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Guild Wars 2

Guild Wars 2 

General Discussion  » This is great. Guild Wars 2 is clearly working.

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273 posts found
  sirphobos

Hard Core Member

Joined: 6/10/11
Posts: 599

3/24/12 2:30:54 PM#261
Originally posted by itgrowls

@Anubisan  you are definitely the guy behind the counter 

 

but seriously, if people don't understand the appeal of this game, then really you're not paying attention. 

jump puzzles

TOR has these too, and they are a minor distraction at best.

traps in dungeons (something that hasn't been seen since DDO)

Cool idea, but not enough to get me excited about a game.

real DE's with arching trees of events not that timed public questing crap in other games

They are still basically just a giant PUG, and I'm never going to get excited about something that involves PUGing.

no tagging mobs

Don't even know what this means.

no tagging resource nodes in gathering

Or this.

crafting actually matters

Plenty og games have good crafting, and I was never under the impression crafting was a large focus of GW2.

and don't get me started on the trinity, that things been a pain ever since it was made

A lot of people like playing healers or tanks.

oh oh and my personal favorite, their separating the code for pvp skills and pvp skills so one doesn't have to relearn their character's attacks EVERY WEEK. Left WoW 8 months ago because of that, and because the marine biologist there just plain hates hunters and has publically admitted it no less.

Just because your skills are separate doesn't mean patches and nerfs or buffs will require you to change how you play your class.

but that's another story entirely.

 

 

  Damon

Novice Member

Joined: 10/04/03
Posts: 143

3/24/12 2:30:57 PM#262

While I agree, it is nice to see someone put effort into a post here.  The use of capitalization, punctuation, and your brain definitely sets you apart from the majority of posters here.  With that said, I don't agree with everything you said.  Particularly, the comment about casual players waiting for a game that is designed with them in mind.

 

Personally, I consider most of the games on the market as casual player games.  World of Warcraft is probably the easiest target, since it has been so prevalent in this genre of gaming.  The game has been changed considerably over time.  In the past, players might be required to socialize to form groups, to trudge through a dungeon together.  It took a little time to form a group and travel to the dungeon, and then complete it.  Players remembered the names of other players, because they were on the same server.  Over time, this changed, and catered directly to the casual gamer community.  No longer did players need to talk to each other to form a group, because they could use the interface to be thrown together randomly.  Also, they were thrown together with people from other servers.  This meant they could be extremely rude without any real consequence, because they could simply rejoin a new queue for a dungeon.

 

Casual gaming has been dominating this genre, which is why developers are less likely to risk implementing innovative ideas, or meaningful content.  Casual players want the prize at the bottom of the box of cereal, and they want it now.  They'll flip the box to get it, and they don't care about anyone but themselves.  Granted, this is an extreme generalization of the community as a whole.  Fortunately, most of the casual gamers never frequent sites like this, because they aren't passionate about the games.

 

Again, thank you for posting intelligently.  It was a good read.

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  User Deleted
3/24/12 2:40:30 PM#263

I completely think this post is off the mark.

The entire reason for the encouragement of competition and grinding was based on a subscription model. GW2 does not have a subscription model, so it uses a different approach. GW1 actually had a similar approach, so GW2 is nothing new in that regard.

Your psychological assumptions for the "conditioning" of gamers are simply wrong, since the biggest determining factor for the design of an MMO is consumption by independent individuals who have little influence on each others' purchases. 

 

People aren't forced to play, they choose to play given financial/economical constraints, so it's an economics problem, not a psychological one.

 

 

 

 

 

  AKASlaphappy

Novice Member

Joined: 7/01/06
Posts: 812

3/24/12 5:35:03 PM#264
Now I remember why I stopped coming to gaming forums, after reading this thread I can honestly say I really dislike gamers! After all look at their well thought out comments and self absorbed nature…””It is instant gratification when you do this” or "it is pay to win for this reason." Who cares with the logic of these comments you can make all of gaming look like crap!
 
