don't want to be incentivised to play! i want to have fun! yeesh... some people just like the grind i guess. me? i have midterms to pass. EDIT: and what's with the random fonts? |
|
|
3/21/12 5:34:08 PM#158
What depresses me is how the actual MMO model is considered as a paradigm for the majority of gamers. How close minded they are. I find it so stupid to lock a whole genre only to existing products ... Or in other words to lock a future inside the past ... That everytime I see people ranting at a new product just because it's changing their habits, I want to send this mix of stupidity and agressivity back at them in a simplified way : punch them in the face. ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in ***** |
|
|
bloodbone
Novice Member
Joined: 2/06/10
After the game, |
3/21/12 5:40:21 PM#159
Originally posted by Dream_Chaser Your comments made me long in and post. I think your way off the mark in terms of "What People Want". You are describing a FPS for a XBOX 360. Log on mindlessly shoot afew people then log out, no growth, no change and no thinking. People want something for their investment. People like me with proffesional jobs and little time dont mind falling behind the 8 ball because we have something to work towards. In short I believe people want 6000 hours to count in an MMO; just like they would in any pursuit. What people really want is a new and better carrot n a stick, like battles for territory control, building things in a persistent world (not like GW2 instanced junk). People want some real risk with some real reward. GW2 is the softcore version of WoW (Im about to get flamed) but it is what it is. Just my opinion thou. |
|
3/21/12 6:00:02 PM#160
Successful MMOs prior to WoW did not have gear grinds. When i came to WoW, it was such a foreign concept. My 1st character in Vanilla was a hunter. I was level 23 I think, someone said to me......."You gear doesn't have any stats" I'd been leveling up spending my money on gear upgrades from NPCs THAT was a paradigm shift. What GW2 is doing is simply catering to a spcific group of people Nothing more. People need a reason to play every day. Fresh content will only last so long with little reward to show for it. People need to build something. In games of old, it was your world...you game, your environment. It was permanent. WoW changed that. Instead of building the things I just mentioned, they sai...OK, now you will build your character. The thing that GW2 offers will not appeal to a lot of people. Many are in this thread going "GJ OP! CYA Ingame!" becaue they are looking for something different. New Combat mechanics? Yeah that's good. Until they become routine. DEs...Not really new. and they too will get repetative. Other than that? But to play the next big thing simply because it's NOT WOW is gonna leave disappointment. And don't tell me that ANet and NCSoft aren't capitalizing on the fact that they aren't WoW. GW2 is not a paradigm shift unless it converts the masses into it's target niche. Titles and social gear. And I have never seen a Cash Shop that is benign. And if they can't put anything in there that could be anyhting but benign...Then what is the point of this game? Fun is to short term. For the record, I am not trashing this game...I am buying and playing it. But I want to play Devil's advocate here for the purpose of finding a realistic view of what GW2 is and what it isn't.
|
|