World PVP is full of a bunch of instant gratification losers, after all only a baby would get there thrills off of one shooting lower levels.
 
It is pay to win because someone else can buy something to level faster, does that affect me, no but it is still pay to win because they are buying something that affects the game. But does it affect you playing the game in any way shape or form, NO but it doesn’t have to..it is the principle.
 
Oh look this person over here is able to play 10 hours a week more than me, that is unfair, we need to have limits on play time so everyone has equal footing. Does it affect me no but it is the principle of the thing!
 
 
God it is like listing to 5 year olds that have never grasped the concept that the world does not revolve around them and their significant ideas!
  Distopia

Drifter

Joined: 11/22/05
Posts: 15347

"what a boring life, HATING everything" -Gorilla Biscuits

3/24/12 5:36:11 PM#265
Originally posted by AKASlaphappy
Now I remember why I stopped coming to gaming forums, after reading this thread I can honestly say I really dislike gamers! After all look at their well thought out comments and self absorbed nature…””It is instant gratification when you do this” or "it is pay to win for this reason." Who cares with the logic of these comments you can make all of gaming look like crap!
 
World PVP is full of a bunch of instant gratification losers, after all only a baby would get there thrills off of one shooting lower levels.
 
It is pay to win because someone else can buy something to level faster, does that affect me, no but it is still pay to win because they are buying something that affects the game. But does it affect you playing the game in any way shape or form, NO but it doesn’t have to..it is the principle.
 
Oh look this person over here is able to play 10 hours a week more than me, that is unfair, we need to have limits on play time so everyone has equal footing. Does it affect me no but it is the principle of the thing!
 
 
God it is like listing to 5 year olds that have never grasped the concept that the world does not revolve around them and their significant ideas!

Amen to that :)

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  ariboersma

Novice Member

Joined: 9/26/11
Posts: 1817

3/24/12 5:37:28 PM#266
Originally posted by Butregenyo

Originally posted by koljane

GW2 will fail like Aion, like every blody game they did in the past years.

The End

They did aion? lol

someone is confused :)

  QSatu

Apprentice Member

Joined: 10/14/06
Posts: 1765

3/24/12 5:39:12 PM#267
Originally posted by Distopia
Originally posted by AKASlaphappy
Now I remember why I stopped coming to gaming forums, after reading this thread I can honestly say I really dislike gamers! After all look at their well thought out comments and self absorbed nature…””It is instant gratification when you do this” or "it is pay to win for this reason." Who cares with the logic of these comments you can make all of gaming look like crap!
 
World PVP is full of a bunch of instant gratification losers, after all only a baby would get there thrills off of one shooting lower levels.
 
It is pay to win because someone else can buy something to level faster, does that affect me, no but it is still pay to win because they are buying something that affects the game. But does it affect you playing the game in any way shape or form, NO but it doesn’t have to..it is the principle.
 
Oh look this person over here is able to play 10 hours a week more than me, that is unfair, we need to have limits on play time so everyone has equal footing. Does it affect me no but it is the principle of the thing!
 
 
God it is like listing to 5 year olds that have never grasped the concept that the world does not revolve around them and their significant ideas!

Amen to that :)

He he so true. That;'s why I decided to be blissfull in my ignorance =P If I want to enjoy this game I simply can't read too much about it =]

  ariboersma

Novice Member

Joined: 9/26/11
Posts: 1817

3/24/12 5:41:05 PM#268
Originally posted by Distopia
Originally posted by AKASlaphappy
Now I remember why I stopped coming to gaming forums, after reading this thread I can honestly say I really dislike gamers! After all look at their well thought out comments and self absorbed nature…””It is instant gratification when you do this” or "it is pay to win for this reason." Who cares with the logic of these comments you can make all of gaming look like crap!
 
World PVP is full of a bunch of instant gratification losers, after all only a baby would get there thrills off of one shooting lower levels.
 
It is pay to win because someone else can buy something to level faster, does that affect me, no but it is still pay to win because they are buying something that affects the game. But does it affect you playing the game in any way shape or form, NO but it doesn’t have to..it is the principle.
 
Oh look this person over here is able to play 10 hours a week more than me, that is unfair, we need to have limits on play time so everyone has equal footing. Does it affect me no but it is the principle of the thing!
 
 
God it is like listing to 5 year olds that have never grasped the concept that the world does not revolve around them and their significant ideas!

Amen to that :)

that I disagree with. There is no reason to be max lvl so getting there faster doesn't make you "win" Pay to win is being able to buy items that are more powerful than what you can get in game via in game currency... like an axe that is twice as good as the best axe that drops or is crafted.. or twice the stats. I do agree with the rest however including Distopia's(I almost called you Disturbia >.<) amen =P

  stayghost

Novice Member

Joined: 11/27/09
Posts: 28

3/24/12 5:41:10 PM#269

OP - awesome post. You are OUR voice!

MODS - get this featured!

  Distopia

Drifter

Joined: 11/22/05
Posts: 15347

"what a boring life, HATING everything" -Gorilla Biscuits

3/24/12 5:43:59 PM#270
Originally posted by ariboersma
Originally posted by Distopia
Originally posted by AKASlaphappy
Now I remember why I stopped coming to gaming forums, after reading this thread I can honestly say I really dislike gamers! After all look at their well thought out comments and self absorbed nature…””It is instant gratification when you do this” or "it is pay to win for this reason." Who cares with the logic of these comments you can make all of gaming look like crap!
 
World PVP is full of a bunch of instant gratification losers, after all only a baby would get there thrills off of one shooting lower levels.
 
It is pay to win because someone else can buy something to level faster, does that affect me, no but it is still pay to win because they are buying something that affects the game. But does it affect you playing the game in any way shape or form, NO but it doesn’t have to..it is the principle.
 
Oh look this person over here is able to play 10 hours a week more than me, that is unfair, we need to have limits on play time so everyone has equal footing. Does it affect me no but it is the principle of the thing!
 
 
God it is like listing to 5 year olds that have never grasped the concept that the world does not revolve around them and their significant ideas!

Amen to that :)

that I disagree with. There is no reason to be max lvl so getting there faster doesn't make you "win" Pay to win is being able to buy items that are more powerful than what you can get in game via in game currency... like an axe that is twice as good as the best axe that drops or is crafted.. or twice the stats. I do agree with the rest however including Distopia's(I almost called you Disturbia >.<) amen =P

I think that was sarcasm hehe (in red) at least I thought it was. But the overall message is so true lol, forums tend to be not much more than a cluster**** of ideals and the posturing of them lol.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

3/24/12 6:58:35 PM#271
Originally posted by Distopia
Originally posted by ariboersma
Originally posted by Distopia
Originally posted by AKASlaphappy
Now I remember why I stopped coming to gaming forums, after reading this thread I can honestly say I really dislike gamers! After all look at their well thought out comments and self absorbed nature…””It is instant gratification when you do this” or "it is pay to win for this reason." Who cares with the logic of these comments you can make all of gaming look like crap!
 
World PVP is full of a bunch of instant gratification losers, after all only a baby would get there thrills off of one shooting lower levels.
 
It is pay to win because someone else can buy something to level faster, does that affect me, no but it is still pay to win because they are buying something that affects the game. But does it affect you playing the game in any way shape or form, NO but it doesn’t have to..it is the principle.
 
Oh look this person over here is able to play 10 hours a week more than me, that is unfair, we need to have limits on play time so everyone has equal footing. Does it affect me no but it is the principle of the thing!
 
 
God it is like listing to 5 year olds that have never grasped the concept that the world does not revolve around them and their significant ideas!

Amen to that :)

that I disagree with. There is no reason to be max lvl so getting there faster doesn't make you "win" Pay to win is being able to buy items that are more powerful than what you can get in game via in game currency... like an axe that is twice as good as the best axe that drops or is crafted.. or twice the stats. I do agree with the rest however including Distopia's(I almost called you Disturbia >.<) amen =P

I think that was sarcasm hehe (in red) at least I thought it was. But the overall message is so true lol, forums tend to be not much more than a cluster**** of ideals and the posturing of them lol.

Have you ever repeated a word so many times that it started sounding funny and started to lose its meaning.  Thats pretty much what we end up with here. 

"Loan me a Dragon I wanna see space"


  User Deleted
3/24/12 10:05:44 PM#272
Originally posted by sirphobos
Originally posted by itgrowls

@Anubisan  you are definitely the guy behind the counter 

jump puzzles

TOR has these too, and they are a minor distraction at best.

TOR definitely doesn't have this because there are bosses at the end of each puzzle and traps along the way.

traps in dungeons (something that hasn't been seen since DDO)

Cool idea, but not enough to get me excited about a game.

Ever been in a DDO dungeon?

real DE's with arching trees of events not that timed public questing crap in other games

They are still basically just a giant PUG, and I'm never going to get excited about something that involves PUGing.

PUGing in the classic sense is not fun, but without the classic trinity there isn't an issue of survival or the scripting dance that occurs in dungeons.

no tagging mobs

Don't even know what this means.

This means that when you hit a mob after someone else hits it you don't lose the experience from it when it dies. No competition for mobs. The idea you didn't know this speaks volumes about who i'm replying to about it. It's been a boon in mmo.

no tagging resource nodes in gathering

Or this.

Nodes are resource gathering locations, when you tag one no one else can gather it. This game is all about cooperation, not competition.

crafting actually matters

Plenty og games have good crafting, and I was never under the impression crafting was a large focus of GW2.

well in GW2 it's not an economic take-over mechanism which in most games is why people love crafting, so they can get rare or almost impossible recipes make them and make large amounts of currency. It's my understanding that in GW2 the armor weapons etc are relevant (equal to drops) all throughout the leveling and end game.

and don't get me started on the trinity, that things been a pain ever since it was made

A lot of people like playing healers or tanks.

I'm sure they do, but it's a small price to pay giving up these roles so that we never see millions of players hanging out in cities (ahem WoW and TOR) waiting for a dungeon run for hours on end, and to never force certain roles on players that aren't crazifried DPS nuts which is what's happened to the entire genre. I liked playing a healer in WoW during LK but that doesn't mean i won't say by by by to my healadin to be able to not have the massive issues plaguing EVERY major themepark mmo to date.

oh oh and my personal favorite, their separating the code for pvp skills and pvp skills so one doesn't have to relearn their character's attacks EVERY WEEK. Left WoW 8 months ago because of that, and because the marine biologist there just plain hates hunters and has publically admitted it no less.

Just because your skills are separate doesn't mean patches and nerfs or buffs will require you to change how you play your class.


Uhm yes it does. It means when they patch and balance only the pvp side of skills damage healing and mechanics, it will NEVER touch pve because it will be separate code entirely. That's what this means. These people at Anet are brilliant i tell yeah.

 

 

 

  User Deleted
3/24/12 10:11:20 PM#273
Originally posted by AKASlaphappy
 
It is pay to win because someone else can buy something to level faster, does that affect me, no but it is still pay to win because they are buying something that affects the game.
 
God it is like listing to 5 year olds that have never grasped the concept that the world does not revolve around them and their significant ideas!

Someone has issues and i think you meant Insignificant but i'll take the compliment. The only 5 year olds here are the people still pointing out that the shop is pay2win when rushing to the end game in this game is not going to do anyone a single bit of good. The level scales in pvp to the zone you are in, the level scales to the zone for pve, your skills are based solely on how many times you've used other skills on a specific weapon type or weapon combination. So getting to end game first, doesn't matter in the slightest. Learn2read PLS.

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